Hidden 10 yrs ago Post by Heat
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“The Universe, so far as we can observe it, is a wonderful and immense engine; its extent, its order, its beauty, its cruelty, makes it alike impressive.”


STILL ACCEPTING CHARACTER AND SPECIES SHEETS


Characters and Species Sheets

Interest Check

Timeline:
2031 - The first humans walks on Mars, global interest in space is renewed.
2041 - Mars is colonized.
2046 - The Moon is colonized.
2047 - The first humans walk on Mercury.
2054 - Mercury is colonized. Terraformation is unveiled and put to use on Mars most notably.
2060 - The first humans walk on Jupiter's moons, Io and Callisto.
2067 - The first humans walk on Neptune's moon, Triton. As well as Jupiter's moons, Ganymede and Europa.
2071 - Europa is colonized.
2076 - Callisto is colonized.
2081 - Io and Ganymede are colonized.
2086 - Triton is colonized.
2088 - Advanced cybernetic augmentation is revealed to the public. Mechanical limbs which sync perfectly with nerves. These cybernetic attachments are given to people such as paraplegics, which allows them to walk, and amputees, which allows them to regain limbs they had lost. Wealthier people buy advanced cybernetics to replace working ones in order to gain advantage over the normal man.
2093 - Mechanical powered exosuits are developed and put to use. Miners, firemen and the military are the heaviest users of these, making their jobs easier and saving lives in the process.
2100 - All colonies report positive progress.
2116 - The first truly advanced A.I. is created.
2119 - Advanced robots and droids are revealed, and shortly after are put into public use. The most common usage of these robots is as medical assistants, mining assistants, personal aids and security.
2155 - Prototype FTL technology is developed. It is a huge step in the right direction and is immediately put under heavy testing.
2162 - More streamlined, advanced spaceships are created with the ultimate goal of traveling outside of our solar system.
2175 - The S.S. Rome becomes the first human piloted spaceship to travel out of the solar system and to another. The day is celebrated across the colonies. It safely returns to Earth several months later.
2183 - More ships are commissioned and exit humanity's home system (Sol system). The first human colony outside of the Sol system is founded, the name, "Alpha Genesis". Volunteers are shipped to the planet. It is a small, barren planet that is terraformed into ones that millions can one day live on.
2196 - A second colony outside of the Sol system is established, named "Terra Eden", a medium sized moon covered in ice and snow. Earth's nations unite to form the E.S.C. (Earth Systems Confederation).
2199 - Alien life is discovered on Terra Eden, deep inside a cave. A small insect which originated on the planet. Humans finally confirm that they are not alone in the universe.
2209 - Humans travel to another system and colonize two more planets.
2221 - Humanity encounters its first sentient alien species, the humanoid Vaxir, an advanced race similar to humans in appearance. Trade routes and peace is established.
2228 - Three more human colonies are founded by this year, humans and Vaxir encounter the Rahq, a mysterious race which seems to be just observing the other two. It is revealed that the Vaxir has previous conflict with the Rahq.
2229 - The Rahq attack a human colony, the E.S.C. retaliates. The conflict that begins is known as the Rahq War, the human and Rahq are evenly matched military wise.
2232 - The Rahq Wars ended with a mutual, but fragile peace agreement. Both sides take loses, humans taking slightly more.
2245 - Present day. The Rahq emerge once more, this time aided by another mysterious race simply referred to as the Prime. The alliance of the two races is known as the Rahq Collective. The Collective attacks multiple colonies, reigniting tensions, the galaxy seems to be heading towards war once more. Later that year the S.S. Durendal is commissioned, she is captained by Jon Welch.

Backstory:
It has been thirteen years since the Rahq war ended with a shaky peace treaty. The war for the most part was equal, as both sides took a large amount of losses. In those thirteen years, the Rahq have been quiet, until three weeks ago when they launched a surprise attack on the human colony of Vesta II, obliterating all human forces stationed planetside, as well as ravaging the surface and taking any resources. The attack was not for the colony itself, if anything it was an act of war, of revenge, the Rahq still were bitter about their previous war with humanity.

The humans prepared a counter attack, but while they were in the midst of it, the Rahq struck another human colony, New Titan, but the planetary defenses were prepared and they did not lose control of the colony, but still took high causalities. Those stationed on the planet who survived the attack reported the Rahq infantry being accompanied by another type of enemy, a mysterious enemy armed with high powered firearms and heavy armor. No corpses were recovered of this enemy, as the bodies disappeared once they died. This new enemy was named the "Prime". Humans beefed up their defensive measures in preparation for another war.

The Rahq Collective then struck a Vaxir colony, causing massive damage. The humans aligned with the Vaxir in order to fight the Rahq Collective, in secret they formulated a plan. One single ship would be commissioned, an extremely advanced ship capable of slipping into Rahq territory in order to discover the source of the Prime along with the Rahq's aggression. The Rahq had ignored all messages of negotiation, their hearts seemingly set on war. The humans and Vaxiur battened down all of their defenses, preparing to hold the line, holding off launching a counter attack. They wanted to avoid entering a full scale war as long as possible.

Jon Welch, the captain of the newly christened ship began searching for any suitable candidates to join his crew. Unlike the previous war, non humans were considered. Anyone who could give them an advantage and was committed to ending the second Rahq war before it began was considered.

Technology:

FTL Technology - The method which humans and other species use tp travel through the stars, FTL technology was developed by humanity in 2155, though it was not put to use until 2175. It uses faster than light (FTL) technology to jump to other star systems by going through an alternate dimension known as "hyperspace". A course must be plotted carefully to avoid the ship coming out of the jump into a collision course with another ship, a black hole or the middle of battle. Many hyperspace routes have already been established. When a jump is initiated, the ship enters hyperspace, then will emerge at its destination after a period of time depending on the distance traveled.

Cybernetics (augmentations) - Human augmentation is commonplace in today's society, it has opened up a new era for mankind, possibilities never imagined before have been achieved. There is still a fear among humanity that some will go overboard with augmentations and try to become full machines. There have been no cases of this, but the wealthier people have been known to replace working body parts with superior cybernetic parts.

A special type of cybernetic chip can be installed into humans which allow them to gain mental powers. This chip is rare among the public, but some of the wealthier have it as well as some military personal. The powers these chips provide are telekinesis, creation of force fields and even levitation. The implants that allow levitation are much more expensive and hard to come by, but they exist. The strength of these powers increase the longer a person has the implant in their system.

Terraformation - A tactic often used to make planets more habitable for life to live on. Mars, for example was terraformed thirteen years after is was colonized, which immediately increased the population of the colony. Several other human colonies were terraformed before they were colonized, as it is rare to find a naturally habitable planet. Some protesters have claimed that terraforming is morally wrong as it is changing what nature had intended, the counterpoint to this is that only barren planets are terraformed.

Armor (Normal and power) - Personal armor is common among those traveling through the stars, it is standard issue for military personal and a must for anybody who has a job that requires them to get shot at. Personal armors come in either the light or standard classes, the design and patterns depending on the wearer, but they are all universally made of high strength metals such as titanium.

Power armor is a whole different type. It is much less common than the weaker kinds, but still can be seen worn by some soldiers, mercenaries and bounty hunters. It was a revelation for warfare when it was perfected, changing the way soldiers fought. Not any soldier can wear power armor, it has to be custom fit to its wearer and is so heavy that it require micro motors powered by an engine in order to allow the wearer to move, but the protection it offers is top of the line. A different kind is worn by miners on some planets.

Energy shields - In other words, a deflector shield. Energy shields are commonplace among soldiers and are included with most armors. These types of shields help protect the wearer from explosions, bullets, various energy blasts and some environmental hazards such as falls. A different wearable kind is used by miners working in hazardous conditions. Energy shields do not last forever, if they take enough punishment they will temporarily fail, exposing the wearer to more damage. Depending on the shield, it either needs to recharge over time or through an exterior power source.

Weaponry - Weapons advanced with everything else as technology progressed. There are different types of weapons which are commonplace in the galaxy. Explosives, such as grenades, rocket launchers and landmines are popular. You will still find people carrying melee weapons such as pocket knives and heated energy swords. The types of projectile weapons are as follow, they descend in commonality in the galaxy:


The S.S. Durendal:

The S.S. Durendal is an advanced human warship, the first of her kind. She is the result of pure, top of the line human engineering. Specially designed with this mission in mind, the Durendal is named after the sword of Charlemagne's paladin Roland in the legendary literary series, the Matter of France.

The Durendal is a hybrid of a frigate class warship and a gunship, it possesses the capability to land on planets and has a fully functional warp drive, but where it really excels is its speed and stealth capabilities. The pilot is aided by a fully functional A.I. which assists in maneuvering the ship. The ship's armament consists of three forward facing laser cannons, two swivel laser cannons, one laser turret and one missile launcher. In combat, the pilot focuses on flying the ship, the A.I. controls the missile launcher and laser cannons while one other crewman mans the turret. The ship's maximum crew is 30 people, though it can be navigated with a minimum of 2.

The ship has three levels, on the first level is the bridge, escape pods, science and medical labs, armory, firing range and conference room. The second level consists of the crew's quarters, restrooms, gym and mess hall. The third and final level consists of the hanger, main engineering, port cargo as well as a hanger containing five starfighters and a shuttle.

Crew: (Bracketed names in bold mark reserved spots]
Captain - Jon Welch
Helmsman - Virgo Freelander
First Officer - Jason Gonzales
Chief Engineering Officer - [Lone Wanderer]
Chief Medical Officer - Sham-Usfari
Chief Science Officer - Astra
Chief Security Officer - Sukara Al Jiro-Vriskarin
Chief Armory Officer - Ukkonen Myrkkypilvi

Starfighter squad leader - Krystina Markov
Security officer - Genevieve Aleron
Dedicated marksman - Alexandra Ausfeld
Security officer - Maxwell Turner



Other positions: (If all the necessary positions are filled)
Scientists, nurses, engineers, security officers, four fighter pilots, chef, yeoman and shuttle pilot.

Races:









Strag

Faira

Shuunai

Kaarme-ihmisen

General Rules:
1. No godmodding.
2. Paragraph per post, at least. If you're in dialogue with another person, then make a collab with them.
3. Decent grammar and spelling are needed. I also need you to write in the IC in 3rd person, it's a pet peeve of mine.
4. No auto hitting, I handle that stuff, I promise to be lenient.
5. Don't be an asshole in the OOC. Message me about any disputes, I'll try to solve them.
6. Your character can die. Usually only if you make a really dumb decision such as jumping on a landmine. I'll be lenient here as well.
7. Cursing and romance is cool, just keep the romance PG-13 in the IC. Any further and you take it to messages.
8. Have fun. Feel free to PM me any questions or concerns. I'll also take any suggestions to improve the RP, it's as much yours as it is mine

Created Species Guidelines:
1. Original species only, I don't care if you use the picture of some really obscure Star Wars race, but I just don't want anyone running around as Spock or Turians.
2. The races needed to be reasonable, no twenty foot tall behemoths that spit lightning.
3. If a race has strengths then they needed weaknesses.
4. The sheets don't need to be overly detailed, just fill out the needed stuff.

Please post your CSes and Species sheets to the Sheets thread.



Hidden 10 yrs ago Post by HikikomoriMoxy
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HikikomoriMoxy

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Should I move my species sheet to the sheets thread?
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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HikikomoriMoxy said
Should I move my species sheet to the sheets thread?


Yep, that's where species and characters sheets are to be put.
Hidden 10 yrs ago Post by HikikomoriMoxy
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Alrighty.
Hidden 10 yrs ago Post by WatermelonTango
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WatermelonTango

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I posted my character and my species into the repository.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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That makes three accepted species and two accepted characters so far.
Hidden 10 yrs ago Post by HikikomoriMoxy
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HikikomoriMoxy

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Finishing up my character. Posting it in a few.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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HikikomoriMoxy said
Finishing up my character. Posting it in a few.


It looks pretty good, I just asked about the cloaking power she possesses.
Hidden 10 yrs ago Post by HikikomoriMoxy
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I edited the cloaking power.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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HikikomoriMoxy said
I edited the cloaking power.


I saw, thanks for that.
Hidden 10 yrs ago Post by HikikomoriMoxy
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No problem.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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I'll get an IC up once we have all of the priority crew, though I won't stop accepting people then.
Hidden 10 yrs ago Post by WatermelonTango
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If this takes too long I'll be willing to make up a second character for chief navigation officer. We need a Vaxir crew member to round us out.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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WatermelonTango said
If this takes too long I'll be willing to make up a second character for chief navigation officer. We need a Vaxir crew member to round us out.


Maybe after a day or two, if no one reserves it.
Hidden 10 yrs ago Post by Dsnake1
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Dsnake1

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Posted the character and the species. Let me know if something isn't quite up to par or needs tweaking.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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Dsnake1 said
Posted the character and the species. Let me know if something isn't quite up to par or needs tweaking.


There's like two things that I'd like you to tweak with the species.
Hidden 10 yrs ago Post by Dsnake1
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Dsnake1

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Heat said
There's like two things that I'd like you to tweak with the species.


Will do. And you smelled me out. My thoughts were to eventually add aggression to the superiority complex, which would make the Kaarme-ihmisen dangerous, but if the ESC had something they wanted, well they could be more than helpful. But yeah, I'll edit so slaves aren't taken back and they aren't as "hostile", or at least have more of a reason to behave. I get out of classes at 2 today, so I should work on it after that.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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Dsnake1 said
Will do. And you smelled me out. My thoughts were to eventually add aggression to the superiority complex, which would make the Kaarme-ihmisen dangerous, but if the ESC had something they wanted, well they could be more than helpful. But yeah, I'll edit so slaves aren't taken back and they aren't as "hostile", or at least have more of a reason to behave. I get out of classes at 2 today, so I should work on it after that.


Alright.
Hidden 10 yrs ago Post by WatermelonTango
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I'm curious of what would happen in a Kaarme tried to take genetic information from a Shuunai. Assuming their DNA could actually be used (plant DNA and creature DNA don't often meet eye to eye) I feel confident a Shuunai could survive the event with their regeneration and the fact that their body-fluids aren't as vital to their survival as most life forms are. I'm pondering this.

Overall I think they're a really cool species, even if they spend their time going around the galaxy and sexually molesting things.
Hidden 10 yrs ago Post by Dragonbud
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Dragonbud SPACE ACE

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If you are still accepting, would I be able to make a mechanic/engineer character? Maybe one who works under the chief engineering officer?
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