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Alliances of Dulce Et:

Entente de Coopération et d'Entraide Nordique-Occidentale: Soyedinonnyye Imperiyvka iz Volstranlyudkovka, Free Cities of Astalia, Kasakka Hetmanate, Repubblica Socialista di Yegrait

The Celestial Realm: Celestial Empire of Nango-Tuenggu, United Republics of Greater Alkadion, Bettonia, The Morric Sultanate, Silvansk, Tsardom av Nevorok, Tsardom av Kinier, Respublika Hansaka, Respublika Velikuska, Respublika Severukot

Taiheiyo Independence Pact: Kyasei Republic of Akiya, Empire of Fuso

Non-Aligned: République Sainteté Fénise, Abnwaandia, Achik Communes, The Grand Duchy of Dysi, Meleti
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Name: Republique Sainteté Fénise, Fénisian Republic, Fénise/Fenice
Government: Divine Republic
Capital: Fenice
Dominant Religion: Dionism
Dominant Species: Elavis (deertaurs)
Population: 75 million

Fenice used to be part of the once might Chevroiéren Empire. With the tyranny of Chevroiére overthrown and the empire fragmented, Fenice came to prominence. They formed the Fenician League which absorbed its neighbors in a series of crusades. The revolutions of the 19th century overthrew the clergy, exiled the Archpriestess and established true republic. With the nation completely reformed the Fenisians bravely look forward to the new century. Fenice is a lively country with lots of history.


Territory


The Chevroiéren Plains are a fertile land between the tropical and continental climate belts. Compared to the anomaly which is Voldoyouki this might not seem special but these bountiful lands empowered a number of empires throughout history. Diverse flora and fauna lives in this region and it's known for their exotic flowers and timber. When it comes to raw materials though their chief source is in the Montelanse region at the southern borders. Fénisian iron is well-known for its remarkable quality and some rare elements are chiefly found here. Yet overall the amount of raw materials Fénise could mine aren't sufficient for their growth and require considerable imports. In comparison Fénise is known to be unusually rich in magic crystals and they even have a type unique to this region called Solarite. This material is the basis of many Fenisian magitech.

History
TBA

Government
Fenisian governance has little to no parallel across the whole world. They chose a form of federal republician direct democracy which might hardly even make sense for an outsider. The so-called "citoyen" are the official citizenship of Fenice but can be considered a social elite. They are the upper class who agree to pay huge taxes in order to exert the right to participate in politics. They participate in votes and can pursue political career. This is a huge responsibility which Fenicians don't take lightly. As such the citoyen are tested annually to prove their knowledge and overall ability to make correct judgement in these matters. The Fenician philosophy sneers at the idea of universal suffrage and considers it being lead by fools. Instead they want only those with both the commitment and abilities to actually make calls. Given how every citoyen/citizen has direct influence in political decisions in their eyes this method truly conveys the will of the nation. Of course aside from votes from citizens there are various offices, representatives and other institutions. As a federal state ruled from Fenice the other regions can only influence decisions through their representatives in the Senate. Another interesting facet of Fenisian politics is that direct democratic institutions aren't exclusive to the capital and federal central of Fenice alone. Every region has its own capital city where the "citoden" (cityfolk) could exert their direct democratic power. In the Divine Republic of Fénise you have to earn your voting rights. Yet this doesn't bother the ordinary folk. Commoners who don't have citizenship can live their lives in peace and don't suffer much if any social consequences for lacking the ability to vote. Unless they want to participate in politics this doesn't impact them negatively at all. A number of commoners started up their own enterprises, although after a certain point you might still want to acquire citizenship given the prestige and ability to influence politics.


Demographics
According to the last census Fénise has 75 million souls. Among them about 33 million are Elavis (deertaur), 20 million Nain (gnomes), 10 million humans, 2.5 million Volyudki, 2 million centaurs and the rest being a mix of other races. Fenisians don't discriminate on race, although they have a hard time tolerating other faiths. 98% of the population are believing in some type of Dionism. Gnomes in particular are somewhat unique in the fact that they historically have been slaves or indentured servants to centaurs/deertaurs. As a consequence even though slavery is no longer tolerated in Fénise the gnomes usually find job working as servants and assistance to deertaurs.


Technology/Industry

Fénise is a developed country with decent industry yet they aren't anywhere groundbreaking. Fénise is mostly known for their agriculture and light industry and their production capacity is limited. Fenisian artistry and craftsmanship is known worldwide yet during the age of factories the skill of artisans are of lesser concern. Fénise does have a very specific expertise in their own brand of magitech, though. They chiefly use Solarite, a type of magic crystal attuned to their own spells. This is chiefly useful at producing heat and light, the main aspects of the Sun. Although Fénisian magic is the best known for healing. Filling the recipient with inner fire they speed up metabolism and otherwise accelerate healing. The Circle of Fire is an international organization of healers chiefly established to support war-torn places. To flip things over the Fenisians also have reputation for gunmaking. Obsessed with fire they fully embraced firearms and the region has numerous ancestral workshops dedicated to guns. Of course we are in the industrial age and compared to the old times Fenisians lag behind in processes to make the most powerful guns. Yet their reputation is virtually untarnished when it comes to small arms. The Volcanic Arms Factory is known worldwide for supplying pistols and other small arms to civilian markets. Lastly it's known that Fenisians and their spiritual practices managed to communicate with the element of fire itself. Thanks to this they can command fire elementals and use them in various applications. Most famously Fenisian furnances and powerplants often include a fire elemental within them. Thanks to this Fenisian heat machines tend to be more compact but they are also quite temperamental in nature.


Military

Fenisian military traditions run deep while it's no longer as mighty as it used to be they are still formidable on their own right. Elafer mercenaries were well-known across the continent and the adventurous youth can be still charmed by free companies which then offer their services to various foreign militaries. As living cavalry the Elavis fighting style embraces maneuvering and sheer speed. They are highly drilled soldiers with great coordination. Companies often have a certain family-like feel. Yet of course this also got some dark sides. Fenisian military borderline refuse to accept non-deertaur soldiers, only taking in a smaller amount of auxiliary and specialist troops. As a consequence the Fenisian military, also called Force Fédérale du Fényx (Federal Phoenix Force), is struggling to maintain adequate number of soldiers. Even then the Fenisian army is formidable and they are decently equipped. It's just that Fenisian perception of their military power is certainly inflated which may cause problems in the future.

Army Overview
The Fenisian army is a staunch member to the "cult of offensive" who believe any defensive measure can be overwhelmed by adequate offense. Their army is all about the speed of their action and generally the best prepared to face enemies on the open field. They view fortresses as staging points and defense is only required until relief forces arrive. Combined with cultural reasons it isn't surprising that Fenise is reluctant to accept non-centaurid soldiers. These troops are trained for long marches and could traverse up to 100 miles within a day. This is deemed necessary as the Fénise-Volsrtanlyudkovka border is massive and any attempts at invasion should be thwarted fast.


Artillery Overview

Fénise has a decent industry and famous for gunmaking. Through this focus their forges have a great lead in developing artillery. In spite of the fact they build a good portion of the battleship gunnery in the Celestial Sphere the Fenisian military doctrines have a borderline aversion to heavy artillery. Their army doctrine is obsessed with mobility and hence they refuse to accept guns that are unable to keep up with the rest of their forces. Their overall strategy relies on open battlefields where a large number of small artillery are far more effective. If they need more firepower the Fenisian military wants to utilize railways. In particular they invested a considerable amount in railway artillery, turning their network of rails into a mobile fortress system. The idea of using rails for offensive purposes is likely impossible but the strength of the railway guns for defense shouldn't be underestimated. As such the Federal Phoenix Force currently acknowledges 3 classes: Fast Artillery, Field Artillery and Railway Artillery.


Air Force Overview
It simply doesn't exist.
Deertaurs like speed but also want their feet planted on the ground. Combine this with the fact that deertaur bodies would have an awful time to pilot these tiny airplanes and it seems obvious why they didn't invest much if any in the idea of aeroplanes. Even airships didn't have much luck due to the stagnating Fenisian economy. What the Federal Phoenix Force has is just a Balloon Corps tasked with early warning and observation. Aside from the standard one man balloons the Fenisians also invested in kytoons. The latter are a merge of balloons and kites, with the wing surfaces providing lift and stability in windy conditions while the balloon portion keeps the craft afload during calm weather. The Balloon Corps itself is surprisingly large, with many hundreds of tiny observation crafts. Their service rifle of choice is the Chapuis M08 medium-powered semi-automatic carbine.

Navy Overview
Fénise only has a modest coastline and a fleet which is only held up through sheer pride and to protect their commerce fleet. The Federal Phoenix Fleet is overall a decent navy with an approach which uniquely focuses on speed. They love destroyers and married into the idea of a squadron of small ships defeating capital vessels. Fénise only possess a handful battleships but great amount of cruisers and surprising amount of destroyers and similar small vessels for a county of this size. Fénise has no plan to become a major naval power but they can ensure their opponents think twice before plotting naval aggression.


National Traits


- Praise the Sun: Dionism covets the Sun and embraces everything about it. Fenisian religious practices and combined with their access to Solarite they could utilize magic in some fairly impressive ways. Magic blades made of virtual plasma, elemental-possessed engines, solarite lenses and the list can go on. Of course such technologies also need extra investment but given the performance gains this is still worthwhile.

- Deertaur Country: The dominant species of Fénise are the Elavis (deertaurs) which fundamentally changes their society. Deertaurs are quick and enduring runners who could cross long distances with ease. When it comes to mobility they are even superior to cavalry. Yet this comes at a price. For starters deertaurs consume more food and require much larger living space. Second, their size and quadrupedal locomotion needs some uniquely awkward engineering solutions to handle modern technology. Deertaurs can't ride animals and even their vehicles can turn out to be very odd looking. Lastly the size of deertaurs does influence their abilities in combat. They can't find covers as easily, they are poor fighters at very narrow spaces and they also have more exposed flanks. They are like a mini-cavalry in combat which might not be the best during the era of trench warfare.

- Artisan Economy: Fenice is one of the oldest cities with numerous centuries of history and known for their unique art and abundance of craftsmen. These traditions translated into sophisticated and high quality products with numerous skilled workers. Fenisian arts are legendary even if rather eccentric. Fenisian armories and gunmakers are known for their unique quality. The flipside is that they have largely artisan industry with serial production often requiring massive quantity of workers.

- Mineral Imbalance: Fénise is at glance is a decently rich region but in reality they have significant shortages in a lot of materials. Montelanse provides 90% of the Fenisian resources and while they are very abundant in iron and coal they don't have so much of the less known but still important minerals. This means while Fénise has above the expected value in steel and magic crystals their other mineral resources are below average thus neccessiating trade.

Foreign Relations


Hidden 3 yrs ago 3 yrs ago Post by Antediluvixen
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WIP still, but this needs to get going


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