Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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Interested.
Hidden 10 yrs ago Post by Titanic
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Titanic

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I wonder what happens if you breed orcs with elves...
Hidden 10 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Hidden 10 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Hidden 10 yrs ago Post by Serpentine88
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Serpentine88 Writer of Overly Long Character Sheets

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Good to see all the interest! (Though we are still going to need a LOT of players if we are going to fill up enough territory for the Darkness to fight, so keep it coming!)

@TheCaptain: Hmmm.. Semi-nomadic's... Now if I have the definition right, a semi-nomadic people are those who remain nomadic but in a strict region of territory, mostly to rotate grazing area's (Like the Mongolian steppe-nomads) in contrast to the fully mobile nomads like the pre-settlement Huns, Magyars and such... with that in mind, would your people be a host or a realm?

@Concerning Ork-elves: lol, it is funny that is brought up, because I was talking to Grijs about him having a race of mutated ork-like elves (In the style of Tolkien orcs)
Hidden 10 yrs ago Post by Titanic
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Titanic

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You might need a few NPC nations
Hidden 10 yrs ago Post by GreivousKhan
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I always thought semi-nomadic was a seasonal thing, like the Cimmerian's from Conan. Often moving out of a region before winter hits for example. Usually how long one stays in a place is up to the society.
Hidden 10 yrs ago Post by The Captain
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The Captain HE WHO HAS NO ENEMY CAN NOT BE SLAIN

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Serpentine88 said
@TheCaptain: Hmmm.. Semi-nomadic's... Now if I have the definition right, a semi-nomadic people are those who remain nomadic but in a strict region of territory, mostly to rotate grazing area's (Like the Mongolian steppe-nomads) in contrast to the fully mobile nomads like the pre-settlement Huns, Magyars and such... with that in mind, would your people be a host or a realm?


They'd be a realm, and yeah, that was essentially what I had in mind. The concept is probably going to be tweaked a bit by the time I get it up and running though.

They'd be a bunch of hardy northerners with a penchant for large weapons and bad attitudes.
Hidden 10 yrs ago Post by Serpentine88
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@Captain: Right, makes sense

@Khan: I think that definition also fits semi-nomadic, moving around in a localized repeated area due to either limited grazing area's or seasonal factors.

@Titanic: I may well have to I think.

@Everyone: Today I will be posting a form of beta nationsheet (And possibly the host sheet as well) and some basic game mechanic rules so people can start working on their NS before we officially begin the OOC (I still want to collect enough people to have a functional IC start up as well as I have to work on some more things)
Hidden 10 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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Host obviously don't fill out the NS, am I correct?
Hidden 10 yrs ago Post by Serpentine88
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Goldeagle1221 said
Host obviously don't fill out the NS, am I correct?


Indeed, Hosts will have their own separate sheet, they will also have a separate section detailing the game mechanics between realms and hosts (It is mostly simple stuff like maximum numbers and such, my game mechanics are going to be relatively simplistic and are mostly there to avoid powergaming issues)
Hidden 10 yrs ago Post by Goldeagle1221
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Sounds good!
Hidden 10 yrs ago Post by Titanic
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Titanic

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Can you turn from a host to a realm? I was thinking of making a host of refugees that settle down later on.
Hidden 10 yrs ago Post by DELETED324324
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DELETED324324

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Can a host recruit from realms, would that be apart of their relationship is that if needed a realm could allow a host to recruit from it's holdings?
Hidden 10 yrs ago Post by Serpentine88
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Yes to both.

1: A host if it successfully captures land can form into a realm (Though doing so may piss off people if the land did not originally belong to you) similar to the first crusade forming the kingdom of Jerusalem. ALSO, the reverse is possible, if a realm is taken over by the darkness (And is likely to happen), a realm player can continue playing as a host of their realms remaining soldiers and/or refugee's. Note that a host does not HAVE to form a realm if it retakes land and continue on crusading (Usually resulting in the land going back to its original owner) or if a host is defensive it simply continues on with its mission.

2: Hosts can recruit from realms through two means.
Officially: Through "Patron Realms" (Realms that officially sponsor hosts), a host can build chapter houses/strongholds/forts/whatever to act as bases of operations. Similar to how the Knights Templar owned numerous facilities across Europe, a host can use these strongholds as bases of operations, mustering area's, recruitment, training and civilian headquarters for branches of the host that deal with things like logistics, finances and negotiations.
Unofficially: By hiring mercenary bands, hiring specialized mercenary companies, or if the host is particularly religiously motivated, convince members of their faith to join up. Unofficial recruitment also includes antagonistic acts against the nation they are passing through, like directly recruiting peasants or soldiers without permission from the lords of the land. This kind of recruitment behavior can escalate into infighting (Note: Fighting between realms and hosts is very possible and may be a chief factor in the forces of darkness expanding)
Hidden 10 yrs ago Post by Goldeagle1221
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This is a great idea for an NRP, and I can't wait to see it in action.
Hidden 10 yrs ago Post by Serpentine88
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Here are the current prototype version of the realm and host sheets and associated guides, note that they are subject to change.
Note 1: I will probably streamline the sheet by the official OOC version so its not as cumbersome.







Hidden 10 yrs ago Post by Goldeagle1221
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AS aspiring to be a Host, would I be better off waiting for a few realms to be accepted?
Hidden 10 yrs ago Post by DELETED324324
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I will create my host tomorrow. Also what are limitations on magic?
Hidden 10 yrs ago Post by Serpentine88
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Goldeagle1221 said
AS aspiring to be a Host, would I be better off waiting for a few realms to be accepted?


You can start creating your host before the realms are accepted, although I would suggest holding off on parts of it (Strongholds, patrons, etc obviously) until we have some idea of what the realms will look like. I mostly put this information out here in the interest check so we can begin work while I wait for more people to have interest and finish up with the game mechanics.

Enalais said
Also what are limitations on magic?


A good question as this is a matter that is still currently having its game mechanics worked on! xD, though to sum it up, standard nameless magic users are capable of using 'standard' fantasy magic attacks and abilities (Fireballs, healing, etc) while heroes are capable of the more ridiculous abilities. One thing to take into account is that unlike most RP's that use magic, magic is not only determined by deities but also location. The closer a magic user is to a holy site, holy object (Like a relic) or one of the holy cities the more powerful they become (Though a concrete system will have to be written down to actually determine what that means objectively).
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