Hidden 9 yrs ago 8 yrs ago Post by Vicier
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Hidden 9 yrs ago 9 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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~Queen Maleficent - Freya Beauchamp~




~General Information~


Name (Fairy Tale World): The Dark Queen.
Other Names (Fairy Tale World): Maleficent, Lady Morgana Pendragon, High Priestess, Mother of Dragons, Evil Faerie, Witch.
Real Name (Earth): Freya Beauchamp (Only she and Jafar know her real name).
Occupation (Fairy Tale World): Queen; Supreme ruler of the Fairy Tale World.
Place Of Origin: New York, America; Earth.
Age: Thirty-Seven.
Affiliation: True Neutral (Formally), Neutral Evil (Presently).

True Neutral (Formally) -* A true neutral character does what seems to be a good idea. She doesn’t feel strongly one way, or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than commitment to neutrality. Such a character thinks of good as better than evil- after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Neutral Evil (Presently) - * A neutral evil character does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn’t have the restless nature or love of conflict that a chaotic evil character has. Some neutral evil characters hold up evil as an ideal, committing evil for its own sake. Most often, such characters are devoted to evil deities, or secret societies. Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

Appearance - Thirteen Years Ago (Twenty-Four Years Old):



Appearance - Fairy Tale World (Thirty-Seven Years Old):



Wardrobe Style (Fairy Tale World):
Camelot (Formally) - Welcomed into Camelot, and quickly taken into Uther’s charge as the King’s new ward, Freya’s wardrobe grew substantially in quite a short time, the King doing his best to prove to her that nothing was too good for his new young ward by providing her with an extravagant range of clothes that could be worn on many a different occasion (Evening Gown, Everyday Gown, Riding/ Travelling Wear, Winter/ Travelling Cloaks). The strong and well known King doing his best to provide her with everything that she needed, and showering her with gifts, all the while doing his best to make sure that she and she alone captured the attention of his young son, Arthur.

* Freya has kept all clothes from this time in her life (and previous), though she keeps them locked away in a large trunk that sits at the end of her bed in her private bed chambers.

The Moors (Presently) - No longer under anyone’s control, and free to dress herself in any manner that she sees fit, Freya’s wardrobe is filled with a vast range of items that stem from all over the Fairy Tale World, giving her a grand expanse of items covering many an occasion; whether they be saris and other delights from Agrabah gifted to her by the love of her life (Arabian Dessert #01, Sari #01, Sari #02, Sari #03, Sari #04, Sari #05), or the beautiful traditional clothing of the Pride Lands (Pride Lands #01, Pride Lands #02, Pride Lands #03, Pride Lands #04, Pride Lands #05), Freya’s ever growing wardrobe just never seems to get any smaller.

~Relationship Information~


Relationship Status: In a relationship (Engaged).
Partner: Jafar Sholeh.
Ex Partner: Alexander Katts.
Father: Frederick Beauchamp (Deceased).
Mother: Joanna Beauchamp (Deceased).
Siblings: None.
Pet/s: Freya has the habit of considering all who give their service and loyalty to her to be her 'pets' and 'play things'; and because of this fact, she enjoys toying and playing with them whenever she feels the urge to do so.
Other: Maleficent (Adopted Mother - Deceased), King Uther (Faux-Father - Deceased), King Arthur (Faux-Brother), Merlin/ Emrys (Physician and Mentor - Taught that he was her Enemy).



~Personal Information~


Personality: Seen to be nothing more than quite a sadistic, and an extremely sinister woman by all those who live within the Fairy Tale World; Freya has the exceedingly nasty habit of stopping at nothing whenever it comes to getting whatever it is that she truly wants, the fiery and spirited young woman is unafraid of even using her own body and overly flirtatious nature when it comes to bending and manipulating those who surround her. With a malicious tendency of preying on all of those whom she considers to be both weak and beneath her, the slightly twisted and power-hungry woman does all that she can to force and bend their wills, causing them to please and cater to her each and every whim and desire without so much as a second thought to what it is that she is actually asking them to do for her.

Also seen to be exceptionally ambitious and tremendously ruthless when it comes to getting everything that she wants, Freya is willing to do whatever it takes, and to step on anyone and anything that gets in her way as she works to get herself to the very top of the hierarchy; the woman believing that she and she alone is the one and true ruler of the Fairy Tale World. Terrifyingly dark and on the rare case violently protective and possessive, she will allow nothing and no-one to stand in her way as she does everything that she can to reach both her goals and the true desires that are hidden away within her heart; the spiteful woman, though at times seen to be malicious in her ways, doing her best to help those who she believes to have been wronged to regain the happy endings that were torn away from them in the first place.

Earlier on in her life, while living as the King Uther’s ward in Camelot, Freya was known to be quite the spirited and quick-witted young woman, always showing both love and compassion to all those who sought her council or those who found themselves within her company, whether they be her ladies maid or one of the many Knights to serve under the King himself. Considered to be a beauty unmatched throughout the Kingdom of Camelot, and while she gained the attention and affection of numerous men, she herself was always told that she was to be saved and married to Arthur when the time for him to become King came along; however Freya proved herself to not only be beautiful, but also capable on multiple occasions; her quite rebellious and independent streak helping her stand out among women, and causing her to be unafraid to stand up to Uther, despite his being her guardian.

Having to keep her magical talents from all those who lived in Camelot, Freya always took issue with the King’s cruel and unjust persecution of magic-users, unafraid and often causing herself to get punished whenever she spoke up against him, believing that his punishments towards those with magic were both unfair and unfitting; her believes causing her to even on the rare occasion go against his ruling by doing all she could to help those like her escape from his tyranny. Always willing to stand up for what she believes in, she oftentimes displayed much courage when standing up against her guardian and the Knights, the young woman always intervening to stand up for what she feels is right; much like the King himself, Freya shows extreme stubbornness and a slightly cocky streak when it comes to proving her point or having fun, always seeming to have several bets with the Prince going, where (on more than several occasions) she came out the victor, causing the King to once again have to warn his son that he should know better than to mess with her.

However, with that part of her life well and far behind her, Freya does all that she can to keep her old self hidden deep within her, believing that after everything that she has done, she is long past the ways of being able to be saved; though small cracks within the walls that she has formed around that part of her past cause her good intentions and sweet nature to show, sometimes leaving her actions extremely unpredictable, and leaving her mood something that is not to be messed with.

Strengths: Extremely good when it comes to playing on the fears and emotions of those around her, Freya shows great skill an favor when it comes to creating illusions, which have been known to be deadly enough as to kill a man where he stands; the woman loving nothing more than to play games and cause chaos to any and all who surround her. Hell bent on having fun in almost any and every situation she finds herself in, Freya is an exceedingly competitive person, and had no issues in using questionable and downright dirty methods to win at any cost.

Weaknesses: -TBW-

Magic Capabilities:
First originally showing both the capability and the talent of a seer when she was first summoned by Maleficent into the Fairy Tale World; Freya oftentimes suffered from prophetic night terrors, and was often able to see visions of the future within her dreams, each largely revolving around the deaths of those she considered to be closest to her- though her powers initially were shown to be both raw and uncontrolled, and more times than none resulted in the young woman inadvertently setting her chambers alight, or shattering vases and other items that were set around her person; however due to the time spent under the care and ever watchful eye of her mistress, Freya's skill with magic improved greatly, and soon allowed her to gain almost absolute control over her powers and abilities over the ancient art.

Even as the years slowly began to wear on, though seen in the eyes of her mistress to be quite the powerful sorceress; Freya was never one to deny the fact that her powers were still considerably weaker than Maleficent't magic- many of her spells and incantations relying on the use of an object of some sort as the central focus of the spell, rather than simply conjuring something on her own; however, whenever she was shown to be upset or angered in some way or another, Freya was able to display tremendous feats of magical power with an emotionally-driven outpouring of her feelings- her grief seeming to augment her powers to an extremely high degree that she was able to, on more than one occasion, cause part of her chambers to come crashing down around her; although it is still unknown to everyone, including herself, as to whether or not she was actually in control of her magic at the time or not.

Even during her time spent living within the kingdom of Camelot as a ward under the protection of King Uther; Freya's magical powers continued to grow substantially stronger and stronger under Maleficent's tutelage, her hard work and persistence in the the art finally paying off when she was inducted and made to join as one of the few High Priestess' of the Old Religion- however with her mistresses last breath, and the gift of the magic that had been living inside of Maleficent for all her years, Freya's powers quickly reached their full potential, the sudden intake of magic forcing her body to change and to accommodate to the strong abilities flowing through her veins; the sudden shift in power causing even the druid-born who followed her to admit that even they were no match for her.

* However, while she is capable of unleashing her full powers on those who dare to defy and stand up against her; Freya is terrified of what is to come if she ever chooses to go down that path- the Queen not even sure as to what might happen to her if she ever gets pushed off that ledge.



Weapons:
Although she can and does indeed know how to wield blades of several types (swords, daggers, ect.) when it comes to defending herself, or when she's on the attack, Freya rarely ever uses them unless a situation calls for or forces her into doing just so; the young woman instead choosing to rely purely on her magic to attack/ defend when a threat, of any kind comes her way, or whenever she sees fit/ a need to use it.

Brief Biography (Life On Earth):
Born into a wealthy family, Freya was always given the best of everything, never knowing the word 'no' and from a young age learned that the world was hers for the taking; all she had to do was reach out and take it for her own. Not particularly getting along with the children of other families she met, she kept to herself; her demanding presence strong and seen by all those she chose to show it to. Freya kept those who attempted to teach her otherwise wrapped around her little finger while other children were shown to be good natured and kind hearted; the very thing Freya's mother strived to teach her own child but to no avail. As she continued to grow into a beautiful young lady, Freya began to feel a slight strain on the relationship that lingered between her mother and herself, often finding herself the subject of both negative and unwanted attention. Not wanting to change and not understanding what she was doing that was so wrong the young girl continued down the path she liked, while others continuously tried to convince her that this wasn't the 'correct' way to go about life. Occasionally doing the right thing in order to gain her parents favor, she often opted to leaving a sour experience for all those in her life; her lack of comprehension ultimately leading her into a confused tantrum which could be soothed only by the humming songs of her father.

Gradually though her behavior caused her relationship with her mother to deteriorate greatly allowing the already close bond between her and her father to grow even tighter, her attitude forcing him to take a more serious approach to his daughter's behavioral problems by causing him to spend less time at the office and more time with his little girl. The man was much more lenient to to his daughter's outlook on life, believing in the 'positive reinforcement' methods as opposed to 'scolding the bad' in which had been her mother's approach over the past few years. For a while his methods appeared to be working, though it also seemed as though her father was the only one who could get his daughter to flip the switch inside her head that made her behave, leaving her mother feeling completely helpless, worthless, and all together useless. When her father had no other option but to go back to work, Freya would go back to her old ways, forcing her mother to seek answers to her questions at the bottom of whiskey bottles and pill containers; the woman convinced that there was no hope left for her daughter to be the woman she had always hoped her to become.

Growing into a confident young woman as the years passed by Freya; while exceptionally beautiful for a sixteen year old, lacked a healthy social life the girl not allowing any whom she didn't deem worthy of her time close to her in any way. Wanting to keep up the comfortable life that life had provided her, she threw herself into her studies, raising her grades so that she could make her father proud of her; her free time spent reading the books that lined her bedroom walls helping to stimulate her imagination fueling the part of her that deep down wished she was able to live the life and express herself in the same way of the beloved characters she had grown up with. Reluctant to let him go she saw her father off, watching him leave on one of his business trips, and after giving her mother a particularly bad night she retired to her parents master bathroom to relax. Slipping into the tub with her favorite book and music blaring in she allowed herself to slip into the world of fantasy that she longed to be a part of, unaware that her actions that night had caused her mother to stumble and fall over the edge into the darkened madness that had been building up and boiling inside her over the years of having to look after and care for her daughter.

Uninterested in her mother’s appearance in the bathroom she continued to mind her own business until the sudden pressure of hands pressing against her throat pushing her under the water causing the air to escape from her lungs while continued to struggle against her mother’s grip, the girl having no chance against her as she tried desperately for some kind of escape from the death that seemed to be closing in on her. Coming home from his business trip early, her father returned home interrupting the sudden burst of madness that his wife had had come over her causing her to rush out of the bathroom to intercept him, her mother’s sudden disappearance giving Freya the opportunity to pull herself out of the water gasping heavily to return the air once lost back to her lungs her mind working overtime to try and process through what exactly had just happened to her. Climbing out of the tub she pulled her clothes back on the sound of her mother’s hysterics and her father’s calming words hitting her ears causing a heavy pain to shoot through her heart, fear spreading through her body at the thought that her father too would eventually turn on her so that he could finish the job that his wife had began.

Slipping away she fled into night trying her best to get away from the torment in her life not bothering to look back to see if those who hated and despised her for their heartache were following; battered, weak and tired from running until her feet hurt her body, unable to keep up with the stress that had befallen, she collapsed in the amongst the thick foliage in the park close to the woods unable to go on any further. Clutching her arm across her body she panicked as an unfamiliar voice reached out to her filling her ears and calling for her to follow it, forcing herself from the ground she searched out letting the voice guide her farther away from the place she had once considered home before leading her to a clearing with two singular trees standing side by side far enough apart for a person to walk through. Curiosity overpowering the terror that had built up in her throughout the night she pushed herself forward her body stepping through a strange barrier until she came to a stop standing still in front of a large elegant woman in black who welcomed her home with open arms.

Brief Biography (Life In The Fairy Tale World):
Confused and afraid of what she had stumbled into the woman comforted her introducing herself to the young girl as Maleficent and explaining to her the reasons in which she had brought her through the portal from another world, taking Freya into her home as if she were her own daughter the relationship between the pair became unmatched by any other that each of them had ever encountered before. Spending the next eight years of her life in the care of the sorceress, Freya through herself into her studies more engaged than she had ever been before as she worked hard to live up to the expectations that were set for her by the woman she now classed as her mother. Finally teaching her successor all that she could about what she knew, Maleficent passed on leaving what remained of her magical abilities and powers to be given to the young twenty-four year old along with her Kingdom; the sudden increase in power causing her physical appearance to change allowing her better use of the gifts she had been given.

Overcome with both grief and anger at losing the only person that she had every truly gotten close to she snapped allowing herself to step over the edge into the darkness and madness that had once in her past consumed her biological mothers on the night she had tried to kill her, going on a rampage throughout the fairy tale world she gathered up all those who had been wronged throughout their lives promising them power beyond their wildest dreams if in return they gave her their loyalty and with them in her charge she plunged the world they lived in into eternal darkness allowing the villains she had at her command to rise to the occasion taking over with nothing in their way that could stop them. Ruling over them all Freya took on the name of her mentor quickly becoming known as Maleficent, the world none the wiser that she had not been the original nor of what her real name and intentions truly are.

~Other Information~


Other: During her rise to power, Freya has crossed paths with many different people which in turn has gained her many different names that she now goes by, including her more favored name ‘Morgana’, which she was known as when she fell into the bad books of the sorcerer she only knows by the name of Emrys.

Freya also has an extremely loving affection towards her ‘pet’ cat, Alexander Katts, after recruiting him into her court and bringing him into her favor; their past history together, while still fresh in her mind, always playing second to that of the business type relationship they now share.

~Theme Song~


"No Way Out" By Phil Collins.

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~Serpent King - Jafar Sholeh~




Name: Jafar Sholeh.
Other Names: The Serpent King, Sultan of Agrabah.
Real Name: Jafar Sholeh.
Age: 41.
Occupation: Royal Vizier/ Dark Sorcerer.

Appearance - Thirteen Years Ago (Age Twenty-Eight):



Appearance - Today (Age Fourty-One):



Wardrobe: Jafar, despite spending most of the last thirteen years at The Moors, still takes on the traditional wear of his people of Agrabah. Jafar keeps to three different styles of dress, one for addressing the people in public and within his kingdom, a more relaxed style when in the comforts of his own castle or Maleficent's when he isn't trying to implement intimidation, and a most relaxed style that only Maleficent ever sees him in save for a few servants here and there that poke around the bedroom to serve him.

First and foremost, when Jafar wants to feel superiority, overpowered and intimidating to those around him, his most often used outfit consists of a black Kurta that reaches all the way down to his black booted feet. A thick, leather, black belt spans across his midsection over the top of the Kurta as well as a large shoulder piece that is draped over his head. This leather piece gives his shoulders an 'armored' appearance and the pointed, black tips make it look all the more menacing. The shoulder pads extend up and around his neck in a thick, rigid collar, going up as far as the middle of the back of his head and as low as reaching between his shoulder blades where the fabric changes slightly in a nice transition of a thin, black leather cape with red silk inlaid on the inside. The cape as well, reaches down to his feet, the very tips of it dragging along the floor when he walks. Underneath his 'armored' appearance he wears a simple black Dhoti to keep his legs and private areas covered modestly.

Jafar's more 'normal' attire consists of a simple Kurta that is either usually in black or dark blue in color. The edges and cuffs are usually decorated with a gold or red swirling pattern that give the Kurta just a bit more 'pop'to the otherwise bland article of clothing, and a wide, leather belt, usually matching in color and style, spans across his midsection. Underneath the Kurta, he again almost always reverts to wearing a simipleDhoti either in black or dark blue in color to keep his legs and private areas covered modestly.

When relaxing in the privacy of his own chambers or Maleficent's, Jafar will wear absolutely nothing save for a Dhoti (the color depending on his mood, but doesn't always keep to the dark colors) and sandals, leaving his chest, arms and back completely bare in what he believes is a vulnerable state, which is why hardly anyone ever sees him like this save for Maleficent.

Along with his wardrobe, Jafar often-times adornes his head with one of many different colored and styled turbans most of the time using a turban red in color but not always, sometimes going for orange, black or even gold depending on his mood.

As always, Jafar has a trusty golden, cobra-headed staff that never leaves his sight. It's appearance looks as though the entire thing is made from gold save for the eye pieces which are made from an enchanted ruby crystal, however his staff doesn't always stay in this condition as he can wield it into becoming a real snake.

Personality Traits: Jafar is an amoral psychopath who won't hesitate to destroy anyone he perceives as a threat to his own sinister designs. He has mastered being able to wear a metaphorical mask of normalcy, establishing himself as a cool-headed schemer and gaining the trust of those around him. But even with his mask, certain things can crack away at it revealing his psychopathic tendencies in small fractions. He has a total lack of apathy when it comes to death, showing no remorse when dealing with those he ultimately kills. Jafar is also an emotional sadist, getting a laugh out of seeing "another fellow's dreams turn into nightmares one by one", had he the choice, he would chose torturing a victim to their breaking point over and over instead of death.

Jafar also has some narcissistic tenancies, most commonly his obsessive desire for power and sense of entitlement as well as manipulating others into achieving his goals. When on a particular 'high' from power, he becomes arrogant and short-tempered. He has a rather dry sense of humor and tends to lean towards using puns. Those who become close to him he abuses without a single regard, having problems with letting people get too close. However, he has a sort of weak spot for exceptionally beautiful women though views them more as objects in the bedroom rather than people themselves (extremely sexist).

Skills: Jafar has an extensive knowledge on arcane lore and is a practiced alchemist. His sorcerer abilities are limited to what magic his gold staff can hold but with it he can easily hypnotize others into doing his will and see a small distance into the future (though he isn't very good at it). He's also very good with disguise, using his magic to cloak himself in 'another person's skin' so to speak. He is exceptionally good at manipulating others into seeing things his way and finding loopholes. He can levitate objects, breath fire, summon objects, and transform himself and others. In addition, he is also immune to the effects of fire.

Biography (Before Earth):
Born the son of the assistant Vizier of Agrabah, Jafar lived a fairly prosperous life in the Sultan's Palace. Though not permitted to venture to most places within the Palace, Jafar was a good boy and minded the boundaries set to him, most often times preferring to stay within the walls of the library and read anything he could get his hands on pertaining to science and history. He grew up fast and when Jafar's father was appointed the Grand Vizier, Jafar at the young age of sixteen took his father's place as assistant Vazier's and worked diligently by his father's side.

Years later, Jafar stumbled into a particular meeting led by his father and was completely shocked to find that the entire system was corrupt, only caring about money and very little about the people who they are sworn to serve. Before his father had a chance to explain things to him, Jafar ran from the castle, fleeing into the streets to find a place where he could be by himself and just think but accidentally ran into the town's storyteller in the process. Apologizing for his rude behavior, the storyteller Sherrezade asks him to help her with her groceries he had knocked over and take them inside, promising to feed him and tell him a fine tale. Agreeing, Jafar helps the young woman inside and sat at her table, though wasn't able to bring himself to eat just yet.

Sherrezade began her story, telling Jafar of the Tiger Head Cave and showed him her half of a golden scarab necklace, which when combined with the other half would reveal the location of the hidden Tiger Head Cave. Though Jafar is a man of facts and science, he was charmed by Sherrezade's wisdom and beauty. He continued to see Sherrezade after that, finding time at least once a week to go to her and listen to her stories. As Jafar and Sherrezade got to know each other over the passing year, they fell in love and got married when Jafar was only eighteen.

Several years later and now the Grand Vizier, Jafar continued to struggle against the corruption and incompetence of the palace before Sherrezade announced that she was pregnant. Jafar was overjoyed, especially since the couple had been trying for a long time to conceive. Suddenly, a guard informed Jafar that his request to meet with the Sultan had been granted and he was to report to the palace immediately.

When Jafar took Sherrezade with him to his meeting with the Sultan, the Sultan fell in love with Sherrezade and claimed her as his wife. Jafar refused and was beaten by the guards for trying to interfere. Sherrezade reminded Jafar that he will be a great man someday and to never stop believing. She gave him her scarab necklace and vowed that they will be reunited once more before she was taken away to the Sultan's harem where he lost her to the Sultan and then ultimately lost her to death in childbirth.

Spending years searching for the other half of the scarab, Jafar finally discovered the location of The Tiger Head Cave and ventured inside, determined to free the legendary Djinn from inside to change his fate and bring back his wife and child. The Djinn, however, was unable to bring her back from the dead and in a moment of rage, Jafar killed the Djinn. Magic rippled around the cave as the Djinn succumbed to death, passing on his powers to Jafar through means of a golden cobra head staff with the promise that the power would corrupt his mind and soul. Jafar didn't care anymore. He had come to accept that he needed to take the twisted path of life, to do the right thing even if it means being remembered as a villain. And the right thing was to destroy the Sultan and the palace from the inside out.

Biography (Life On Earth):
Jafar never went to Earth, and has no idea the place even exists.

Other: Jafar's sorcerer powers are limited to his golden cobra-head staff. Without it, he's just a normal psychopath. He has served Maleficent for 13 years now as her personal adviser and he practically worships the ground she walks on, never wanting to disappoint or anger her in any way and inadvertently has fallen in love with her power. He was also very eager to become her personal bedroom toy.

Theme Song:
"Awake And Alive" By Skillet.
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~The Sorcerer – Master Yen Sid~




Name: The Sorcerer.
Other Names: Merlin, Emrys (Spiritual name given by the Druids of Camelot), The Wizard of Oz (Before Oscar Diggs), Master Yen Sid, etcetera.
Real Name: Unknown, has chosen the moniker Yen Sid at some point in his life. His true birth name is unknown to all but himself and his original people.
Age: Unknown, is believed to have existed for at least a few centuries. How the Sorcerer transcended normal bounds of age is unknown.
Occupation: Currently none, as he does not bother himself with such trifles.

Appearance (Past Day):



Appearance (Present Day):



Height: 6'4"

Personality Traits: A peaceful and kind scholar, Yen Sid possesses an amiable warmth, welcoming demeanor, and a sense of humor that puts many at ease in his presence. A deeply compassionate individual, The Sorcerer has an uncanny ability to see the good in people, and is always willing to offer help to those in need, be it in his own special way. But The Sorcerer is also incredibly stern and practical at times, though this is usually for the betterment of his students. The Sorcerer is regarded for driving those he counsels to their physical and mental extremes at one moment, then showing great warmth the next, believing that all people have potential within them, and that one should never waste such potential.

The Sorcerer is an incredibly wise man, his hundreds of years of life experience giving him a vast amount of knowledge regarding the world around him. Because of this, he has a knack for telling incredibly long stories of his past. Despite the great length of these stories, those who take the time to listen usually find themselves a tad bit wiser or more enlightened than before.

However, The Sorcerer is also a deeply troubled man, plagued by memories from his past that haunt him in his waking life. Because of this, The Sorcerer has difficulty maintaining close relationships, in fear of losing his companions and opening himself to heartbreak once again. Branching off from this, The Sorcerer is very pensive and spiritual, often spending time in deep meditation as a way not only to focus himself, but also to temporarily alleviate his pain.

Magical Skills: Befitting his centuries-long life, the Sorcerer is renowned for being one of, if not the most powerful mages in the Fairy Tale World. A master practitioner of magic in its many capabilities, there is little the Sorcerer can't do, the basic laws of magic applying to his sparse limitations. The Sorcerer, however, has vowed since apprenticeship to never wield Dark Magic or anything related to the Dark 'Arts', though he is capable of absorbing and redirecting most offensive attacks thrown at him. This is dependent on the individual strength of the wielder, however. He displays extraordinary aptitude in telekinesis, and has been shown to be able to disarm opponents with ease, lift objects vastly larger than he is, and even use it offensively against enemies. He is also renowned as a master telepath and Seer, and is able to enter the minds of others to decipher their thoughts, communicate with them over vast distances, and even manipulate their thoughts, actions, and memories, should the target lack the willpower to resist him. He is able to see both the future and the past with great clarity, typically through meditation or dreams; though, given the volatile nature of the future, this power can be both an asset and a hindrance, thusly the Sorcerer relies on it little. One especially unique power of his however is that his voice seems to hold great power of its own, as he is capable of magnifying his pitch and tone to unnatural levels, lapse into ancient and forgotten tongues, and even alter the environment temporarily with his speech, as well as issue powerful commands that only the strongest of minds can resist.

Other Skills: The Sorcerer's long life has allowed him to study a variety of subjects over the years, giving him expert knowledge in various fields of study, a learned scholar and polymath. The Sorcerer is an expert healer, using not only his magic, but also his deep-seated knowledge in medicine that allows him to heal almost any injury or illness with great effect. The Sorcerer is a master charmer and enchanter, and is capable of casting powerful charms and enchantments with only his voice, be it something as simple as a "kind word" in a mug of ale to calm the drinker; or something as advanced as casting a powerful enchantment on his cave to forbid intruders. The Sorcerer is also a capable alchemist, and can identify various ingredients, along with their use in potions, poisons, and poultices. The Sorcerer also displays expert skill when it comes to the use and utilization of magical artifacts, be it an enchanted weapon, various pieces of magical jewelry, or one of his Seeing Stones that he has scattered across the lands. Lastly, The Sorcerer displays great skill as a mediator and counselor, having advised many people throughout the course of his life; with even nobility and royalty seeking his wisdom in the past.

Biography (Before Earth):
The Sorcerer's past is complex and drawn-out, with many facets of his life forgotten with time. Any records of The Sorcerer's early life and childhood have been lost over the years. The most conclusive records took place during The Sorcerer's adulthood, where he is recorded as having traveled across the Fairy Tale World: from small towns and settlements to massive cities and capitols, even going so far as to journey to different realms within the Fairy Tale World. In each of these places, his reputation is well-regarded by the people, those who met him personally purporting him as a sage instructor.

When the Dark Queen Maleficent, known better to The Sorcerer as Morgana, attacked the Fairy Tale World and put it under her evil regime, Yen Sid was nowhere to be found; gone into hiding to keep under the Dark Queen's nose. It was during this time that he received a prophecy, a prophecy that showed him what fate had decreed, for the future of Good.

Devising a plan, Yen Sid enchanted four amulets with great magical power before making his location known to the Royals, who sought him out for a plan. Yen Sid then chose four Guardians who would watch over the Royal's children as they were sent to Earth, with The Sorcerer serving as an observer from a distance, knowing that, in time, the Children would return to reclaim their home...

Biography (Life On Earth):
The Sorcerer, having not traveled with the children to Earth, has no history there, though he holds extensive knowledge of the realm and its cultures.

Other: The Sorcerer has a strange habit of hiding his face from view. Before Morgana's takeover, he wore robes of pale yellow, adorned with pauldrons and a variety of decorations, the hood drawn up just enough to hide most of his face. After her takeover, however, his clothing became far more concealing, consisting of a long black leather coat, where some say that the hood is unnaturally darkened when drawn over his head. On a stranger note, the Sorcerer's views on love and romance are incredibly muddled over the course of his life. While he had fallen in love at one point in his life and cherished that romance for many years afterwards, he has either become asexual or simply uninterested in the present day. Though this may also be a facet of his near-immortality.

Music Gallery:
Sorcerer's Theme
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~Taka Lionhart – Scar Lionhart~




Name: Scar Lionhart.
Other Names: Kovu.
Real Name: Taka Lionhart.
Age: 34.
Occupation: Royal War General/ King of The Pride Lands.

Appearance - Thirteen Years Ago (Age Twenty- One):



Appearance - Today (Age Thirty-Four):



Appearance - Cursed (Lion):



Personality Traits: Even as an adolescent, Scar proved himself to be highly intelligent, motivated by jealousy, and is exceptionally manipulative. His ties to family only go so far when his own goals are in mind, and he saw no problem in endangering his brother's life in order to get the attention he so desired. He takes little interest in the well being of his followers, willing to bend the rules and put his own interests above all others. He takes to plotting and his perceptual features are nonchalance, seriousness and almost comical sarcasm. It's hard for him to find allies amongst the royals so he is forced to develop relationships with other outcasts such as bandits.

He has an urge for a dramatic presentation and will even sacrifice others' lives in order to get a dramatic atmosphere. Still jealous and bogged down by feelings of inferiority, Scar is psychopathic and even less reliant on his family, willing to frame and murder the only family members he has left in order to steal the throne. He is very capable of manipulation and is still sensitive to the mention of his brother, knowing full well that he can never be the king that Mufasa was. He suffers from a lack of self-esteem and to cover that up he thrives in torturing the helpless. Even in a position of power, he remains vulnerable to bouts of indecision and insecurity, unable to accept criticism and too stubborn to take the advice of his advisers.

Despite his inner insecurities, Scar is a natural orator with a charismatic charm, able to rally his followers to his cause and gain the fanatical loyalty of other villains. His smooth talking is not easily overlooked, but when his walls are broken down, Scar is revealed to be a coward who would much more likely run from a conflict than turn to face it. When forced into a fight, he can hold his own and is not above cheating. His natural charisma hides a cowardly nature that refuses to accept blame and takes no shame in shoving problems and troubles on other individuals.

Skills: Highly intelligent and able to come up with masterful plans with just a few minutes, Scar is able to retain almost everything he sees and store it in the back of his mind to use at a later time. His charismatic charm often times leads those into following him blindly. But he isn't all brains. Having grown up in his father's army to ultimately become their leader, Scar is very proficient with a blade and shield, but even better with improvisation when weapons are unavailable. He is also a high physical threat as he is a master of hand-to-hand combat.

Biography (Before Earth):
Once, a very long time ago, there were two brothers born to a king. The older brother Mufasa, was the heir to the throne leaving his younger brother, Taka 'second best'. The boys never got along, always fighting with one another and causing mischief but Taka's 'rough housing' became more and more dangerous as the years went on. At a very early age when Taka was able to comprehend what jealousy was, he knew for certain that he wanted to be king. Despite his constant pleas to his father, the only way Taka would become the true king is if Mufasa died. So that's what Taka did.

Now teenage boys, both being trained profusely in their father's army, they managed to slip away from their duties and went out to play. Taka purposefully lead his brother into a trap to 'play a game.' Leaving Mufasa for just a moment, Taka went to find an antelope herd and started to throw rocks at them, herding them into stampeding towards his brother however in an unexpected turn of events, Taka became trapped and got mixed in with the herd, getting seriously injured and giving him a deep scar across his eye.

With more than just his pride wounded, Taka then took up the name Scar as a constant reminder that he needed to plan more accordingly rather than to just improvise... a mistake he never made again. The years went on and the boys grew into men. Scar had found himself a beautiful woman to take away his obsessive thoughts on murdering his brother and they eventually had a child together who became Scar's light and joy. However, when Mufasa become King at the young age of twenty-five (Scar now twenty) due to an unforeseeable death in the family, the jealousy returned into Scar as he bitterly rose to become Mufasa's war general.

It was only one year later when Scar decided that he had had enough and went rogue with his brother's soldiers, using his quick wit and manipulation skills to turn them against their king. There was one among them, however, that didn't take to Scar's manipulation. A young man named Simba, Mufasa's seven-year-old son. So on the night of the rebellion, Simba slipped away in time to warn his father. With the plan thwarted, Scar was ultimately caught and was thrown into prison. He was completely cut off from the world, forced to spend months to himself in madness until his execution day.

Brought before the block, Scar was shown mercy by his brother and was instead exiled from the land. Leaving his only home, Scar was desperate to find power wherever he could get it and stumbled upon a sorcerer by the name of Rothbart. Practically demanding power, Scar's quick temper and ill tongue got him into trouble and had a curse put upon him, pulling out the beast inside of him into the true monster he was inside. Rothbart eventually changed him back, letting him know then and there that so long as he has hatred in his heart, the beast inside would remain. Furious, Scar was forced back home to tell his wife and child (who had followed him into desertion) that he was unsuccessful.

Scar's wife, already fed up with the peasant life style got Scar's temper boiling until he wasn't able to control it any longer. The beast inside had taken over and destroyed everything they had managed to create as a home... including ripping his wife and child into shreds like a wild animal. When Scar woke up the next morning without even so much as a memory to what he had done, covered in the disembodied limbs and blood of his family, Scar wept. He knew his only chance for redemption is to make amends with his brother, with the only two things he had ever loved were now dead, what more did he have to lose?

Picking himself back up, Scar washed himself from any life he had ever had hopes of having and returned home to Pride Rock. It was time to kill his brother.

Biography (Life On Earth):
Scar doesn't even know what 'Earth' is.

Other: When a beast, he is unpredictable but most often times blood thirsty. There hasn't yet been anything that can stop him, but his animal form drains his energy quickly and is prone to losing consciousness and waking up human again.

Theme Song:
"Blow Me Away" By Breaking Benjamin.
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~Swan Princess – Odette Swan~




~General Information~


Name (Fairy Tale World): Odette Swan.
Other Names (Fairy Tale World): Malaika, Queen of Swans, Lady of the Lake.
Real Name (Fairy Tale World): Odette Swan; Princess of Swan Lake
Occupation (Fairy Tale World): Princess; Held captive under a curse by the evil sorcerer Rothbart.
Place Of Origin: Swan Lake; Fairy Tale World.
Age: Sixteen.
Affiliation: Lawful Good (Presently), Neutral Good (Presently).

Lawful Good (Presently) -* A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Neutral Good (Presently) - * A neutral good character does the best that a good person can do. She is devoted to helping others. She works with Kings and Magistrates, but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Appearance - Thirteen Years Ago (Three Years Old):



Appearance - Fairy Tale World (Sixteen Years Old):



Appearance - Cursed Form (Swan):



Wardrobe Style (Fairy Tale World):
Swan Lake (Presently) - Stolen away and forced to watch her father die in front of her eyes at a young age, and mostly left to her own devices when she was made prisoner in the grounds of her own home, Odette’s wardrobe is fairly (if not completely) non-existent, the young woman only receiving a single new dress to wear whenever her captor has seen that she has outgrown the one that he had given her the last time; however, due to the kindness of her now adoptive-father, she also has a single buffalo travelling cloak that she holds dear to her heart and wears to keep her warm during the long nights by the lake.

~Relationship Information~


Relationship Status: Single (Betrothed to be married).
Partner: None.
Betrothal Partner: Prince Naveen Repholza.
Father: King William Swan (Deceased).
Mother: Queen Guinevere ‘Gwen’ Swan (Deceased).
Siblings: None.
Pet/s: Odette does not have any pets, however thanks to her curse she speaks to any animal that wishes to speak with her; her closest ‘friends’ being a frog, a turtle, and a puffin who help look out for her from time to time.
Other: Rothbart Clavius (Captor), Scar Lionhart (Adopted Father), Dominic Greyjoy, Jean-Bob (Prince Ralphie Repholza - Cursed into a Frog), Speed (An actual Turtle), Puffin (An actual Puffin).



~Personal Information~


Personality: An extremely kind and gentle old soul to all those that she has the pleasure of meeting, Odette is an exceedingly sweet and charming young woman, showering all those who are lucky enough to form a close relationship to her with the love and care that she believes them to deserve, no matter who might think otherwise. Her recently found confidence and self-belief growing significantly over the years, despite her isolation from the rest of the world, helping her to see the friends that she had managed to make over the years as figures that were approachable, offering them both council and comfort whenever any of them seemed to need it; oftentimes spending her nights mothering herself when the meetings with her captor grew worse, leaving her to sit in the company of her friends throughout the night, and causing them to worry about her throughout the daytime whenever she returned back to her cursed form.

Usually seen to be quite warm-hearted and a very modest young lady, she does her best to carry herself with both grace and dignity through the hardship that has been thrown her way by the evil sorcerer, Rothbart, that holds her captive within her own Kingdom; though as the years passed her by, Odette soon learnt and began to stand up for herself against the man who held her prisoner. Unafraid to berate and challenge people in positions of power, Odette has also confided in those that she trusts completely that she oftentimes finds it quite difficult to express what it is that she truly feels within her heart, however the fast-thinking young woman is quick to speak up and defend both her friends and those who she believes are being treated unfairly against anyone who goes against what she believes, whether it be friend, family or foe.

Also extremely wise and very mature for her young age, Odette is seen to be exceedingly beautiful to all those who meet her, attracting the attention of many a person who has crossed paths with her, whether they meet with one another on purpose or purely accidental- though despite her undeniably inherited beauty, Odette is not a vain young lady; the curious young Princess always seeming to surprise her those she holds dear, even when they themselves believe that they know everything about her, she always seems to find new ways to stun and amaze them. Although, Odette is seen to be both a kind and gentle child, she has shown herself to be capable of being quite aggressive whenever her friends are shown to be in danger; tremendously brave and courageous whenever the situation calls for her to be, the usually dreamy and extremely loyal teenager is unafraid to fight back against those doing wrong, however she is also quite quick to hide her more vulnerable side and highly guarded heart.

Strengths: Due to her many years spent on the lake as a swan, Odette is an extremely good swimmer, the young woman able to hold her breath for long periods of time, thanks to the many hours that she has spent in the water- also an excellent flyer, she is able to travel long distances at a time; the Princess containing an almost natural sense of direction when up in the air, and (though not seeming it) being quite knowledgeable when it comes to both wind changes and the different currents, and how to ride them correctly.

Weaknesses: While seen to be exceedingly confident and unafraid of jumping into the middle of a tiff or argument when she feels the need to do so, Odette both detests and doesn’t enjoy fighting of any kind, even when it is shown to be necessary; the normally sweet and extremely kind young woman believing that it should always be a last resort, only to be used when every other method and action path has been exhausted.

Forced to spend her years cursed into the form of a swan throughout the day time- while she is an extremely strong flyer, able to find her way whenever she spends her time up in the air; Odette has a tremendously terrible sense of direction when she’s walking around on two feet, the young woman’s curiosity, and want of exploring the world outside her cage often causing her to grow lost, leaving her to find her way back once the sun peaks over the horizon and her curse once more sets in- forcing her to once more take the form of a swan, no matter where it is she may be.

Magic Capabilities:
Due to being cursed by the evil sorcerer, Rothbart Clavius, when the villains of the Fairy Tale World took over and overthrew the Royal families, Odette is unfortunate enough to spend her days trapped in the form of a beautiful white swan, unless on the rare occasion that she is needed; however, thanks to the curse that she is under, she is able to speak and communicate with ease with animals that she comes across, and in turn, who wish to communicate with her.

* However, on any normal occasion, should Odette wish to return to her human form, she must return to the waters of the lake that lies outside her family’s castle, where the moonlight upon its surface will return her to her natural state; unfortunately, this only lasts until the light of the moon leaves the surface of the water completely, causing her to return back to the swan no matter where it is that she may have gotten to.

Weapons:
While Odette does not know how to use weapons of any kind, she is unafraid to step into a fight or defend those that she believes that she needs to; occasionally using her claws when she’s in her swan form to defend and attack, however she believes this to be a last resort and doesn’t enjoy fighting of any kind, even if it is necessary.

Brief Biography (Life In The Fairy Tale World):
Born to an aging King named William, as the one and only heir to his thrown, Odette was quickly pulled into the life of a Royal Princess; cherished and welcomed by all both within her father’s Kingdom and those of neighboring Kingdoms- all the while mixed the mourning of her mother, Guinevere’s passing during childbirth. Wishing for peace and unity to be spread out through the lands, King William as well as the King and Queen of Maldonia set their plan into action, promising their two children to one another in a betrothal; the parents doing all that they could to bring the young Princess, and the young Prince Naveen together each and every summer, allowing them both to get acquainted in the hopes that in the future the two would fall in love, and join the two Kingdoms together through the bonds of marriage.

Outrageously angered with how things were turning out in front of his eyes, the evil sorcerer, Rothbart sought to use his knowledge of the dark forces to overthrow the King, and to take control of the Kingdom for himself; however on the fateful day of his attack, King William’s men managed to gain the upper hand, the enchanter was banished from the Kingdom, and no stock was put into his threats towards the King, or his beloved daughter. Though as the evil began to spread throughout the lands, King William quickly gathered up his daughter and fled Swan Lake, hoping beyond anything to reach the King and Queen of Maldonia in time so that together, both Odette and Naveen would have a chance at surviving the horrors that were undoubtedly coming their way; however, unable to get away quickly enough, Rothbart struck down the King, stealing away the young Princess before they were able to get too far from the castle.

Taking her back to Swan Lake, and leaving all others to believe the Princess to be dead, Rothbart placed a curse over the young girl, causing her to transform into a beautiful white swan throughout her days; a precautionary measure for if the young child ever tried to leave the cage he had forced upon her. Thirteen years later, and now wishing to make his rule both permanent and proper, Rothbart seeks out the young woman each and every night when the moonlight touches down on the surface of the lake, offering to break the curse that keeps her tied to the Kingdom, in exchange for the young Ladies hand in marriage.

Brief Biography (Life On Earth):
Unfortunately Odette never made it to Earth, as the opportunity was quickly snatched out from underneath her by the evil sorcerer, Rothbart, who due to killing her father, ruined her change to be sent away to safety with the young Prince Naveen, whom she had been betrothed to.

~Other Information~


Other: Although it doesn’t seem like much to those around her, Odette both wears and cherishes one of two beautiful necklaces, each with a heart shaped pendant adorned with a swan insignia, that were made and given to both her, and Prince Naveen as a sign of their betrothal when they were both children.

~Theme Song~


"The Sun Is Rising" By Britt Nicole.

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~The Greyjoy – Dominic Greyjoy~




Name: Dominic Greyjoy.
Other Names: The Greyjoy, The Owl, Screecher, Devil.
Age: 38.
Occupation: Former Duelist, Dark Mage Hunter, currently works as an archivist.

Appearance - Thirteen Years Ago (Age 25):



Appearance - Today (Age 38):



Appearance - Owl Form:



Size: In owl form, Greyjoy is nearly 30 inches in length, with a 5-foot wingspan. In human form, Dominic stands at about 6 feet in height.

Wardrobe Style: In both the Fairy Tale World and Earth, Dominic is notorious for his strange taste in clothing. He opts to wear a frock coat of varying colors, patterns and materials over a waistcoat and dress shirt (with similar odd coloring/patterns), trousers, and beat up black or brown leather shoes. During more formal occasions, however, Dominic opts to wear varieties of his normal outfits, but chooses to use items made of much better quality and color than his regular everyday clothes, as well as usually keeping a cravat in his collar. Accessory-wise, Dominic wears three wristwatches on his left wrist, a pocket-watch and chain in his waistcoat, and his Guardian amulet hidden under his shirt.

Personality Traits: A truehearted, brave, and courageous man, Dominic displays many characteristics befitting a leader. Known for his staunch demeanor and indomitable will, Dominic shows extraordinary fearlessness in the face of battle or adversity, his own boldness usually enough to bolster those around him. Dominic exhibits an air of casual elegance and aristocratic beauty that seems to attract many people, this trait bolstered by his sharp mind and well-read eloquence.

Despite coming from wealth, Dominic lacks the usual snobbish nature and pompous demeanor that comes with it, and regularly associates with those considered to be "lower-class" individuals, where he is notable for his welcoming, affable personality, and lack of prejudice.

With these positive traits come flaws as well, however. Dominic, despite being a man of pure soul, is not always known for his right-minded thinking. He is notorious for his explosive temper when angered, a thrill-seeking recklessness and impulsiveness that lacks long-term thinking, occasional bouts of self-righteousness, and a notion of viciousness towards those he views with ill-will, even if such individuals earned his ire unjustifiably.

Nevertheless, in the end, Dominic is a good man who seeks to do what is right, even if his viewpoint of right does not coincide with others.

Magical Skills: Much like the Serpent King, Jafar, Dominic can feel the touch of magic, though requires a tool (in his case, a wand) to utilize that magic. Training as a duelist, Dominic wields his wand much like a fencer would wield a foil, and specializes in offensive use of his wand. To this end, he can disarm opponents, project bolts of damaging energy, alter the state, form, or appearance of an object, conjure a variety of items, cast a charm on most items/people (though not to the extent of more powerful sorcerers), and utilize curses and other more lethal spells, as well as granting the ability to deflect/redirect most offensive spells thrown at him (dependent on the individual strength of the enemy). However, Dominic is next to powerless without his wand, and as such keeps it with him constantly, almost never leaving it out of sight. When trapped in owl form, however, Greyjoy was gifted by the Sorcerer the ability to see in 360 degrees, as well as instill fear into all who hear his call, only those wielding strong-will able to resist.

Other Skills: Receiving advanced education from a young age, Dominic is a well-learned individual with knowledge in a variety of subjects, ranging from advanced history and literature to basic first aid and animal care. A quick learner, Dominic would often spend time in his family's library reading up on old lore to further expand his intellect to a point where some would even call him an honorary scholar. Dominic was trained in the ways of the sword to help him wield his wand better, and as such exhibits various postures, stances, and movements that mimic that of a sword-master; making it very difficult to knock him down or break past his defenses. Branching off from this, Dominic is also a capable hand-to-hand combatant, using his wiry strength and surprise attacks to deal with opponents when magic is no longer an option. Dominic is an observant man, stemming from his martial training, and as such can quickly point out any flaws or notable details regarding both people and the environment around him. Dominic is a charismatic and eloquent man with a grammarian's vocabulary and a penchant for poetry. As such he can often be found reading or writing during his spare time, as well as holding great conversation with those who seek it. Lastly, Dominic seems to have an interest in music, and can play the violin with great skill.

Biography (Before Earth): Not much is known about Dominic's early and adolescent life, as he does not speak much of it aside from generalities. However, it is known that he had an enjoyable childhood, and that his family was quite wealthy. Notable for having strong ties with magic, it was no surprise when Dominic was found he could, too, feel the Gift. It was during close examination by one of his distant relatives, however, where it was found Dominic could use magic, but was not connected enough to wield it without the aid of a magical tool. As such, he was promptly trained in the use of a wand to act as a conduit for his spells. Excelling in his studies, Dominic applied martial arts to how he wielded his wand, treating it as though it were a short blade that could cast spells. His family took great pride in this, though grew nervous as Dominic seemed to drift from continuing the family business as advisers and counselors for nobles and monarchies, (which is how they gained their vast wealth).

Indeed, as Dominic came closer to becoming of age, he began to lose interest in continuing on the family name, and decided he would rather explore caverns and crypts for anything of magical value. His family promptly cut off monetary support for their son, promising they would only accept him back once he “came to his senses”.

Alone, penniless, and angry, Dominic turned into something of a wanderer and spelunker, traveling to inns and taverns seeking out any rumors relating to ancient tombs and catacombs. As such, he slowly but surely returned to wealth by selling various artifacts, weapons, and tomes he found within such crypts; independent of his family for all but name alone.

It was during one of these spelunkings when Dominic ran into a small group of battle-mages who called themselves The Vigilantes, hunters of Dark Magic and Witchcraft. Working together, Dominic and The Vigilantes both were impressed by the other’s skills, and it wasn't long before The Vigilantes offered Dominic a position amongst their ranks, noting his skill in dueling and magic. Dominic heartily accepted, and soon began wandering the Fairy Tale World as a Vigilant, tracking down Dark Wizards/Witches and bringing them to justice or executing them. This led to what would have been one of the most harrowing experiences in Dominic’s life.

After having been part of the group for a number of years, Dominic and his colleagues caught wind of a vile sorcerer by the name of Rohbart who had been slowly but surely rising in power, threatening to take the kingdom he so lusted for by force.

Leading a strike team to invade the warlock’s castle, Dominic and his crew thought they would be ready, that they would face a powerful sorcerer alone…what they didn't expect was to see a great flying beast emerge from the sky, emitting a roar that scattered the Vigilantes before overpowering them.

Killing all but Dominic, who was left injured, Rothbart decided not to kill him, too content in his own victory. As such, he simply transformed the duelist into a great horned owl, only allowed to retake human form every full moon, before sending him on his way.

Dominic, trapped in his new flying form, sought out the Sorcerer, Yen Sid; who was said to have no limits to his vast power. After days of tiresome searching, Dominic eventually found the Sorcerer’s cave, and begged him for help.

The Sorcerer, able to hear Dominic’s words through telepathy, sadly informed the owl he was unable to break his curse, as he did not wield Dark Magic, and could not claim lordship over any curse cast by another sorcerer. However, not all was lost, as the Sorcerer could grant Dominic powers to utilize while in his owl form, granting him an advantage over others.

Dominic spent the next part of his life simply traveling, enjoying the freedom his new form gave him whilst craving for life as a human again. When he was around the age of 25, he received a message from Yen Sid requesting his help in dealing with the Dark Queen Maleficent, who had begun tyranny over the Fairy Tale World.

Named one of the Four Guardians and gifted with an amulet that allowed him to travel between worlds at will, Dominic was sent with the children to Earth, to watch over them.

Biography (Life On Earth): Waking up in the middle of the woods, Dominic needed to only take a few seconds to get used to his surroundings before realizing that he was human once again. Elated, Dominic was in absolute glee to be free from his Curse, at least in this world. As such, he spent the first few days of his time on Earth getting used to how the people there lived, their culture and societies. Now, thirteen years later, Dominic is an archivist working for a history museum, now taking a "vacation" to Lake Tahoe where he can watch over the Children who had begun to congregate, knowing that their time to return was nearing.

Other: Dominic speaks with a slight hint of a Scottish accent in tone, though it is not very obvious.

Theme Song:
(To be added)
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~Eliza Brie – Elsá Bryndís~




~General Information~


Name (Earth): Eliza Brie.
Other Names (Fairy Tale World): Snow Princess/ Queen, Fanndís (Meaning Snow-Goddess).
Real Name (Fairy Tale World): Elsá Drífta Bryndís; Princess of Arendelle.
Occupation (Earth): Rising Pro-Snowboarder; Instructor at the Ski Lodge.
Occupation (Fairy Tale World): Princess; Future Queen of Arendelle.
Place Of Origin: Arendelle; Fairy Tale World.
Age: Nineteen.
Affiliation (Earth): Neutral Good (Presently).
Affiliation (Fairy Tale World): True Neutral (Presently).

Neutral Good (Presently) - * A neutral good character does the best that a good person can do. She is devoted to helping others. She works with Kings and Magistrates, but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

True Neutral (Presently) - * A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbours and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Appearance - Thirteen Years Ago (Six Years Old):



Appearance - Earth (Nineteen Years Old):



Wardrobe Style (Fairy Tale World):
Earth (Presently) - -

~Relationship Information~


Relationship Status: In a relationship (Complicated).
Partner: Alan Woodard.
Father: King Agnarr Bryndís (Presumed Deceased).
Mother: Queen Gerda Iduna Bryndís (Presumed Deceased).
Siblings: Anna Bryndís.
Pet/s: Although Elsa personally doesn’t own any pets, she has a strong love and affection towards both Owls and Foxes.
Other: Kaiden Brie (Adopted Father - Earth), Dominic Greyjoy (Faux-Uncle), Jaidyn Beachley (Best Friend), Sebastian Beachley (Best Friend).



~Personal Information~


Personality: Seen by all those who know her to be a very sweet, charming and exceedingly graceful young woman; Elsa is shown to be an quietly confident, kind-hearted and well-presented Princess, able to speak eloquently and pleasantly with all those who wish to hold a conversation with her or who wish to get to know her- helping her to create strong bonds with people that she cares about, that are tremendously hard to break. The beautiful young lady demonstrating great grace and poise when handling potentially awkward situations, doing her best to avoid ways in which might embarrass those she cares about; the Princess able to hold herself in a way in which she is able to hide both her nerves and uncomfortableness, especially when in difficult circumstances that may impact both her, or anyone else that she holds dear to her heart.

Trying her very best and doing all it is that she can to keep quite a close eye, and feeling a very strong sense of responsibility for Anna; Elsa is often seen to be excessively protective over her younger sister at times, the two of them seeming to share such a strong sibling bond with one another that it oftentimes leaves others questioning the secrets to their parent’s success in creating a harmonious family environment. Nowhere near a stereotypical quiet, retiring Princess; the young woman is more times than not found out on the slopes of her adopted father’s ski-resort, carving up the freshly lain snow and leaving her mark upon the mountains- or sitting upon the stairs of the porch, seeming to lose herself in her thoughts as she takes her time watching while the fresh layer of snow gently falls to the ground around her.

On occasion showing an absolute sweet sense of sensitivity when in social situations, Elsa does all that she can to include everyone around her, trying her best to make sure that they are all at ease in situations that may arise around them; the young woman unafraid to show her disapproval to those who treat others unkindly, showing that she is both reasonable and fair, and that she believes that everyone should be treated equal, no matter what their title might be. Also known to demonstrate an intensely fierce intelligence, and a high degree of personal insight; she is able to recognize when another person’s opinions and thoughts are valued more than anyone else’s, even when the person themselves is unwilling to admit it- her own apparent wish to find someone to truly love her kept locked within her heart as she put everyone else that she cared about first, and before herself.

Known on the rare occasion to show a more timid and cautious side whenever her nerves seem to get the better of her, Elsa does seem to become quite frightened and upset at times, causing for her emotions to boil over and slip out from her control, leaving her quite vulnerable and finding it hard, and sometimes almost impossible for her to express any of her true feelings to those she would normally seek out for comfort. However, an extremely resourceful and brave young woman, Elsa continuously shows that she is both quick-witted and clever, able to gain a laugh from those she holds dear to her heart while still managing to maintain the warm glow that seems to surround her very being; the Princess’ strong sense of compassion and thoughtfulness towards others shown clear within her actions, exceedingly so when it seems that her own guilt towards a situation has taken over her mind- the teenager appearing to have remained both a kind and gracious Princess throughout her time on earth.

Strengths: Exceedingly intelligent and an incredibly fast learner when the situation calls for her to be; Elsa is able to quickly pick up on things that she is being taught, or that she believes that she should be paying attention to, even despite having no formal training beforehand- the only exception to this being the level of control that she has over her powers; however with enough patience and practice she is able to use her powers confidently whenever she is in the safety of her isolation where she knows that she won’t hurt those that she cares about.

Also an extremely competitive athlete; Elsa is both not only physically formidable, but also a force to be reckoned with when it comes to athletic ability- the young woman pushing herself to the limits and containing enough discipline and endurance to run exceedingly long distances in most types of weather; however it is shown that she excels when it comes to the cold, and wintery-type conditions.

Known to have stated that she isn’t particularly bothered by the cold; Elsa’s powers have indicated to afford her resistance to frigid air; allowing the young woman to rush about in weather ranging from a simple, light snow-storm, to a raging blizzard without exhibiting any signs of discomfort- the young woman also taking note in the fact that unlike others around her, her breath doesn’t seem to end up condensing in cold climates; a further indication of her affinity to the cold.

Possessing a slight degree of artistic skill when it comes to adding a flourish to not only to her own life, but the lives of all those around her; Elsa repeatedly shows off her talents by adding her own personal touch to almost everything that she does, whether it be organizing an event at her adoptive father’s ski-lodge, or letting herself go and seeing what she can actually do with her powers- the young woman always seeming to find a way to incorporate her love of winter; favoring simple but elegant snowflake designs.

Weaknesses: -

Magic Capabilities:
Brought into the world with the ancient gift and ability to both produce, and manipulate all forms of snow, frost and ice; Elsa has always been capable of reaching great feats when it comes to wielding her magical abilities- even as a young girl, the small child was capable and powerful enough of freezing the entire floor of the great hall in her families castle, with just the touch of her foot; along with being able to produce enough snow to make large snowy hills, that both her and her younger sister, Anna would spend hours upon hours playing in and sliding down. However when approached in confidence by none other than the King and Queen of Arendelle- it was noted by a dear friend to her parent’s that her powers, over time, would only continue to grow in power as she got older; his early warning that fear would be her downfall causing the worry of becoming a monster, and of hurting more people that she cared about to grow and fester within her mind, leaving her extremely and emotionally vulnerable.

Despite having no formal training beforehand, or any others who fully understand the exact gravity of her powers; Elsa is able to use her abilities to perform a wide variety of techniques, such as the rapid creation of ice structures like sheets, spikes, and walls- she is also able to use her magic to not only propel herself across an icy surface, but to also to create snow creatures which she is able to imbue with life, enabling them to move of their own accord; this particular ability of life however can either manifest itself consciously, or involuntarily- her powers also seeming to extend out to the manipulation of all winter weather, allowing her to be able to generate something as simple as a small snow cloud or flurry to help those around her stay cool, to something grander and more dangerous such as a full blown blizzard with extremely powerful gusts of wind.

However the most unfortunate of circumstances arise whenever someone is struck down by her magic, her abilities leading to adverse effects; even though she doesn’t intend to harm or for her abilities to do so- a simple blow to the heart with her magic quickly beginning a process that seems to force the one stuck into becoming an ice statue; the resulting statue made of such compact ice that it is not able to just resist the blow from a well-made sword, but also has the strength to shatter the blade in question- the ice also being extremely cold enough to cause blades to frost over prior to the actual impact of the steel upon the figure.

* Perhaps the most notable and interesting aspect however of Elsa’s powers is their dependence on her emotional state at the time- whenever she is exceedingly calm, happy, or feels a sense of love within herself and those surrounding her, she seems to have a complete control over her abilities, and is capable of producing feats of beautiful magic; however, whenever she is feeling exceptionally nervous, sad, agitated or feels a sense of fear, her powers grow considerably unstable, and in turn can become extremely dangerous to those who are around her. Despite her instability; Elsa’s powers are especially potent whenever she feels fear, causing her to act and use her powers almost on pure survival instinct- her abilities seeming to rage so far out of control that, even when restrained, she has the capability of not only creating massive snowstorms, but threatening all lands with a cruel and harsh eternal winter; however, when calmed down, and once more feeling the love that those who care about her give her, she is strong enough to completely reverse the effects of her winter spell, bringing back the warmer weather in mere moments alone.

Weapons:
-

Brief Biography (Life In The Fairy Tale World):
Born into a loving and caring family, and brought up under the gentle care of her parents King Agnarr and Queen Gerda of Arendelle; Elsa quickly realized at a young age that she held the ancient ability to control and manipulate both ice and snow in any form, and oftentimes used her unique powers to play with her younger sister, Anna- the young Princess sharing a close bond with her free-spirited sister, until a tragic accident befell the two children, causing her to pull away and shut herself in the isolated solitude of her room. Growing terrified of what it was that she was truly capable of doing to those that she cared about, Elsa hid herself away from the rest of the world, trying her hardest to gain control over her powers by keeping them out of sight, and out of mind so as not to cause and spread fear throughout her parent’s Kingdom.

Doing all that she could to get through each and every day without so much as an incident, Elsa could often be found hauled up, and barricaded away in her bedchamber; though whenever she felt more at peace with the world and who she truly is, the young Princess would allow herself to let go of her fears, even if for a moment so that she could test her powers before the gravity of her gift and what it was capable of once more weighed back down upon her shoulders- her own personal fear of her powers and becoming a monster growing strong, and festering within the young child, causing her to believe that no one, not even her own sister, is able to help her. Fearing the evil that had begun to spread out and hunt down the different Royal families, King Agnarr and Queen Gerda quickly made the tough decision to send their two daughters away, praying that one day the two of them would be able to once again return to their homeland, and become the loving family they once were.

Brief Biography (Life On Earth):
Found huddled together in the snow together with her sister, in a world that the two of them knew nothing about; Elsa along with her younger sister, Anna, were quickly taken in by the owner of the local ski-resort- neither of the children seeming to have any sort of recollection of anything in their life before that ever faithful night. Now a beautiful and confident young nineteen year old, known as Eliza Brie, and feeling more at home in the snow and cold than ever before; Elsa has used her upbringing on the slopes to her advantage- the young teenage snowboarder working hard to push herself past her limits so that she can be the best that she can be; competing in competitions and training for the biggest opportunity of her life, becoming a pro-snowboarder. However, whenever she isn’t training for a chance at the life of her dreams, Elsa does all that she can to help out at her father’s ski-lodge; teaching beginner classes, and organizing activities and parties for all those who stay and work at the lodge- both staff and members.

~Other Information~


Other: Extremely strange even for someone who was born in the Fairy Tale World, Elsa has an exceedingly unique birthmark on the back of her right thigh; the birthmark itself being in the shape of a beautiful snowflake.

~Theme Song~


"She’s So Gone" By Lemonade Mouth.

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~Pinocchio – Alan Woodard~




Name: Alan Woodard.
Real Name: Pinocchio.
Age: 26.
Occupation: Street Magician.

Appearance - Thirteen Years Ago (Age Thirteen):



Appearance - Today (Age Twenty-Six):



Personality Traits: A bit of a womanizer, Alan carries himself with a high regard finding no wrong in what he does. He's cheeky, outgoing, flirty and all-together just fun. He carries himself like the bad boy he is and relies on his street smarts to get him from place to place. He's a quick thinker having been forced into many different awkward situations but rather than sit down and plan something out, he grasps for moments on a whim and deals with the consequences later.

Skills: Alan is very fit, therefore the more rigorous tasks of day-to-day life come fairly easy to him. He’s also quick on his feet as well as quick-minded. He’s an adept thief, using his quick wit to pick pockets or snatch things off the shelf without anyone taking notice. He's great with cracking codes to safes, picking locks, hot-wiring cars and using his rugged good looks to charm ladies into an evening of fun.

Biography (Before Earth):
Long before Pinocchio became a puppet, Geppetto had fallen in love. He was a young boy then, and quite poor but Geppetto had spent many summers with a woman who he could one day see himself marrying. Each summer when she came to their little village to visit her uncle, Geppetto and Lia would go off together and bask in the warm glow of the afternoon sun. They had a particular spot they liked to go to, an old cherry tree on the top of a hill that provided just the perfect amount of shade to keep their skin from getting blistered. It was here at this tree where Geppetto and Lia fell in love, carving their names into the tree trunk in a heart and shared a many number of kisses. Geppetto had been set to marry this girl of his dreams, but the next summer in which she was supposed to visit... she never came. It was only years later that Geppetto had found out that a terrible illness had been brought over her, and she had died. Overcome with grief, Geppetto swore that he would never love another woman again. He went to their spot and cut down the cherry tree, salvaging only the part of the trunk where they had carved their names and returned home with it, putting it on display as a reminder of just how wonderful love could be, but also of how quickly it could slip through fingers.

Many years later, Geppetto found that he was lonely. Despite his goldfish and curious cat Figaro, he knew that there was something still missing from his life. In an effort to distract his thoughts, he came up with the idea to take the wood he had salvaged from the cherry tree and created a puppet boy out of it, the very vision of what his child with Lia would be if she had not died. For months the little wooden boy he had named Pinocchio sat on his shelf, staring back at him. And for months Geppetto prayed to anyone who would listen to turn his little wooden boy real. Finally, his prayers were heard and Geppetto was visited by The Blue Fairy. She brought life to the wooden puppet and told Geppetto that someday, if Pinocchio proved himself brave, truthful, and unselfish, he would become a real boy.

At first, Geppetto was thrilled to have his wish come true but ended up running into a string of problems that very first night with Pinocchio. Being a naturally curious boy, Pinocchio would constantly ask unnecessary questions when Geppetto was trying to sleep showing Geppetto just how much patience he really had. They survived the night and Geppetto, with a fresh perspective on things, took Pinocchio out on the town to show him where they lived. Naturally, Pinnochio ended up getting into mischief when Gepetto introduced him to those they passed along their way in town, and later breaking Geppetto's heart when Pinocchio exclaimed that he didn't want to be a toymaker like his Papa; that he wanted to be a magician.

The following day, Geppetto sent Pinocchio off to school so that he could interact with children his own age, telling Pinocchio to just act like all the other children did and he would do fine. However, Pinocchio got into a fight at school when he began to imitate all the other children until one had reached his boiling point. Disappointed, Geppetto took him home bumping into an unsuccessful puppeteer named Stromboli along the way. Stromboli became exceedingly interested in the boy made of wood, knowing that he could make a fortune off of Pinocchio as the main attraction in his puppet show, voicing his interest but Geppetto was quick to remove Pinocchio from the man's sight and take him home. Once home, Geppetto sent Pinocchio up to his room to think about what he had done, leaving Pinocchio near to tears unable to understand why he was in trouble for doing what his Papa had asked.

Geppetto, still furious with Pinocchio's misbehavior, tried to reason with the Blue Fairy after Pinocchio had gone to bed but she insisted that there was nothing wrong with Pinocchio, that Geppetto just wasn't seeing the whole picture. Frustrated that even The Blue Fairy couldn't help him anymore, he went up to Pinocchio's room to apologize only to find that Pinocchio had run away to live with Stromboli. Figuring it was for the best, Geppetto went to Stromboli's show to say goodbye.

Stromboli was more than pleased with Pinocchio as his star puppet but was even more pleased by the money he had brought in for him. But when Pinocchio started to feel a little homesick and asked to go back home, Stromboli refused and reminded Pinocchio it would violate the contract he had him sign. When Geppetto arrived just after the show had finished, Stromboli intercepted him and explained that Pinocchio had left after the show, claiming that he wanted to see the world. After Geppetto left with a heavy heart, Stromboli returned to Pinocchio but realized the boy was gone, just managing to spot him boarding a stagecoach to Pleasure Island.

Summoning The Blue Fairy to tell her what had become of his son, The Blue Fairy was outraged that he had let such a precious gift go. She quickly informed Geppetto that Stromboli had been lying to him, and that Pinocchio was headed for Pleasure Island. Terrified for his son, Geppetto got ready for a journey to save his son. When he arrived, Geppetto found it harnessed a terrible curse in which all the boys were turned into donkeys after riding a roller coaster. He arrived just as Pinocchio was boarding the roller coaster and begged for Pinocchio to come home with him but Pinocchio refused, saying that Geppetto didn't want him because of what a big disappointment he was to him and the ride took off. Almost immediately Pinocchio was turned into a donkey and was stuffed into a crate to be sent away from Pleasure Island on a boat.

Geppetto got his own boat and followed after his son, calling out to him and telling him that everything was going to be okay but a monster of a whale came to the surface and swallowed up Gappetto and his boat whole in one gulp. Pinocchio managed to break free of his constraints and jumped into the water after his Papa, ultimately getting swallowed by the whale as well, the curse of being a donkey washing away in the water. Finding his Papa inside the belly of the whale, Gappetto apologized for the way he had treated Pinocchio and Pinocchio forgave him. Then the wooden boy got an idea of how they could get out and return home so he began to tell a random strand of lies, making his nose grow and tickle the whale's uvula to throw them back up.

Back home and finally able to understand one another, The Blue Fairy came to Gappetto once again to tell him of the threat of The Dark Queen. Geppetto begged to have The Blue Fairy arrange it so that Pinocchio would be safe, but The Blue Fairy told him that the portal to Earth was for the royal family, and Geppetto despaired. Feeling guilty, The Blue Fairy then amended her statement by saying that she would see what she could to and took Pinocchio with her to discuss something to be arranged with the organizers.

Once there, it was decided that Pinocchio, since a great deal older than the other children, could go if he promised to stay with them, look after them, and help them to remember who they truly are in their hearts. Pinocchio promised and was presented with a magical amulet and was informed that when the time was right, they would have the option to return home.

Biography (Life On Earth):
Pinocchio spent his birthday living on the streets those first couple years. He wasn't sure how it happened but he and the other children were separated the moment they came to Earth. It was exceptionally difficult at first since Pinocchio hadn't ever had to do very much on his own before, but through trial and (much) error his time on the streets became easier and easier. It helped quite a bit that there were a handful of other boys his age who had been living on the streets their entire life who were willing to look out for him for a short time, reminding Pinocchio a bit of Pleasure Island. He knew what they were doing was wrong. Stealing hadn't been something he had ever thought about doing before but it seemed that it was his only option for survival now. He just hoped his Papa would understand.

Two years after coming to Earth while raiding through a house on the richer side of town, Pinocchio was caught by the owner’s daughter, a few years older than himself. She was understanding towards Pinocchio's situation and though he didn’t go into his past or where he came from or even his name, she accepted him and did what she could to help him.

Pinocchio was kept in a hidden room in the nursery where the girl would sneak him food as often as she could and while the parents were out, he was allowed to come out and socialize. It only lasted a few weeks before the parents found out their daughter was smuggling a fifteen-year-old boy and Pinocchio was taken to an orphanage immediately. When asked his name, Pinocchio simply responded with 'Alan' since it was the only name he could think of, having just watched a Jurassic Park film before he had been taken to the Orphanage.

He was adopted rather quickly into a home that immediately had Alan's skin crawling. It was a trashy place; the father always gone and the mother always coked up on some kind of drug. Alan was quickly put to work in what he quickly realized wasn't a family, but a job. He was forced to do the mundane tasks of a ‘gopher’ in the world of the drug trade, and hated every minute of it. He was beaten often, and fed very little. By the time Alan turned seventeen he had enough, and left without a word.

Alan has been living on his own ever since, at first just picking up whatever odd jobs he could on the side until he came across a group of street performers that were more than willing to take him in and show him the ropes. Once he learned what it is that they did, he became appalled with the false display of magic; it was an upfront lie! Ever since he was a young boy he had always been taught to tell the truth. But Alan couldn't help but to feel closer to home than he ever had before. So throwing his conscious to the wind, he became a well renounced street magician, proficient in the art of lying and deception and made quite a bit of money in the process.

Other: Although perfectly human here on Earth, Alan is still supposed to be made out of wood so from time to time, Alan's limbs freeze up completely (as if they were made of wood) and renders them completely useless for a while. Also, never being put into any kind of schooling here on earth Alan has a lot of difficulty with reading and writing.

Theme Song:
"On My Own" By Hedly.
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~Annelise Brie – Anna Bryndís~




Name: Annelise Brie.
Real Name: Anna Bryndís, Second Princess of Arendelle.
Age: 18.
Occupation: Works, and helps run her father's ski lodge.

Appearance - Thirteen Years Ago (Age Five):



Appearance - Today (Age Eighteen):



Personality Traits: Anna is a very sweet, she has a very bubbly kind of personality though she can be very naïve at times. Anna can also be very stubborn when it comes to doing whatever she is doing or doing any goals that she sets herself to and usually never takes no for an answer. And when it comes to very cute or attractive boys, she will always go over and talk to them or she will simply just drool over a cute boy and start to think of what it would be like to date the person. Anna is very close to her sister Elsa and would usually be seen by her side or on the slopes with her, though not as good as Elisa she has no intention of going pro.

Skills: Cooking, managing, running a ski lodge, snowboarding and singing.

Biography (Before Earth):
As a young girl Anna was always very close to her sister Elsa the two of them were very inseparable at a young age, the two of them would play together by using Elsa's ice powers to make snow and play around in it. While they were playing Elsa accidentally hurt Anna with her powers, when their mother and father found out they took Anna to the trolls near their kingdom who healed her though if she were to have been hit in the heart she would have died. The only lasting effect of that event caused some of Anna's hair to turn white and complete memory loss of the whole event of it ever happening. When their parents started to hear of the growing evil of the Dark Queen rising their parents sent Anna and Elsa to Earth.

Biography (Life On Earth):
Having been found on the slopes of the local ski resort in Lake Tahoe, California the owner of the ski lodge found Annelise and Eliza huddled close together having no memory at all of how they got there. Growing up in the ski lodge Annelise can usually be seen in the ski lodge either running the check in counter or in the middle of the lodge serving out warm drinks and food to their customers. Annelise also likes to host karaoke night in the lodge every Saturday night, when Annelise is not running the lodge she can usually be seen on the slopes either skiing or snowboarding with her sister.

Other: Due to her accident with her sister when she was five years old a small streak of white hair has formed on the right side of her head. Most people think she dyes her hair that way but she never dyed it once.

Theme Song:
"It's Not You" By Halestorm.
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~Lost Princess – Rapunzel~




Name: Rapunzel.
Real Name: Rapunzel - Lost Princess of Corona.
Age: 18.
Occupation: Hair dresser. Previous to Earth she was hidden away in a tower.

Appearance - Thirteen Years Ago (Age Five)



Appearance - Today (Age Eighteen)



Personality Traits: Leticia is a strange sort. She is adventurous and cautious. Outgoing and meek and a little, well, vague. She doesn't struggle to make friends though. People seem to be drawn to her hopeful outlook on the world and playful attitude. She is almost always happy and wishes to do wrong to none.

Skills: Painting, cooking, ventriloquy, dance, chess, pottery, guitar, knitting, sewing, climbing, candle making, brushing hair.... After spending 18 years in the tower she can do a lot...

Biography (Before Earth):
Shortly after she was born to the King and Queen of Corona she was stolen away by a witch. She was hidden away in a tower with no door and only one window. Most days, Rapunzel spent humoring herself with hobbies and activities. However, this all changed after the Witch had a bit of a spat with Maleficent. The Evil Fairy took her vengeance upon the crone by going after her 'daughter'. Rapunzel was stolen away from her tower at the age of seventeen and taken to Earth by Markus Juniper, a servant to Maleficent.

Biography (Life On Earth):
Due to being separated from her parents far before the dark Queen's plan and the exile of the children, For the last year, she has spent her time working. Her hair intrigued a local hairdresser who took her in upon the girl's comment that she was lost but sure she was far from home. Rapunzel was scared and amazed by this new world all at once. Although, as she spent her time in it, she realized the length of her hair was far more inconvenient than it was when she was in the tower. With the help of the hair dresser who took her in, the cut it to a considerably shorter length. Her golden locks still lower passed her knees as she was not willing to go any shorter. In her time at the salon with her new friend she started to learn the ins and outs of hairdressing and has started to work alongside those she had been living with for the last year. The woman who took her in continues to call her Rapunzel but believes it to be a nickname.

Memories of her home and past have started to fade.

Other:
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~Daria Belikov – Princess Jasmine~




Name: Daria Belikov.
Real Name: Jasmine of Agrabah.
Age: 18.
Occupation (If Any): Ha!

Appearance - Thirteen Years Ago (Age Five):



Appearance - Today (Age Eighteen):



Personality Traits: Jasmine is independent and strong. She has no fear in speaking mind when it is something she believes strongly about. However, when her mind is set it is sometimes very difficult to change it as she is as stubborn as an ox. She is incredibly compassionate and caring to those she deems deserving of that care. She doesn't always look or act her age either, sometimes trying to act older than she really is. She can be a snob from time to time but you can't really blame her, she has been pampered her entire life!

Skills: Jasmine is quite intuitive, and she has described herself as a fast learner. She is also surprisingly good at hand to hand combat after studying multiple different forms over the years. She isn't all beauty.

Biography (Before Earth):
Born to a Sultan, Jasmine is part of one of the many royal families in Agrabah. She lived an extravagant and simple life. She never needed to lift a finger and was fawned over by vast amounts of servants. Things were good for the first five years of her life... However, when the threats from the Dark Queen started to arise, her father had to act. It was difficult for him to send her away but after thinking of every way that she could stay, he realized this was the only way to keep her safe. He explained to what was happening and promised he would see her one day. He gave her a gold necklace before she was taken away.

Biography (Life On Earth):
Jasmine lucked out when she came to earth though. She was found in the backyard of a wealthy couple who could not have children of their own. They tried to find her family asking her as much as they could about them. However, Jasmine gave them answers about how she could not return, how she was from a different world, she wouldn't even give them her name. They took is as ramblings from a young girl who was traumatized and scared and had a bit of a wild imagination. After months of searching, to no avail, they told her how they had been thinking of adopting and that this must be a sign, that she was to be their daughter.

Jasmine soon forgot of her home back in Agrabah and her real name. She became more than happy with the family she has found. Life isn't that different, there are still servants who still fawn over her, she still never has to lift a finger. She is still treated like a princess.

Other:
Her necklace.
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~ ? ~
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~Warrior Princess – Kida Nedakh~




~General Information~


Name (Fairy Tale World): Kida Nedakh.
Other Names (Fairy Tale World): Warrior Queen, Queen/ Princess of the Lost City, Nala.
Real Name (Fairy Tale World): Kidagakash Nedakh; Queen/ Princess of the Lost City of Atlantis.
Occupation (Fairy Tale World): Warrior; Queen/ Princess of the Lost City of Atlantis.
Place Of Origin: Lost City of Atlantis; Fairy Tale World.
Age: Twenty; though her real age is Four Hundred and Seventy-Two.
Affiliation (Fairy Tale World): Chaotic Good (Presently).

Chaotic Good (Presently) - * A chaotic good character acts as her conscience directs her with little regard for what others expect of her. She makes her own way, but she’s kind and benevolent. She believes in goodness and right but has little use for laws and regulations. She hates it when people try to intimidate others and tell them what to do. She follows her own moral compass, which, although good, may not agree with that of society. Chaotic good can be a dangerous alignment when it disrupts the order of society and punishments those who do well for themselves. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Appearance - Before The Catalyst (Age One Hundred and Two):



Appearance - Today (Four Hundred and Seventy-Two):



Wardrobe Style (Fairy Tale World):
Atlantis (Presently) - Growing up in an ancient though dying civilization; Kida does her best to keep the traditions and the culture of her people alive with everything she does, including within her wardrobe- considering her body a temple and something that she should be proud of; as Queen, Kida has a large range of outfits that cover a many range of situations (Royal Dress #01, Royal Dress #02, Royal Dress #03, Royal Dress #04, Casual Dress #01, Casual Dress #02, Casual Dress #03, Casual Dress #04, Warrior Outfit #01, Warrior Outfit #02, Warrior Outfit #03), however she prefers to be able to have the mobility to move around freely, rather than the restriction that some of the royal dress of Atlantis gives her- however, more frequently than not, the Queen prefers to walk around without the constraint of a top.

~Relationship Information~


Relationship Status: Single (Bonded).
Partner: None.
Bonded Partner: Simba Lionhart.
Father: King Kashekim Nedakh (Presumed Deceased).
Mother: Queen Callista Nedakh (Presumed Deceased).
Siblings: None.
Pet/s: While not owning any pets of her own, Kida has a strong fondness and loving affection towards the native dragon-like birds and almost prehistoric like creatures that live among the people within Atlantis.
Other: Jas Nedakh (Uncle; Presumed Deceased).



~Personal Information~


Personality: Seen by the surviving natives of Atlantis to be not only a fiercely independent, but also an extraordinary and quite calculating young woman; Kidagakash is known to be exceedingly polite and generally well-spoken to all those of whom she considers to be both her friends and her family; still quite very young by Atlantean standards (only considered to be a teenager)- Kida, while filled with her own strong determination to not only keep her people alive, but to also keep her lost culture thriving; showing much pride and confidence in her skills as Queen of the lost city. While still severely naive of the new world resting just outside the safety of her home, Kidagakash has shown herself to be an extremely intelligent person, even from quite the young age; quick to understand that while she may not like what it is that lays beyond Atlantis, she is free to pursue her own path by leading her people to a better future; however, not wanting to bring danger on those she loves, she remains weary and takes it upon herself to keep the only entrance to her world safe and concealed from outsiders who dare stray too close for her liking.

Taking after her mother, Callista, when it comes to her kindness and consideration towards those around her; Kidagakash is often deeply sympathetic to those she perceives as being oppressed, although her pent up frustration from many years protecting and caring for the people of Atlantis on her own have made her quite capable of being utterly ruthless against those she perceives as oppressing others. An extremely brave and exceedingly resourceful young woman; Kida does what she must, and often proves herself over and over to be as fearless as any man, and oftentimes just as skilled (if not better) a warrior than most that come up against her in a fight- her years of isolation in the crumbling ruins of the city helping to make her dangerously aggressive towards any and all that she believes poses a threat towards her people; the young Atlantean showing that she is unafraid to threaten, and even attack those that she believes is a danger to Atlantis, and all of those who live within it- and while she was initially horrified when she took her first life, Kidagakash’s upbringing, mixed with her sheer determination has helped to harden her heart, making it easier for her to kill without remorse.

While Kidagakash is seen to be both demanding and ruthless towards those whom she perceives to be her enemies, she has always shown to reciprocate the devotion of those who follow and support her in her rule with nothing more than both pure gratitude, and never-wavering compassion; an exceptionally energetic young woman, Kida is often both overly eager and full of life, and while her heart is most times in the right place, her curiosity tends to find her walking into situations that are considered to be quite dangerous, leading her into trouble with the Royal advisers more often than she would like- and even as a child, her thirst for adventure and fierce-tempered nature helped her to show others that she was one who was never truly going to be constrained by simple social aspects such as gender roles, courtly virtues, class distinctions, and the expectations set to her by those of the court, her teenage rebellion towards her advisers causing her to refuse their suggestions about taking on a King, and supplying the city with an heir to the throne; the young and slightly tomboyish child never truly aspiring to be the ‘proper lady’ that her parents had hoped for, instead (more times than none) finding herself compared and taking after her uncle’s example rather than that of her mother and father.

Also known to be both tremendously stubborn and quite standoffish; Kidagakash is mostly mistrusting, and exceedingly suspecting of strangers and other outsiders who manage to wander too close to the lost city in which she rules over- though once she believes and deems a person worthy to be a friend or one of her people, she places her undying loyalty and ever growing trust within them, the young woman willing to put her life on the line in the name of fighting for and defending those that she loves; leaving her blissfully free of both preconceptions or notions regarding those in which she meets. An exceptionally lively child before the catalyst, Kidagakash’s virtue and spirited indifference to the rules always seemed to be able to make those around her smile; however, the devastating event that rained down upon her and her people tore her world apart before her very eyes, shattering her innocence, and destroying any family that she had left at her side- nevertheless, despite the nightmares of her past, Kida continues to poses a quite bubbly and light-hearted demeanor; giving her that small spark of life that gives her the ability to defuse most any tension within a situation.

Strengths: An exceeding skilled fighter due to being brought up surviving within a lost civilization; Kida is considered to be Atlantis’ most exceptionally skilled warrior, showing both an outstanding acrobatic affinity, as well as a lethal fighting style which has made it easy for her to overpower several opponents with ease- both not only an exceptionally great leader, but also a great strategist- a very keen observer, her exceptionally strong warrior instinct, coupled with the centuries past of surviving among Atlantis’ various fauna have made her incredibly keen to detail; often allowing her to be able to catch things that most others would simple brush off and pass by.

Eager to learn anything that is presented to her however; Kidagakash, taking after her father and much like many of the other Atlanteans, is able to absorb new information about various different cultures at an exceedingly rapid pace, and as such is considered to be a master linguist within Atlantis, knowing multiple languages from all over the world, and able to adapt to differences in culture and even different societies with enough conversation in regards the subject. An extremely skilled hunter and gatherer; often taking it upon herself to scavenge within the jungles and in the outside world in search for additional food and resources- Kidagakash is a true warrior Princess, known and seen in the eyes of her people as the finest protector of Atlantis; however at the same time, Kida has a keen understanding of politics, and continues to develop her natural and strong leadership skills while doing her best to be the strong-willed Queen her people need her to be.

Weaknesses: While a kind and just leader to her people; Kidagakash's many years of isolation protecting the crumbling ruins of the city, and making sure that her people continue to survive have made her not only extremely violent and ruthless, but also dangerously aggressive towards all and any that she believes poses a threat towards Atlantis and its people; the young Queen unafraid to threaten and attack first, and ask questions later if she believes that they are a danger to those in which she loves- her tremendously stubborn and standoffish tendencies causing her to be exceedingly distrusting and suspecting of strangers and other outsiders who find themselves wandering too close to the lost city in which the warrior Princess rules over; whether this be by accident, or on purpose, the young woman rarely ever giving them time to explain themselves or their actions.

Magic Capabilities:
Like all other Atlanteans before her; Kidagakash was gifted with a small, blue crystal fragment at birth- just a small part of the heart of Atlantis, otherwise known as The Mother Crystal and considered to be not only the great power, but also the very life source of Atlantis, which bestows its powers upon the Atlanteans it deems to be worthy of wielding its magic; the crystal itself granting the holder the ability to heal wounds of any kind, depending on the severity of them.

* Kidagakash's more impressive ability however, is her extremely strong and mental connection with the heart of Atlantis itself, and her capability to permanently bond with it to become a single entity- the crystal mixed with her Royal blood causing her to become one of the strongest beings alive, and nearly completely undefeatable while in this state; nonetheless, even while under the includence of the heart, Kidagakash is acutely aware of everything going on around her both past, present, and future- her telepathic connection with the crystal allowing her the gift of prophetic abilities.



Weapons:
Spending much of her childhood under the influence and guidance of her beloved uncle; Kidagakash pushed herself to the limits, honing the skills that he taught her as a fighter each and everyday, working with weapons of all kinds; ranging from the swords and daggers that her uncle used to give her on her day of birth, to the spears and yari in which she uses to hunt, and to protect the city from danger- the young Queen hoping that one day all of her hard work, and training to maintain and sharpen her skills, will help to make her lost uncle proud of the woman and warrior she has become.

Brief Biography (Life In The Fairy Tale World):
Known to all as both extremely curious and overly adventurous by nature; Kidagakash always seemed to find herself walking into the clutches of danger, or managing to stumble her way into trouble, which in turn always led her into gaining a lot of attention from those around her- more times than none, unwanted and unneeded, and usually ending with her at the receiving end of one of her father's lectures on how she should properly and responsibly act as the only Princess of Atlantis. However, choosing to defy him again by leaving her family home in search of her lost uncle when she shouldn't have, her actions eventually led her further from his sight and protection than she had ever been before- the great catalyst striking the grand city in its prime, causing nothing but panic and chaos to spread through the people as they desperately tried to escape the devastation that was befalling Atlantis.

Struggling against the mass of crowds that were doing all they could to get away; Kidagakash stumbled about the city while desperately searching for signs of either of her parents; however as the Mother Crystal took control to save as much of the city as it could, she found herself trapped within the ruins along with the rest of the survivors, and with a heavy heart due to the pain and knowledge that she had just lost everything that she had ever had and loved within her live. Presumed dead and figure of legend to the rest of the Fairy Tail World, no one knows exactly what has become of Kidagakash Nedakh- the lost city of Atlantis fading away, and becoming nothing more than a myth for all to enjoy.

Brief Biography (Life On Earth):
Due to being separated from her father, and lost during the catalyst along with the rest of the city of Atlantis; Kidagakash never had the chance, nor the opportunity to be sent to Earth with the other children.

~Other Information~


Other: Like all Atlanteans before her; Kidagakash was presented with an extremely beautiful and unique crystal necklace at birth, and continues to wear it each and every single day, they young woman choosing to never take it off- a symbol of the lost culture, and a strong link to the heart of Atlantis; the power source which has helped to keep the people of Atlantis alive for all of time.

Like most Atlanteans before her, and as a sign of her Royal blood; Kidagakash has proudly been marked with a traditional tattoo of her people and lost culture- consisting of two curved lines and a single circle, bright blue in color, they sit upon her left cheek just under her eye where all may see.

~Theme Song~


"The Edge" By Tonight Alive.

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~Little Lion – Simba Lionhart~




Name: Mwoga.
Other Names: Prince of The Pride Lands, The One True King, Little Lion.
Real Name: Simba Lionhart.
Age: 20.
Occupation: None.

Appearance - Thirteen Years Ago (Age Seven):


Appearance - Today (Age Twenty):


Personality Traits:
As a child, Simba was a very curious, adventurous and almost foolishly brave young man, always looking for something fun to do. He was exceptionally energetic and rambunctious, turning even the scariest of places into a fun adventure. Feeling like he always had something to prove to his father, Simba would sometimes throw himself into dangers way for no reason other than proving his bravery where his arrogance, mischievous and cheeky attitude often times got him into a lot of trouble. Born a royal, he was brought up knowing that one day he would be king and reveled in the knowledge that one day he would rule everything, looking forward to the day when he could order around his subjects. Despite his rather pompous attitude, Simba also had a good heart and longed to become the wise king that he saw his father as and hoped that one day he could become just like him, feeling absolutely beside himself any time he managed to disappoint his father.
However, everything about Simba changed when he witnessed his Uncle murder his father in cold blood.

Suffering from severe emotional trauma, blaming himself for his father's murder, Simba became withdrawn and depressed, no longer putting value in his own life. It took a few years of isolation outside of The Pride Lands for him to forget about his past and move on with his life. Over the years Simba picked up a happy, carefree lifestyle, thinking nothing of his responsibilities back home. He developed somewhat grotesque habits such as burping and eating bugs, becoming sedentary and stubbornly refuting of his past life. Years of isolation made him no longer see the need to help others (humans), preferring to lock himself away in bliss with his animal friends rather than face the harsh reality of day-to-day life in civilization. Any time he is reminded of his past, Simba is quick to become defensive and oftentimes has bouts of anger that isn't directed towards anyone but himself, but ends up hurting others anyway making him feel more guilty than before.



Skills:
Simba is incredibly fit and athletic, making the mundane tasks of day to day life fairly easy on him as well as harder tasks such as lifting and throwing heavy objects, scaling difficult terrain such as rock walls and steep inclines, and running great distances without tiring almost second nature. He's got a powerful second wind so long as he can control his energy though he can't always depend on it. He's very proficient and can fend for himself in almost any part of the world so long as he has the means to make tools for his survival.

One of the more unique skills Simba possesses is a particular gift he was given at the young age of seven years old. On his right palm lay a scar in the shape of a lion cub that when near any living, breathing animal, glows a soft blue color alerting Simba that he is near someone who he can bond with. This bond gives Simba the ability to enter the mind of an animal and control it's actions, though controlling the animal is much easier to do if a bond has already been created and strengthened over time. The animals harder to bond with are those of their own strong will, such as lions, leopards, crocodiles and so on, as the easier ones such as jack rabbits, birds, and hippos have a lesser mind and though may not be able to hold as good as a conversation as the others, are easier to control. The interaction between Simba and the animal he is currently bonding with will influence both personalities, for example Simba will take on the characteristics of a lion (such as a true roar) while the lion in turn could have a hankering for some fruit rather than meat. This gift has only been tried on animals, as Simba has not yet had the opportunity to test it on another human being.

Simba can reach out his mind to bond with animals he has already created a link with, and can converse with them over large distances; the stronger their link, the further they can communicate. So long as this bond is in effect, Simba can see, feel, taste, hear, smell everything the animal can; as if his soul and the animals soul have become one being. If the animal in which he is bonding with is killed, Simba feels the pain and is forced back into his own mind where the traumatic experience of death will remain in his mind though only 'true death' can be achieved is if Simba is completely and fully within his own mind at the time of the strike.

Biography (Before Earth):
Born the first and only child of King Mufasa and Queen Sarabi, Simba was brought up in a very rich, provided-for life, never having to want for anything. He was a curious young boy, always wanting to soak up any and all information he could as well as trying to walk in his father's every footsteps so that one day he could become a great King like him. At the age of seven, Simba was put into his father's army to begin his training; the age in which all eligible boys were able to join. At first Simba was excited; he yearned to learn how to fight and defend himself, not to mention the War General was his very own Uncle Scar who he looked up to considerably. But then everything changed when Simba stumbled upon a meeting between Uncle Scar and a few other of the higher ups, planning the murder of The King - Simba's father. Frightened and unable to understand his Uncle's reasoning, Simba returned home to tell Mufasa everything he had overheard, giving the King plenty of time to prepare for Scar's attack. True to their plan, Scar did indeed attempt to take over the castle but Mufasa was ready and Uncle Scar was apprehended and put into an isolated prison.

A feast was held in Simba's honor that night, but Simba didn't feel very heroic. His Uncle had betrayed his trust, something the seven-year-old boy couldn't quite comprehend but to keep from disappointing his father, he put on a face and tried to enjoy the festivities anyway. His father's Shaman, Rafiki, called the attention to the room to bestow the young prince with a gift; a blessing. After Mufasa's approval, Rafiki approached Simba and took both of Simba's hands in his own. The Shaman murmured a few things which Simba did not understand completely, but being taught the ancient language of his people he was able to pick out a few choice words such as 'blessing' 'hope' and 'life.' Something changed in Simba then, a slight tickling feeling in his palm which forced the young prince to look at his hand. A wash of blue light encased his entire palm and with a sudden flash of white light it had all disappeared, but in it's stead was a scar in the shape of a lion cub that seemed to pulse with an energy that he did not understand.

Over the next couple of months, Rafiki took it upon himself to teach Simba the ways of life, how everything was connected and about the gift that he had since bestowed upon him; the ability to bond. His training with Rafiki was cut off short, however, when one night as Simba was sneaking about to play in the halls of his castle, he caught the shadow of a hulking figure heading towards his father's throne room. Curious, Simba followed. Catching up to the shadow, he realized suddenly that it was his Uncle Scar, who had since been banished from The Pride Lands but Simba said nothing, trusting that his Uncle had been invited so that he and his father could work things out and everything could be the way it was before. But he was wrong. Watching from the shadows, like the coward he realized he was, he saw his father fall as Uncle Scar withdrew the blade from his ribs. His mother was screaming, begging for mercy but Simba didn't stick around any longer to see what happened. He ran, and he never stopped.

Thirteen years later, Simba now has a very comfortable, isolated life on the outskirts of the Pride Lands where he has very little contact with other humans. He has made a series of friends over the years, his first and best friend, a red warthog named Pumba (who he had learned about through his bonding skill) provided to be a constant companion, as he and Pumba had very much in common with having deserted their families and their near-constant companion Timone. Simba has a deep connection with all the land around him, but more specifically it's wildlife. He only hunts when he has to, and only animals of which he hasn't already bonded with (mostly fish and other small-game) and has no plans of returning home to see what has become of his home or his family, constantly blaming himself for his father's ultimate death.

Biography (Life On Earth):
Simba never went to Earth, and has no idea the place even exists.

Other:
Simba wears a ring on a necklace, a gift he received as a child from his mother with his name inscribed on the inside as well as the name of his father and mother, all interconnected in what his mother calls 'the circle of life'. He wears it to this day as a reminder that everything has it's beginning and everything has it's end, but the time in-between is entirely up to him.

Theme Song:
"Life Won't Wait" By Ozzy Osbourne.
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~Master Hunter – Gaston Le' Gume~




~General Information~


Name (Fairy Tale World): Gaston Le' Gume.
Other Names (Fairy Tale World): Rourke, Master Hunter, King of Province.
Real Name (Fairy Tale World): Gaston Rourke Le' Gume; King of the Province.
Occupation (Fairy Tale World): King of the Province, Master Hunter.
Place Of Origin: Province; Fairy Tale World.
Age: Twenty-Nine.
Affiliation (Fairy Tale World): Neutral Evil (Presently).

Neutral Evil (Presently) - * A neutral evil character does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn’t have the restless nature or love of conflict that a chaotic evil character has. Some neutral evil characters hold up evil as an ideal, committing evil for its own sake. Most often, such characters are devoted to evil deities, or secret societies. Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

Appearance - Thirteen Years Ago (Age Sixteen):



Appearance - Fairy Tale World (Age Twenty-Nine):



Wardrobe Style (Fairy Tale World):
Province (Presently) - -

~Relationship Information~


Relationship Status: Single.
Partner: None.
Father: King Clayton Le' Gume (Deceased).
Mother: Queen Narissa Le' Gume (Deceased).
Siblings: None.
Pet/s: Due to the grief of losing his father to unknown circumstances on an expedition, Gaston passionately despises what he hunts, however has a deep fascination with rare and interesting animals, choosing to keep a small but personal collection.
Other: Isabella De' Fortesque (Ward; Head Knight).



~Personal Information~


Personality Traits: Shown in rare times to be an understanding, reasonable and kind man, Gaston Le' Gume is most often or not seen as funny, mischievous and in most cases as slightly immature, choosing to act childish in most situations rather than as the serious King he is supposed to be. Learning from a young age how to hunt and kill creatures of all kinds, Gaston unlike most children around him was raised like a warrior, the young man never once resenting his upbringing preferring the life of a hunter rather than the every day "apple pie" lifestyle of those around him. Known for his rather luede humor and sexual innuendos, the young King is extremely flirtatious and tends to use a "seductive purr" when conversing with women who seem able to catch his eye. Typically avoiding emotional intimacy, Gaston prefers to engage with women he only see's as sexual partners, the womanizing male only ever having one woman in his sights to whom he really shows any emotional attachments to, becoming jealous and sometimes violent to any if not all males he catches touching, talking or even so much as looking at the young and capable woman in his charge.

Though never showing it to any who aren't considered as close as family, Gaston values the safety and progression of his Kingdom and it's people above anything else, even going so far as to side with those he considers enemies or sacrificing his own life in order to keep things from going down a path he deems to be the wrong one. Willing to do whatever it takes to make sure he gets what he want's he is unafraid to use methods or to search out items that others would not normally take into consideration. Typically very ruthless and extremely aggressive when he is hunting, such a task in which he approaches quite enthusiastically, Gaston is the more merciless of all those living within the Fairy Tale World. However, despite all that, he is capable of acknowledging when he has gone too far, even when seeing the world around him as more like black and white. Due to the grief of losing his father to unknown circumstances on an expedition, Gaston passionately despises what he hunts and is prepared to kill without question more often than not, unlike most of the hunters under his rule.

Despite his unwelcome traits seen by all around him, Gaston is very laid-back and well-disposed when he is not on a hunt or having to deal with the stressful situations that seem to arise when King, valuing the safety of those he sees as family above all else. Though while on occasion he can be somewhat impulsive as well as arrogant, Gaston is both extremely intelligent and quite competent, and is more likely to exhibit his irrational behavior when those he loves are threatened. However underneath his seeming arrogance and self-righteousness, Gaston does on occasion show signs of self-loathing and insecurity, and is always quick to blame himself when things to wrong, regardless of whether or not he is actually to blame. Even though Gaston keeps himself in excellent physical condition, he is well known for his poor eating habits, choosing more often or not to feast on greasy, fattening or otherwise unhealthy foods while rejecting and dismissing others such as salads, in which he tends to refer to as "rabbit food". Enjoying the uncomplicated things in life, such as good food and music, Gaston almost constantly displays some level of humorous behavior, and frequently makes light of tough situations; though he sometimes appears foolish due to this habit, this seems to merely be his way of dealing with stress put on him.

Strengths: Seen and known through Province to be an expert sword fighter; Gaston is a swift and precise swordsman and blades-man, known to dart out of the way of his opponents' attacks, and immediately counterattack without any wasted movement- however he also, by no means, is lacking in physical strength either; able to not only ward off blows from strong and aggressive opponents, but to also hold his own in a fight against them- his proficiency with a sword and other blade allowing him to defeat several opponents at once, though he is also seen to be quite capable of throwing the weapon accurately, and with quite deadly precision. In addition to his skills with a blade; Gaston is also shown to be extremely resilient when it comes to his training- showing promise with several other weapons such as: a mace, throwing knives, and a lance; however these are not his preferred weapons of choice.

Known throughout the Fairy Tale World as being a master hunter; Gaston is both highly skilled and extremely intelligent when it comes to both archery and hunting, the king's experience with wielding and throwing blades helping him greatly when finishing off his wounded prey animal- the many years passing him by giving him the time and opportunity to expand on, and keep his skills sharp while doing all that he could to teach everything that he knew, and had learnt in his past to his second in command, Isabella; and while he is seen to be quite agile when it comes to his field, his slightly bulkier figure has made his reflexes only slightly slower than that of his huntress- though he is still able to shoot an arrow from a distance, and while it might take him a little longer, he is excellent and capable enough to hunt, defend himself, and to have earned himself the title that he so proudly wears.

Weaknesses: -

Magic Capabilities:
While living, working and dealing with many people in the Fairy Tale World who possess magic; Gaston himself possesses no magical ability or qualities, however he has also never tried to see whether he is capable of such feats- the King preferring to use his own pure strength and skill, rather than relying on feats of magic.

Weapons:
Known to be not only an expert swordsman and blades-man, but also a highly skilled archer; Gaston's weapon of choice will always depend on the task that is presented before him, whether this be something as simple as hunting in the forests surrounding Province, or something more serious as fighting against another who proves to be a worthy opponent- along with his skills with a blade and a bow; Gaston also shows promise with other weapons such as a mace, throwing knives, and a lance- however these are not his preferred weapons of choice, the King more than happy to choose a sword, or a bow an arrow whenever given the choice.

Brief Biography (Life In The Fairy Tale World):
-

Brief Biography (Life On Earth):
Becoming the only Prince of Province when his father, Clayton Le' Gume, was crowned King; Gaston did all that he could to help his father raise Isabella, while working hard to become the future ruler that his father always wanted him to become- as such, he not only never made it to Earth; he is completely unaware that such a place even exists.

~Other Information~


Other: Though known around the Fairy Tale World for sleeping with many a woman who manage to catch his eye, Gaston has an extreme soft spot and special place in his heart for Isabella- the King oftentimes becoming exceeding jealous, and sometimes even dangerously violent whenever he catches men talking, touching, or even so much as looking in her direction; already having come to the conclusion in his mind, and in his heart, that she will one day become his wife- however he speaks of his plans for their future to no-one, not even her.

~Theme Song~


"Kryptonite" By 3 Doors Down.

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~The Huntress – Belle De' Fortesque~




~General Information~


Name (Fairy Tale World): Belle De' Fortesque.
Other Names (Fairy Tale World): The Huntress, Head Knight, King's Ward.
Real Name (Fairy Tale World): Isabella De' Fortesque; Princess of the Province.
Occupation (Fairy Tale World): Head Knight (Presently), Huntress (Presently).
Place Of Origin: Province; Fairy Tale World.
Age: Twenty-Four.
Affiliation (Fairy Tale World): True Neutral (Presently).

True Neutral (Presently) - * A true neutral character does what seems to be a good idea. She doesn’t feel strongly one way, or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than commitment to neutrality. Such a character thinks of good as better than evil- after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Appearance - Thirteen Years Ago (Age Eleven):



Appearance - Fairy Tale World (Age Twenty-Four):



Wardrobe Style (Fairy Tale World):
Province (Presently) - -

~Relationship Information~


Relationship Status: Single.
Partner: None.
Father: King Maurice De' Fortesque (Deceased).
Mother: Queen Colette De' Fortesque (Deceased).
Siblings: Prince Phillip De' Fortesque (Presumed Deceased).
Pet/s: Though she does not own any pets for her own; Isabella has a great love of cats.
Other: Gaston Le' Gume (King), Audrey Rocio Ramirez (Childhood Friend).



~Personal Information~


Personality Traits: Depicted as brave, selfless, extremely resourceful and highly intelligent, Isabella has a very strong and independent survivalist instinct fueled by her difficult past causing her to be quite good at thinking outside the box. Very strong, often stubborn and unwittingly determined, Isabella will most times act first before asking questions later, the woman learning from her past that she needs to do whatever she can to survive though she has a base instinct to protect those who are weak and have no skills or methods in which to protect themselves. Usually a very logical person, Isabella sometimes has trouble controlling her emotions when things become quite stressful around her. Unlike most who are forced into surviving on their own, Isabella is not a natural born healer, becoming quite squeamish and reluctant when it comes to tending her own and the wounds of others around her, instead choosing to focus on things that she deems more important such as: hunting, gathering, tracking and fighting. Nevertheless, she knows the basics of first aid, including how to clean and dress a wound to keep it from getting infected and in turn the person getting worse over time.

A fiercely determined and resourceful fighter, Isabella is easily underestimated by those who stand against her and almost always finds herself in some sort of disagreement with those in positions of authority, using her own resources when it comes to getting through life, showing that she has the true instincts of a survivor. Though seeming confident and calm in most situations she is forced into, Isabella has a nasty habit of biting her nails whenever she gets nervous or anxious, sometimes having to force and consciously stop herself from doing so when she is in the company of others. In addition to her issues when it comes to trusting others around her, Isabella is not always socially adept and most times has a hard time making friends due to the emotional strain on her life, the memories of which sometimes make her come across as cold to those around her; though this is more concerned with the responsibility she has for her position in the royal household rather than with being social, making her awkward around people.

Though at times she can be rather blunt and bitingly cynical; Isabella has a very passionate side which she only shows around Gaston in the privacy of his chambers, though in the company of others she has a maternal instinct which tends to kick in more than she would like. Not very good at acting for the camera so to say, Isabella comes across best when she is just being herself, however more stressful situations seem to cause her emotions to flair and to overrule her better judgement. With an absolute hatred for games played by those trying to trying to hurt her and those around her, Isabella has a detestation for being used as a "pawn" and dislikes having the weight of her old title weighing down on her shoulders knowing that there's nothing she can do about it now.

Strengths: Known throughout the Fairy Tale World to be both highly skilled and exceedingly intelligent in not only archery, but also in both tracking and hunting; Isabella does all that she can to continue adding to her already quite impressive skill set- the years passing by helping her to become experienced in other area's such as both fishing and trapping while out on a hunt, while her experience with wielding and throwing blades gives her a higher expertise when finishing off a wounded prey animal; her time spent growing up under the care and ever watchful eyes of both Clayton and Gaston, showing both herself and those around her that she is exceptionally skilled at throwing her blades- giving the indication that she also holds the skill to throw most, if not all projectile weapons, however she has not looked too far into this skill.

Also seen to be not only an extremely skilled tree-climber, but also an exceptionally fast runner; Isabella is known to have amazing reflexes, especially when it comes to handling weapons such as a bow and arrow- her great speed and excellent flexibility allowing her to be able to draw an arrow, and strike down several targets in a quick succession of time; spending quite a bit of her time out in the forests on hunts, she has also taken the time in life to educate herself on each edible, medicinal, and highly poisonous plant life- the young woman able to correctly identify almost all flora within the Fairy Tale World; her knowledge in many area's also helping to give her a highly skilled sense of woodcraft.

Weaknesses: -

Magic Capabilities:
Although she lives in a world where magic runs deep, and has met people in the Fairy Tale World who possess magic; Isabella herself possesses no magical abilities or qualities, however she has never attempted to see whether or not she is capable of such feats of magic- the young huntress instead relying on both her intelligence and skill set to get her where she needs to be, rather than relying on magic like others that she has met in the past.

Weapons:
-

Known to be not only an expert swordsman and blades-man, but also a highly skilled archer; Gaston's weapon of choice will always depend on the task that is presented before him, whether this be something as simple as hunting in the forests surrounding Province, or something more serious as fighting against another who proves to be a worthy opponent- along with his skills with a blade and a bow; Gaston also shows promise with other weapons such as a mace, throwing knives, and a lance- however these are not his preferred weapons of choice, the King more than happy to choose a sword, or a bow an arrow whenever given the choice.

Biography (Before Earth):
Born into and brought up under the warm and loving care of her family; Isabella grew up an exceedingly caring and intelligent young girl, not only loved by all those who knew and met her, but also extremely close to her twin brother, Phillip- the two of them as thick as thieves and practically inseparable, almost always being found within each others company; whether it be finding themselves wandering into trouble, or just enjoying each others company by the fireplace in their mother's library. However, as the evil that had begun to accumulate and spread throughout the lands, her parents did all that they could to stand up against Maleficent and those who gave her their loyalty; their defiance eventually forcing the Dark Queen's hand and causing her to send her knights after the royal family, sending their lives spiraling down and out of their control.

Forced to do nothing else but hide and stay quiet; Isabella watched on in helpless silence as both her mother and father were struck down in their prime before her very eyes, the young Princess too terrified to leave the place in which her mother had hid her, and to search out and learn the fate of her beloved brother- found hours later by none other than Gaston, both completely alone and absolutely terrified, she quickly sought out for comfort within her childhood friends arms, the young man all too willing to give her the care that she both wanted and needed. Searching out for and seeking the guidance of his father on what was to happen to the young girl; Isabella was quickly taken in as the new Kings young ward, raised alongside Gaston under the care and training of the King himself, the young girl soon growing into a beautiful and confident young woman- though the once sweet and innocent young child, now striking fear into the hearts of the people of Province.

Biography (Life On Earth):
Due to being taken in and raised after the gruesome murder of her family, as not only a ward, but also as a Knight and a huntress under the ever watchful eye and guidance of both Clayton, and his son Gaston; Isabella never had the chance to go to Earth- the young woman continuing to live within the castle; staying and serving out her duties under Gaston, the new King of Province.

~Other Information~


Other: Whenever she unable to be found on a hunt, or when she no longer has any duties to perform for her title as Head Knight; Isabella is more times than none found within the castles library which was gifted to her mother long before her and her brother were born- the young woman not only having read many of the books that it holds, but she is also able to recall information from those in which she has indeed read, whenever she is asked to do so.

There has only ever been one job in which she has never been able to complete, unable to find it within her heart to go through with just what it was that was being asked of her- the huntress choosing to allow the young woman to run free from her wrath, rather than killing her on the spot; and instead provided the Queen who had hired her services with the heart of a stag that she had hunted down.

~Theme Song~


"Numb" By Linkin Park.

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~Cheshire Cat – Alexander Katts~




Name: The Cheshire Cat.
Other Names: Katts, The Cat, The Assassin, Trickster, The Faceless Man, etcetera.
Real Name: Alexander Katts.
Age: 37.
Occupation (If Any): Royal Spy & Assassin.

Appearance - Thirteen Years Ago (Age 24):



Appearance - Today (Age 37):



Appearance - Cat Form:



Height: 6'2"

Wardrobe Style: Katts' clothing is both elegant yet practical, consisting of various sleeveless coats and under-tunics made of varying materials with leather vambraces and greaves. During more casual times he prefers a lighter outfit that grants him comfort and freedom of movement while also allowing him to hide his various weaponry and be prepared for battle. When performing an assassination, however, his outfit, though remaining light, becomes far more defensive in nature, consisting of a longer leather coat and metal plates on the forearms, shoulder and legs for added protection.

Personality Traits: Thoughtful, manipulative, farseeing and restrained, Katts is the perfect assassin. Known for his precision and rate of success in his work, Katts is a devotedly patient man who will often spend many days or weeks studying a target before finally striking, going to extraordinary lengths to make such assassinations look like an accident. Sharp, measured, attentive and thoughtful, Katts shows a distinct detachment, coupled by a lack of remorse or pity when it comes to assassinating his targets, showing no prejudice or restraint. However, he has a tendency of seeing the worst in people and situations, though this may be a defense mechanism to spare his psyche the pain of killing (oftentimes) innocent people for money or on Maleficent's command.

Cunning, devious and highly manipulative, Katts is a talented actor and an even more talented liar, using such gifts to his advantage in his occupation when dealing with targets or those capable of giving him information. He always seems to have a plan up his sleeve and never shows signs of weakness in front of others in fear of possible exploit.

Katts possesses a certain amount of ruthlessness in how he conducts his assassinations, never second-guessing or questioning himself when it comes to assassinating his targets. He doesn't care if the target is younger or older, has a family or doesn't, or whether they're regarded as a good person deserving of death or not. Detachment is necessary.

Despite being a cold-blooded killer, Katts is not without positive traits. He has a distinct love of animals that belie both his personality and occupation, and he can oftentimes be found showing affection for, or even temporarily caring for stray animals he finds, in which he adopts an open, warm, almost human demeanor; though this fades the instant another person notices or picks up on it. He also holds his own soft spot for children, stemming from his own less-than-loving childhood. As such, Katts will frequently anonymously donate his own personal finances towards orphans or children in poverty who can't afford food, clothing, toys, or proper schooling.

Katts holds torture in extremely low regard and, despite being a professional killer, does his job quickly and effectively, believing that torture or otherwise drawing out death to be a monstrous and brutal practice that no one should be subject to, no matter their crime. However, Katts is not above using intimidation or threats to achieve his goals, his own reputation helping him in this regard.

Lastly, Katts is still human, despite his cold and detached personality. He is not without feelings of guilt or internal pain and will sometimes harbor feelings of self-doubt or confliction in regards to how his life has headed. Perhaps part of him seeks true love, or maybe even a life not so riddled with murder, but for the time being, Katts knows who he is, and doesn't intend on changing anytime soon.

Magical Skills: Though being primarily an assassin, Katts nonetheless possesses a certain skill when it comes to magic. He has the ability to change his physical appearance, clothing and voice at will, with seemingly no limit to how he can change himself. He utilizes this power frequently in his job, ensuring that not one identity can be spotted committing a string of assassinations, always a different person. This is what granted him the title of 'The Faceless Man' in Maleficent's court and beyond. Katts also has the ability to shift into a large black cat at will. While he is unable to talk in this form and lacks any sort of magical power, he is granted all the senses, reflexes and abilities of a cat.

Other Skills: A highly trained combatant nearly unmatched in skill, Katts is truly a formidable foe. Trained to mastery in the use of throwing knives and daggers, Katts is capable of matching nearly any other weapon with his skill in short blades. Using his skills and talents to his advantage in combat, Katts is capable of taking on multiple foes at once with just his Vorpal Blade and throwing knives, using a mixture of quick, deadly strikes and various hand-to-hand maneuvers to cripple and disarm his foes with deadly precision.

Katts is a master of stealth and acrobatics, trained both in mind and body to master the art of remaining unseen when needed. He is said to be so skilled in such practices that some pass him off as being able to teleport or become invisible. Branching off from this, Katts' speed, reflexes, agility and dexterity are remarkably heightened, if not inhuman. This is due to advanced training, inherent talent and residual effects of being a cat.

Katts is a highly talented observer and reader of people, able to tell one's emotional state through their body language and even the most subtle of facial expressions, as well as an uncanny ability to tell if one is lying. Trained to utilize each of his senses to their full effect without relying on any single sense alone, this gives him an almost heightened sense of perception, allowing him to pick up on even the tiniest of details. This attention to detail also makes him highly effective in his job, as he's able to make nearly every one of his assassinations look like an accident of some kind; with little-to-no indication of foul play.

Katts is quite experienced in the use of various poisons and alchemy, frequently utilizing such toxicants in his work for a quick, clean kill. Believing in efficiency, Katts exclusively trains in the crafting of extremely deadly poisons without focusing on other types of poultices or salves.

Lastly, Katts is a well-read individual who prefers to keep a sharp intellect and acute mind; finding philosophy and psychology to be favored topics.

Biography (Before Earth):
Alexander Katts' history is a rather complicated and sad one. The son of a single father, a Carpenter by trade, Alexander had very little in the way of an actual childhood. When he was about 8 years old, his father (who had taken one too many loans from a rather unscrupulous moneylender) had a rather large bounty put on his head. A notably dangerous assassin, known only as Hatter, took the contract and quickly dispatched of the Carpenter.

Alexander caught the assassin in the act and bravely (if foolishly) tried to attack the assassin. Though easily defeated and knocked down, Hatter took something of a keen interest in the boy, and, in a rare moment of guilt, took Alexander under his wing as an adoptive parent of sorts.

Giving Alexander the last name/moniker of Katts, Hatter and the boy shared a close, though unloving relationship; lacking in affection but ample with mutual trust. Hatter taught Katts everything he knew about combat, assassination and stealth, with the boy picking up on such skills easily and effectively. Enough so that Hatter even allowed Katts to take the occasional contract of his own. The two of them journeyed from town to town for many years, becoming quite wealthy from their exploits but never spending their riches on anything other than basic necessities (though notably higher in quality).

When Katts was 18 years old and wielding skills to rival Hatter's, the older assassin finally revealed an ultimatum to the young man: that they now had to fight to the death. There was no room in the Fairy Tale World for two equally skilled assassins, and Hatter stated that whomever was the victor would be considered the successor of the mantle.

The two dueled in an extremely dangerous battle that seemed to never end, with the each of them knowing and countering the others moves. Eventually, though, Katts struck down his former mentor and set off on his own, taking his teacher's favored dagger as a keepsake.

Katts journeyed off into the strange and mysterious land known only as The Wildes, a land reputed for being rife with dark magic and filled with unnatural creatures and powerful witches. It was here he encountered one of the Witches, who picked up on a talent for magic that even he was unaware of. Remaining in The Wildes for nearly 8 months, Katts emerged into the land of civilization a fully realized shapechanger. Katts saw this as a sign from the gods that he was truly meant to be an assassin.

Now making quite the reputation for himself in a short period of time, Katts was eventually contacted by King Uther of Camelot, who had heard tales of Katt's skill and sought him to hunt down magic users in his kingdom. Accepting the offer, Katts, now just shy of 19, journeyed to Camelot as King Uther's Royal Assassin. It was here where he met the Sorcerer, Merlin, and the King's Ward, Morgana LeFay.

Feeling something of a strange attraction towards the Ward, Katts and Morgana shared a mutual flirtation that resulted in many late night meetings for which they could share their attraction (though never reaching the point of making love). King Uther found out that Katts had been seeing Morgana, and promptly had him exiled from Camelot.

Saddened but undeterred, Katts spent the next few years of his life continuing his work as an assassin for hire, maintaining a vast amount of wealth and a highly-justified reputation. When Maleficent eventually took over the Fairy Tale World as its Dark Queen, Fate decreed that she would meet up with Katts once again, the both of them older, wiser and more skilled.

Maleficent took Katts on as her own personal assassin and spy, granting him a high place in her court, as well as political immunity. Katts now operates out of her castle, fulfilling contracts and spying on potential troublemakers, ensuring her rule is defended.

Biography (Life On Earth):
Katts never traveled to Earth, and thus has no history there.

Other: Katts is always prepared for nearly any situation, and thus is always equipped with blades at the ready around his person. Consisting of his Vorpal Blade, a seemingly endless amount of throwing knives, and various daggers for different types of combat. Katts has a rather unsettling habit of widely grinning whenever the whim strikes him, the display being what earned him the moniker of 'The Cheshire Cat'.

Theme Song:
Katt's Theme
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~The Queens Ward – Aurora Rose~




Name: Aurora Rose.
Other Names: Brier Rose.
Real Name: Princess Aurora Monroe, of England .
Age: 19.
Occupation (If Any): N/A.

Appearance - Thirteen Years Ago (Age 6):



Appearance - Today (Age 19):





Personality Traits:
Aurora is a very kind and friendly person, she is loved by all those she meets as the fairies said when she was born. She is quite poised for a girl who has spent most of her life as a captive of an incredibly twisted woman. However, she has not been unaffected by her ordeal. She is quite shy and is very easy to scare. Aurora is ultimately a very loving person, willing to trust most anyone, even the woman who easily threatens her life. This has gotten her into some sketchy situations but Maleficent has often swept in saved her, which might be part of the reason that she does trust her.

Skills:
Aurora has a lovely singing voice thanks to the second gift from the fairies.

Biography (Before Earth):
A celebration was thrown after Aurora's birth to King Stefan and Queen Leah where all were invited to meet their new Princess. All but one. When the festivities began three fairies, by the names of Merryweather, Flora, and Fauna, approached the crib announcing that they wished to bless the child with their gifts. Flora approached first and blessed the Princess with the gift of beauty and grace before Fauna blessed the young girl with the gift of song. As Merryweather moved to bless the child, a dark figure entered the large throne room with a wicked grin. Maleficent, a dark witch, was unimpressed by her lack of an invitation to the celebrations. She laughed darkly as she approached the crib informing those who looked upon her that she had a gift to 'bless' the child with. King Stefan placed himself between his daughter and the evil woman and commanded her to leave his castle. The woman thought little of his orders and after tossing him to the side, looked down on the baby giggling in the crib. She smiled before commanding the attention of those in the room, "Listen well, all of you. The princess shall indeed grow in grace and beauty, beloved by all who meet her. Before the sun sets on her sixteenth birthday, she will prick her finger on the spindle of a spinning wheel, and fall into a sleep like death! A sleep from which she will never awaken!"

Then she left, leaving the King and Queen in horror. Merryweather quickly moved to Aurora's side and informed her parents that she could not lift the curse but she could change it to avoid death causing the girl to merely fall asleep until True Love Kiss found her. Still, in fear, King Stefan banished all spinning wheels from his kingdom to keep his daughter safe.

The safety did not last long though for on her 6th birthday, Maleficent returned again. With much resistance, she managed to steal away the Princess and brought her back to her palace after she lost the woman she viewed as a mother (although, she never shared this fact with Aurora). Aurora spent ten years of her life fearing the day when she turned sixteen as she remained trapped in the clutches of the very woman who her parents hand been trying to protect her from. However, when her birthday came around the corner, Maleficent changed her mind about the girl's curse. She called the girl to her and informed her that she would not be falling asleep on her sixteenth birthday but that did not mean she was removing the curse. Instead, Maleficent chose to modify her curse to allow her to choose when it was that Aurora would fall asleep and has been holding that very fact over her for the last three years. Since Aurora has not once dared to escape and even when permitted out of the palace walls to run messages or errands for her Queen, she does dare tread off the path that Maleficent set in fear of her curse.

Biography (Life On Earth):
Aurora was stolen away from her family by Maleficent before she had the chance to be sent to Earth by her family.

Theme Song:
"Gravity" by Sara Bareilles.
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~Robin Hood – Phillip De' Fortesque~




Name: Robin Hood.
Real Name: Phillip De' Fortesque (He has not gone by this name since he was a child).
Age: 24.
Occupation (If Any): Thief.

Appearance - Thirteen Years Ago (Age 11)


Appearance - Today (Age 24)


Personality Traits:
Robin is brave and at times shows lack of care of his own life. This being said he is incredibly protective of those who he deems close to him, even those who are older and are more than capable of protecting themselves. He would gladly throw himself in the way of a bullet and sacrifice himself for anyone he holds dear. These feelings are not unrequited though for those who stand beside him would quickly show him the same courtesy. He is quite intelligent and calculating but he is quick to think on his feet which has gotten him out of many scrapes before. Robin is still young and from that he can be juvenile and despite his brain he sometimes doesn't think before he does. He is fueled by revenge which does, at times, cloud his judgement. Despite the anger inside him, he keeps quite a cool head but is more willing to fight it out verse talk it out. Having been raised to the age of eleven as a noble man's son, some noble mannerisms have stuck with him. Chivalry being one of the major ones.

Skills:
Robin Hood is a master at archery as well as fighting with a sword, the latter of which he began to learn from a very young age. Although, hand to hand combat is not his strong suit, he is capable of fighting without a weapon. Hood has a soft footed walk, allowing him to easily sneak around without detection. He can pick locks with easy and is an escape artist. Robin is a natural leader has easily convinced men and women much older than himself to follow him.

Biography (Before Earth):
Phillip De' Fortesque was once a nobleman. He once had land to his name and a title before it. However, thirteen years ago, Maleficent's men stormed his home and killed everyone inside. His father had little warning and quickly set to protecting his son. Phillip might have died as well, had his father not hidden him away in a hidden room behind a bookcase, allowing himself to be struck down in an attempt to fight in the other room. When silence washed over the house, no screaming or yelling to be heard, Phillip snuck out. He ran to his father and pulled the dead man's head into his chest as he cried quietly. He did not understand why they had been attacked... Why they had taken his father from him. He started to walk around the castle, searching for any living soul. He found nothing but the dead bodies of his mother, sister, and their loyal servants, all who had attempted to resist the men.

As Phillip ventured down the stairs he heard laughter and quickly hid himself. Clad in black armor, Maleficent's men sat at his table, drinking his father's wine and cheering to their death. "The boy... did we find him?" He had heard one of them say in a gruff voice before another replied "Just tell The Queen he's dead with the rest of then."

Phillip did not stick around much longer before he snuck into the kitchen and out the back door. He sprinted with all his might to the trees and disappeared into the forest. He spent months alone in the forest, starving and blaming himself for his family's death. When he stumbled upon gathering of rather jolly men. The men took pity on the young boy, who refused to give them a name, and took him into their fold, naming and teaching him to hunt with a bow and arrow. Phillip picked up on the task quite quickly and within a few years had mastered the art.

However, Phillip was not happy living his days in hiding. As him and the merry men, traveled through the woods, they often came upon towns and villages that were in near ruin thanks to the Queen's men or taxes. At the age of 18, Phillip took it upon himself to help the people and looked to the men he was living with for help. It took a bit of convincing, offering to be the one without a horse for a full week or to make their shelter and fire for the next few times they found a place to stop.

So the next time the men came, Phillip and the jolly men were ready for them and showed them resistance they had not been expecting. With little fighting, the soldiers retreated and the town celebrated. The celebrations did not last long before the soldiers were back with more men and beat Phillip and the men to a pulp. Seeing Phillip as the leader, they took him into custody as they burned the town leaving the people to burn with it. It was then that Phillip learnt that fighting might not always win. The Queen had an army with more trained soldiers than most any town that they attacked could supply. These people didn't need an army... They needed money.

Dragged to some outpost, they tied Phillip to a chair and beat him brutally, trying to beat him into some kind of submission. However, when they finally let the boy be, he threw himself out of his chair and slowly dragged himself across the ground until he reached a table with many blades laid out on it. Struggling to his feet slightly, Phillip turned and grabbed one of the knives and cut into the ropes that held him captive. Once free, the boy had every intention to escape but thought back to his revelation hours prior. With a grin on his face, he quietly snuck around the room, grabbing a bag and stuffing anything that looked to have some kind of value into it. Being a cocky, he did not leave with his bag full of treasure just yet. He slipped out into the hall and began to steal the bounty of riches that the outpost held. When his bag became so heavy that he feared he would not be able to carry it back to the village, he snuck into one last room where he found a beautiful bow and quiver. Smiling, he gathered them both onto his back and ran to the window to look below at what the fall held for him. Grinning as he found the stables and a kind pile of hay, he tossed his bag down before him and climbed into the window when he heard a man yell, "Hold, villain."

In quick movement, Phillip removed an arrow from his new quiver and notched it before he turned, pointing the weapon at the man who stood at the other end of the room, brandishing a sword. Phillip smiled, "The Sheriff of Nottingham, I presume," he said as he pointed with his arrow head to the man's rich attire, "Sir, have you any pocket change for a lowly thief?"

"I will give you nothing!" The Sheriff yelled back before he advanced forward.

Phillip pulled the string on his bow back a little further, "Ah, ah, how much time do you think it will take me to put this arrow between your eyebrows? Enough time for you to stop me? I think not."

The Sheriff growled before unhooking his coin purse from his belt and tossing it to Phillip. The boy released the arrow into the Sheriff's sword arm's shoulder before catching the bag. The man howled, "Who are you?"

Phillip laughed... The nobleman he had once been was long dead. That boy was assumed dead by the entire world, "Robin Hood," He said simply, taking the name the merry men had given to him years age, before he jumped out the window into the hay below and gathered his bag before taking a horse and racing off with his riches.

When he returned to the town, he found it to be in better conditions than he had expected. The people had managed somehow to put out the fire and were doing their best to fix the damages that had been done. The happy men ran to surround Phillip's horse when he returned. Phillip smiled to them, battered and bloodied as he was, "What... You didn't actually expect me to walk while you rode," He joked before he rose his bag into the air, "I bring riches from the kind Sheriff of Nottingham for the people." He tossed it in front of himself, allowing the silver and gold to spill out, "May that cover your taxes."

It was from that day on that Phillip forgot about the boy he had once been and became Robin Hood, the thief who stole from the rich and gave to the poor. The Queen had robbed him of his family, now it was his turn, with the help of his band of merry men, to rob her of everything she owned.

Biography (Life On Earth):
Robin never made it to Earth and is unaware of its existence.

Other:
Robin's bow
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