It is late 1918. The war grinds to an end as the final German offenses have been denied by the last ditch efforts of the British and French. The massive American reinforcements continue to prove to be a deciding factor, outweighing the advantage gained by Russia's descent into civil war. The sick men of Europe lie on their death beds, possibility of revolution threatens to spread into Germany, formerly occupied nations plot to rise up against their weak masters, the world is on the cusp of a great transformation that will change everything as we know it.
But its not in the way anyone expected.
Sensing the weakness of Europe, the cunning vampire Dracula struck. With the many horrors of the night he tore into central and eastern Europe, forcing Germans, Slavs, and more to flee or be reaped for their blood. Within a few days, the Vampiric Horde, comprised of monsters, demons, supernatural beings, and the hierarchy of vampires under Lord Dracula had conquered cities, counties, and even whole countries that used to exist.
Some parts of the world had not yet gotten wind of Dracula's arrival, the rest was frozen in place, horrified.
The world wanted to be done with war, but war only wanted to consume more of the world.
I will control NPCs, like the Vampiric Horde, as well as give events to the players. The players respond to these events and react to each other. There are some stats below in the form of percentages. Each nation will be given specific starting percentages, and will be able to raise or lower all of them through the course of the rp. Different events will happen at different percentages. Losing is a distinct possibility, and surviving will be difficult. But its not just hard for the sake of it. This is supposed to be a thrilling experience that has you on the edge of your seat.
___% Terror- This is the amount of widespread horror and fright of civilians in your nation. This is heavily affected by proximity to the Horde and how safe the people feel from it. The more land you or nearby nations lose to the Horde the more this percentage rises. At 100% your nation will begin collapsing as people try to flee the nation en masse.
___% Morale- This is the spirit of the military. Victories, more/better equipment, and other successes will raise it. Defeats, victories that are far too costly, and other losses will lower it. At 0% your military will go into total collapse.
___% Military- This is also about the military, but specifically how large and well equipped it is. 100% means that, for the situation you're country is in, it is the best it can be. Less than 100% means that you might have poor/inefficient number of equipment, and/or too many people in the field. At 0% your military is either all dead or doesn't have any weapons at all, though its best to keep it far above that if you want to survive.
___% Health- This is the health of the nation. At 100% you have a booming economy, enough food and materials for everyone, could provide some help to other nations without hurting yourself at all, and is generally excelling despite the situation. Getting beat up or surrounded by the Horde is a great way to lower this. If you aren't dumping an exorbitant amount of money into your military, or helping other nations despite not being at your best, then your health gradually increases over time.
- White and Red Russia have been reserved - Japan is reserved - Spain is reserved
New Mechanic: Unions/United Fronts!
Players can now start as two nations that have united or joined forces, examples being the Russias forming a fragile peace and common front against the Horde, and a Franco-British Union.
These unions will not really be unrealistic or overpowered given the circumstances.
Map in progress!
I'm going to start on a map. Woo.
To reserve a nation, just... reserve a nation. Thats it. Post on here or in the discord. And though its optional, a blurb about the current situation with your nation would be nice. That saves me time and makes sure I give you the correct percentages the first time.
On that note, while I will give everyone their percentages, if you receive yours and disagree for solid reasons, you can persuade me to change them.
Interested? Maybe interested? Probably not interested but think this looks cool and maybe just maybe you'll join? Join the Discord! There's some people there! Wow! Wink
Heads of Government: Republican: Alexander Kolchak Soviet: Vladimir Lenin
Capitals: Republican: Omsk Soviet: Petrograd
The Russian Soviet Federative Socialist Republic
The European half of the former Russian Empire is controlled by the recently formed Russian SFSR. Ruled by Vladimir Lenin as head of government in theory, in fact the Socialist Republic is dominated by the triumvirate of Commissar Leon Trotsky, Chairman and head of state Yakov Sverdlov, and Commissar Joseph Stalin. This is as a result of a massive stroke suffered by Lenin after Dracula's horde shattered the Austro-Hungarian Empire and began making inroads into the western provinces. The power struggles between the three men are dominated by Sverdlov, once Lenin's right hand man, but Stalin is secretly receiving support from the Whites in the east, as fears of Trotsky's wishes for a continued revolution have driven them to work against him, and Sverdlov is seen as simply being a second Lenin as well as possibly having been responsible for the death of the Tsar.
Although in theory the more powerful half of the country, the Soviet state is poorly organized and ill-prepared for an invasion. Their still vast manpower reserves are their only saving grace, and the death of Lenin may lead to a loss of stability that neither Russia needs.
The Military is lead by Jukums Vācietis, a Latvian crony of Trotsky and heavy believer in the value of riflemen. Vācietis has lobbied against industrialization of the army, believing that infantry are all that is needed to defend the Soviet state.
The Provisional All-Russian Government
The Asian half of the former Russian Empire is the domain of the Russian Whites, ruled by Alexander Kolchak as Supreme Leader. The Kolchak Government was widely unpopular during its initial days, his uncompromising stance on moderate leftists and reliance on western support harming his support base. The sudden emergence of Dracula and his horde was enough to make Kolchak compromise slightly. The initial Soviet demands of White submission were almost enough to make Kolchak abandon negotiations, but former Tsarist minister Sergey Sazonov was capable of negotiating an uneasy peace. Now seeing the Soviets at least as convenient allies, Kolchak's stance on moderates has eased, but many of these moderates worry that the growing centralization under the admiral is a threat to the new Republic.
The army of the Republic is lead by Anton Denikin, an excellent offensive leader who realizes the potential of motorization in an offensive army and has been instrumental in encouraging industrialization in the republic. He and the recent arrival Pyotr Wrangel, have reorganized the severely ailing Russian army, rearming it with Western aid and reforging it into a truly modern fighting force. Disagreements between the two men have lead to Wrangel volunteering to lead the White detachment fighting alongside the Red Army, a request which has been granted. Wrangel and his right hand man, Roman von Ungern-Sternberg, have proved much more effective than their Soviet allies, and have especially grown a resentment towards Commissar Stalin, whose brutality clashes with Wrangel's belief in honorable combat.
With the Soviets fighting against the Vampiric hordes, Kolchak and his advisors have begun looking for ways to gain an advantage for when their "allies" inevitably fell. Plans have been made to head south into Mongolia and Manchuria, with ambassadors also being sent to Japan to perhaps negotiate an alliance.