Hidden 5 yrs ago 5 yrs ago Post by Marrakt
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Marrakt Lord of Graves

Member Seen 6 mos ago

Name: Merrill
Race: Human
Profession: Ranger
Age: 18



Personality:

Merrill is a grave young man that carries the world on his shoulders. He rarely speaks, and when he does so, it is with the barest minimum words that he can use to convey his meaning. He is a thoughtful young man, who takes the time to think about every situation from every possible angle. He is very hesitant to take action, and will only do so when he has considered the action and its possible consequences as far as he can.

One thing that he takes great pains to conceal from others are his abilities as a seer. He is very, very painfully aware that such abilities of divination and foresight, if discovered would lead to his instant execution with no questions asked because of the fears of magic. Because of this, Merrill is well aware of the fact that he is not just in danger himself, but he is also potentially a danger to everyone else around him, if his talent was to ever be discovered. Only a select few trusted souls know of Merrill’s secret.

Merrill’s goal and driving obsession is to learn more of his abilities as a seer. Primarily, he needs and wants to learn to control the talent, so he can tap into it and use it at will rather than have the ability take him at the most inopportune moments. On the odd occasion, he will go into a trance and seemingly lose control of his body - at these times he will speak in riddles and rhymes, often telling of an event still to happen, predict the weather, or divine some other obscure bit of information about another person that nobody else would know. When this passes he has no memory of the event afterwards. Merrill’s biggest fear is that this will happen when he is around the others as something like that would cause his own imminent doom.

That is why above all else, he needs to learn to control his ability.

In addition to this, there is a certain amount of bitterness inside of Merrill in regards to his ability. Whereas most people would see an ability to tell the future as a blessing, to Merrill it is a curse. There is no worse fate in all the world than to know what is about to happen and know that you can do nothing at all to change it. To speak to a man and know he will die in the week, to know that two lovers are fated to split and be apart. To know your own destiny and have no control over it - there is nothing worse than that.

However, it is not all secrecy and gloom for Merrill. He is very loyal to his friends, and although he can count the number of his true friends on the fingers of one hand and still have fingers left over those friends he does have he will die for. But because of his secret, he will not learn to trust easily, and will not trust anyone unless he has absolutely no reservations of their intentions and believes that they will not betray him. In that way, he is perhaps overly cautious and maybe, just maybe, a tiny bit paranoid.

Background:

Merrill was born in a small village near to Edsel, off the coast. Merrill was born the son of a travelling band of gypsies, and until his teenage years he was reasonably content with his life.

Until his latent "talent" manifested itself.

Over the next couple of years, Merrill’s abilities became more and more prominent, and it became difficult to hide them. Eventually, it was Merrill’s elder brother, Onlaron, who discovered the truth first. Onlaron did not share Merrill’s fascination with it, and was in fact horrified. Although he did not tell anyone, he tried to swear the young Merrill to an oath of secrecy, impressing upon the impressionable youth how important it was to keep his ability secret. Merrill, not really understanding his brother's urgency, nevertheless agreed anyway, wanting to keep the peace.

However, some things would not be kept a secret, no matter how hard one tried. Merrill’s family discovered the truth. His father turned the boy out, with nary enough food to last a week. Such was the fear and prejudice that one was met with in these times. And so it was that young Merrill left his home, friendless and alone, with no place in the world.

Fate would bring young Merrill to the village of Edhel, chased by dark shadows that he did not understand, but that he suspected wanted him for his strange power, and it was there he met Callie.......

Strengths:
  • Expert Hunter and Tracker
  • Physically Strong
  • Swordsman
  • Stealthy


Weaknesses:
  • Cold and distant - having been turned out by his kin has changed Merrill. He does not trust and he keeps himself distant from others.
  • Paranoia - In that it’s not paranoid to think everyone is out to get you when, in fact, everyone is out to get you
  • Fear of magic
  • Out of his depth. Merrill is, to be polite, out of his depth. Despite his outward demeanour suggesting otherwise, he is not ready for the world to be thrust upon him.


Powers:
  • Mental Alarm (upcoming danger - limited by range)
  • Animal Handling
  • Animal Friendship
  • Animal Companion
  • Augury
  • Seer Sight (divining an objects past by touching it)
  • Foraging (inhospitable terrain)
  • Endure harsh conditions
  • Endure deadly conditions
  • Limited Foresight (1/day)
Hidden 5 yrs ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

Member Online

Name: Callie Sanders
Race: Human
Profession: Works at the Antsy Anklebiter (Wild Magic Sorcerer)
Age: 18
Appearance And Image:
Personality: Callie is a quiet and reserved person. This wasn't always the case. When she was a child, she used to be a bright and happy-go-lucky child, who was very curious about the world around her. However, as she grew older, she became quieter and much more reserved. This showed in her speech, where she used to talk incessantly about everything, essentially charming almost everyone with her innocence, but as she grew older, she grew quieter, speaking only politely and when she felt like she had to.

This was because as she grew older, she noticed that the strange occurrences that happened around her were not coincidences as people liked to brush off. She came to realize that it was magic, and her Aunt Jenny told her when she was really young that if someone had magic, then they were to be killed because magic was evil. With the memory in mind, Callie never told anyone about her budding magic, and instead kept it hidden. Unfortunately, she fully believed that there was at least some small part of her that was evil.

With her growing cautious and reserved behavior, she was able to keep her magic hidden. Unfortunately, her trying to suppress her magical prowess came at a cost. Her magic seemed to have a mind and will of its own, and it seemed as though it wanted to show itself off to the world. She could feel it! There was a sense of pride, wonder, and joy behind the magic, and it scared her. Whenever she could, she would dart off to her room, so that she could wait out the magical surge. If she couldn't, then she would come up with a good excuse as to what the strange occurrence was, relying on logic and her own charisma.

Unfortunately, as she kept the charade up, the surges grew stronger and more frequent. She can't help but wonder if she can keep it up and continue living in Edhel. There's also the question if her Aunt and the other villagers who helped raise her would stop loving her if they knew, and there was the lingering fear that she may be a truly evil person, just using and manipulating the people around her without even realizing it.

When she's close to someone, and she's not hiding anything, they'll find that she can be quite the conversationalist, and she's actually a joy to be around.

Background: Callie never really knew her parents. She doesn't know what happened to them as Aunt Jenny never really wanted to talk about them when the little girl asked. Callie was raised by her Aunt Jenny with no siblings. Many of the villagers helped Jenny raise Callie, since Edhel was a village where everyone knew each other.

Callie's life in the village was never really eventful, except for the strange incidences with Callie, where the strangest and darnedest things happen. There's always a reason though (given or preconceived), so no one really thought that magic was the cause of the strange incidences.

In her teenage years, Callie works at the Antsy Anklebiter, thanks to the fact that she knew the tavern owner, Bruenor Odinwrath. The dwarf had helped raise the girl, and if anything, Callie was the inspiration behind the tavern's name. There have been many who were attracted to Callie during the teenage years, however, every single time someone got close, Callie always ends up pushing them away, or running off. Everyone in the village just chalks it up to shyness.

So, life is pretty much normal for Callie (other than the magic surges), that is, until a boy stumbles into the tavern, bloodied and beaten.

Strengths: 1. Good with people. She can be persuasive and deceptive.
2. Book and puzzle smart
3. Good at cooking (from working at the tavern)
4. Strategizing

Weaknesses: 1. Not very physically strong
2. Easily tricked
3. Fear of magic
4. Does not know how to use any weapons

Powers: -Wild Magic Surge
-Spellcasting
-Tides of Chaos
-Font of Magic
-Metamagic
-War Caster
-Bend Luck
-Controlled Chaos
-Spell Bombardment
-Sorcerous Restoration
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