Hidden 10 yrs ago Post by zaga2575
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Treasures Abound

After Lady Yuna made sphere hunting so popular, you have seen another spectrum to it; profitability. People have and will pay greatly for memories of their loved ones, ancestors or just information. Spheres hold all kinds of information, whether it be a trail to treasure, or a guide to unlocking forgotten magics. You are led to Luca, where the sphere-hunting boom has originated. Everyone is renting property to open up their guilds and make a profit. Unfortunately, most are filled up. After searching for what seems days you come to a rickety building with a wooden sign, that is blank blowing in the wind. It's making a creaking noise, because it needs oiled. Upon opening the door you meet Cid, the guild master.
"Aye, might I interest you in a bit of drink, treasure, and adventure? What is this place you ask? Hell, I haven't named it yet."

Ok in this RP I am going to make a class system. You will need to pick one to be a part of the guild. There will be combat. I want everyone's input on which direction to take this rp. Because spheres are essentially maps it has all kinds of potential. I'm going to post a character sheet so that it can be started. Ok there will be two actual stat sheets. One for your character, and one for the guild charter.

Classes: Warrior: A melee class that specializes in tanking or in heavy weaponry. These are the beat sticks and don't strive on finesse as much as brute strength and power.
Thief: This class features dual wielding and archery. It can be varied from combat prowess down to manipulation and treachery.
Mage: This is your magic user, whether you go with black or white magic this is for you.
***Right now, I want these to be the 3 you pick from. What I am going to do is implement "Class spheres". These are going to be red spheres. The red spheres can be only viewed by one person in the guild and will vanish once viewed. I.E. The dark knight tree ability may be explained and taught to the user via the sphere. This will lead to class advancement later. Same with mage specific classes. ***

Guild Points will also be given to creativity, and to usefulness during our quest. Think of them as a type of sphere currency. Also, the more points awarded, the more rank you will earn.
Specializations are the next set. These are for uses in the guild and you pick one. It will decide your role in the guild and what part of the missions you will be assigned to. I will add more specializations as your talents improve. I want you to start small and grow.

Engineer: You can fix anything electrical. Any jammed ruin doors, or faulty parts on the airship, or hell anything needing fixed, they will call you!
Sabotage: Misinformation, You are sent out to give the other guilds and competition "leads". Also, if there is any tips of any kind on the market, you are who we call. Deciphering messages is your call as well.
Tracker/Navigator: This specialization allows you to read maps, and to find your quarry. You have an innate ability to find your way somehow.
Archaeology: You are a buff in history. Your knowledge of the past will help the group to solve mysteries. Also, may lead to finding additional treasure.



Character Sheet:

Name:

Appearance:

Age:

Class:

Specialization:

Equipment:

History:

Ok we can expand on the classes and specializations. Just some ideas, and if you all have any let me know we can work these out.
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Classes ideas-
AoE/Trap-Based DPS Class - Magic Version: Runemaster - Tech Version: Engineer
This is a class based around the idea of placing runes or devices on the ground that have a given damage or hold effect. Perhaps they are runes that freeze anyone who steps on them in place, or pylons that tazer anyone who gets to close. Perhaps they are land mines, perhaps they are triggers for fire spells. In any case, they player places these objects on the ground, or on a wall, and then must strategize to get others to step on them. Perhaps they surround enemies with these runes before attacking with a weak default ranged attack, to encourage them to move. Perhaps they place some down in a row and then try to train/kite enemies over them. Perhaps they rush into the fray and place some runes down to hold or damage enemies while working with a group. Perhaps lay down a trap to delay/hold enemies if they are being chased. Or all of the above. In any case, it would be a new playstyle, one that required new ways of thinking, relying on trap chains and trap circles, moving about the battlefield skillfully, and controlling a conflict before it starts.
 
Incorporeal Summoning mechanic Control Class - Magic Version: Incarnate - Tech Version: A.I.
This is a class based around the idea that the character doesn't have a body. They are incorporeal, and may travel the world in that form, able to communciate, but not able to directly affect much, but provide recon and simple healing/repairs. There would be an ability for them to fuse with NPCs, whether they be monsters or robots or thugs or what have you. In this way, the Incorporeal character would be able to remove that NPC from the fight as well as use it as a summon, until it is destroyed, or the effect/manifestation/hack/possession wears off. Bosses would be pretty much immune, but perhaps they might leap into a mob in a group and begin taking out the foes from within. Perhaps they might scout ahead/around and find all the goodies and baddies on the map. Or perhaps they would hop from mob to mob, leaving them stunned for that moment as their teammates attack. Or perhaps they'll take the time it takes to hack into/break a miniboss and use that character to join the team. Perhaps they'll even fuse with a character, which would double that character's mana and regeneration and both players would be able to use that character's moves simultaneously (making them doubly effective). In any case, it'd be a new playstyle that revolved almost entirely around what enemies they were facing.
 
Remote Pet Support Class - Magic Version: General/Deity - Tech Version: Commander/Director
This class is a pet class that works at ridiculous range. This player is able to summon pets and send them with other players, and command them remotely, so that the actual character is, eventually, never actually in the field of danger. They still suffer the consequences of death whenver their squad is killed, though, and they run the risk of their 'home' being compromised, in which case, they have no attacks to defend themselves with. Perhaps they spend their energy/mana/resources sending out one powerful operative to tank for their teammates. Perhaps they spend it fielding a few dozen mobs to battle their enemies' mobs. Perhaps they use their resources to drop supplies/power ups to teammates. Perhaps they go personally to the battle so that they can carry more troops with them than they can send. Perhaps they choose targets on the map and these 'commands' give anyone who attacks them bonuses to their attack. Perhaps they choose defensive positions, and anyone who stays there gets bonuses to defense. Perhaps this buffs that are orders in the storyline are how they command their otherwise AI troops. It would be a new playstyle, that relied on pure strategy in order to take limited resources and win in various conditions and circumstances.
 
Mount Based Tank Class - Magic Version: Dragon - Tech Version: MechaVehicle
This class is a mount that is playable by players. This means it can be used to move around very quickly, and can transport other charaters with it. They also would be very durable, resulting in their tanking abilities. They would be a bit large, but not completely to scale that it'd be hard to see other players around them. They'd also have collision detection, so that the middle of the battlefield doesn't get too crazy. The end result is, everyone is trying to kill the dragon, so the wizard on the team can get hits in. Perhaps the PC mount will do run bys, have the mobs chasing it, perhaps it'll just sit in one spot and park, saying bring on the pain. Perhaps it will act as a mobile turret, where ranged characters can sit and concentrate on attacking, and not have to worry about moving or protecting themselves. It would be a new playstyle, and a very different take on moving through the world that could be quite interesting. They would be second class citizens in a way, meeting in the parking lot instead of in front of the city hall, for instance, but players would have abilities, and a role in the community, that is unique.
 
Pure Healing Class - Magic Version: LifeMage - Tech Version: Physician
This class heals. That's what it does. It heals teammates, it resurrects them. It has the quirky ability to resurrect enemies, for diminishing returns on XP, if they do a different rezzing ability. They can transfer life from enemies into allies, including themselves, as their main attack, and even take life away with a touch as one of their more powerful abilities. This is not a new playstyle, of course, but it is an extreme version of a very old very classic playstyle, that many people love. Perhaps players will play it as a typical group healer, managing mana and prioritizing targets. Perhaps they'll use some of the more esoteric healing abilities, like turning themselves into a stationary healing ward, or creating short lived healing potions on the fly, or giving life to diseases to kill mobs over time. Perhaps they'll rez enemies as zombies that attack both sides.
 
Tankmage DPS Class - Magic Version: MageKnight - Tec Version: PsiSoldier
This class does it all, and though they have buffs, and some heals, and plenty HP, all these things are geared to their own survivability and empowerment, though there are some spillover effects to others because the tankmage is 'so powerful,' it always results mainly in the character being even more capable. They can use any weapon, any elemental spell. They basically represent the trinity in one toon, that is capable of doing what any other MMO character has done, but not capable of doing what these new classes do with traps, rez enemies, manifestations, remote support, being a mount and so on. It's an old playstyle. Perhaps the player will kite with his bow. Perhaps he'll wade in the middle and cast out buffs. Fortunately, they don't get any more mana than anyone else, so they can't do it all at once.
 
 
So that's my list for now. Let me know what you think.
Hidden 10 yrs ago Post by soren
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Was wondering, as far as classes go, will you include x-2s dress sphere classes?
Hidden 10 yrs ago Post by Leda
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yeah is there a gunner class?
Hidden 10 yrs ago Post by The Fox Without
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Dibs otn dark knight if it's available
Hidden 10 yrs ago Post by Leda
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this still going?
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Leda said
this still going?


Think so
Hidden 10 yrs ago Post by Krinos Solstice
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Krinos Solstice The Hopless Romantic / BKS Lead Sniper

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Leda said
this still going?


LokiLeo789 said
Think so


Yes, it is.
Hidden 10 yrs ago Post by zaga2575
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Sorry not ignoring anyone just been a busy day. .. I have two babies and all hehe :) as for the classes I want them to be generalized with specialties in the class itself ... I will look over the suggestions tomorrow and will get back to you guys.
Hidden 10 yrs ago Post by soren
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Sorry guys I going to have to pull out. Good luck on the rp though!!
Hidden 10 yrs ago Post by zaga2575
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Loki, after looking at your stuff, I really like it and would love to incorporate some of it into the rp! I am going to edit the original to give you my idea.
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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zaga2575 said
Loki, after looking at your stuff, I really like it and would love to incorporate some of it into the rp! I am going to edit the original to give you my idea.


Alright glad you like it :)
Hidden 10 yrs ago Post by zaga2575
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Once people make sheets I'll roll out Ic
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