Eh, I don't particularly have a preference one way or the other... but I typically subscribe to the idea that having activity where others, both current and potentially future players, can see it and be assured that things are, in fact, happening in the RP. Besides, I'm not exactly sure (since it will depend in part on Morgraine) how long a conversation it will be.
Unless you prefer moving it to a collab (which would be completely find), either in PMs or a Google Doc, I'd say we just stick to shorter posts in the meantime.
Will reply for Morgraine's scene soonish. In the meantime, I threw together a "quick" (took way too long to make, actually) map of the White Church Workshop: (Updated the image so that if you click it, you get the full-resolution one rather than whatever fits in RPGuild.) (Updated to include new area: Office of the First Hunter
It also just occurred to me to ask, since the only clue I found even going back and checking previous posts was the mention of a skirt, but did Morgraine pick the male or female variant of the white church garb? Unlike in the game, characters actually do have the choice in an RP. I'm particularly curious about whether she included the footwear of the set, since I remember clearly that the lower part of the church sets were among the pieces of attire I automatically dismissed on female characters due to the inappropriate footwear. I suppose she could even mix and match between the gendered variants of the attire, if she so desired, or keep parts of her old outfit.
Annoyingly, I cannot for the life of me seem to find a good image showing the female shoes of the set in-game... in fact, the only real mention I've found of it was a reddit post where it was discussed. I would try to get a picture myself if it wasn't a PS4 exclusive and getting screenshots on PS4 is a pain... But evidence aside, the female church shoes are at least very close to those shown on the concept art, if not exactly like them; you just usually can't see them unless the character is running due to the long skirt.
I mean, I suppose that would be fine. As long as you're prevented from participating, it's probably preferable to know that you're away for a while, but are intending to return, to wondering whether you're in or out still.
It may be a little late for me to give this reminder, bloonewb, but if you feel like none of what happened in my last IC post would prompt Morgraine to do anything aside from following Dietrich, just say the word and I will presume as much and throw out another post assuming that she continues to follow in silence.
Also, as a reminder and recommendation not only to you, but to all players (in fact I'll go check whether it is mentioned in the OP and add it there if it isn't (update: checked, and I actually have the recommendation there, too)), I think it would be advisable to either have a post dedicated to having up-to-date information about your characters or updating your CS as changes occur. I do this for all of my NPCs, too; for instance, Victor's CS originally contained points reading:
Clothes: Wears the garb of the white church. A 7.6 centimeter (3 inches) hole has been cut through the front and back of the garb, each hole surrounded by a large, dark bloodstain. The right shoulder has a long, blood-soaked tear. Hunter gear: Wields a Ludwig's Holy Blade and a Hunter's blunderbuss, and used to carry a hand lantern on his person. The lantern has since been destroyed. Currently has four blood vial and thirteen quicksilver bullets.
I'm mentioning it not only because some of the characters (Nigel, Arcturus and Ludolf, specifically) earlier received a blood vial each and that it would probably be beneficial for the players to have a way to remind themselves of as much, but especially since Morgraine is currently in an ideal position to get herself a significant amount of supplies, and have changed clothes. I keep my own notes on not only my NPCs and your characters and what they have on them, but it would probably be useful for you to have that information as well. (Morgraine is also still unarmed, just for the sake of mentioning it.)
It also occurs to me to assure you (since my last two posts advancing things for Morgraine ended up progressing things quite a bit and including various things Morgraine might have wanted to comment on, as well as advancing time for her a around eight minutes (would've been longer if not for the absurdly fast-moving elevators in Bloodborne)) that it is quite allowed to retroactively have Morgraine do or say things during the events I described. I will then, likewise retroactively, account for this in my next post and either add to events-technically-already-past or rewind and describe how this changed the course of events.