Hidden 10 yrs ago Post by thorgili
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added more history to novgrod
Hidden 10 yrs ago Post by MouseKing
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Took me about 20 minutes of puzzling to realise that you can't put hider in hiders. Much sadness.
Hidden 10 yrs ago Post by Kilo6
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@Theodorable

Yeah..... watch yourself saying "Largest in the world" or "Most powerful" or other presumptuous BS like that. While you may not mean it, that can come off with a bad smell of God playing and the GM might not take it well. Not to mention as thorgili pointed out, it isn't even true. XD That's not to say you can allude to it, like how I hinted that Arkil may have the best airship based military, but I won't outright say it nor even agree to that because those sort of statements are only shown when push comes to shove.

MouseKing said
Took me about 20 minutes of puzzling to realize that you can't put hider in hiders. Much sadness.


And centering things is a bitch. I know the feels.
Hidden 10 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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Noted, Kilo. My bad.
Hidden 10 yrs ago Post by Kilo6
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Theodorable said
Noted, Kilo. My bad.


Don't sweat it though, it's really easy for stuff like that to be misinterpreted and all that jazz (trust me, been through that ringer more than once XD).

Other than that hole little thing, I personally like your nation, I'm sure Arkil is going to have so much fun having to deal with a religious monarchy like that. ;)
Hidden 10 yrs ago Post by MouseKing
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Was bored. Made map, with potential territorial compromise between Novgrod and Arkil. Added potential territory for Denzgraad. I believe that this is the position that was wanted.

Hidden 10 yrs ago Post by Theodorable
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Denzgraad looks perfect to me.
Hidden 10 yrs ago Post by Meeky
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Qalimeq looks proper.
Hidden 10 yrs ago Post by DEMoGorgon47
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Good morning everyone, just popping in again to check on the progress (it is looking fantastic). I will hopefully have my NS up tonight and we can then get this show on the road either tomorrow or Monday (depending on how some of the other stragglers/newcomers are doing). Also, if everyone would be so kind, could you all please re-post your NS - completed or not - below this post. Having them all together will make it much easier for me to approve. Thanks everyone! I have a track meet today so I won't be logged on again until past midday, so hope everyone else has a great day and some more awesome ideas for the RP come into fruition in the meantime!
Hidden 10 yrs ago Post by Blaze red1
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Almost done, i will try and speed up the process though.

Hidden 10 yrs ago Post by thorgili
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oh the tensions betwen the dwarves and elves are mounting. two races both of which think they're are better than others.
Hidden 10 yrs ago Post by Meeky
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@DemoGorgon: You could always make a Nation Sheet Dump if you like in the Character Sheets section of the forums. I've seen tons of Nation RPs do so.

Also, here's my Nation once again. Its history has been edited to include some backstory I worked out with other players.

Hidden 10 yrs ago Post by thorgili
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Hidden 10 yrs ago Post by Meeky
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This is the NPC nation inspired by a nation I made for a different roleplay. Feel free to use this, Demo.

(Special thanks to Age of Wonders 3 for inspiring the nation in the first place.)

Hidden 10 yrs ago Post by MouseKing
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Might have gone a little overboard with pictures. But it's okay I guess. Resumbmitted as per Demogorgons request.

Hidden 10 yrs ago Post by Kilo6
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That map looks good and the borders for my nation are all set. Here's what I got so far.


Name of Nation:
The Arkil Federation
Flag:

Demonym of Nation:
Arkilian

Race Description:


Nation Location:
Location.
Description of Nation:
The Arkil Federation is a medium sized nation with an emphasis on the great technology of the Airship. They are constantly striving to come up with lighter fuels, safer substances, and faster airships and aircraft. This is because of a wide combination of reasons. Their race feels much more natural high in the air, they're geography essentially prevents them of having a serious navy, and the wide abundance of the substance known as "Kavuria". This substance is a lighter than air material that is mined in a solid ore like state, but refined into a gas. Unlike hydrogen, it is not nearly as volatile or unstable, but at the same time, it isn't a god send either. Kavuria is known to be highly corrosive substance, being able to burn through almost any industrial metal, or cause chemical burns on one's skin, thus it has taken many many years of research and practice to perfect the full scale production of Kavuria. Now with specialized refineries, containers, and the rest of the industry in full swing, it is a readily available and safer alternative to Hydrogen that is keeping the Arkilian airships floating through the sky.

Besides their prowess in flight Arkil is a nation of a progressive social atmosphere. After fairly recent government action, men are now not discriminated against in the military and workplace and the social playing field has been evened out. Though there is one area the progressive movement seemed to not touch, something that probably won't change in a long time. Due to the nation's recent history, their is a strong hatred for any organized religion. Any citizen to govenor will look at a person who believes in any god with disgust and suspicion.

Government of Nation:
The Arkilian government is a democratic republic of sorts governed by three main branches. An Executive Branch lead by the "Sovetor" who serves ten year terms, a Legislative Branch made up of representatives from fifteen different regions. Each region has two representatives. Finally, a Judicial Branch, lead by seven grand judges that are appointed by the Sovetor. This branch decides whether a particular law, act, or legislation coincides with Arkilian Constitution of Civil Freedom. The Arkilian Federation tends to try to mediate peace and provide humanitarian aid when and where it can.

Capital of Nation:

Population of Nation:
79,667,120
Economy of Nation:
Internally, The Arkil Federation has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. The nation tries to create a "Balanced Trade" which goes by the motto "Do what you do best, buy the rest". Thus Arkilian exports usually focus around the aviation industry, ranging from selling commercial airships, airship components, and most importantly, refined Kavuria. While the substance Kavuria is widespread in the world, Arkil's refining techniques have made it much cheaper to buy than attempting to produce your own, usually giving nations more options to focus on other aspects of their economy while receiving cheap Kavuria to float their airships.
Nation's Major Export:
Airships (commercial), Experienced Aviation workforce, Refined Kavuria (Grades A-F. This marks of the quality, thus efficiency of it. The higher the grade, the bigger your ship can be for less Kavuria), Aliminuim Alloys, grain, and rice.
Nation's Major Imports:
Stronger Steel Alloys, various food items, Furs, Jewelry, Naval goods(ranging from ships to machinery), concrete, heavy machinery, gold, copper, and exotic goods.
Nation's Military Description:
2,151,013 men during peace time.


Arkilian's military has no ocean based navy due to its geography. The little coast that the nation has is very rocky and has very little potential to support any real naval port, thus most of the maritime patrol or shipping of supplies is done by land or by airship. The military is mainly split into two "branches" though they often work hand in hand with each other except for maritime patrol. First is the Arkilian Federal Guard. This handles all ground forces of the military ranging from infantry, to tanks, to artillery. Second is the Arkilian Airborne Fleet. This handles all airship operations and patrols the skies of the nation and its trade routes.


~The Arkilian Federal Guard~









~Arkilian Airborne Fleet~

Arkil Federation Trade Ship
This airship is the most commonly scene design from Arkil. They are produced to transport large amounts of cargo and sold to other nations. Speed varies based on cargo.

Arkil Federation Interceptor
This is a radical new design of the airship. It is the most compact airship design of Arkil and is one of the newest ones. They act as first response "gunboats" that can be launched from all ships except Destroyers. They house a high grade of Kavuria in their hull that gives them lift, their streamline body design gives them immense speed, and most innovative of all, they're propulsion is compressed lowest grade Kavuria. They carry a large canister of compressed low grade Kavuria that they use to propel the aircraft through the sky. You see, when producing Kavuria for airship use, they often get a bi-product which is considered incredibly low Kavuria and is often discarded. Though as it turns out, that low grade gas works great as a compressed propulsion system as it is more efficient to use than steam as a propellant for light aircraft like this interceptor. They can usually fly for around 1 to 2 hours before having to refuel. Armed with four 20mm Autocannons and a payload capacity for two 250 pound bombs, it is used to harass an enemy fleet and take down lighter targets while occasionally providing ground support. For long range interception or scouting missions, they will often times be seen with three external storage tanks. They are considered to be the most advance flying machines of Arkil.

Arkil Federation Destroyer
The most numerous combat airship of the fleet, this serves as the backbone to the Airborne Fleet. These airships are commonly scene patrolling the airspace or escorting fleets. Main Armament consists of three 105mm cannons and a secondary armament of four turrets that house twin 7.7cm Flak cannons. They can reach a top speed of
40mph.

Arkil Federation Light Cruiser
These provide the more common "heavy muscle" in battles. Armed with six 150mm cannons and one single 38cm cannon as well as four 7.7cm Flak cannons, these ships are essentially stronger, heavier destroyers. They have a top speed of 35mph.

Arkil Federation Battlecruiser
This is the newest eddition to the Airborne Fleet. Designed to be fast, manuvarible, and heavily armed, its odd streamline design does just that. However, they are a recent addition, so they are not as wide spread as the other airships. The ship is armed with five 22cm cannons, six 7.7cm Flak cannons, and a large bomb bay for carpet bombing. It can reach a top speed of 38mph.

Arkil Federation Battleship
The heavy weights of the fleet, these large airships are well armored and well armed. They have four turrets that house twin 38cm cannons, twelve 120mm broadside cannons, and eight turrets that house twin 7.7cm Flak cannons. This airship has a top speed of 34mph.

Arkil Federation "Flying Fortress
This massive airship is the largest in the military and only one has been made with no plans to make any more. Armed with six turrets that house twin 40.2cm cannons, four single barrel 38cm cannons, eight turrets with twin 120mm cannons, and twelve turrets with twin 7.7cm Flak cannons as well as a large bomb bay for bombing operations. It has a top speed of only 10mph.

Hidden 10 yrs ago Post by DEMoGorgon47
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DEMoGorgon47

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Pulling a blatant GM power move here... but this is my location on the map. I really wanted a spot with a desert/badlands as it is central to one of my ideas, and since most other desert spots were taken I had to jump on it. Sorry I am breaking my own rule, I will do my best to not let it happen again.

Hidden 10 yrs ago Post by DEMoGorgon47
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DEMoGorgon47

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This is a SUPER basic skeleton of my NS, just to have something done to justify my claim, LOTS more of detail will be added soon.

Name of Nation: Kistune

Demonym of Nation: Kistu
Race Name: Kistu










Capital of Nation: Vulpess
Population of Nation: 72,316,012



Hidden 10 yrs ago Post by Kilo6
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Kilo6

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Map looks good and my NS is almost done! I say don't sweat it Demo, it's not like you were taking any land from anyone anyway.

I can't wait to get this going!
Hidden 10 yrs ago Post by thorgili
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I agree. If you need any more npc nations I would be happy to provide some
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