Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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TL;DR Overview of Indiga
- Indiga is a decently populated port city-state in the world of Syindra.
- Indiga doesn't have much land due to the surrounding mountains and dangers of the environment around them. Much of the population lives crowded together.
- There is a large disparity between the rich and the poor, with very few middle class. Much of the wealth exists with Trade Merchants.
- Due to the city-state's location, it is an ideal trade location with the various other city-states of the world.
- Food shortages are fairly common, especially for the lower classes. Land for crops is rare, and mostly exist on the outer fringes of the city, which are more dangerous. Fishing is the main, reliable source of food, all other food comes from trade with other city-states.
- The only major natural resource the city has access to is a nearby forest of high quality woods and lumber. The forest is owned, protected, and maintained by the Sailor's Guild, specifically the Shipwright's Company.
- Indiga is also quite well known for its Academy and Library, both of which are the largest in the world.
- Indiga has three main influential bodies. The first and most powerful is the Sailor's Guild, which controls all trade by sea, ship building, and the fishing industry. The second is the Academy Governors, who are in charge of the Academy, Library, and are in charge of all the record keeping for the entire city. The third is the Indigan Council, who are in charge of the city's taxes, military, and day to day operations of the city not controlled by the Academy and Sailor's Guild.
- A fourth faction recently joined the city in the form of a large ghetto of immigrants from the nearby city-state of Crimsia that was destroyed by an erupting volcano.
- Like most city-states, magic is rare in Indiga, but not unheard of. Passive or craft based magics are much more common than offensive magics. Indiga takes a neutral stance on magic, viewing only those that are useful to the city's survival as "good". There is no Light or Dark magic, just useful or harmful.
- Technology is pre-industrial, with blacksmithing and woodworking being the most prevalent. Electricity is nonexistant.
- The Crimsian immigrants have recently been in a state of unrest, crying unfair conditions, but their cries have fallen on seemingly deaf ears.
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Hidden 10 yrs ago Post by MissCapnCrunch
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MissCapnCrunch Pᴏʟɪᴛᴇ & Pᴇᴄᴜʟɪᴀʀ / Pɪʀᴀᴛᴇ Pʀɪɴᴄᴇss

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Interesting.. go on! c:
Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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IN CHARACTER INFO

The year is 714 on the planet Syindra. This world has a large amount of oceans and a few large continents, peppered with several city-states, encompassing many races. Many of these city-states are so distant from one another, with dangerous wildlands in between, that they have very little interaction with one another. There is some trade, mostly along coasts, and travel is slow. This has caused each city-state to develop into unique, distinct culture, one of which is known as Indiga.

Indiga is a republic city-state, at the end of the long and massive Violetta Bay. It is a bustling port, specializing in trade and shipcraft, dominated by humans, though open to other races as well. Magic is quite rare in Crimea, and the only open use of it is for practical purposes. Practical, passive, and craft-based magics are view positively, while destructive and combative magics are highly frowned upon. It is formally governed by the Indigan Council, elected representatives of various boroughs of the city. However, the true power comes from the Sailors' Guild, the group that controls the Shipwright's Company, the fishing industry, and all sea trade. While they are the most influential of the groups, another is always rivaling them, the Academy Governors. These governors run the world renown Indigan Academy and the Library of the Skies. In addition to controlling these iconic landmarks, they also maintain the record keeping for the entirety of Indiga. All other responsibilities, control of the military, taxes, and day-to-day operations of the city-state.

Indiga is a fairly peaceful place, with no nearby city-states to endanger it. They simply have to protect the citizens from the natural, and unnatural, dangers in the wilds outside of the city. This is made a lot easier due to the mountains the encompass the western side of the city, with a single pass into the city. Silver Pass is walled, gated, and guarded at all times. The coast and docks are patrolled and protected by the Indigan Navy. The biggest dangers are starvation and disease, especially in the poorer boroughs. With little fertile land, the main source of food comes from fishing, with some coming from trade with other city-states. Even with these dangers, the city maintains a large, crowded population, the majority living just above true poverty. The wealthy consist of merchant families, the middle class are shop owners and artisans, and the lower class are the manual laborers.

Recently the closest, island city-state of Crimsia was devastated by a massive volcanic eruption. A prophet of Crimsia had seen the eruption in a vision, and with the aid of the Indigan Navy, much of the population was evacuated. They now reside in a ghetto of Indiga, and maintain their own small community, economy, which is for the most part, self-sufficient. They have recently tried to have a representative put upon the Indigan Council, but were rejected. Since then, there has been a large amount of quiet unrest and grumbling among the Crimsians. Many fear this unrest will reach its explosive tipping point soon.
Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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Out of Character Info

This is a character driven RP, the storyline will be driven by the Crimsean Unrest. You can be any sort of citizen of the city, so long as it is not an extremely prominent figure, i.e. Council Member, Academy Governor, etc. I'm open to whatever magic you wish to use (pending approval of your character sheet), but please keep in mind that the average person simply knows that magic exists. They will not likely know names of magics, specific details, and will often view it with a mix of fear and skepticism. Technology is pre-industrial, with blacksmithing and woodworking being the dominating crafts.

When making a character, you have several open options to choose, though must be approved by me. I'm open to just about any race, so long as they are from the world Syindra and from this dimension. No gods/demi-gods, angels/demons, werewolves/vampires/dragons/half-dragons please.

I will answer any and all questions about this world I'm building here, and in the OOC thread which will be coming soon. Thanks!
Hidden 10 yrs ago Post by Rubix
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Rubix

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Character sheet:

NAME: Sam Talus
AGE: 19
SEX: Male
Race: Human

APPEARANCE: Tall (around 6 foot 3) olive skinned, with a lean body and relatively narrow shoulders. He has a thin face with prominent cheekbones and an angular jaw. Striking green eyes and a mess of black hair (which is roughly swept from left to right and hangs level with his eyes) give him an almost wild appearance, this is offset however, by his roguish half smile. He is usually seen wearing a dark brown leather greatcoat, which falls a few inches above his knees, and a simple black tunic, trousers and boots. A knife is usually concealed in his waistline, or in the folds of his coat.

PERSONALITY: Despite being highly cunning, he is generally friendly, but is not the most trusting of people. However this friendliness is rarely directed towards figures of authority or wealth. He is a smooth talker and usually tries to avoid conflict. However if a fight arises and he sees no way out he won't back down.

OCCUPATION: Thief

BACKGROUND: He was born the only child of a lower class family in a poor area of Indica, his father died when he was only 2, whilst working a job as a labourer on a fishing vessel. His mother struggled to raise him, until she passed away when he was aged 7, due to a illness which swept among the poor. Being homeless and penniless forced him onto the road of a thief, he learnt how to pick pockets and locks, and made many connections in the underworld. At 12 he managed to become apprentice to a locksmith, but when he too passed away only 4 years into Sam's apprenticeship, Sam once again walked the life of crime. Ever since he has been steadily increasing the scale of his crimes, and so too, his wealth. He now lives in a small, but pleasant dwelling near the centre of the city.

SKILLS: Lockpicking, Pickpocketing, Stealthy, hand to hand/melee combat

LIKES: Money, luxurious items (e.g. wine, exotic foods, paintings, etc.), women.
DISLIKES: Authority, people of wealth, magic.

___
OOC:

Let me know if you could recommend any changes or anything. I'm fairly new to roleplaying so sorry in advance for any mistakes or anything :)
Hidden 10 yrs ago Post by Saffron
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This rp for sure has potential, especially with good people to RP with. I would be interested too!
Hidden 10 yrs ago Post by Rubix
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Rubix

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Azathoth said
I don't think Likes and Dislikes are necessary with personality there, but this is a good format so far.


Ah yeah, valid point. :)
Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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@Rubix - Your Character Sheet is accepted, although the city-state is spelled Indiga, not Indica, but that's just nitpicking on my part :P

@Azathoth, Saffron - If you're interested, feel free to post character sheets, ask questions about the world, etc. The story will go live when I have some people, but the world is in constant development. If you have any ideas, areas you'd like covered, etc, let me know.

Here's the link to the OOC. A Port in Chaos (OOC)

I'll be posting my own Character Sheet within the OOC, and I'll put Rubix's in there as well.
Hidden 10 yrs ago Post by Quadrophenia
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interested
Hidden 10 yrs ago Post by Tixxy Savage
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@Quadrophenia Welcome :D I look forward to seeing what you bring to the RP, if you have any questions, please let me know

@Azathoth Nifty, I do love Crafting based characters, takes the detail of the story to a whole other level.
Hidden 10 yrs ago Post by Saffron
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I was thinking of making a soldier or a sailor. Though if I wanted to be another race would that be a problem with this city state? Not a deal breaker at all but just for curiosities sake.
Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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@Saffron Plenty of sailor options, the military is a smidge limited, simply due to the lack of a lot of threat. Soldiers either guard the Silver Pass Gate and the small dirt road that winds through the forest leading to the city-state, or the are part of the Navy and protect the city, bay, and surrounding areas from Sea Monsters, pirates, etc. (Soldier + Sailor if you wanted :P )

Indigo as a whole is open to other races, humans are simply the majority. What race did you have in mind?
Hidden 10 yrs ago Post by Rubix
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Rubix

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Thanks for adding my character sheet to the thread, I'm keeping my eye on it and am ready to get going.
Hidden 10 yrs ago Post by Saffron
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I was honestly thinking if I went full soldier maybe something half orcish (for obvious reasons) or if I went sailor I might do something half elven (A slight increase with eyesight would be nice). Soldier/Sailor mix could be interesting, I might shoot for something along those lines. Just trying to get an idea of character types that were allowed thanks!
Hidden 10 yrs ago Post by Tixxy Savage
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Tixxy Savage

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As stated before, most races are acceptable, including the Tolkien based races, though extra kudos to original races that you make up.

@Azathot - Indeed, the city guard is the most prevalent force

@Rubix - No problem, hopefully we can get started soon, If you have any development ideas, or something your character might be interested in that I can flesh out more, please let me know.

@Saffron - All of that sounds fine, whichever you might choose.
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