Profession: Thief (occasionally for hire depending on pay)
Background: Meesha is an orphan, who was abandoned in front of a Church of Vena, taken care of, and sent to an orphanage at the age of 7, carrying the blessings and teachings of Vena with him. Meesha hated the orphanage, running away at 10 years old. He lived on the streets for 2 months, stealing food and merchandise throughout Vorak, until a group of bandits took a liking to him and recruited him as their own. He spent 10 years running with these bandits, who treated him like family, until eventually, a bounty hunter assassinated the entire group, sparing Meesha. He's spent the last 2 years building his wealth as a thief, and searching for the bounty hunter who murdered his only family. At 16 Meesha built a 3 foot tall Machina Robot by the name of Ten, whom he's kept with him since.
Skills: Explosives, Speed, Stealth, Agile (climbing) Lockpicking, Hacking, Crafting, Stealing, Sword/Dagger combat, Hand to Hand, Rifle Training. Meesha's robot Ten is a type of third eye to him, Meesha can see what Ten see's using his goggles. Ten can also upload satellite or camera images/video for Meesha to see.
Fighting style: Meesha fights by throwing homemade explosives he keeps in his green bag at all times, and also dual wields two daggers made from machina steel, along with a machina pistol and homemade carbine rifle. He's very crafty, and has the ability to create traps and sabotage his enemies. Due to his speed, stealth, and agility Meesha also uses the environment to his advantage, usually climbing high and dropping bombs below, or escaping his targets sight and shooting them from behind.
Talent: Meesha's talent allows him to regenerate any objects he comes into contact with within about a 10 yard radius. If he's sitting in a chair he can generate a copy right next to him, but the size and number are a factor. Meesha can grab a rock in his hand and turn it into twenty with minimum focus, but say he wants to regenerate a bus or large vehicle, that will require a lot of concentration, and he'll only be able to generate 1.
Defense: Due to Meesha's ability to regenerate almost anything he touches, it is possible for him to generate obstacles as a type of shield to protect him. If Meesha's standing on a metal floor and being shot at, he can generate the surface of the floor in front of him to block the bullets.
Personality: Meesha is very energetic, hyper, loud, and confident in his ability. He loves to be the center of attention and speaks his mind, always being straightforward with people, but not in a negative way, he simply has alot to say. He comes off as childish and juvenile but occasionally has moments where he's calm, collective, and serious. But other than that he's very sincere and friendly.
Name: Measha Kenomoeru Kendrick Gender: Male Age: 19 Race: Human
"May the flaming will and warm heart of the Kenomoeru family guide me in this battle"
Personality: At first glance Measha appears to be very disciplined and strict the way he walks and talks in a uniform like fashion, but this is only an appearance. Those who get to know him will find out he's very friendly, sincere and kind. He's straightforward and honest with people, a good listener with a sense of humor and very respectful to those superior to him. He will gladly go out of his way to help those in need, especially his friends, but don't let this kind image fool you, when it's time to get serious, Measha will be fierce, he loves to prove his worth. A natural sense of ambition and a cunning, crafty mindset, he can hold his own with ease.
Likes: Being active, training, finding different ways to improve himself. He loves to talk and get to know people, and enjoys helping, tea and eating, lots of eating, and Nature, Measha loves the outdoors and sunny days. Perfect for tea, training and eating, but relaxation is also important from time to time. Dislikes: Liars, followers, those who don't speak for themselves or abuse the trust of him or other people. Cheaters are also an issue, along with laziness and excuses. Measha doesn't like when people are rude and mean to him or others, and will confront those who are. And the cold, anywhere that's cold. Fears: Failure. not being good or strong enough, not living a fulfilled life, loneliness, isolation, feeling weak or inferior. He's also claustrophobic, and can't stand closed or tight spaces.
Guild: Azure Dragon Rank: D Rank Guild Tattoo: Forearm Meaning: A place to do good, help people, become stronger, achieve his goals and practice his ambitions, enjoy the company of others overall, this guild is a chance to become a better person and enjoy his time doing so.
Magic: Flaming Fists (Pyrokinetic Magic) Caster or Holder: Caster Description: Pyrokinetic Combat is a Hand to Hand fighting style that incorporates the use of Fire Magic. When activated at will, the body temperature of Measha merge's with the wind and air of the environment allowing him to generate flames in his hands and feet in a moments notice. Measha is naturally fast, and uses this speed to attack opponents head on using Martial Arts, each punch and kick accompanied by flames, increasing the damage dealt. The ability to generate these flames lies solely in the temperature of Measha's body. The colder the environment, the weaker his attacks are.
Whirlwind: Measha begins to spin in place (similar to that of a ballet dancer) using the momentum to generate flames that begin to surround the area around him, Measha begins to increase his speed thus making the surrounding flames larger, and finishes off by guiding the flames with a push like gesture launching a fireball at high speeds towards the target/opponent.
Flame Cloak: Measha begins to spin in a similar fashion as used in the Whirlwind technique, but instead of launching the flames towards the target he focuses them on surrounding his body, thus creating a large cloak of fire surrounding his entire body, he may then move the fire surrounding him at will using attacks, for example: Measha may punch and kick an opponent standing 10 yards in front of him, when he motions to punch, the flames surrounding him extend from the arm formed as a fist and launch towards the opponent, making contact and doing damage, and then disperse as the next punch/kick begins to extend. If the opponent dodges the flame will merely disperse into the air.
Flame Clones: To activate this technique Measha first must be surrounded by his Flame Cloak. He then crouches down, putting his hands together, concentrating the energy of the fire surrounding his body to take his form, and begin to move about with a mind of its own and attack the opponent. Measha may generate up to 4 of these clones, the more generated, the weaker Measha becomes a each take 1/4th of his Magic. If a clone is defeated the energy returns to Measha's body. If the maximum of 4 clones are generated Measha's attacks will no longer generate fire, and he will only be able to attack and defend himself naturally using his knowledge of martial arts.
History: Measha was born in a small village to a local merchant, Fargo and his wife Selena . He was to inherit the family business of trade and merchandise, which was doing considerably well, but Measha couldn't help but find it all dull and boring, and felt he was meant for more than just trading. Even so he continued to work with the family, it was his responsibility and he would live up to it. When Measha was 10, an old man moved into the village, nobody knew his name, and took to calling him Sensei due to his obvious Japanese background. Always wearing robes with japanese writing and tattered sandals, the old man known as sensei would merely walk around the village aimlessly, conversing, giving advice and helping where he could.
One day, the old man came to browse the merchants shop Measha would soon inherit. On this day Measha happened to be working in the shop, and began to recommend items for sale the old man could make use of. They ended up talking for a bit, and the Sensei took a liking to Measha, and invited him to visit his home some day, bought some remedies and fruits, then bid him farewell.
Measha was curious, besides the fact there was nothing to do, and so he took up Sensei's offer and decided to visit him. They enjoyed a special brew of tea developed by Sensei's family years ago, and conversed. Unbeknownst to Measha, Sensei wasn't merely conversing with him for fun. Sensei wanted to determine his worth, whether or not Measha was a good person, and would do good to the world.
Eventually Sensei reached a decision, and revealed to Measha a secret room in Sensei's home, the walls covered in Japanese monologues, paintings, and custom armor. In the middle of the room stood a unique set of clothing worn by a mannequin, with the word "Kenomoeru" engraved on the left arm, meaning "Flaming Fists" Measha was at awe. Sensei then began to read a book which also had the word "Kenomoeru" engraved on the front.
The book told of Sensei's family, the Kenomoeru, creators and masters of the Pyrokinetic fighting style, and their war with a rival clan known as the Hyuuga, who also managed to master the Pyrokinetic fighting style, but believed that power like this should be used to inflict fear upon the people and kill any and all who oppose their ideals and culture. Where as the Kenomoeru thought the opposite, and believed it should be used to help those in need, and keep people safe from danger. Over the years they fought, but the evil, anger desire and will of the Hyuuga prevailed. The numbers of the Kenomoeru family began to dwindle, eventually becoming instinct.
Sensei is the last member of the Kenomoeru family, and has been wandering for years, letting fate guide him to a successor, whom he may pass on the teachings and ideology of the Kenomoeru. He was not looking for a strong, mighty warrior, as they could be led onto the same path as the Hyuuga. Sensei searched for someone with good in their heart, and a passion for friends and family. Sensei proposed to Measha that he would teach him the lost art of the Kenomoeru fighting style, only if he promised to carry on the will and heart of the Kenomoeru Family. Measha agreed, and on that day, his training began.
for 6 years Measha trained in secret with Sensei, first adapting to the fighting style of the Kenomoeru, and eventually learning to generate fire, and incorporate them into his attacks. At 16 Measha was a fine warrior, but over time, Sensei grew older, and became sick. Each day becoming weaker than the one before, he warned Measha that his time will soon be up, but to not be worried, or sad, Sensei felt that he lived a full, prosperous life, and he would live on through Measha.
One night, a group of five warriors arrived to the village, all masters of the Flaming Fist. They were Hyuuga, and had tracked down the last trace of the Kenomoeru family. Leaving nothing to chance, they began to burn the village to the ground, and killing all who attempted to escape. Measha awoke to his family business in flames, and ran to find Sensei, luckily, his house was untouched. Inside, Sensei stood among his families belongings, holding the unique clothing bestowed to those inducted into the Kenomoeru family. As Measha arrived, Sensei commanded that he run. He would not survive the onslaught of the Hyuuga, he had to escape. Measha pleaded for Sensei to join him, but he refused. Measha was ready to go on his own, and he would only slow him down. Sensei presented the Kenomoeru uniform to Measha, and he accepted, then ran as the five Hyuuga warriors approached the house. Sensei prepared for one final whirlwind attack, as Measha ran into the night, Sensei's house burst into a mighty flame, killing him, along with the 5 Hyuuga members.
For three years Measha wandered, distraught at the loss of his village, family, and Sensei. But he felt the will and fire of the Kenomoeru within him, and so he carried on. Moving village to village, helping whenever and wherever he could, training everyday. Eventually he came across a sheet of paper, flying in the wind. It read; Welcome to your new guild hall members! Within this story you're a group of wizards, formally just a gang of friends hanging around a women's cabin, has somehow obtained the right to be called a magical guild! Your guild master has pulled many strings to get you people this, to start a guild from the ground up and take it to the very top of the build rankings! Be you man or women you have all gathered bonds to one another, be them weak or strong. Now it is the time to show what they really mean to you
Bio: William was born into a wealthy family in the Kingdom of Sorenaye, and didn't see the outside world until he was 10 years old when his uncle took him out to go fishing near an isolated lake uninhabited by the Draconides. It was on his journey to this lake William saw for himself the state of the outside. It frightened him, he could not understand why these people were living in such poverty and desperation. It was this day he was determined to do what he could to help the people on the outside.
William would continue to venture outside discreetly, giving out what food and money he could to the people, but it wasn't enough. He soon realized he would have to escalate these secret deliveries.
Over the next few years William developed a bond with the people of the outside, and eventually spent more time out there than inside. He became a friendly, helpful, cheerful young man who's goal was merely to improve the state of the outside. William ambition led him to work hard in school, practice sword combat, archery, cooking, trading, and in his own spare time, the art of stealth. William had a goal in sight, and that was to develop a secret militia of thieves and warriors from the outside to improve the economic state through drastic means, and increase the defenses against the Draconides.
Other: William keeps his affairs with the outside a secret to his family, except his uncle, Francis Kendrick, who supports Misha 100%.
Gear & Possessions: Dual Blades that combine as one.
Various smoke bombs, traps, and lock-picks steel armor, mage's robes, general clothing along with a scarf (worn at all times) traveling bag filled with potions, food, water, sleeping mats and general traveling gear (due to constant traveling)
Skills & Abilities: Speed, stealth, agility, climbing, strength, endurance. As'ariiez is crafty, he can hold his own one on one but also finds ways to use the environment to his advantage, sabotaging his opponent with traps and sneak attacks, or climbing obstacles and attacking with various unorthodox like methods. As'ariiez is also very bright, and studies his opponents, planning beforehand before engaging any situation providing leverage and a solid defense. As'ariiez is also experienced when it comes to merchant trade, hunting, alchemy and thievery.
Personality: Either extremely cocky or filled with confidence, As'ariiez will always have an upbeat, energetic attitude, and has a good sense of humor, at times even a bit childish. He's very friendly and sincere, willing to help those in need, always going out of his way, especially when it comes to helping friends. But even so, As'ariiez will occasionally have moments where he will be silent, and completely focused on the task at hand, and may even come off as cold or mean, but this is rare, he's always friendly and ready for action at all times.
History: As'ariiez was found, abandoned as a baby, in front of a local merchants shop in Ryyz. The shopkeeper took As'ariiez in and raised him until he was 7, but passed away, due to old age. As'ariiez, too young to inherit the shop, was forced to attend a local orphanage, which he hated. He ran away a year later and lived on the streets of Ryyz, stealing food to feed himself and merchandise from shops and traders until a group of sell-swords found him in their camp, attempting to steal a meal. They were not angry, and took a liking to As'ariiez, accepting him as their own and raising him as family. As'ariiez traveled with these sell-swords all over the deserts of Ryyz, who taught him to defend himself and fight, giving him his signature dual swords. By the time As'ariiez was 21, he was a fine warrior. But eventually, the group of sell-swords had a bounty placed on them, and a professional assassin killed them all, but sparing As'ariiez, as he was rather young. As'ariiez spent the next few years building his wealth and improving his abilities, searching for the bounty hunter that killed the only family he ever had.
Personality: Castiel is juvenile and devious, with a cold sense of humor, he takes pleasure in others frustration, failure, and believes everything is merely a game. A sociopath that is very social with the people of the mortal world, only to use this friendship and knowledge to exploit their fears, tricking them into mischievous situations. People mistake him as a nuisance, something to be easily taken care of, a mistake Castiel takes to his advantage, due to his deadly and cunning mindset.
Bio: It is rumored that long ago, all the chaos, mischief and sinful temptation formed, creating the essence and spirit of Castiel, who wandered Hell and inhabited the body of a deceased Demon Lord, but this is only a rumor, nobody really knows when or how Castiel came about, but records and evidence of his mischievous deeds have been around for a long time.
Overtime Castiel had obtained an over-abundance of souls collected from those who fell for his sinful temptations. He used this power and demonic energy to conjure his own plane in hell known as Quagmire, a dark, foggy forest, and in the center, a table occupied by seven demon entities created by Castiel, merely for company. But each entity represented one of the seven deadly sins; wrath, greed, sloth, pride, lust, envy, and gluttony.
This is where Castiel makes his home, and sends the souls he's collected to mingle and engage in each of the seven deadly sins, in the name of Kasus.
Abilities: Castiel has the ability to shape-shift, disguising himself as any type of animal, creature, human, and angel. Castiel has the power of Illusion and Shape-shifting, and is extremely charming. He uses these powers convincing mortals to perform tedious and mischievous tasks depending on their fears and ambitions, eventually leading to deadly situations such as murder, suicide, or both. Humans that succumb to these actions are vulnerable to Castiel claiming their soul and body, becoming a type of minion, and sent to his own plane of Hell. These minions bodies are replaced with demons, and may be called upon Castiel in battle. They are weak, but in large numbers. Castiel may also attack his opponent from the inside, entering their mind and manipulating their environment and what they see depending on the person (for example, someone with a fear of water will be under the illusion they are drowning) Due to his demonic nature, Castiel is naturally deadly one on one, and can hold his own in combat if needed, but this rarely occurs, Castiel naturally attacks with the mind.
Equipment: demonic robes, and an amulet worn around the neck, filled with the souls of those who succumb to Castiel's temptation.
Weapon(s): Grim, a sword crafted by Castiel.
Servant(s): Minions that may be summoned at will from Castiel's demonic plane in hell, "Quagmire" and the seven demonic entities of sin, who are passive, and cannot attack or be summoned from this plane.
Skills: Speed, Stealth, Agility, Crafting, Sword Combat, Archery, Heightened Accuracy, Hand to Hand Combat
Personality: Rin is bright, sincere, energetic, has a good sense of humor, is generally friendly and has a big heart for nature and the animals within it. He'll go out of his way to help his friends. Rin is very crafty, and loves to make gifts for the people of Niamh, but he's not just friendly and kind. He can be very fierce and is very ambitious, always giving 110% to reach his goals.
History: Rin grew up, without parents, as they went missing while hunting in the woods when he was 5, and are presumed dead. He was adopted by a High Priest named Fargo. Rin started hunting when he was 10 and has been ever since, he's very crafty, using the environment to his advantage and developing a stealth like fighting style in his spare time, Rin began crafting, creating his own bows, arrows and even swords, then began applying this knowledge to create potions, clothing and even armor. Although Rin loves his village and friends, he dreams of adventure, to one day leave this village he calls home to see what awaits beyond the forest.
Appearance: Christopher has his Revolver equipped in a holder on his waist, his 9mm strapped under his shoulder, and his Knife in a sheathe on his chest.
Personality: Christopher is rather serious most of the time, due to his military background, and makes very few mistakes. Always focused and on task, but also confident in his abilities, and has a sense of humor. Christopher can be sincere, friendly, and has a lot of emotions built up inside, but accessing these emotions is nearly impossible. He is very affectionate, but will rarely to never show it, and may even be cold at times, simply to drive away these emotions, even so, Christopher will go out of his way to help his friends and teammates, and ensure their safety.
Bio: Christopher grew up in an orphanage, and has no idea what happened to his parents, who went missing a year after Christopher was born, and are presumed dead. Never being adopted, Christopher joined the Military at 18, and served for 5 years until recruited by the CIA as a special agent. This job took Christopher all around, he is fluent in Russian, French, German, sketchy when it comes to Arabian. Although Christopher was well above average when it came to his job, he retired early, to seek answers about the disappearance of his family. Christopher knew, for a fact, that his families disappearance was tied with the supernatural, and so was Christopher. It was in his blood. When Christopher was 16, he had been sitting outside the orphanage he lived at around 8pm, unknown to Christopher, his body had matured enough to sustain a power passed down for generations, and his first transformation occurred, fortunately, with no witnesses. Christopher inherited the power of Lycanthropy. Transforming into a werewolf against his own will for the very first time, Christopher sprinted through a nearby forest, astonished and filled with a sudden rush of adrenaline, but soon passed out and awoke in the middle of the forest. With time, Christopher learned to control these outbreaks, and even call upon them at will. So far, these are the only supernatural situations Christopher has experienced. So far.
Personality: Being cooped up in a merchants shop all his life hasn't stopped Kasus from growing into his hyperactive, energetic nature. It's easy to mistake him for the reckless type due to his loud mouth and straightforward attitude, but he's well aware of his actions. He's just really honest. Although he comes off as intimidating, he can be very friendly, and enjoys being around others, almost as much as he loves to be the center of attention. Kasus will go out of his way to help his friends and those in need, he always puts people before himself, and has a natural longing for adventure. He feels life is meant for more than sitting around Lunaris learning the merchants trade. He dreams to leave the world on one of the many gummi ships he see's everyday, and discover what the universe has to offer. It wouldn't hurt to make a few friends along the way, though.
History: Kasus has spent his whole life on Lunaris. He doesn't remember much about his parents, and for reasons unknown to him, he can't help but picture them wearing white robes. Around the time Kasus was 5 years old, his parents left home without explaining why, and have never returned. He was told that his parents had gone missing, and were presumed deceased, forcing Kasus to live in an orphanage for a few years. The only thing connecting him and his parents is his fathers Blade of Valor, which he left for Kasus. Eventually, a merchant by the name of Fargo adopted Kasus, taking him in and teaching him the merchants trade. Fargo owned a shop called "Lunar Goods", Which sold various trinkets and mementos from other worlds. This required Kasus to encounter many people from many worlds, and sparked his longing for adventure.
Kasus has lived with Fargo for ten years, and from time to time would head out to the beach, practicing with his Blade of Valor on rocks, boxes, and junk that the shop never sold. A wizard once arrived to the shop, and took a liking to Kasus, giving him a book of titled "Fire". After a year of practice, Kasus was able to teach himself the Fire spell.
According to Fargo, Kasus is to inherit Lunar Goods, and carry on its "Legacy," unbeknownst to Fargo, Kasus plans to save up enough money and eventually sell the shop to purchase his very own gummi ship, and go off into the universe, living his dream and exploring the universe, uncovering the secrets and mystery's it has to offer. Unfortunately, this day has yet to come, and so Kasus waits.
Skills: Heightened speed, Hand to Hand, Trading, Alchemy, One-handed weapons
High Jump: Kasus may jump higher and farther than the average person at will.
Hummingbird: Dart in to rain countless blows upon the enemy
"Mother, Father, rest easy, know that I am grown, and I will be one of the best in the land"
Personality: A fire hot attitude and no nonsense mindset is what has kept Rose alive throughout her years. As strong as any man and deadly as any bandit she is very straightforward and to the point with everybody, not afraid to speak her mind. She'll never tell a lie, or talk behind someones back, if she feels there's a problem between her and someone she'll confront it head on and settle it there. She hates when others believe her to be weak, even more so when it's herself, and will go out of her way to prove them wrong. But, if one manages getting to know Rose, they will find out that she is a suit of armor, and underneath it all is a kind, sincere, friendly, and thoughtful girl, who really does care about the well being of others and will do anything to help. But for anyone to see this side of her is a very rare opportunity, as she's always bottled up her emotions, and as a result, putting alot of stress on herself. Nonetheless, Rose is ambitious, with a burning heart to prove her worth to the world.
History: Rose lived a very happy, simple life as a child, far off in the forests of Forrosia, a village known as Hemshire is where Rose lived happily with her mother and father. She spent her mornings in the garden with her mother, the afternoons exploring the outskirts of Hemshire in the forest, and the evenings painting with her father. Her life was as close as you could get to perfect, the people of the village were all kind, helpful folk, and she was friends with them all. She dreamed of marriage, and raising a child such as her mother raised her. Life moved on in Hemshire, peacefully.
One particular afternoon, Rose frolicked throughout the Hemshire Forest as usual, she was 10 by now, picking an assortment of flowers and plants to bring back home to her mother, and stumbled upon a beautiful, crystal blue lake, one she had never seen before. She had the urge to run home to her family and drag them all the way out here to observe the beauty for themselves, but she knew they would be reluctant to come all the way out here just to look at a lake, and so she pulled out her sketchbook, and began painting the lake, and would bring it home as a present for her mother and father. She spent a lot of time on the painting, and as the sun began to set, she decided her work was finished. Proudly she walked through the forest amongst the animals and trees back to Hemshire. Eventually the village was in sight, but to her dismay, was caught ablaze. She dropped everything and ran to Hemshire as fast as she could, tears forming in her eyes. "It's okay" she told herself, "Everyone is okay."
Among the smoke and fire, stood a man, with white, long luscious hair, piercing red eyes and horns coming from his skull, wielding a sword, engulfed in fire.
He stood in the middle of the smoke and flames, surrounded by the bodies of Hemshire's villagers. Rose fell to her knees in front of The Horned Swordsman, sobbing, shaking the bodies of the dead village folk. She then made her way to her parents home, her heart sunk as she saw the door was wide open. As she enters, her mother and father lay there, still, in a pool of blood. Rose fell onto her parents, crying into the chest of her mother. She turned around, locking eyes with The Horned Swordsman who stood at the door. To her left lay her fathers sword, a present given to him by her mother. She grabbed it, unsheathed the weapon and sprinted towards The Horned Swordsman, attacking him with all her force, unfortunately, he blocked her attacks with little to no effort, eventually grabbing her by the neck and throwing her outside. Again she sprinted towards him, attacking with everything in her power, each swing blocked over and over by The Horned Swordsman, until eventually she grew tired and tossed the sword to the side, falling to the floor, crying yet again. The Horned Swordsman looked at Rose with a blank expression, and walked off, into the night as Hemshire continued to burn.
The next morning, a group of sell-swords moved through the village, seeking trade or shelter, only to find the village of Hemshire burned to the ground, and Rose, sitting in the middle of the ash, holding her fathers sword to her chest. The sell-swords, realizing the position she was in, took her in as their own. Rose was ten years old at the time, and spent the next ten years, traveling throughout Forrosia with these men and women, who taught her the art of swordsmanship, and how to defend herself. With time she matured, becoming stronger each day, developing a fierce, cunning attitude. Her dreams of marriage and children slowly faded as a new goal was in mind. She was to become one of the finest warriors in Forrosia, and would do her best to prevent the people within it the pain and suffering she experienced.
Rose enjoyed her time with the group of mercenaries, and considered them family, but she knew her place was not with them, and so she took off, on her own to search for a higher calling. After wandering for a small while, she found herself in the human capital of Sersia. She searched for work, and witnessed a sheet of paper nailed to a bulletin board in the center of town, it read:
"Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.
So do you have what it takes, can you call yourself a member of Iron Tree?"
She was off, to become a member of Iron Tree.
Class: Flame Swordsman
Combat Skills: Rose can hold her own very well with a sword, and has a heightened speed the could surpass quite a few dangerous foe's. Rose may also focus her life force onto a Fire Rune, allowing her to engulf her sword in flames. Rose has a number of different abilities, which continue to grow as she does, for now, she only has one.
Longblade: Rose focus a very large, concentrated amount of life force into her sword, not only surrounding it in flames but extending it's length, making it extend as far as 10 ft. She may use this ability to attack her opponent from a distance.
"Mother, I wield this blade in your name, your glory shall live on through me,"[/center]
Personality: Hot-headed by nature with a slight temper, she acts as a mother figure and will show fierce aggression to those who threaten her loved ones. Forced to raise 3 siblings early on as a child has hardened her through the years. Nonetheless Ares can be thoughtful, kind, and sincere, but it's difficult to reveal this side of her, as she constantly has her guard up. She refuses to take anything for granted is very grateful to those who show support, and can be a very loyal ally. Throughout the years she's had rough dealings with men, thus giving her a feminist like mentality, she believes she's as strong as any man, warrior, bandit, mage, you name it.
Biography: Her mother, Rose, a strong, respected member of the Shepherds, raised Ares and her three siblings as a single mother. When Ares was born, Rose decided to cease life with the Shepherds, she believed it to be dangerous, too much of a risk, and so she took up farming instead, purchasing a house in a new village with what money she had saved up. They lived a decent enough life, even so she was a single mother, and struggles still occurred daily. Rose urged her children to aspire to passive, honest lives, encouraging farming, trading and alchemy, as well as always pushing Ares to marry early, since she was the oldest, and would make life on her easier.
When Ares was 13, word apparently got out that Rose was a former shepherd, Rose had been assassinated. With no other options, Ares was forced to take care of her sisters and brother. Although she was distraught, she had a responsibility to care for her family, but they could only live off what money they had for no more than a month. Ares decided she had no choice, she sold the farm. Using her mothers sword, she would become a shepherd, and so she was off, taking her siblings with her to an old village, Hemshire, where the group of Shepherds that her mother fought with remained, in hiding. Sadly, when they arrived, no trace of the Shepherds remained. They too had been assassinated, except for one.
Eventually, an old member of the Shepherds who went by the name Fargo told them to leave, calling Ares a fool and claiming she was only going to get herself and her siblings killed. Ares, refusing to give up, demanded Fargo take them in and teach her how to wield a sword, but he refused. She remained persistent, and eventually began to beg, revealing to him that her mother was the swordsman Rose, and had been assassinated. Fargo, who had trained Rose when she was younger, took them in, and decided to show Ares the art of using a sword.
For ten years Ares trained with Fargo, becoming a fine swordsman. Overtime she raised enough money as a mercenary to purchase a house in Hemshire for Fargo and her siblings, who all had their own professions by then, and lived together happily. On Ares's 24th birthday, Fargo died, of old age. He left her with a letter of recommendation for a faction of Shepherds in Plegia. She was off.
Quirk: Very good cook.
Strengths: Due to her feminine build she is naturally quick and agile.
Weaknesses: Damaging her speed will require her to rely solely on defense. Weak psyche, getting into her head can cause her to panic, she will also instinctively defend people she cares deeply for no matter what the threat may be, thus putting her at risk.
Likes: Outdoors, friendship, family, cooking, cleaning, competition, beating people bigger than her. Flowers.
Dislikes: Cowards, dishonesty, feeling weak, rudeness, acting girly, people who don't appreciate their parents.
Abilities: Gathering items, thievery, unlocking doors (keyholes only), improvising materials, mapping out an area. Can create wooden daggers, spears, and arrows.
Backpack: Metal baseball bat, combat knife, wooden spear (usually 3 at a time) Bedroll, make-shift tent, bowl, fork and spoon, 3 water bottles, canteen, first-aid kit, flashlight, 6 batteries, a brown jacket, gloves, baseball cap, comic books, dictionary, teddy bear, compass, notebooks, sketchbook, pack of pencils, and a picture of his mother.
Personality: Dean is very cautious, uptight and generally quiet given the current situation. He misses how everything was, and it shows in his personality. But if he manages to lighten up, people will see that he likes to have fun, has a sense of humor, and ironically loves to talk, he just doesn't. He hates to form bonds in fear that they'll just be ripped away by the monsters, and so he stays silent.
History: Before the monsters entered everyone's lives, Dean lived a pretty normal life. He attended high school, and had generally good grades, participated in a couple of clubs, and was on the baseball team. His life really wasn't anything special, but he would give everything to have it back.
Dean managed to get into a university somewhere in California, along with 2 of his closest friends. They dreamed to go to college together, and it was coming true, so they celebrated, and decided to make the drive there from Columbus, Ohio. Upon their arrival, they witnessed the horror and first sightings of these monsters that inhabit the world today. The University had experienced an outbreak. Dean and his friends ran, sticking together, and decided to return home to their families. Unfortunately, they never made it back. Whilst driving one of the creatures jumped in front of their vehicle, causing them to skid off road, the car flipped, killing both his friends, and injuring Dean.
From there on, Dean did his best to survive in the forest, healing his wound as best he could and carving a spear out of wood. To his luck, a group of 5 survivors were making their way through the forest to a cabin owned by one of them, and found Dean in the forest. They took him in.
For a year Dean lived with these people, going back and forth from town, salvaging what they could. Compared to the situation they were living a safe enough life, until one night, on their way back to the cabin, one of the creatures had tailed them. Catching the group by surprise, it managed to infect one of the members of the group, and he another, until only Dean was left. He gathered what he could, hopped in their car and was off.
He was distraught. These people were his friends, and now only mindless creatures. From here on he developed trust issues, in fear he would experience the pain of a loss once more. Dean began his journey back to Columbus, Ohio, in search of his family.
Skills: Shooting, hand to hand, melee weapons, survival, explosives, vehicles, cooking.
Abilities: Long range shooting, vehicle/weapon repairs and modifications, traps, tracking.
Backpack: M4 Carbine, scope attachment, 9mm, 2 grenades, smoke grenade, claymore, combat knife, hatchet, gallon of water, military rations, binoculars, canteen, gas mask, rope, first aid kit, stereo, guitar
Personality: Generally laid back and somewhat calm, Willie is a swell guy despite what's happened, and has the ability to liven up a group if need be. Very easy to talk to and prefers working and being with people, as teamwork is vital to him and he can't stand being by himself for so long. He's willing to share what little he has to help, but if you cross him, he won't forget it. Other than that, Willie's a good guy.
History: Willie was in the marines when the outbreak occurred, and was sent to Washington to keep the peace and hold back the creatures, but they were unable to contain it. When Washington was taken over, Willie made a run for home to Houston, Texas. Upon arriving, the outbreak wasn't as severe as other places. Willie's family were going to go by boat to Europe, where people say the outbreak was contained, and it was safe. Willie's younger brother, Franklin, was not among his family. The last they heard, he setup shelter in his garage, all the way in Chicago where he moved a few years back. Willie is on the hunt to reunite his brother with the family.
Name: Noize Codename: The Lightning Samurai Gender: Male Age: 34 Race: Human
"Ha! If you thought that was going to finish me you should really start running, these are your final moments."
Personality: It's difficult to tell whether Noize is too confident or too cocky, but there's no doubt he's as conceited about his ability as one can be, which will be his downfall. But if you mistake his attitude for his ability, that will be yours. Whether he's fighting or merely talking, Noize is always dissecting and analyzing his enemy, or ally, and never forgets a face or a voice. He's cunning and opportunistic by nature, and will exploit any given weakness without hesitation if it benefits him. He dislikes working with others, but he won't let his attitude get in the way with a mission, and will cooperate when necessary, or specifically, only when necessary. Noize has a demented sense of humor and takes pleasure in other peoples pain and suffering. Randomly and without warning Noize will shift into a no nonsense and completely serious attitude, he will be absolutely straightforward and completely ignore anyone or anything that's irrelevant to the current situation. Likes: Being the center of attention, watching others pain and suffering, admiration, the smell of blood, the moon and the clouds. Dislikes: Disrespect, followers, cowards, weakness. Fears:"Do I look like a child?"
Guild: Mephistopheles Rank: B Class, Mephisto #6 Guild Tattoo: Chest Meaning:"Death, destruction, chaos, the works."
Magic: Lightning Magic / Lightning Blade Technique / Blue Katana Caster or Holder: Both Description: The Lightning Blade Technique allows the Holder to conjure, manipulate, and control lightning with the use of a sword. Noize has combined this technique along with his own knowledge of Lightning Magic to develop his own signature type of magic known as the "Blue Katana"
Lightning Bolt: Noize concentrates a specific amount of magic into his blade before shooting a standard lightning bolt at the target.
Absolute Bolt: Noize concentrates a much larger amount of magic into his blade, and instead shoot's a barrage of lightning bolts at the target.
Static Blade: Lightning surrounds Noize's blade and extends the length and reach of the weapon to 10 ft. Each attack that lands on the opponent or target will shock their entire body.
Lightning Blade Barrage: Noize begins to repeatedly slash his sword from a distance launching a constant amount of lightning at his enemy. (To use this spell Noize must first cast Static Blade)
Lightning Protect: Noize grips his sword with both hands and takes a defensive stance. He then conjures an aura of lightning that surrounds his body and absorbs the impact from attacks, greatly reducing the amount of damage dealt. It may only absorb a certain amount of damage before breaking. Noize cannot move from his stance, or the aura will disperse.
Blue Katana / Electrocution: Noize grips his sword with both hands and places the tip of the blade on the ground, lightning begins to move across the floor towards the opponent. Once the lightning makes contact the opponent will be electrocuted.
Blue Katana / Lightning Speed: Noize charges a large amount of lightning magic into his feet before bursting towards the opponent at the speed of light and slashing them with his sword. The attack deals heavy damage but Noize must charge his magic for a moment, and afterwards he will be paralyzed for a few seconds whether he made contact or not.
The Lightning Samurai is known across the land as one of the deadliest swordsman in the world. His reputation for mindless death and destruction is what earned him his spot in Mephistopheles at number 9. Before joining the guild Noize spent his free time eradicating defenseless villages before eventually destroying half of a small town known as Astas and causing the death of several dozen citizens. Word spread and several high bounties were put on Noize's head forcing him to go into hiding. It was during this time he developed and perfected his "Blue Katana" technique, and was eventually recruited by the Mephistopheles Guildmaster. Noize accepted, knowing it would be safer to reside in a guild, and easier to practice his addiction to death and destruction.
"Burn, weakling. Witness true power, let it engulf you, and burn in my glory."
Personality: Castiel is the ambitious type, spending every moment he can to improve himself mentally, physically, in every kind of way. If he hasn't spent the day learning a new language, studying ancient magic or improving his own, he will not sleep until he does so. There is no time to waste time, things like relaxation and laziness are unknown to him. He has a "hates to lose" type of attitude, and a personality like a suit of armor, nearly impenetrable to any emotion. Nearly. It's rare he will show any type of feelings, but underneath the armor Castiel is a very passionate individual. He doesn't let this get in the way of his work though, and can be extremely fierce, doing whatever it takes to come out on top, regardless of what his actions may cause, thus coming off as heartless. Castiel a born leader, rewarding those who show adversity and punishing those who lack it. But he is still considerably young, and has much to learn. Still, he acts as if he's superior to all, and dislikes being told what to do. Likes: Power, Control, Self improvement, Those who seek to improve themselves, Apprentices Dislikes: Laziness, Excuses, Wasting time Fears: Losing everything he's worked for.
Guild: Mephistopheles Rank: A Class, Mephisto #1 Guild Tattoo: Back of his left hand Meaning:"Power. Control. Superiority. Victory. These are my priorities, these are my ambitions. This is what I deserve."
Magic: Purple Flare Caster or Holder: Caster Description: This Caster Magic is a variation of Fire Magic that allows the caster to create a specific purple fire, one that cannot be extinguished by wind or water. This Magic can have the effects of a solid attack, rather than gas-like normal fire. The caster can conjure this type of fire through various parts of their body, such as their arms. Purple Flare can be used in a similar manner as bullets or beams
Magic: Darkness Magic Caster or Holder: Caster Description: Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). Users typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. The malefic nature of this Magic tends to complement the sinister nature of its users, and it is known to make people physically ill and cold in nature.
Name: Sozin Codename: The Snow Reaper Gender: Male Age: 34 Race: Human
"Hey, I know this probably won't work, but could you surrender? I'm not really in the mood to kill today.
Personality: To Sozin, there's a difference between being lazy, and not wanting to do anything. As you can imagine, most of the time he doesn't want to do anything. Extremely laid back with a carefree attitude, Sozin will only put actual effort into something under two conditions: one, it is absolutely necessary he do so, and two, something, or someone, sparks Sozin's curiosity and interest. It takes quite alot to get him angry, but if one manages to do so, they will find out he has quite the temper. This is when he is most deadly, but is very rare. Much like his closest friend and partner Noize, Sozin takes pleasure in other peoples suffering and also has a demented sense of humor, so he spends most of his time terrorizing others. Likes: Sitting, Lying down, Relaxing, day off's, shrimp, tea, decapitation. Dislikes: Being forced to work, walking, traveling, fighting, mornings. Fears: Being caught slacking off by superiors, punishment, slave like work.
Guild: Mephistopheles Rank: B Class, Mephisto #7 Guild Tattoo: Wrist Meaning:"They said i'd get paid for hurting people, even gave me my own room."
Magic: Snow Magic / Snow Scythe Technique / Winter Reaper Caster or Holder: Holder Description: The Snow Scythe Technique revolves around the creation, manipulation, and control of snow with the use of a scythe. The Holder may alter the properties of the snow, making it as soft and flexible as water and hard as rock, and thus may be used manipulated for offense and defense. The Holder may also change the surrounding climate depending on the situation. The form of the snow depends on the user and can take many forms, such as snowballs, avalanches, blizzards, or snowstorms.
Personality: Ryyz is as cocky as they come. He thinks himself untouchable, and as a result constantly insults others, pushing their buttons, always looking for a fight, thus people don't expect him to have the ability to back up the things he says. Unfortunately, he does. He's very disrespectful, and somewhat of a slob, spending all his earnings on alcohol and women. When he isn't wasting away in some pub, he's ironically training vigorously, making sure to keep his physical condition in tip top shape. Likes: Alcohol, Women, Working out, Picking fights, Dislikes: Being insulted, people touching him, defeat, rules/restrictions Fears: Having his legs injured.
Guild: Mephistopheles Rank: B Class, Mephisto #4 Guild Tattoo: Left Bicep Meaning:"It pays my bar tabs."
Magic: Palm Magic Caster or Holder: Caster Description: A form of Magic that allows its user to focus his Magic Power in the palm of his hands. This significantly boosts the strength of the attacks he performs with the hands, allowing him to strike targets with great force through simple palm strikes. While noted to be a relatively orthodox Magic, it is shown to be extremely powerful and effective when employed by a martial artist focusing on palm strikes. Ryyz has learned to focus his Magic Power into his knuckles, and instead attacks his opponent with punches rather than palm strikes.
Magic: High Speed Caster or Holder: Caster Description: High Speed is a type of Caster Magic that allows the caster to move at extremely high speeds. However, despite the Magic's speed-increasing properties, it apparently cannot defend against any Magic used to intentionally slow the caster down. When used in combat, High Speed can be very efficient; the increase in speed makes it so that melee attacks that would normally be considered weak become very effective
The combination of Palm Magic and High Speed requires Ryyz to rely soley on offense. He has no way of defending himself other than dodging, thus he is completely vulnerable to most if not all attacks when his speed is damaged.
Personality: The silent type, doesn't have much to say but has a big temper, not really evil at all, but whoever is an enemy to the guild is the enemy to him. Rank: Mephisto, #4 Magic: Transformation Magic Description of magic: Transformation allows its Caster to change his or her appearance. the Caster can acquire all additional physical features such as wings or gills, and can even change size.
Personality: Split personality, depending on the color of his eyes. When green, he's goofy, ecstatic, excitable and childish. When red, he's ruthless, heartless, and completely serious. This is when he's most dangerous. Some in the dark guild say that Cicero is crazy, and his split personalities are two separate demons that have taken him over. Due to the nature of the two personalities, it's safe to assume that the two demons hate eachother, and are always butting heads in Cicero's mind, thus causing him to constantly talk and scream to himself. Rank: Mephisto, #5
Magic: Acid Magic Description of magic: It is a Magic which allows the user to create and control acid in various different ways, and to various different effects. The acid produced as a result of this Magic is extremely corrosive, to the point where it can gnaw through solid stone, and has been noted to be extremely difficult to deflect or cut, making it an ideal weapon against most opponents
Magic: Living Magic Description of magic: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously,and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses.
Magic: Jester's Eyes Description of magic: A magic created and developed by Cicero. He combines and controls his split personalities, Thus changing the color of his eyes to yellow and increasing his magical power. It is difficult to activate Jester's Eyes since both his personalities are complete opposites, but if Cicero manages to activate Jester's Eyes, not only is his magical power increased, but his Living Magic is altered, and he has the ability to change the properties of creatures he creates, as well as their size. Due to the nature of Cicero's split personalities, he will no longer be able to control his actions once Jester's Eyes is activated, meaning he will no longer see allies or enemies, and will attack anything and everything without thinking, no matter who it may be.
Magic: Light Magic Description of magic: It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.
Magic: Teleportation Magic Description of magic: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions
Bio: Jeremy spent most of his high school years out of high school, as expected of an only child living with an alcoholic aunt. Growing up his only role models were the punk rock musicians that blasted through his radio speakers, so he acted out early on, mostly for attention. He quickly found himself amongst a bad crowd and a prison sentence seemed like it was set in stone at that point. During the short amount of time he spent in high school he could be found either at a concert after party or roaming the town with a crowd of troublesome teenagers, smoking, drinking, partying, living their life by the music they listened too. Numerous absences and juvenile actions eventually lead to Jeremy dropping out of high school. During a span of two years he found himself in and out of police stations and old abandoned buildings where some band nobody had heard of was playing. There was always a couch for him to sleep on somewhere and friends that shared his lifestyle to cause trouble with. Jeremy eventually found himself charged with numerous counts of vandalism and no money to pay a fine. Wanting to avoid another jail cell, he chose to spend the summer as a camp counselor. It didn't seem as bad considering the alternative.
Personality: A lifetime of being told he would amount to nothing really dampens a persons sense of ambition and purpose. Jeremy acts juvenile, violent and ignorant, claiming he lives an anarchic "fuck the system" lifestyle, the whole punk rock enigma. As he see's himself getting older though, Jeremy has began to question whether he truly follows the beliefs his friends do, or if it's all just a cover up. Better to be called a criminal than a loser, right? Nontheless Jeremy is quick to act out, he hates being told what to do and will cause trouble simply out of spite. He blocks out any sort of feeling or affections, and puts on a cold, bully like image as a form of self defense. Living with an alcoholic mom his whole life has made Jeremy despise the sight of people who spent their days going to school, passing their classes and going home to a normal family. It's a reminder that his life is suddenly going nowhere, fast. Under all the attitude and violence, Jeremy craves positive attention and a chance to be someone else.
Name: Akira Takizawa Race: Human Age: 19 Gender: Male
Profession/Role/Position: Yakuza Gang Member
Akira also has a back tattoo of a dragon, which he obtained on his 16th birthday
Equipment: Akira carries an M1911 pistol, a switchblade with decorative Japanese writing engraved in the hilt, and an untraceable cellphone at all times. Everywhere he goes Akira drives a flashy high end yellow motorcycle.
Magic: Akira's magic could be considered as a type of Advanced Telekinesis. Not only does he have the ability to move objects with his mind, but he may also manipulate and regenerate objects or surfaces, for example: With the power of regeneration Akira can hold a rock in one hand and regenerate an exact copy of the rock in the other hand, or if he's touching the side of a car, he can regenerate a fully functional and mobile copy of the car right next to the original. With the power of manipulation Akira can hold a rock in his hand and manipulate it's shape to look like a dog statue, or lift a car into the air and manipulate it to be nothing more than a hunk of metal. Those are merely examples though, the possibilities of what Akira can do with this magic are endless, the more creative his mind, the more effective this magic can be.
This particular version of Telekinesis may be used offensively and defensively. Defensively say Akira is in a room with a concrete floor (or any solid surface like metal or wood) and being shot at, he may raise the ground beneath him and create a concrete shield. Offensively, he can instead raise the ground beneath the shooter and launch him or her into the air. Since Akira is fairly young the size and amount of what he's attempting to manipulate/regenerate must be taken into consideration. With ease he could turn one rock into fifty, but turning one car into two would take significantly more concentration.
Personality: Akira acts carefree and laid back about everything at all times but this is only an image, he loves attention and finds joy in acting childish. He's very confident in his ability and hides away emotions, refusing to admit or show any type of weakness due to a stubborn attitude, but Akira will express his feelings and opinions very loudly and without restrictions. He's very straightforward and honest with people, always speaking his mind, and loves to poke his nose into people's business. He has a sense of humor, always turning everything into a joke. When it comes to things like work and school he usually slacks off and refuses to give any real amount of effort merely because he's bored, or doesn't really think what he's doing matters. Although he does stupid things and may come off as immature, lazy, and unprofessional, Akira is very intelligent, and knows when to take things seriously. Akira can be very passionate and sincere when he wants too and put all of his heart into achieving a goal. He's a good person, always going out of his way to help those he cares about, no matter the consequences. His energetic and straightforward personality reflects his actions, "Think before you act" isn't really his style. Akira lives in the moment.
Bio: Akira is an orphan, and has no memories or recollection of his parents, only that they sent him to an orphanage a few months after his birth. Born in Kyoto, Japan, Akira lived a small portion of his life in an orphanage where he was a troublemaker, leaving the orphanage on a regular basis to cause as much havoc a child could in the city. Due to lack of controlling his magic, Akira would occasionally harm other children and adults, he was constantly bullied at the orphanage and at school as a result. At age 8, Akira's troublemaking behavior caught the attention of a local Bōsōzoku gang who had connections with the Yakuza. These gang members took a liking to Akira and accepted him as their own.
For a few months Akira spent his days with these gang members, hanging out with them everyday after school, going wherever it was they were going and acting out as they did. Rather than bullying and disciplining his magic, the gang members were impressed, and encouraged Akira to use his magic more. With no parents or role models, Akira looked up to these gang members. Eventually they introduced him to members of the Marutomi Rengokai, a local Yakuza branch. It was here Akira was introduced to Kaito Takizawa, a high ranking family member of the Yakuza who had visited from Tokyo on business. Kaito admired Akira's bond with the branch, as well as his magical powers. It was that very day Kaito decided to adopt Akira, and returned to Tokyo with him. Upon arrival, Akira was highly respected and practically treated like royalty in Tokyo by the Yakuza as well as the locals, but he didn't become spoiled or selfish, he was ecstatic to finally have a family, and at 10 years old became an official member.
As Yakuza influence in Houston rapidly increased, more and more members from Japan branches moved to Houston. Kaito himself was among these members, and was to supervise Yakuza operations in Houston. Akira was 14 years old when he and Kaito moved to Houston. By now Kaito had risen to the rank of oyabun amongst the Yakuza (family boss), and as a result was hardly ever home due to business. It was around this time Texas seceded from the United States, and the Governor brought up the bill to keep track of all magic users. By now Akira was old enough to take part in assignments and missions among the Yakuza. With Kaito mostly out of the country, Akira was free to do as he please among the changing city. He grew up amongst the confusion and was practically raised by the chaos and corruption of Houston, for years spending his days as a Yakuza Gang Member, taking part in riots and causing trouble in school. As tension and violence in the city grew, Akira could see the powder keg that lay before him, and refused to stand by and watch the city destroy itself, but being the foster child of a Yakuza Boss could only get you so far.
Now, 19 years old and out of high school, Akira realizes the only one's taking up arms to save the city are Operation Freedom. If he's going to do any real damage, it's going to be among their ranks.
Equipment: An assortment of Assault Rifles, Pistols, Light Machine Guns, Explosives, etc. suited with different types of ammunition and enchantment for a variety of situations. Jackdawl carries many daggers and knives on his person at all times.
Implants: Several implants in his arms and legs triple Jackdawl's speed and strength
Description: Darkfire allows Jackdawl to create, manipulate, and control a specific purple fire, one that cannot be extinguished by wind or water. This magic can have the effects of a solid attack, and can be casted through various parts of Jackdawl's body, such as his arms, and can be manipulated, taking the form of bullets or beams. Jackdawl has the ability to engulf his entire body with this type of fire, creating an armor like substance that makes him immune to damage from an assortment of things such as bullets and melee weapons, but to an extent.
Magic: Astral Projection
Description: Astral Projection allows the one's spirit to leave the body, and assume the form of an astral body. Jackdawl, however, takes the actual form of a spirit, and enters an astral plane of existence. He cannot physically harm or touch anything, but may move through any type of surface, and convert his body back to his physical form as he pleases, but cannot remain in the astral plane for too long, otherwise his physical body will fade from existence. While in the form of a spirit, Jackdawl may enter the mind of another and control their body. The weaker the minds will, the more control Jackdawl will have, if the body somehow dies Jackdawl's spirit will merely be ejected and sent back into the astral plane. There is some speculation that Jackdawl himself isn't human, but a spirit with the ability to take physical form.
Personality: Jackdawl is an anarchist. He has his own agenda, his own morals and his own rules and way of thinking, he lives his life by his standards. He's remarkably persuasive, the type of person that can amass a cult of followers and convince them all to commit suicide for the greater good, the type of person that believes fear and power is the most efficient method for progress. He believes destruction is necessary, so he chooses to be the essence of it. Murder, theft, terrorism, no crime is beyond Jackdawl. he comes off as heartless and takes joy in the suffering of those that deserve it, or at least those that deserve it in his mind. Although his actions are very criminal and frowned upon Jackdawl is not necessarily evil, never targeting those that are innocent in his mind. Jackdawl's actions have not been for the sake of wealth or fame, only the belief that destruction, terrorism and anarchy are necessary in the cycle of life, but these beliefs do not necessarily justify his actions. Jackdawl believes he is serving justice to the selfish, weak, cowards of the world. Even so, he has a sadistic sense of humor and a demented state of mind, but despite this image Jackdawl is kind and rewarding to those that may assist him in his goal for anarchy. He can be very encouraging, giving hope and purpose to those who seek it. Jackdawl is highly intelligent as well, how he came to be is unknown but he's had quite the amount of time to educate himself in a variety of subjects and professions. Everything Jackdawl does, every move and action, every word he speaks, is all apart of some plan in his head. For unknown reasons he has a particular soft spot for elves.
Bio: The date and origin of Jackdawl's birth is unknown but sightings and photographs of him wearing his mask, the oldest occurring during the early 1920's, most of the photos had Jackdawl involved with the criminal organizations that spawned during the prohibition era, rising through the ranks of the American Mafia. It's rumored that he was caught and arrested in a brewery and sent to Alcatraz, but after two weeks of serving time he disappeared from his cell. At the end of the prohibition era these sightings came to an end, but resurfaced in the during the 60's in China, as they were going through a cultural revolution. Since then, Jackdawl's face and name, even the destruction caused by his magic came up in numerous parts of the world, basically anywhere violence, war, controversy, crime and anarchy could be found. Starting in the 70's and spreading well through the 80's Jackdawl's fame sky rocketed, mostly in the United States and parts of Europe, his signature mask and name becoming a symbol for anarchy and crime. All over the world in different cities and different countries Jackdawl would amass followers consisting mostly of local criminals or generally bad members of society, and transform them into his own private militia, causing destruction and mayhem every way possible through gang violence and rioting.
As the 80's came to a close Jackdawl was on several most wanted lists in numerous countries, his face on thousands of wanted posters in countless different languages. He peaked at number 4 on America's most wanted list and number 8 on the UK's. At the end of the 80's Jackdawl sightings came to a complete halt when he went into hiding and was presumed dead. Decades later he was nothing more than an internet phenomenon, policemen joked about him and criminals looked up to him. This all came to an end in 2021, when Jackdawl returned in London, and brought the city to it's knees. He completely revolutionized and dominated the criminal empire in the city, becoming a Kingpin and using this power and status to drive fear into the people with acts of terrorism. In less than a year of his return Jackdawl reached number one on America's Most Wanted list and remained at that spot for three years. London was in a state of panic for months as criminals took over and practically ran the city, until one day Jackdawl simply vanished overnight, claiming that his work was finished. Since than he's been spotted by locals and policemen from various countries such as Russia, Egypt, Japan and Colombia.
Company/Organization: The Jack Dahlia
Followers of Jackdawl and members of his own private militia. Founded during Jackdawl's criminal reign over London, there were approximately 100 members, each recruited specifically by Jackdawl himself over the years. The races are varied but the most common types of members are Halflings, Orcs, and Vampire. They range from the likes of criminals and murderers to mental patients and drug abusers and all claim that Jackdawl has saved them, and has given their lives purpose. There is no racism of any kind, each member follows Jackdawl's morals, beliefs and ideals. They live only to serve Jackdawl, and are willing to die in the process. After Jackdawl disappeared from London without a trace, he simply ordered his followers to prepare for war. But, without the guidance of their leader, The Jack Dahlia eventually disbanded, some sticking together, some going their own way, but all of them hoping and waiting for their leaders return, which came nine years later. Jackdawl spent months tracking down the members and recruiting new ones, but even so the amount dropped from 100 to around 30. They are now based on the North-West outskirts of Houston, in an old factory transformed into a criminal hideout, awaiting Jackdawl's orders.
Skills: A university worthy knowledge in History and Biology, and a satisfactory knowledge of engineering. Although he's spent years defending himself, he's much better at repairing guns rather than shooting them. Highly intelligent, can map out and document cities/towns/forests etc.
Equipment/Items: A backpack with numerous amounts of notebooks, blueprints, maps, pencils, pens and markers, along with a box of pistol ammunition, a pack of cigarettes, and a personal journal.
Backstory/Personality: Edwin grew up an only child to a very wealthy family. His mother made a living as a banker and his father owned some company, he can't recall which one. Living in a large house, he saw his parents occasionally, and spent most of his time with housekeepers. Edwin spent his days as a child lost in books of science, nature and fantasy, his early love for science along with the best private tutors money could buy propelled him in school to the point where he started pre-algebra by the time he was ten. He had friends, but he was sure if it weren't for the big house and boxes of toys and games they wouldn't give him the time of day.
At twelve years old Edwin and his family visited the United States on vacation. This was around the time of the outbreak, the city they had landed in was only a few hours away from being overrun by the creatures that suddenly joined the world. During the chaos Edwin's father, Alex Turner, refused to wait around and end up trapped. He lead his family miles and miles away, eventually running into a group of people who had the same idea. Realizing the situation, Alex decided it would be safer to stay with this group of people until the situation was under control, rather than try their luck among the creatures.
Nineteen years later Edwin now lives in Sanctuary, his father one of the founding members of the settlement. Sadly, Edwin lost his mother at the age of 14, due to a particularly harsh winter without any medicine. Edwin spent a majority of his life in Sanctuary reading every history article and science book available, as well as working on some of his own. Few times a month he would venture into the world with the Hunters to search for more literature along with any tools or parts needed back home. When Edwin isn't mapping out an area or documenting the surrounding wildlife he is designing various structures and inventions to improve the lives of those in Sanctuary. Nowadays he spends his time teaching the small amount of children everything he knows about History and Science at an attempt to keep old values alive, or he'll be in his office creating blueprints and maps, writing in his journal, or reading (of course)