Hidden 13 days ago Post by vancexentan
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vancexentan Hawk of Endymion

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Hello everyone recently I've been wanting to take a crack at the shield hero anime manga/series. It is an interesting universe on its own, and the story itself is rather interesting subversion of the interest check. However as it stands I have very few ideas, and I don't believe I'd be able to gm this on my own. The universe is full of statistics, and rules which aren't my particular forte. More over the main story follows Naofumi, and his journey through the lands of the isekai world he finds himself in. I'm not sure if people would want to follow a singular hero, or disregard to weird 'All heroes must journey separately' rule. What role slavery, and such would play into a roleplay centered around it.

I'd be interested in trying to figure out a cohesive plot, and if I receive the proper help by a co-gm, and or someone else willing to do so, make the rp centered around it. But first I feel the need to discuss this with others, and plan things out from there. For those who don't know shield hero here's a copy, and pasted summary of the series. It contains spoilers.



With all that out of the way would someone like to help me figure something out for this, or should it just die on the cutting board floor?
Hidden 13 days ago Post by Thundere
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Um. I'll preface this post with the statement that I don't plan on participating in this RP at the moment, but I'm willing to drop my two cents in to help out a fellow roleplayer since I do enjoy the Rising of the Shield Hero franchise.

If you want to run the setting "as is" (i.e. Naofumi etc don't exist but the characters of the RP do), the best way to run this in my opinion would probably be as a Shield Hero + Party roleplay with the Shield Hero as the GMPC. The Shield Hero is more reliant on their party to take any action (read: players are significant) and is capable of defending them (read: bailing them out) effectively with their weapon. Plus the Shield Hero has all the lore baggage that the other heroes don't have, which makes for interesting potential plotlines.

I would recommend against a Four Heroes + Party RP since that invites spotlight stealing, and requires a concession for the "all heroes must journey separately" rule. Or like, four players max unless people really want to play party members which, to be fair, is not really unlikely.
Hidden 13 days ago 13 days ago Post by vancexentan
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vancexentan Hawk of Endymion

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Some people don't like to play as the background characters to a 'main hero' so to speak. That's why I'm leaving open the possibility that we can stretch the lore. If people want to do the same shindig as the main story I'm willing to do that like you suggest as well. The issue being if the hero flakes out. Meaning in all likelihood is that the gm will be the shield hero. I'm open to the idea that players can just cluster the heroes together, or mix in two while others choose to play native world people be it mages, archers, monks, etc. Ultimately this is a brainstorming thread there is nothing wrong with leaving suggestions even if you don't want to join.
Hidden 13 days ago Post by Loveland
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I'd be interested. I think it would be best for the heroes to be PCs and to get rid of the no partying restriction from canon. You could handle people playing the heroes leaving by just killing off the character, since canonically new heroes can be summoned by any nation.
Hidden 13 days ago Post by vancexentan
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vancexentan Hawk of Endymion

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If there are more people who'd want that then I'd be open to such a thing.
Hidden 11 days ago Post by Spectral
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I’d love to participate in a Rising of the Shield Hero RP for sure if it happens.

Personally, I’d actually lean more towards Thundere’s idea, that being that RPers are part of the Hero’s party, in which the hero is a QM controlled character. I say this as I believe it would be easier for players to handle a regular character than a hero with their ever expanding weapon enchantment system that can become overwhelming with each new material added in. Party members, though perhaps not as mighty as one of the heros alone, they still can get stronger and advance their classes as time goes on.

On top of that, with the QM having control of the Hero, it could help more in keeping the progression of the story in control/focused, than potentially having each separate hero splitting up and have to keep up with separate plot lines outside the waves. That’s not to say the party members have no chance for independent actions. There could certainly be down times for everyone to handle or do their own things when applicable.

These are just my own thoughts at the current moment.
Hidden 11 days ago Post by vancexentan
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vancexentan Hawk of Endymion

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As I said to Tsun's comment I'd just as well do either his idea, or Loveland's but some people may not want to just be the background characters. If people want me/whoever gm's to play the hero, and just be the party that follows them that's fine but we do still need a passable party to start with. The plan with Loveland's idea is not to split the heroes but to have them all in one singular party ignoring the canon rule of them not being able to work together outside of waves, which they apparently do sometimes regardless, its more of a measure to make sure no one seems 'lesser' than another player.
Hidden 9 hrs ago Post by Spectral
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I can accept the hero party version if that is the preferred way that you would like to run it. (If this is still something that can happen)
Hidden 9 hrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Well I would assume Loveland is no longer interested. I have no real preference in how this would be run we could rally behind a hero, or we can be a small group of heroes with a person being a follow along/native to the world. Its all really what people prefer.
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