Hidden 3 yrs ago 3 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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Hey everyone, back from a long hiatus and looking to rekindle an old rp that I have that is basically finalized already. I just got my hands on Dungeondraft and I am planning on creating new maps and assets for use in my rp. This should polish it all and bring it all together rather nicely. I like having visual aids in my rp's, and I know that I mentioned that it was semi tabletop ( a few rolls to help with writing posts, nothing crazy) but these aren't going to be utilized as battlemaps, only visual aids to help players with their surroundings, building layouts, locations, etc.



So down to it...

Winds of Fate - A Thieves' Adventure is an epic tale of globe trotting, treasure-seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to compensate with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etc.

The story starts off in Guillan, a huge capital and port city. It is the crowned jewel of the Lands of the Nine, and home to the High King of The Lands of the Nines. All the subsidiary kingdoms of the Nines must answer to him as the top authority. Guillan is a grand port city, sure.. but it is dense, and dirty, and extremely corrupted. There is a major divide between the rich and the poor which is very disproportioned, and acts very much like great bellows, only fueling the fires. As a massive port city, it is also a great trading hub, and almost anything from even the furthest bits of the Nine's can be found here, if you have the coin for it.

It's crime syndicates are plenty, and range from petty criminals to vast, and infinitely powerful groups. The Black Hands are at the top of it all, and are all but untouchable.. Pirates and cutthroats, scoundrels. All manners of outfits. The streets are constantly soiled robbers and pickpockets, piracy on the trade routes, rape and murder.. even rumors of slaving and human traffickers from the very bowels of the city. Nothing is off limits to those consumed by greed, and everyone seems to have an angle, or a finger in something. Mind you keep your wits about you, or as best you can..

Your Party, is a small outfit of thieves and petty criminals who operate out of the Faded Lantern Tavern and Inn, which is ran by Lord Vargas. He fences loot but charges a hefty fee. The Black hands have taken most of the jobs in your line of work so things are looking quite scarce for the crew. Some jobs get prospected to smaller groups by the Black hands, but dealing with them was always sketchy at best. The group gets a lead about an archaeological site that has just begun excavation and seems to be ripe for the pickin's, but you'll have to get to it first. The tip off mentioned loads of loot to be plundered and has been rumored not to have been opened for a thousand years. The group decides to go after it, with the color of gold in their eyes. Better to do that than to keep things as they were. There'd be money on the seas as well, if they can keep their heads above the water...

Each player will start out as a low level thief, petty criminal, or thug to some degree or other, and will progress throughout the campaign. The more a player uses a skill the better they will become over time in that skill or action. Inventories, currencies, as well as ammunitions will need to be maintained, along with any other resources or cargo the group may have at any given time, as well as status effects if any apply. Monetary gains, and equipment upgrades will also be prevalent within the campaign, and will give the party something to work towards either together, or individually.


The campaign will be quite extensive, and is only the first of many I intend on doing in the future in the rich realm that I intend to create. The realm is rich in lore, religions, myths, and the locations are as rich as they will be abundant. Loads of travel, sailing and vast distances, all manners of geological locales and geography. Immersive settings and loads of NPC's and alternative opportunities with which to explore.

Below is most of the info I have comprised thus far for the Lands of the Nine's, the main regions that this campaign takes place in, packed with loads of useful info and points of interests. As mentioned above I will be adding a plethora of visual aides for locations, ships, and other points of interest.












Useful Info:









Campaigns/Chronicles:



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Hidden 3 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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This looks really fucking cool.
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Hidden 3 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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@POOHEAD189 thanks. If you're interested the main interest check is in Advanced.
Hidden 3 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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Unfortunately I don't think I'd have the time, but perhaps later!
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