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Hidden 10 yrs ago Post by ImportantNobody
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Name: Resten Wiles (pronounced why-ills)
Age: 19
Gender: Male
Race: Human
Appearance: This but no cross and silvery blue eyes.

Personality: He has an aloof, serious persona, seemingly uncaring and able to use others for his own purposes. However, he actually does try to be a good person when able. It's simply that, as he believe the ends justify the means, he's willing to do some things that seem bad for the purpose of the greater good and won't let the small things distract him. He knows that he cannot save everyone so doesn't even try. He just does the best that he can given what he has to work with. He has trouble making friends so seldom makes the effort, but when he does make them they can see his compassionate side. He might push them away, but only for their safety.

Abilities

Physical Enhancements- Under normal circumstances he's like a normal, albeit very well trained human being with an all around balance of strength and speed.
Brains- He's very intelligent and quick witted.
Weapon Training- He can use swords and daggers (normal or throwing) very well; not as much as an expert who only focuses on that, but still a force to be reckoned with.
Hand-to-hand- He fights with swift and forceful jerking movements, not meant to be aesthetically pleasing. Rather, it has ruthless efficiency fitting of his personality.

Powers

His powers involve wiring inserted into his body from the top of his left hand all the way to the middle of his chest. A circular device serves as it's entry point on the hand and there's five more devices inside his body running along the wire, the largest one by far at the end in the center of his chest. Each device stores energy from his body and converts it into magic. Opening up the channels requires him to rotate a pin in the device in his hand (called the igniter) around in a clockwise manner to five different openings not including the resting position. Moving it to the first opening unlocks the first device, moving it to the second unlocks the second while keeping the first unlocked, etc., keeping all previously opened devices in the chain unlocked when moving to the next device, but not allowing him to use the powers from the previous devices during that time. This chain allows the more inward devices to draw more power from the entire chain, but as a result leaves him drained of energy much quicker. Each device requires a second to open to the magic flow, so to get to his most inward device from resting would require 5 seconds. One would think that you can just have wiring straight from the igniter to each one individually, but breaking the chain in such a way would drastically reduce and mess with the flow of magical energy through the body. Luckily, once the device is open he can use the magic from within almost instantaneously and as many times as he has the energy for. Each device will be named something cool once I come up with it, but for now I'll be lazy and call them what they do.

Physical- The 1st device. Allows his left hand to hit 3 times more powerfully and surround himself in an aura that allows him to move 3 times as quickly.
Flame- The 2nd device. Allows him to shoot flames from his left hand as large as an average bedroom and as hot as an average flamethrower.
Spark- The 3rd device. Allows him to send out a flexible "whip" of electricity from his left hand up to 30 feet in length. It can cut through things at his highest "setting" as well as simply zap them as lower settings.
Gravity- The 4th device. Allows him to surround himself in an anti-gravity field aura. He can't control his path in mid air without acting on anything, so if he were to activate it and push upwards then he will just keep going straight up, for example, until he releases the power and falls back down. If he touches something in the palm of his left hand then he can make that anti-gravity as well.
Life- The 5th device. Any living thing he touches with his left hand is drained of their life's energy. He's rumored to be able to steal one's soul with this, although he simply drains all their energy so that their soul leaves their body (completely unaffected by him directly).

Weaknesses

*If his left arm is wounded too badly then he looses his powers and might have to fix the wiring and devices inside through surgery to regain it. Depending on where the damage is it can cut off some or even all of his powers.
*Certain things can jam his device from activating his powers. However, most random enemies wouldn't have access to such things.
*He can tend to be overly cocky and a loner.

Equipment

Weapons- A sword made out of a metal similar to steal in durability but light and can fold up to half it's size for easy carrying. He also has five steel throwing daggers.

History

He was on the verge of death after a random accident, and when they had his chest open they gave an unauthorized operation of adding in the magical devices after the doctor got a call saying that he was special. The power of the central device in his chest, life, in fact saved his life by absorbing the life's energy from others, including those involved in the operation. Those who gave them this power, a secretive branch of the government, wanted him in his debt so that they could have a powerful soldier working for them. His body was one of the few determined to be able to withstand that specific device being implanted in him, after all, and it's power is said to be the greatest of any magical device every manufactured, even if he can't properly use it to it's full effect yet. He declined to help, and when one of them tried to rip it back out of his chest, he managed to activate his first device, giving him enough speed to escape with the aid of his intellect. They didn't think he knew how to activate said devices, revealing that he must already have some insider information. The general public was aware of the magical devices being implanted in elite soldiers but it was never revealed how they work. Also, it became clear that he already had a grudge against them before this unwanted surgery. However, Resten soon realized what a blessing in disguise this was. Now he could get his revenge.
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(Here's my first main character ever. Even if he's just a stereotypical hero at the moment he deserves a spot due to this distinction, and I'll be doing some rebooting on his sheet once I get around to it. The world he's from has something called arra that is produced inside all living things as the energy source for magic)

Name-Alden
Age-16
Gender-Male
Race-Human
Height- 5'4'' (162.56 cm)
Weight-124 Pounds (56.25 kg)
Appearance- Alden has brown hair that is slightly spiky, although the spikes aren't small or pointed but are instead made up of large groupings of hair that are arranged somewhat haphazardly. This arrangement stays up like this normally, so it's really hard for him to keep his hair down. His hair, when pulled down, can reach about halfway down his neck. His features are soft, giving him a more cure then handsome appearance until he gets older. His eyes are a vibrant blue in color. His natural skin tone is somewhat pale, so even though he is outside all the time he doesn't have much of a tan. His muscles are visible but not bulging by any means. There's a mark on his forehead that looks like a tattoo, although this mark is often times invisible to the naked eye.
Personality-Alden's naive and a real goody-goody, almost to a fault. He wants to protect those who are important to him, which includes anyone who needs his help, and he's willing to risk his own life in the process. He prefers negotiation over combat if at all possible. His personality is the stereotypical hero, which people often point out but Alden tries to deny. Alden enjoys playing and goofing off, although he does know when it's time to be serious.
Arra-His natural arra type is B, which is blue in color and is good at "cool" magic such as water while bad at "warm" magic such as fire. However, the mark on his forehead called the Radiant Seal can unleash Type 0 Arra, pure white colored arra which is capable of weaving any spell in existence given enough energy and equally good at any type. Alden has a very high amount of arra producing cells in his body.
Clothing/Armor/Weapons/Equipment-This depends on the circumstance. Alden almost always travels light. He rarely wears armor, instead preferring brown or tan colored clothing that is made for work rather then being fancy looking. His clothes are usually loose fitting, slightly tattered and worn, and are meant for warmer environments. For combat he has an sword that is small and narrow for a two handed sword, although it's possible to wield with two hands if Alden needs the extra power.

Abilities

-Due to the large amount of arra cells creating arra, a tiring process, Alden has a very high metabolism that allows him to eat large amounts of food without gaining weight. Having a good night rest is also key if his body is to keep up with the extra demand.
-Alden has much greater endurance and resilience then normal humans, allowing him to maintain high levels of physical activity and take quite a beating without getting overly worn down. Alden usually keeps a lot of his arra in reserve specifically to help fuel his body so it can continue to keep up.
-Alden's strength depends on how much of the arra in his body is being used and how fast his body burns the arra, which is what augments his natural strength. With an average amount of arra being burned at an average rate he can be strong enough to punch through a brick wall. Burning the arra so fast that it gains explosive force, he can do a tremendous amount of damage, but the faster he burns the arra the more he damages his own cells in the surrounding area.
-Alden's speed can be augmented in a similar manner as his strength.
-Alden's reaction times can be improved based on concentration and by using arra in all relevant structures such as nerves, although his irises becoming larger and glowing slightly is the only noticeable change. Alden can make time appear to move about 50% slower.

Fighting Style- Alden's fighting style is based on a moderate amount of speed and power in his movements, not excelling or failing at either. Alden, despite having a wide variety of spells at his command, still relies a lot on his sword, hand-to-hand combat, and to a lesser extent his bow and arrow. A lot of his spells are improvised versions of the official versions, making his spells unique. Before learning the ways of magic he was already a pretty decent sword fighter and archer for someone his age, so this habit his stuck with him. He prefers close range combat.

Magic

These are abilities simply by using his type B arra in it's natural form, a pure form of energy without forming it into an actual spell. No incantations are needed for this kind of magic and anyone can do it, given enough arra.

Arra Sense-He can sense arra, and this sense can extend in all directions for roughly 200 feet depending on his concentration, although going into a deep meditation can increase his range to extreme levels (more then 10 times the following estimate). People within his range can still remain invisible to this sense if they're good at concealing their arra. If he's occupied with something then his arra sense might drop down as low as a couple feet. He's not perfectly accurate with this sense, although he's good enough.
Internal Barrier-The arra situated within his skin naturally forms a barrier that deflects any attacks (up to a point) that are coming into him while still allowing his own arra to flow outward. The arra barrier is damaged with any attack, breaking down more or less depending on the strength of the attack. The damage to the arra barrier is usually contained to the area that was attacked and it repairs itself over time, but if the barrier is shattered then that part of the body doesn't completely recover the barrier for at least a couple of hours. Due to the barrier only being on skin, he's still just as vulnerable as the average human to anything that doesn't have to go through skin, such as inhaled/digested poison. The barrier absorbs most of the force from blunt attacks, but internal damage can still be done even if the internal barrier is still around. The internal barrier isn't rigid, so things like strangulation wouldn't be inhibited by the barrier at all. One final thing to note is that the barrier is thickest where the skin is thickest, so the internal barrier on the soles of his feet is much stronger then the internal barrier on his eyelids. One advantage to this is he doesn't have to worry about stepping on pointy rocks. Yay!
External Barrier-He can form a thin layer of arra over his skin, acting as extra protection. This barrier is much more rigid then the one naturally formed under his skin, so he can't form it over certain parts of his body without severely restricting his movements. Also, using this barrier uses up arra because once it leaves his body, when he releases the barrier the arra flows away.
Calming-He can calm humans and animals down by placing a hand on their forehead as long as his own mind is peaceful. The effects vary depending on the individual and their current state of mind. Humans are much more stubborn to falling for this technique.
Emotion Sensing-Alden can sense the emotions of those around him. This can be thwarted if someone is a really good actor and thinks happy thoughts even if they are angry or have killing intent. If the emotion is really strong, however, nobody would be able to cover it up no matter how much they try and convince themselves otherwise.
Arra Pulse-He can build up some arra in his hands or feet and then unleash it into his opponent as he makes contact, causing it to surge through his opponent; usually not powerful enough to be lethal and it can easily be blocked by a barrier. The arra pulse cannot be seen by the naked eye, although on the downside he's only good enough at this technique to make it work by having his skin physically touch his opponents skin.
Arra Surge-Like Arra Pulse, but it becomes visible as it forms around his hand or foot. The energy can be released like a projectile but it breaks apart after roughly three feet, making it best suited for close range combat. It's more powerful then the Arra Pulse over all.
Arra Burst-The last stage of this technique; it's the most visible of the three and is meant for longer range attacks, being able to travel around 21 feet before breaking apart. When it does break apart it does so violently, so using it at close range is not advised.
Arra Mine-He can place an unstable mass of arra somewhere, which will explode after around five seconds to a minute depending on how unstable he made it, or it will explode if an outside source disrupts it by bumping into it. The force of the explosion depends on how much arra is put into the mine.
Deflect-He holds out his hands and a wall of arra shaped like a shield forms in front of him, able to deflect most average/weak magical attacks but does a poor job at stopping physical attacks. He can make the shield any size he wants if he's willing to put more arra into it. Within a second he can form them three feet in diameter.

Spells

Most of the spells need to be vocally announced for them to work for him, as he's not experienced yet for the magic to come intuitively for him. These spells aren't made simply of arra, but the arra is transformed into the desired spell. Alden's unique trait is that he can use any spell humanly possible due to his Radiant Seal, given that he practices it enough and supplies the proper amount of energy. Due to his young age, however, he isn't able to take full advantage of all of this at the moment. Most of his spells are simple, obvious, and in-you-face in nature rather then ones that involve deception. However, he's very creative in his uses of the spells, taking his opponents off guard by what they believe to be a weak and easy spell to counter. Due to only learning magic very recently and at a fast pace, a lot of his spells have some improvising done to them, adding in a variation and uniqueness rather then being the commonly used version of the spell. While this doesn't change the simplicity of the spells, in fact making it more simple in some cases, it also has it's advantages.

(Note #1: Most of the spell names mentioned are going to be two word descriptions of what it literally does. I'll come up with cooler names later)

(Note #2: Rather then type out all of his spells here, they'll be explained as they appear in battle. Yes. I'm feeling lazy right now)

Bio

(I'm planning on writing an actual book about this so will not spoil anything)
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(The following character was randomly generated here. I was forced to take the description (found in the appearance section of this sheet) and base the rest of the sheet off of that. I then generated random water attacks here to chose from and come up with what they do based on the name. Lastly, I generated 10 names here and picked one. This was really fun so I might make additional characters this way. I'll say which ones as they come up)

Name: Maverick Zealotanger
Age: 23
Gender: Male
Race: Human
Appearance: This sensual magic knight has droopy purple eyes and very long, straight, luxurious, iron-gray hair worn in an exotic style. He has a narrow build. He has water powers that come from a necklace. His artistic, clingy uniform is mostly blue and green.

Personality: Besides being sensual, which is his most defining characteristic one would take note of upon meeting him, is his playful attitude where he doesn't take much things seriously. He's the type of guy who was the class clown and never grew up from that role. It's a surprise to all who knew him that he became disciplined enough to become a magic knight, and in all honesty it was just barely. He's not really a bad guy when you get down to it so he respects women's privacy if they tell him no, and he won't go overboard, but he can still get way too sensual for people's liking. For example, he has no issue with wearing minimal and clingy clothing leaving not much to the imagination. One would guess that he has no shame. He fancies himself an artist and claims that the human body is so artistic that there is no reason to hide behind a wall of modesty. Yes, he has been arrested for public nudity before. He should probably spend more time in jail then what he has, but he does put his powers to good use so he often gets off easy.

Abilities

Physical Abilities- He's around five times stronger, faster, more durable, etc. then the average athletic human. You can see his muscles ripple underneath the thin, clingy fabric of his uniform, meaning that while they aren't super bulgy, him still being rather narrow, they're still clearly visible. His speed and strength are about on even terms, only his strength being just a tad greater if you had to guess. His reactions are improved about two times over humans and his senses are the same.
Lancing- He can use a lance with surprising skill, this being his most well trained weapon for both throwing and melee fighting.
Swordfighting- His secondary weapon. He's still very decent with it but not a master.
Hand-to-hand- He mostly uses swift punches and grapples. He's about as good with this as a sword.

Powers

He has to shout the name of his attack and then the water gushes out of his necklace in response. The necklace draws upon his own energy inside his body. The necklace is in tune with his unique energy, so nobody else can wear it and still make use of the effects. His body has to be in contact with the necklace at least a little bit, although loopholes exist so that he can still wear gloves, for example, and have it activate through his gloves, and one time he channeled his energy through his spear to the necklace at the tip of the spear, but he's been unable to duplicate the effects with any other object he wasn't intimately knowledgeable with.

Neptune Cloud- A mist of water is formed overhead and then descends downward. At maximum size it could cover half a football field.
Blasting Whirlpool- Water swirls around in the air within 50 feet around him, sucking all objects caught in the current inward. Upon the spell's completion all of the water and objects sucked inward will blast powerfully into the air. People can still escape the current with enough physical strength.
Power Blasting Monsoon Battler Lance- A lance made out of rippling water forms in his extended hand. It can flow forward and backwards in his hand with ease and have the strength to puncture iron sheets. Water can blast from the tip of lance like bullets, although slower and weaker. They can still knock people down if they are not properly braced, heavy, or strong.
Assault Jet- Water swirls around him once before rushing forward in a jet of water under his control. It's powerful enough to kill if it knocks people into stuff, but he seldom kills.

Weaknesses

*Remove his necklace and he's powerless
*His magic seldom has killing potential and his personality is the same
*His personality...just...his personality
*Long range

Equipment

Body: On top of his thin, form fitting attire is silver battle armor that is mostly just flowing strands of silver arching around his body. He has no control over this armor.
Weapons: An indestructible 10 foot long lance and a steel sword

History

From a young age he always wanted to be part of the legendary Magic Knights to protect his home, although all the other kids laughed at him. He laughed as well, but deep down took that goal more seriously then anything else. While on the surface he was a no good troublemaker, he was actually spending a lot of his free time practicing to achieve this. He was able to pass all of the tests, although just barely, and was awarded with the water necklace, officially making him a Magic Knight. He has since used his powers to stop the threats to his kingdom as peacefully as possible...and he also goofs off from time to time.
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(This character is a mascot for this roleplay)

Name: Viriattyl Viralli (otherwise known as Virii)
Age: ???
Gender: Genderless (Identified as male)
Race: Archetyp God
Appearance: He's called a ferret-dragon for a reason. He has the body type of a ferret but covered in feathers of many different colors rather then fur. The paws are like dragon feet, the tails is like a dragons, and the mouth has teeth like a dragon. He has two feathered wings sprouting from his back. His eyes are golden. His size is similar to a large cat.

Personality: He's generally very calm and respectful, not one to show emotions easily. He values logic instead. That's not to say that he cannot experience emotions, he just tries to keep them as subdued as possible as to not interfere with his duties. He's shown himself to be very caring to others, almost to the point of being a father figure or mentor.

Abilities

Physical Abilities- In his normal form his speed can reach 100 miles an hour on foot, although this is his greatest feat of physical strength. The others are enhanced more so then a ferret, but not as drastically. However, with focus, his five senses and reaction times can be 5 times greater.
Wisdom- He has lived more many years and has seen many things.

Powers

Elemental Shift- He's able to absorb magical energy through his feathers, turning them all the color of said magic (red for fire, for example) and his entire body morphs a bit to represent said magic as well (using fire as an example again, his body would appear to be constantly on fire). In this elemental shift mode he has control over the absorbed element and cannot be harmed by it unless dramatically overpowered, which is unlikely. If the magical attack is too powerful while absorbing it then it can harm him much easier at that point before his body can experience the elemental shift. When manipulating the elements, his powers are powerful enough to destroy a small village within minutes. The elemental shift lasts until all trace of the magical energy he absorbed runs dry. That being said, if he absorbs a huge amount of it then it can last for hours, but at most he can only absorb enough to last him about 6 hours.
Flight- Even without an elemental shift of wind, he can fly using his wings. He can hover in place or reach speeds up to 200 miles an hour.
Telepathy- He can speak into other people's minds, which is in fact the only method of communication in the human languages, as his vocal cords cannot produce such sounds. He's extremely good at this both offensiveness and defensively, should someone try to enter his mind. Upon entering into his mind they are pulled into a pure white environment where he's free to mentally attack them in any form he desires until their mind is destroyed or they are forced out.
Energy Sensing- He can sense all living things or energy within a radius of around half a mile with really good clarity, and with focus can extend that range to many miles in pin point locations. Without focus he can still sense things far outside of his normal range if it's powerful enough energy.
Intuition- He can sense moments before something dangerous is about to occur, the more drastic the sooner he can sense it. If he's focusing on what's causing the danger he can more easily realize the exact nature of it. For example, if he sees someone running at him with a sword then he can sense where the dangerous strike will be coming from, beginning to dodge every swing before it's even swung, but if he has no clue what's going on and just senses danger then he won't know entirely.

Weaknesses

*If he is using elemental shift to take the form of an element with a weakness, such as fire form and then getting hit by water

Bio

He was formed from the initial mass of energy that would eventually make up all worlds, as were the other Archteyp Gods. There he spent his life on Etronia for thousands of years, as large as a mountain and one of the more powerful. He was aloof and uncaring, doing his share in leading to the near destruction of the multiverse without even knowing it. He realized his mistake almost too late, and correcting it cost him a large portion of his energy until he shrunk to his current size.

He's since teamed up with the mortals.
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Name: Mikkuran
Age: 7 months a spirit, 15 years a human
Gender: Male
Race: Human spirit
Appearance: He has a light blue gaseous bulb shape with two stubby fingerless arms coming out the front, a "Mohawk" made up of three spikes running down his back, a large mouth with sharp teeth, and two glowing purple eyes that may turn white with fear.

Personality: He acts cocky but is actually a weakling and knows it. In fact, if people aren't buying his cocky persona then he will instantly shift to that of a coward and try to fly away as quickly as possible.

Abilities

Physical Abilities- He can fly at speeds of 45 miles an hour normally and 60 miles an hour when frightened into his white eyed form. Being incorporeal he has no real strength to move objects, but his bite is said to be as powerful as a rabid pit bull.
Incorporeal- He cannot normally interact with any physical objects not designed to interact with spirits, meaning that physical attacks pass right through him. However, the same cannot be said for magic. That being said, flames from a match will go through him but flames cast by a wizard would harm him. He can poof out of existence if hit by enough damage, reappearing within a day or two. He can turn off his incorporeal status if he focuses really hard, allowing him to bite things. So far he can only do this trick on his teeth and not anything else.
Spirit Sense- Able to detect other spirits and spiritual energy.

Weaknesses

*Magic
*His own cowardice

History

He was a perfectly normal, although cowardly human boy all the way up until his death at the hands of a negligent member of the Welington Institute who took him out as collateral damage while hunting a rogue spirit. He wanted revenge, which was understandable, but his traumatic death caused memory loss so all he was able to hold onto was his rage for the Welington Institute. He got his chance for revenge soon after when he came across a girl who he could tell was in a vessel, a technique commonly used by the Welington Institute to fight spirits. He was the first spirit that Ryomi, the girl he had stumbled upon, defeated. He didn't know it at the time, thinking she was really weak, while instead she was just not properly trained yet. This was a mistake he had made because she quickly wiped the floor with him, causing him to fly away crying and apologizing. He decided that he only lost because he was new at this, so he trained for months with the sole purpose of defeating her and the rest of the Institute. However, by his next encounter she defeated him even quicker. Despite him considering her his ultimate rival, she doesn't even remember him.
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Name:Faritha
Age: 20
Gender: Female
Race: Human
Appearance: She has a pale face and disheveled purple hair tied into a loose ponytail on the left side of her head.

Personality: She has multi personality disorder, her personality changing drastically any time she changes to a certain type of magic or, when outside of battle, whenever anyone or anything says or does something that might trigger a certain emotional response. Fire magic has her aggressive and angry, water is calm and adaptable, wind is cheerful and childlike, earth is tough and stubborn, gravity is clingy and down to earth, ice is cold and distant, electricity is rambunctious and sensual, dark is gloomy and twisted, light is honorable and kind. It goes beyond mere personality differences and even into beliefs. For example, her dark version might believe all humans are cruel and need to die, while her light version would believe that everyone deserves a second chance. The different versions all have the same knowledge and knows that the others exist, so sometimes want to fight each other for supremacy, gaining the advantage for a moment at the slightest change in emotional state. Nobody knows what's her true emotional state, but it likely is comprised of all of these emotions to a more moderate extent.

Abilities

Physical Abilities- Normal human level

Powers

From the world she came from a single mind was only capable of controlling a single magical type. She was an orphan girl who was kidnapped to be used as one of many test subjects to work around this rule. She was the first "success" as they split her mind into fire and water, then more and more magical abilities and splitting was added to her brain. She can switch types at the drop of a hat, but cannot use more then one simultaneously and can't her switches, fatal flaws in their plan. She has fire, water, wind, earth, gravity, electricity, ice, dark, and light powers, meaning that she can manipulate them enough to, say, destroy a small village in about half an hour and end up exhausted as a result. She can't do anything with said powers other the creation and manipulation (moving them around with her mind). Her dark and light cause physical damage more powerful in the corresponding lighting of the environment, the same as all her other powers being more powerful when that element is present. Resorting to creating the element is very tiring so can only be done in small amounts no larger then her own size. As you can imagine some of her powers could be rather stealthy such as dark magic in a dark environment, although not perfectly as all her magic has some distortion effects surrounding it.

Weaknesses

*When changing her personality, her new personality might undue her previous plans if that personality doesn't like going along with it, making it hard for her to plan in advance without taking into account all personalities, which is downright impossible.
*Even if she wants to use water magic, for example, get her angry and she'll switch to fire magic. Fire magic is her most common because aggression is the most common emotion during battle. This makes it hard for her to switch personalities, and thus desired magic types, without a lot of effort.
*Her magic provides few defensive options besides a good offense as a good defense. She'd have to be firm and steady to get to her earth magic personality to give her the best defensive option, but this is unlikely to last very long without the upmost of effort on her part.

Equipment

Head:
Body:
Hands:
Feet:
Weapons:
Items:

History

As stated in her personality she was an orphan girl and a test subject to get multiple magic types active in a single person, in her case using a loophole to induce a special version of what couple be defined as multiple personality disorder. She became so unpredictable as the personalities, and thus powers, grew in amount so that they could hardly contain her, doing their best to emotionally manipulate her so that her light magic side was out most of the time. However, even the slightest mistake proved fatal when they angered her by brining her lunch a few seconds late. Even the slightest things could set her off at that point when an emotion desired to take over. They managed to snuff out her fire, but by that point she become filled with such hate that it turned into loathing, a desire to kill everything. Her darkness powers erupted from the now darkened cell, breaking through her bonds and slaughtering everyone inside the facility.

She knew that she couldn't live a normal life after all of this, so once she calmed down to her ice form she distanced herself from the rest of the world. Ice had control for some time until she was recovered from the trauma enough to get out of her cold and distance phase. With her returning emotions she was compelled by her personalities to do other things then brood all by her lonesome. Her light personality got her involved in charity work to try and make up for her crimes of slaughtering so many people, but quite often she would be sidetracked as other emotions kicked in at the drop of the hat. Some got her to be helpful and live a decent life, although others got her to take more dangerous jobs such as assassin work. Nobody knows what's she's up to now, as she's seen all over the place and never settling down for any one thing. Depending on who you ask she may be the most wicked of villains or the greatest saint, or anywhere in between.
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(This character is from this roleplay)

Name: Houston Apricot
Age: 12
Gender: Male
Occupation: Student
Allegiance: Counter
Hometown: London, England
Personality: Standing in at only 4 foot 5 inches, even for his age he's a small fry and he gets really upset when people call him that. He doesn't yell much, but he does get frustrated, pouty, and embarrassed, usually all three or at least some combination. He's normally shy to begin with, so pointing this out just makes things worse. He's normally polite when not upset, but people might think he's coldly brushing people off when he doesn't talk to them, but he just has some social anxiety. He has black and white morality, so he thinks that the other side are all bad no matter what and he's the good guy for wiping them all out, plain and simple. He will still apologize to them but has no problem taking a life if need be. Perhaps this is part of his Counter organization training.
Appearance:
Power: Imagination. While this power is incredibly...well...powerful and covers a wide spectrum of possibilities (imagine the possibilities!), there is a severe limit to this. For one thing it takes a lot of energy, so if he imagines a knight in shining armor crashing through a wall then it will drain him of the energy it took to break that wall (to a certain degree. It wouldn't cost him as much energy by using his imagination powers, but it would still be costly enough where it would visibly effect him). Imagination also takes some time, so he can't instantly imagine a wall to block a bullet. He must focus on the area he's imagining into existence and it will show up in around 3 to 10 seconds depending on how extravagant it is. He commonly imagines a small, round, blue shield into his left hand that does a decent job at blocking most attacks. If his confidence wavers and he no longer imagines himself having an adequate defense then it can be a self fulfilling prophecy and the shield will break to even minor damage. As part of his height complex he also commonly imagines himself as being taller and stronger during most battles, allowing him to be as powerful as an adult. He can take things even further and imagine himself as a giant, but this takes considerable energy, even if making only a single body part giant for a little bit. If his concentration wavers or he doesn't know exactly how to imagine things then the object he creates often fails. This stops him from imagining things like guns or other complex things.
Bio: As a child his imagination would run wild to disastrous effects, and he couldn't control it. This caused some dinosaur outbreaks, among many other things, that was tough to cover up. Counter was able to restrain his powers and take him under their wing so that he couldn't accidentally harm others. They did want him to intentionally harm the Dark Clubroom, however. He was first trained to control his powers, and then to utilize it to achieve such ends. With his young mind he couldn't properly imagine the most useful stuff that they wanted him to, but he still showed great promise and was chosen to be part of the task force sent to New Future Academy. Some believed it was too risky to do so if he dies before attainting his true potential, but others believe that even now he's ready for all opponents the Dark Clubroom sends his way, being among their top agents.
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Name: Vordadak (Vord) Milsiem Ki'chin'tei
Age: 213
Gender: Male
Race: Vemurlion. They're a warrior race known for their ruthless cunning and females who can rip your arms off if you mess with them or their children. They have talented bounty hunters all around the galaxy and Vord is one of them.
Appearance: He has skin the color of a pale kiwi that appears to be tightly bound over surface, not as skinny as a skeleton but still quite slender. His skull extends further backwards/upwards more then a human and a little flatter on the sides, but not as much as a rectangle. His eyes sockets look hollowed out with small dark eyes, he has a flat nose that barely protrudes from his face, and he has a row of sharp teeth underneath slender but wide featureless lips. He has a row of five of what looks a little like hollowed out milky brown incisor teeth running along his back that can lay flat against his skin, cupped inside one another, or spread up. He has four slender fingers (including a thumb) and four toes on each foot. The sharp nails are the same milky brown as the spinal protrusions and the rest of his bones. He looks like the average Vemurlion but perhaps a little more boney and has white tattoos across the left side of his face that is unique to his clan of bounty hunters. He also has a large scar across the right side of his abdomen running up to his upper chest, where a large circular scar is found around where the heart would be on a human, as if he got blasted by a powerful laser beam and lived to tell the tale.
He wears brown plated armor that surrounds his entire body almost like a dress and a cone shaped hat. Underneath is a more normal fitting brown bodysuit.

Personality: Despite being ruthless he's surprisingly carefree, so if the mood hits him he might even act a little silly, not taking himself very seriously. He does his job for fun more-so then money, so if it's not fun he will stubbornly refuse to do it and is far more likely to start goofing off. He doesn't take orders very well and will often times intentionally disobey them just for the fun of it. People find it very risky to hire him, but when he actually tries hard he's one of the best at what he does. You just have to hope you catch him on one of his good days when he feels like working hard. He loves a good challenge almost as much as he loves alcohol and ladies. Female Vemurlion are can be very...difficult to work with, especially one with his personality, so he' quite single and takes advantage of this when traveling off planet, which he often is. He despises settling down for very long, perhaps having what humans would label ADHD.

Abilities

Physical Abilities- He is similar to a human's ability while wearing his armor. Without it you can expect him to move around 15% quicker and around 10% stronger then a well trained human athlete. Even though he can keep up with said well trained athlete pretty evenly while wearing this armor, he would tire out quicker then them.
*Street Smarts
*Bounty hunter know-how
*Intuition

Equipment

Head: A cone shape hat. See his body armor for more description, although the hat doesn't have as much of a shield supply.
Body: His full body suit, with two layers of protection, has powerful shielding even for a sci-fi setting for what an individual person could wear and still be able to move around with acceptable mobility. It can withstand even a couple high powered rocket hits and a solid 10 seconds of normal gunfire from all sides. From no shields, his armor can go back to full in 20 seconds of taking no damage as long as there was no serious loss of integrity in the armor. In that case it wouldn't be able to restore to full, but could more then likely at least get some shielding back. It can insulate him from intense heat, cold, radiation, etc.
Weapons: He has a lot of weapons, even more then the ones mentioned here, but any different ones will be mentioned before he uses them.
Shotgun- His favorite is his high powered shotgun that shoots heated ball shaped metal ammo, but it's accuracy and range is a bit low. If he does hit you with it then it can drain shields very quickly and burst through unshielded armor like butter. He can fire five shots before reloading. He has plenty of ammo for this hidden in his armor.
Machinegun- For medium range confrontations he has a machinegun that has a fast and powerful fire rate, having the same qualities of his shotgun by being more powerful but less accurate, although it's range is decent, but not spectacular by any means.
Beam rifle- His long range weapon can fire a thick blue laser that melts its way through targets rather then just bursting through it. He can hold the trigger down to keep the beam on the object to more easily cut through it. This weapon drains a battery clip dry with 10 seconds of fire and it overheats after 5 seconds of constant use.
Dagger- A large and very durable dagger, almost the size of a small sword. He has three of these.
Throwing knife- Small and less durable then his daggers, but easy to throw and can be just as deadly if striking a critical area. He has twenty of these.
Other: Stomper- A pet worm of his found in a slim cylinder jar of what looks like glass, but is actually around three times as durable. The worm is able to detect his targets from within as long as it got a sample of their DNA. It relays it's information by tapping on the glass in the right direction. It can also be let loose and burrow through skin, but has trouble getting through almost any armor. Being a flexible and small worm, however, it's known to find openings. It has the intelligent of a dog with a lot of training.

Bio
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Name: Generik McBadblade
Age: 41
Gender: Male
Race: Human
Appearance: He looks like a slightly aging vaguely British man with high, pointed cheekbones, shallow cheeks, a black twirly mustache, a monocle, slick black hair, and narrow eyes with red iris's. His skin is pale and his body slightly frail, yet threatening. He wears an all black uniform made up of a cloak, armor, and chains positioned randomly around his uniform. In the middle of his chest plate is a skull shaped emblem. He has a long, flowing cape.

Personality: He wishes to take over the world, being a major megalomaniac. He's prone to making mistakes that most main bad guys make, meaning that his major personality flaw is always loosing despite having the advantage due to never finishing off the heroes in an efficient manner, such as leaving things up to overly complicated schemes. This is just one mistake he makes from the list of bad guy mistakes. If it's generic, he's prone to it. He's not even genre savvy so doesn't believe he's making the mistakes, always blaming his minions for any failures, often leading to him killing them. He in fact does more damage to his own side then the heroes do sometimes.

Abilities

Physical Abilities- He's only as powerful as an average human, being a more behind the scenes schemer who uses trickery to get his way.
*Evil Scheming
*Gloating
*Ordering people around

Powers

He can shoot darkness from his fingertips, capable of incapacitating people in pain, but not if they experience a wave of heroism that can overcome it. He also has the power to summon some dark creators from a flaming cauldron, but this takes a lot of time and random chanting.

Weaknesses

Even the small things can do his plans in, and if his plans fail he's not very powerful on his own. If he is powerful enough he'll probably delay to gloat just long enough for his opponent to come out on top. In fact he will probably never win.

Equipment

Weapons: An evil looking dark cane with a red orb on top and a pitch black sword that doesn't break.

Bio

He doesn't really have a good reason for taking over the world. He's just always wanted to, believing that everything belongs to him. The pesky humans were all that stood between him and this world domination. How hard could it be?
Hidden 10 yrs ago 9 yrs ago Post by ImportantNobody
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(Evvie clones removed as character. Will only add specific ones as characters)
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I like your concept of clones, its unique that you have some many types, but if you are going to use them in the NMV you need to rate the powers? Low, Intermediate or High.
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The string of only character sheets with no other posts has been broken! Oh nooooooooooeeeeeees!

Well, I'll use this as an update post to say what's going on. I'm in the process of updating a lot of my character sheets, as you can see by the changes made in the first post. I have been procrastinating until the last moment a lot of days lately due to being tired from work, but I'll try to get back into a good rhythm and have better character sheets again in a couple of days. As it stands I have to go back and still have a lot of fixing up to do on many of the sheets I posted. I'm still having fun getting around to posting a sheet a day, so it will end up better to post them as is then if I keep putting them off until I think it's perfect. I'd never get them posted if that's the case. If you see a character you like that is not "finished" yet, tell me and I'll put priority to finishing that character up sooner then other random ones and I'll PM you when it's "finished". I expect to get caught up in all of them in about a week or so and then not get so behind again.
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Name: Gregory (Greg) Syman
Age: 26
Gender: Male
Race: Human
Appearance: Something like this

Personality: He tends to brood and keep to himself a lot, clearly having some sort of a troublesome past that he doesn't like to talk about. He likes profit and fame, having highs and lows depending on how he's viewed by others, being too sensitive for his own good in matters such as that. He doesn't relate well with others but is improving on himself now, having picked himself up out of the gutter when he was an alcoholic and failing in his career. When he gets right down to it he does the right thing and is willing to put in the effort to pick himself back it.

Abilities

Physical Abilities- That of an average man without any serious training in any individual category.
Gunslinger- He's fast and accurate with a revolver.
Detective Skills- Anything needed for a detective such as observation, memorization, high iq, and quick thinking/analyzing.

Powers

At his bidding his eyes glow blue and he's transported into the higher dimension of space that's able to both see and interact with spirits while still being able to see and interact with the dimension he's normally in. Those back in his normal dimension cannot see his eyes glow, but often say he has a very serious gleam in his eye. Because only he can see and interact with the spirits, if he does so in public he'll look like a crazy person unless he finds a way to be subtle about it. Also, most spirits tend to be able to overpower him physically so he has to be very careful where and how long he uses his power.

Equipment

Weapons: A silver colored six shooting revolver. Enough ammo for one full reload. It can only wound weak spirits or mildly distract more powerful ones.
Items: A lighter is actually his most powerful weapon. It's inscribed with a symbol that infuses it with holy fire that can wound even powerful spirits, shooting sparks up to two feet. In the normal dimension it acts as a normal lighter for his pack of cigarettes.

Bio

He was always said to be a prodigy in the field of detective work. At first he said it was his spirit friends helping him out, but nobody believed him, mocking him even, and he didn't have many friends as a result. He was the un-cool and geeky kid to hang out with who was too smart for his own good. He learned his lesson by middle school to stop claiming he could talk to spirits. He started over, this time claiming to be the world's best detective. He helped out in many cases, looking only for the profit and fame as he solved otherwise near unsolvable cases. Nobody knew that he really could talk with spirits and was using them to solve almost every case he ever solved. He didn't have a care in the world for a while, using his powers without taking any precaution besides not appearing to be crazy to others. This all changed when a spirit viciously ravaged him one day, the spirit of a man who committed suicide after Gregory's testimony lead him to being arrested. He barely survived, taken pity on by the spirit of a girl who refused to give him her name, but often followed him around out of curiosity.

He was shoved back to the normal dimension just before the spirit could end his life. Nobody knew how he got such injuries while investigating the crime scene, and he didn't have any good excuse so claimed the concussion game him amnesia. People assumed it was the suspect from the current case who had somehow snuck past security. This case was never solved. In all honesty Gregory was scared out of his mind to go back to the spirit dimension. His fame dwindled more and more as he could no longer solve his cases with such ease. It got so bad that he was called a washed up detective. He suffered a mental breakdown and quit being a detective for a long time, drinking away his sorrows in unemployment. Luckily he had made a lot of money up until this point so he was able to keep a roof over his head, albeit with a downgrade to a shoddy apartment.

However, one day a case caught his attention on the news. The murder case of the girl who had saved his life. For the first time his mind was racing on his own, not relying in spirits for input. He could actually solve that case. He could feel it. Something in his mind light up and he resumed his job as a detective, working tirelessly on the case until at last he solved it! This was a major ego boost and turning point in his career. With his restored bravado he went back to being a detective in full, a better detective then he ever was. He worked up the courage one day and went back to the spirit dimension, much to the delight of he girl he had solved the case for. She showed him to an elderly spirit which could imbue objects with her power, allowing his ordinary lighter to fend off the bad spirits while in this dimension. Using a combination of his own wit and the aid spirits, he solved many more cases not just for wealth, but because he now knew it was the right course of action.
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Name-Rillia Lanford
Age-18
Gender-Female
Race-Human (Caucasian)
Occupation-Singer/model, then time traveling cop
Appearance-
Personality-Rillia is upbeat, outgoing, optimistic, and friendly. On the downside she's naive, air headed, and has the tendency to look before she leaps. Her talkativeness can also be considered a downside by some, as it wanting to be the center of attention.
Talents-Rillia is a very good singer and dancer
Weapons-A pink colored semiautomatic pistol with a smiley face sticker on the side, named kitty.
Biography-Rillia originally wanted to start off in the entertainment industry, but when she discovered her dad's secret of being the boss of a top secret time traveling police force, she was forced to make oaths not to reveal time travel to anyone. On a whim, she decided that time traveling would be cool so she started training to become one while keeping up her modeling and singing career as a cover job (and a fun thing to do on the side). Rillia made up for everything that she lacked through sheer determination, and that was enough to get her into the force, as she was told. However, it was simply because the force was undermanned and needed someone to fill the spot and do busy work for them. Her father tried to keep her out of dangerous assignments, but was mysteriously lost in a time paradox and has since been replaced. Rillia has now received her first real assignment, being authorized to travel to the day when a dangerous robbery took place, and she is to stop it and arrest the criminal. The time cops usually don't interfere with such matters, even for large scale robberies, so she's curious as to why she was sent out for this one.
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Name: Kendo Kenbashi
Age: 22
Gender: Male
Race: Human
Appearance: His most distinguishing characteristic is his brown hair tied up into a short ponytail that splays outward as if his hair is a fountain. He wears a black gi with a black belt, black gloves, black boots, and black elbow and knee pads.

Personality: He's a major weeaboo, if that counts because he's actually half Japanese but has never been to Japan and was raised on Phobos, a Martian Moon. He's far too confident for his actual level of ability, considering himself a hero but always has an excuse if he chickens out of doing something heroic. He has far too much pride to freely admit any wrongdoing. He does what is needed to win, often taking unorthodox measures to solve problems. He believes that if it's to do what's right, rules are meant to be broken. That being said his sense of pride is a little different then others who might not stoop to such levels that he does. He can be a decent enough person if it doesn't get too dangerous for him, and sometimes he truly does turn to heroism if he's been deeply moved.

Abilities

Physical Abilities- What's expected of a karate master. Nothing unnatural.
Phobos Styled Karate- A powerful, deliberate fighting style of karate but a tad slower. He's decent at it, but is no prodigy by any means.
*Iaido practice
*Kendo practice
*Origami
*Various other Japanese hobbies

Equipment

Shinai- A wooden practice sword.
Multi-canon- Out of place based on his attire and wooden sword, this is a futuristic handgun that has nine barrels arranged in a 3 by 3 square. Each one can fire one electrical "bullet" that can stun people like a normal taser at 50,000 volts, having an effective range of 25 feet. Each barrel has a single cartridge in it good for only a single shot on a single charge. They must be taken out and put on a charger for 30 minutes to work again at full power. His gun is considered an antique and never used in actual combat, being impractical. It was originally designed for police as a sort of riot control technique.

Bio

Kendo comes from an alternate history of a futuristic Earth where mankind has spread across and terraformed the solar system. Kendo was born on the Martian moon of Phobos, his distant relatives sharing an ancestry of American and Japanese. Both of these countries are very powerful in the space race, allowing them and a few other countries such as Russia to have most of the influence in inhabiting other planets. The mighty Kenbashi Yakuza was formed to span and control multiple planets from the shadows. Kendo lied that he was a member to make himself appear tough, and to avoid getting killed by the actual Kenbashi he had to keep up the lie and actually join them when he happened to run into a member who he boasted this too. Luckily you don't have to do any really bad things to be with them but you do have to be tough, so Kendo has to make up a ton of excuses all the time to avoid any such activities whenever possible. He mostly hides out on the moon of Phobos where he won't be bothered by them too much. However, on occasion it's demanded that he take part in conflicts on behalf of the Kenbashi Yakuza.

Trivia

*This character is inspired by Dan from Street Fighter.
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Name: Cellinli Lienfeld (Nicknamed Lin)
Age: 22
Gender: Female
Race: Human
Appearance:

Personality: She's normally kind hearted, playful, and goofy but is a little bit on the weird and social awkward side, having a fear of men as one of her most notable quirks. She knows it's irrational but that doesn't help her out much. If in too close of a proximity to one she will start to clam up, fidget around, and sweat nervously. If she does try to speak it will make her appear like a stammering imbecile. Her symptoms can appear when simply thinking about men, although not as bad as actually being with one unless it's a nightmare. She'll try to politely excuse herself and leave if possible, but if she can focus on what she's doing then she can possibly limit the symptoms to a minimum, especially if in a serious situation that demands her full attention at resolving. At that point she can lose sight of man or woman and just let loose with what needs to be done.

Abilities

Physical Abilities- She's very agile and flexible to contortionist levels. She can keep up with Olympic runners without needing to strain herself or train. Her strength and endurance do have enhancements beyond what a normal human woman could accomplish, but she would have to struggle mightily to beat Olympic weightlifters. She mostly relies on skill and technique to overpower rather then brute strength. Her reactions are swift, her senses at healthy levels.
Weapon Training- She has put almost all of her weapon training focus on her primary weapon (mentioned in equipment). She hasn't done much intense training with it, but she is very familiar with it and it's clear she has used it often.

Powers

She has powers over air at a short range, able to compress it into small volumes as a cushion of air and move it around or have it expand outward like a sonic boom. These two moves go hand to hand. The compressions and expansions look just like air bubbles and, well, popping air bubbles.

Compression- The cushion of air that she can compress is able to support objects, stopping objects from going through them until there is too much pressure and it pops. As an example of the capabilities of her compression, it can support her body weight after a charge time of three seconds and occupy enough space to fit snuggly in the ball of her foot. Much more weight and the ball would collapse underneath her. At this normal point she could only float around at 5 miles an hour. She can use this for other applications such as shoving away objects without having to physically touch them, which is handy because it includes things like fire. Cushions of air are great insulators, so she can survive in extreme hot and cold environments by surrounding herself in it. Rather then form a cushion on the ball of her feet as per the example, if she has time to prepare for it she instead surround her primary weapon in it (found under equipment), and skate around to go much faster, reaching speeds of 60 miles per hour.

Expansion-To make the expansion work she must first go through the charge time of the compressions, and to make it large enough to be dangerous she must make the air cushion very large and obvious to her opponent, about the size of a basketball. That could cause injury from the psi but not death. To kill it would have to be about twice as big, which is about how big she can make it before it becomes too unstable for her to control. She can make the compressions really small to form it quick enough so that they pop in rapid succession to sound like a firework show, although this is relatively harmless and is more like a distraction or a fun trick to play around with.

Weaknesses

*Her range is limited to around 8 feet before she looses control over all but the smallest of compressions, thus making her offensive power past that range miniscule unless she could manage a direct hit into their eye with an expansion. Even then it wouldn't cause serious harm but could still cause them to reflexively shut their eye and have blurred vision for around 10 seconds.

Equipment

Weapons:
Cresenblade- Her primary weapon. It's actually a dual weapon that can attach together into a form of a complete circle, or separate into two half circles. The handle goes from one edge of the semicircle to the other, going across the middle of the circle when put together. There's a hinge on both edges of the semicircle that allows the handle to cave in to run alongside the back of the blade. She can then use the small handle extending outward where the two halves meet up on either side, but if in this configuration it's mainly just for storage; she can attach the halves to both sides of her belt, clicking them together around her like a hula-hoop.
Hunting Dagger- Attached to her left boot, this is not commonly used for combat but could be handy in an emergency. It's only made out of around half a foot or iron.
Armor:
Boots- Her boots are leather but are iron on the sole and slightly up the rest of the foot. There's a latch on the heel that can attach to a latch on the inside of the Cresenblade (in it's half circle form) to allow to her wear it like a pair of skates without worrying about flying off.

Bio

(Still to come)
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Name: Cardinal Knitter (real name unknown)
Age: 87
Gender: Female
Race: Human
Appearance: She looks like an old woman in a black cloak covered in golden runes and a whole lot of jewelry dangling from her hair and arms.

Personality: She's stern and brave, appearing emotionless but she simply doesn't let her emotions control her. She shows tough love to those she cares about and all around toughness to those she doesn't, not afraid to deal with them in whatever manner is needed to eliminate them as a threat. That being said she may have some dirty work be carried out, but it's often for the over-all good. She doesn't let others stop her from doing what she wants and how she wants it. If they refuse to do things her way then she won't do anything at all to help them. That doesn't mean she won't listen to reason, so if someone brings up a good point then she will integrate that into her way of doing things. When the world's not at stake and she can afford to show off some more emotions, she sometimes awards good deeds with a fresh batch of milk and cookies befitting of what would be expected of an awesome grandma. She will never let her enemies see any such weaknesses, however, unless she can lull them into a false sense of security.

Abilities

Physical Abilities- She's very frail, as frail as an...old woman. All of her physical abilities reflect this.
Knitting- If she's not the best knitter in the universe, she's tied for it. God would have to cheat in order to beat her.
Baking- Not as high level as her knitting, but worthy of a grandma.
Aching Bones- She can feel it in her bones when trouble is afoot. Rain triggers this response as well, so if it's raining then this ability cannot be trusted.
Strategist- Despite being old, or actually because of it, she's very wise and is one of the best strategists around. Few can outsmart her.

Powers

Ultimate Knitting- A special technique passed down to her by her grandma, and her grandma before her. She can knit any material and make said material come to life once completed. And by any material I mean any material that can possibly be placed into thread form. Even metal can easily be knitted by her into suits of armor, for but one example, but don't think for a second that's all she can do, or that this is her freakiest or most powerful application. Once the material is alive she can repair or add onto it with more knitting as the need arises, which might actually count as stitching, but that doesn't matter. She can knit so fast that her hands are just a blur and she won't even lose any accuracy, even if using both hands at once and focused elsewhere unless the design is really intricate.

Weaknesses

*She's an old woman. If she is without any of her knitted products then she's doomed. Good luck getting such a scenario.
*Catch her while she's outside of her base and she won't have as much knitting material to fix or create mid battle.

Equipment

Walking Stick- An ordinary walking stick made out of very sturdy wood. Used with her left hand.
Knitting Supplies- Anything she might need for knitting is in a box hiding in her cloak.
Ultimate Knitted Creation- Wielded in her right hand, it's a handheld blob of what appears to be yarn of multiple colors, writhing around as if alive. It has so many knitted curse strings (see below) inside of it that it can use a huge variety of powers, important ones of note is it's unlimited defense and wind vortex technique. It can move on it's own, but cannot use magic if not wielded by her.
Cursed String- These are rare so she cannot imbue them into all of her creations, but the ones that do can take on a wide variety of magical abilities based on the curse. Cursed string are created by magic that requires some sacrifices that are often very hard to accomplish, so if one wants to create a cursed string to imbue the creation with fire breath, for example, part of the sacrifice requires the tongue of a dragon. The whole 3 hour ritual can only produce a string of whatever material 9 inches in length. The longer the string she wishes to produce, the more material is needed (double the amount of the material for double the length of string, obviously). She often holds these cursed strings individually in vials, but also stores some in a necklace she keeps on her for emergency purposes, knitting in cursed string that would be handy for the given circumstance. She can remove or add cursed string at will. It doesn't work on things she didn't knit into existence, so if she does knit it into someone it would just sit there acting like the normal substance that it is.
Cursed Hex String- Now this string can work if knitted into someone. It can cause a wide variety of negative effects from immobilization to hallucinations as long as it remains knitted into them. It's otherwise exactly like normal cursed string without the beneficial effects.

Bio

She's a very secretive woman of a very secretive organization, serving as the head for many years due to her vast wisdom and power. Nobody knows if she's good or evil, far less what her end goal is. What is known is that she has an army of her own creation at her disposal using her powers. Nobody wants to mess with her out of fear of the reputation that she has, as little as the information they have to go by is. She took on Mimi Tail as an apprentice due to their powers being compatible and her having a secret soft spot for cats, a trait common for old women.
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(Sorry, another joke character today)

Name: 100 Man
Age: 100?
Gender: Man
Race: Human
Appearance: Being a "superhero", he wears a white spandex bodysuit and has his face covered. He has a Roman Numeral for 100 on his chest "C", which people never know means 100 so they always think it stands for captain or something and he always has to correct them. He now says it could stand for Captain 100 if they really insist on calling him captain. On his mask is a horizontal line where his eyebrows are and the two eye holes are 0's, making it form a 100. The opening on his jawline reveals a heroic, broad jawline and wide, slightly thick lips. He sometimes has stubble growing.

Personality: He's a bit eccentric and loves anything to do with numbers, especially things equaling 100. For example, if he does 99 pushups and can hardly do any more, he'll get that 100th pushup even if it kills him. But this is only an example, as he's easily able to do 100 pushups. He counts things in an OCD manner to make sure such close calls are dealt with accordingly. If possible he'll work his way up to 100. He almost always says things in list form. For example, he'd say "Let me tell you two things about that. 1. I didn't do that. 2. I didn't want to do it." He hates being interrupted while stating a list almost above all else. He's generally a "good guy" but will get angry with those who don't fall into his views on numbers and may end up destroying stuff that makes him upset. For example, if 101 enemies are attacking him he will at least destroy one of them.

Abilities

Physical Abilities- He has the strength to lift 100 tons and run 100 miles an hour. He refuses to train any harder to increase these stats.
Counting- He can count things at a glance, such as being able to estimate how many beans are in a jar with uncanny accuracy.

Powers

100- He can make 100 copies of any object that he touches, including himself. He cannot, however, make more copies by touching any of those copies or the original one again, unless it's himself, which he can always restore up to 100 copies. He can get around this by touching another of the same object, so touching two different candy bars, even of the same brand, will allow him to have 200 copies. He cannot create copies of things weighing more then 100 kilograms. His copies are only 1/100th as powerful as the thing he copied, so guns might feel like pellet guns and steal bars might be able to bend with relative ease. This also means that his copies can only lift 1 ton and run at a whopping 1 mile an hour.

Weaknesses

*Anything close to 100 but not quite there.

Equipment

Body: His full body suit has the defensive power to resist 100 kPa of force before being destroyed.

Bio

His origin story is a mystery, but it was probably stupid.
Hidden 10 yrs ago Post by ImportantNobody
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ImportantNobody

Member Seen 4 yrs ago

Name: Reima Sam'el
Age: 16
Gender: Male
Race: Human
Appearance:

Personality: He's very kind and self sacrificing, putting great effort into making sure others are okay. He's content with taking on more of a supporting role rather then sticking out too much, being just a tad shy but not debilitating.

Abilities

Physical Abilities- An average boy in athletic talent.
Swordsmanship- He's about average in skill with a sword among those who have moderate training.

Powers

Ability Match- He's able to match the physical abilities of anyone he touches, although only until his energy runs out. The more different in power that he acquires the more strenuous it is on his body, and thus the more limited his time with said abilities become and the more his body will be in pain both during and after. If he goes too overboard he may end up bedridden and lose consciousness. He doesn't have to go all out with this ability if it would be too strenuous, so can only take a fraction of the power or even only a certain aspect such as speed. Once he goes back to normal he'd have to touch them again to reactivate the powers and it costs energy the entire time he's upgraded, not just when he's actively fighting. His opponent's abilities are not negatively effected by him drawing from them to match it. If his opponent is weaker then he will become weaker but it will not cost him or give him energy.

Equipment

Weapons: An average iron sword

Bio

(Still to come)
Hidden 10 yrs ago Post by ImportantNobody
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ImportantNobody

Member Seen 4 yrs ago

Name: Mr. Dustman (Not his real name. Real name unknown)
Age: ???
Gender: Male
Race: ???
Appearance: He stands in at 8 and a half feet tall and is very muscular and broad shouldered. He reminds people more as a walking wall then a living being. His body is a dull navy grey, but it's not like he's seen very often underneath his manila colored trench coat, black pants, black dress shoes (where did he find a pair so big?), black gloves that cut off at the wrists, and a pure white oval shaped mask attached to his head by a black cloth that completely wraps around his head. If his mask is removed, for one reason or another, it will reveal a broad, sturdy looking face that matches his body type. He looks more Neanderthal then human with his protruding brow. He has thick teeth that don't appear well suited for eating meat, more of the mashing variety. Instead of wrinkles he has tiny cracks running through his face mostly, but also his body. His hands and feet can grow sharp nails and they look slightly animal-like in general, but retain the basic shape enough to fit in gloves and shoes to disguise this. His arms are large then his legs relative to normal human dimensions. His eyes are blank. He has no hair, but instead the back of his head is the most cracked part of his body with deep, jagged openings running vertically from the base of his neck to the top of his brow.

Personality: Despite anyone who sees him considers him a monster, he still has a gentle attitude and talks in a very polite, gentlemanly manner. He has a whole lot of patience, more so then almost anyone, so that certainly helps him keep his cool. He only believes in using violence in self defense or defending others, and even then only the minimal amount required to resolve the threat. He's far more likely to use other methods such as scaring people straight, which isn't hard given his appearance. He can be very convincing that he will brutally harm people even if he won't. He tends to be a loner in his free time but is not shy, just cautious about revealing himself to others unnecessarily.

Abilities

Physical Abilities- Strength and durability is by far his strong suit over speed and flexibility, but it's hard for others to forcefully slow him down once he gets moving at his max speed of around 8 miles an hour. He can break through brick walls with a single punch. His punches are far more powerful then his kicks. His body is tough enough to resistant small caliber bullets even with his clotting blood power (explained below).
Intellect- Rather then a dumb brute, he's actually quite thoughtful. He's not a genius, but he clearly uses his head and can outwit even more intelligent people if they underestimate him. He's especially good at mind games and riddles.
Fear Inducer- Good at figuring out what can creep his opponents out and use it to his advantage, as long as he doesn't have to go overboard.
Pain Immunity- He cannot feel pain, which can actually be a bad thing just as easily as a good thing. He only feels discomfort and numbness, so wouldn't know for sure the extent of any damage without actually checking.

Powers

Clotting Blood- Any blood that exits his body clots to a defense as strong as iron almost within a second, stopping himself from bleeding out. However this by no means makes him invincible even if he does seem incredibly durable. If you stab his heart, for example, then the blood in his heart would harden and he would obviously die. That means he's good at surviving superficial damage but not any deep cuts. Luckily, if the attack cannot penetrate faster or powerful enough, the blood turning to iron defense could slow down the attack quickly before it reached that point. The clotted blood will break down into normal clotted blood strength after around a day, or sooner if it's roughed up a bit.

Weaknesses
*Speed
*Long range
*Attacks that do damage without causing him to bleed the extra defense

Equipment

Weapons: He's a fan of using crowbars, pipes, or other blunt force objects that can be commonly found around.

Bio

(Still to come)
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