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~Chief Mechanic – Audrey Ramirez~




~General Information~


Name (Fairy Tale World): Audrey Rocio Ramirez.
Other Names (Fairy Tale World): Audie, Chief Mechanic, Hot-Head.
Real Name (Fairy Tale World): Lady Kiara; Third sister of the house of Kiburi.
Occupation (Fairy Tale World): Chief Mechanic of Province (Presently).
Place Of Origin: The Pride Lands; Fairy Tale World.
Age: Twenty-Three.
Affiliation (Fairy Tale World): True Neutral (Presently).

True Neutral (Presently) - * A true neutral character does what seems to be a good idea. She doesn’t feel strongly one way, or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than commitment to neutrality. Such a character thinks of good as better than evil- after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Appearance - Thirteen Years Ago (Age Ten):



Appearance - Fairy Tale World (Age Twenty-Three):





Wardrobe Style (Fairy Tale World):
The Pride Lands (Formally) - Having grown up during her younger years within the Pride Lands; Audrey was always taught to believe that her body was a temple, blessed to her by the Gods that watched over them, and something that she should truly be proud of and not be ashamed to show what she had to offer to those who were around her- her father being sure to provide her and her two sisters with a large range of outfits to cover a many different occasions (Noble Dress #01, Noble Dress #02, Noble Dress #03, Noble/ Traditional Dress #01, Everyday Dress #01, Everyday Dress #02, Everyday Dress #03, Training Outfit #01), however she prefers to have the mobility to move around freely, and occasionally will walk around without the constraints of a top or dress altogether.

Province (Presently) - Taken in by a loving Spanish family, and forced to adapt to not only a new kingdom, but also new customs; Audrey's new family did all that they could to provide her and her sister, Nena with everything that they would need to be able to live a normal life within Province- the young girl's wardrobe soon filling with different clothes that she is able to wear for many different occasions (Formal Outfit #01, Formal Outfit #02, Dressy Outfit #01, Dressy Outfit #02, Dressy Outfit #03, Dressy Outfit #04, Casual Outfit #01, Casual Outfit #02, Casual Outfit #03, Exploration/ Work Outfit #01, Exploration/ Work Outfit #02, Exploration/ Work Outfit #03, Exploration/ Work Outfit #04), though mostly bought with her own money, she still tends to receive something new every so often from her adoptive family, even if she feels uncomfortable wearing such things due to lack of free movement; however on occasion when she's travelling with the rest of the team, she doesn't hesitate to fall back into the habit of wearing clothes from the Pride Lands when there isn't much use for her at the time.

~Relationship Information~


Relationship Status: Single.
Partner: None.
Ex-Partner: Milo Thatch (Presumed Deceased).
Children: Elaina Ramirez.
Father: Subira Kiburi (Deceased).
Mother: Asha Kiburi (Deceased).
Adopted Father: Manuel Ramirez (Retired).
Adopted Mother: Ana Ramirez.
Siblings: Zira Kiburi (Deceased), Nyah Kiburi (Nena Ramirez).
Pet/s: None.
Work Exploration Team: Helga Sinclair (King's Consort), Vincent "Vinny" Santorini (Weapons Expert), Joshua "Sweets" Sweet (Physician), Gaetan "Mole" Moliere (Kingdoms and Flora Expert), Cookie Farnsworth (Cook).
Other: Scar Lionhart (Ex Brother-In-Law), Isabella De' Fortesque (Childhood Friend), Phillip De' Fortesque (Childhood Friend - Presumed Deceased), Gaston Le' Gume (King), Clayton Le' Gume (Past King).



~Personal Information~


Personality Traits: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Audrey throws herself into her work with a fiery passion that's unmatched by any other seen in the Fairy Tale World. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her job, Audrey pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the world with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and more hot headed than most living in the Fairy Tale World, Audrey is unafraid to speak her mind, her anger and frustration causing her to unknowingly mix both English and Spanish phrases and more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious little thing when she's pushed far enough, Audrey is known for being tough, not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Audrey is extremely strong-willed, rarely changing her stance on something once she has set her mind to it causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Audrey isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line. Known as a major risk taker and driven by the thought of money lining her pockets, Audrey has a love of racing, the teenagers skills on a motorbike unmatched by any other that she has faced on the streets of Province. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Filled with faith and belief of a higher power watching over her, Audrey is an exceptionally religious person, often seen wearing her favorite cross which was given to her as a young child, or holding onto the rosary beads that were given to her when she first got her position in the royal court. Intensely loyal to the ones she loves and cares for, Audrey is highly family-oriented and sentimental, going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then they have ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by inventors and mechanics, Audrey has an extensive and expert knowledge base when it comes to mechanics and inventing, the young woman learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now the youngest and most talented mechanics in Province, Audrey is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Audrey has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Audrey also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young woman, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give her family the life she wants them to live.

Weaknesses: -

Magic Capabilities:
While she herself has not looked into whether or not she is able to use magic, most believe that she does not possess any magical ability or qualities that she is aware of; during her travels all over the Fairy Tale World with the rest of the exploration team, Audrey has both come across and met many a person who are capable of wielding such powers, and over time has become more comfortable being in their company and in dealing with those who possess such capabilities.

Weapons:
Though she it known throughout Province for her hot blooded personality, short fuse, and a temper that could match even that of Maleficent and Scar; Audrey doesn't use weapons of any kind, having no prior training in handling blades and other types- however the woman has an incredible body strength for one her size, and extremely mean hook; she is also unafraid to use the tools she owns for target practice when she has been angered enough.

Biography (Before Earth):
Born as the third daughter into a noble family of the Pride Lands, Kiara quickly grew into a confident and outgoing young child; her beauty, courage and intelligence seeming to far surpass even that of both her elder sisters as she continued to blossom into the young woman that she truly wished for herself to be. Growing up not only looking up to, but also idolizing her future brother-in-law to be, Taka Lionhart; Kiara always did her best to impress him and to stand out apart from her two sisters who came before her, the young woman not only taking the time to learn how to read, speak and write the native tongue of their people, but also seeming to take an interest in the art of combat- the young girl following along behind the men in her life that were a part of the kingdoms army, watching them and learning all that she saw while doing all that she could to stay out of trouble, and to keep from causing problems for those who knew her; the youngest of the three quickly realizing and embracing the fact that she was always going to be considered to be the ‘black sheep’ of the Kiburi house.

With the tragic death of her father within the arena, and the untimely death of her mother to illness; Kiara was left under the care of both her elder sister’s, the young girl doing all that she could to help the both of them out, whether it be helping out with shopping in the marketplace, or helping to look after her niece while both Zira and Scar were otherwise busy with other things. However, unable to do anything for Scar (21) as the news of his betrayal to the throne and attempted murder of the King spread throughout the kingdom; Nyah (13), fearing for their safety and lives, quickly packed up all that she could of their belongings while begging for their eldest sister to leave with them. Flat out refusing her pleas for her to leave, Zira (16) turned her back on her two younger sisters, choosing instead to leave and live with her husband and her daughter in exile, away from the Pride Lands. Unable to wait any longer, and fearing of might happen if they did; Nyah hurried to gather everything that they had packed, and any gold that she could find before she stole away with a reluctant Kiara (9) in tow- the two leaving behind the only life they had ever known in search of one that would offer them both the safety that they once had in the Pride Lands.

-

Biography (Life On Earth):
Even though she was born a noble in the Pride Lands; Audrey never went, nor had the opportunity to be sent to earth a her adopted family was neither royal or of much importance within the Fairy Tale World; and as such, the young woman is unaware that such a place exists- to this day Audrey both lives and works, staying and serving under the King Gaston, in the kingdom of Province.

Other: Raised to be an extremely religious person by the family that adopted her and her sister when they first came to Province; Audrey owns two beautiful crosses that were passed down to her from them, when they felt that the time was right- the first an elegant though simple cross, which she wears always, that was given to her when she first joined the family, and the second a set of stunning rosary beads which she only ever uses on occasion; the beads passed down to her when she took up the responsibility of looking after her family by getting her position working under King Gaston, as head mechanic in Province.

Forced to do nothing more than worry as she sat in wait for the love of her life to return from his grand adventure in search of his life-long obsession; Audrey soon came across a beautiful silver engagement ring in among his belongings while tidying up the house that they had bought together- four years passing and having no other choice but to believe that he was dead, Audrey now wears the ring on the ring finger of her right hand as a reminder of everything that she has lost and of the father of her child, and is never seen without it on her person.

With no choice or say in the matter when it came to being forced into becoming both a young and single mother to an extremely beautiful and smart young girl; Audrey constantly pushes herself above and beyond her limits, and does all that she can to provide her four-year-old, Elaina with the very best that she can give her- swearing to keep her happy, and praying to the Gods so that her daughter would never have to go through anything that she went through in her life; both mother and daughter sharing a sweet Spanish lullaby in which her own adopted mother used to share with her while growing up.

Theme Song:
"Second Chance" By Shinedown.

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~The Gyspy – Esmeralda Lovel~




Name: Esmeralda Lovel
Real Name: Esmeralda Camomescro (Due to Gyspy tradition, only those within her family know this family name)
Age: 27
Occupation (If Any): Performer/Entertainer

Appearance - Thirteen Years Ago (Age Fourteen):



Appearance - Today (Age Twenty-Seven):



Personality Traits: Esmeralda is a fearless and streetwise Romani with a heart of gold while she is able to look beyond physical appearances. She is quite passionate and demands justice for the outcasts in the world and more so as the Dark Queen took over. Gypsies and other outcasts are treated more and more like slaves and filth than before. She has a sultry side that comes out when it is in her best interest and is a incredibly free-spirited person.

Skills: Esmeralda is a fine dancer and singer. She has spent most of her life performing and knows how to entertain a crowd. Due to living on the streets the entirety of her life she has impeccable street smarts and intuition. She has a great sense of when and where to follow her gut feeling. She knows enough hand to hand and close range weapon combat not to get killed by some deranged person and can survive easily in less than favorable circumstances. She is a quick runner and knows basic free running. Esmeralda is also a fantastic pick pocket and dabbles with slight of hand.

Biography (Before Earth):
Esmeralda was born to a loving mother and father and into a very large family. Not everyone in her family were linked by blood but they seemed to have a deeper bond. They had a bond of trust that no other could understand... Which could be due to their sometimes less than honest ways. Esmeralda learnt all that she knew from this family, dancing, singing, seducing, pick pocketing, slight of hand, 'magic' tricks.

However, during a peaceful period, Romani were seen as scum and were weeded out of the city streets. Esmeralda lost most of her family and those that survived the purge all decided to separate. They found it would be for the best that they all kept their distance and attract less attention to themselves. Most fled for safer cities, others decided to live their lives in the woods or fields between the kingdoms. Esmeralda did not flee though. She chose to remain with in the city walls and continue living as though nothing had changed. She continued to steal and perform as she needed and run when she had to. She chose not to leave as the well off wished her to. She chose to wreck havoc and make them see her.

As noble as this was, it didn't keep her safe.

Biography (Life On Earth):
Esmeralda is not of royal blood and was not thought of once to send to Earth.

Other:
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~Prince Hans – Hans Bourdelle~


Name: Hans Bourdelle.
Real Name: Prince Hans Bourdelle of the Southern Isles.
Age: 25.
Occupation (If Any): Prince.

Appearance - Thirteen Years Ago (Age 12):



Appearance Today (Age 25):



Personality Traits: Cold, calculating and cruel, Hans is a proud, devilish prince with a hunger for admiration, power, obedience and chivalric honor. Being the youngest sibling of thirteen princes, Hans spent a large portion of his life being ignored and abused at the hands of his older siblings. The constant belittling, bullying and neglect from his family and peers eventually proved to be the breaking point for Hans over time as he got older he became more manipulative and he would secretly get his brothers into trouble while he played innocent. He eventually learned how to get what he wanted through his parents due to him being the youngest and became rather spoiled.

Skills: While his brothers focused more on learning more about the courts and other things how to rule a kingdom Hans took up sword skills he became very well with it learning from the best swordsmen in both Arendelle and The Southern Isles.

Biography (Life Before Earth):
Growing up as the youngest of thirteen older brothers Hans was the child who was looked down upon the most he always wished growing up that he would eventually become the ruler of The Southern Isles, he was teased and belittled by his older brothers as he grew up he grew more and more resentful towards them. Feeling bad his parents set him up with master swordsmen around The Southern Isles as well as Arendelle. Still it was not enough for Hans his older siblings grew older and eventually started marrying, when Hans was twelve years old his parents took Hans with them to Arendelle to discuss trade agreements between the two kingdoms.

Getting rather bored Hans strayed off from his parents as they discussed matters he didn't really understand or careful at the time, as he walked around the castle which was much larger then the one he grew up in he heard some giggling in one of the ballrooms curious what it was Hans opened the door to watch Arendelle's two princess' playing together and having fun. Wishing he had the same relationship the two of them had he just watched them for awhile when the two stopped playing they looked at him, before Hans heard his name called and walked back to his parents.

At age twenty five Hans was eventually able to visit Arendelle's court having interest in it now he grew jealous of how successful the kingdom was while The Southern Isles never got the recognition he thought it deserved, he sought out Maleficent for help with taking over the kingdom for himself. Hans took the lead in a rather quiet coup imprisoning all of the members of Arendelle's courts when he was satisfied that all of Arendelle's possible leaders had been taken care of he crowned himself the new king of Arendelle ruling it with an iron fist.

Biography (Before After Earth):
Han's has never been to Earth so he wouldn't know anything about it.

Other: He is also known to become mentally unstable if something does not go as planned and has been known to have killed someone in his rage.

Theme Song:
"Sick Cycle Carousel" by Lifehouse.
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~Jaidyn Beachley – Eric Bourdelle~




Name: Jaidyn Beachley.
Other Names: Jai, Nemo, Beachley.
Real Name: Eric Thalassa Bourdelle; Prince of the Southern Isles.
Age: 19.
Occupation: Champion Pro-Surfer; works casually as a Lifeguard at Bells Beach.

Appearance - Thirteen Years Ago (Age Six):



Appearance - Today (Age Nineteen):



Personality Traits: Seen by others as an extremely kind and considerably empathetic towards others, Eric is remarkably fun-loving and energetic, always willing to put time aside so that he can spend time with both his friends and his family, the young man valuing his close bonds and relationships above anything else in his life. Quite relaxed and more laid back than most people he knows, Eric loves to explore the world and is very down to earth and extensively mature for his age, rarely putting too much worry into problems that seem to present themselves, and instead choosing to look at life as though the glass is half-full.

Polite to all those that he meets and surprisingly sophisticated when the situation calls for him to be, Eric is sweet, charming and even sometimes regal to the eye, always putting his best foot forward in order to impress, not only for the camera's at a competition, but also for those he meets and hangs around with on a daily basis. Also considered to be quite the dreamer, Eric is an exceptionally romantic person, always taking great care and putting a lot of forethought into his relationships, the young man doing his best to find unexpected, exciting and creative ways to express his love for the person his with at the time.

Depicted to be remarkably brave and considered to be extremely heroic, time after time Eric selflessly tends to put both others needs and lives before that of his own, and as a lifeguard has no problems risking his own safety so that he can ensure the safety of another. Though seen to be a very social person, Eric does have an independent streak and doesn't mind spending time on his own, the young man enjoying his own company at times, choosing to journey out and explore the beaches he loves and to spend time alone surfing in order for him to think through things that are going on in his life.

Highly athletic and extremely dedicated to both his sport and his training, Eric is amazingly strong both mentally and physically, the young man pushing himself past the limit day after day to always better himself, determined to do whatever it takes to make sure that he is the best that he can truly be. Eric has an extremely extensive knowledge over the ocean and everything that it holds within it, having picked up all of his skills and know-how from his parents as they taught him about what it takes to become a champion surfer, the young man doing his best to make them both proud and to make sure that all of their hard work over the years wasn't just for nothing.

Skills: Due to his time spent training out on the water, Eric has an extensive knowledge of the ocean and everything that seems to go with it, having picked up this know-how from his parents as they taught him about just what it takes to become a champion surfer; the young man able to perceive the behavior of the water, and recognize just how a wave will break, by watching the highest sections as the wave appears on the horizon. A strong swimmer, Eric has the strength and perseverance to swim long distances, his expertise of the ocean helping him to understand and keep track of rip currents no matter the strength of them, the young man knowing the best ways to both use and escape them. Choosing to give back to his local community by working casually as a lifeguard, Eric has become highly qualified when it comes to both preforming CPR and giving those who are injured first aid, being sure to keep his qualifications up to date by practicing whenever he can, and by taking refresher courses whenever they are required of him.

Biography (Before Earth):
Born as the only son to the loving King and Queen of the Southern Isles and surrounded constantly by both a large and caring family, Eric quickly learnt that he would never need to truly be alone, always at least having one of his fourteen older cousins around to both spend time with and play with while growing up, the young boy becoming exceptionally close with the youngest of his cousins, Hans; the two boys becoming quite inseparable as they grew up side by side. Taking an interest in the water at a young age, Eric began to spend all his free time out on the beaches and in the ocean that surrounded his families castle, the young boy happy to spend hours upon hours outside exploring the wonders that the deep blue sea had to offer the rest of the world, though as time passed by his opportunities to enjoy the world he loved grew less and less.

As the darkness began to spread across the land, change began to hit the shores of the Southern Isles, causing a strain on the relationships that had once been strong between the two brothers and their families, the change soon becoming much too much for the three royals to bear. Fearing the worst from the change in his brother and his brother's family, the King and Queen of the Southern Isles soon realized that it was no longer safe for their son to continue live within the Fairy Tale World, quickly setting out to make plans for Eric's safety and well-being. Arranging for him to be sent away with the other children, Eric was taken away through the portal into a world unknown, with the hopes that he would be able to have the chance at a normal life that wasn't filled with the hatred and darkness that the villains seemed to be spreading throughout the world he and the other children had called home.

Biography (Life On Earth):
Having been found on his own laying confused within the light surf of Bells Beach, Australia by a young couple of surfers, Eric was quickly taken into their care and their home, the young boy having no recollections of anything that had happened before that faithful night; the sweet and loving couple deciding to call him Jaidyn. Growing into a young teen and having spent every free moment he had in or by the water, Jaidyn used his parents knowledge and skills to his advantage, doing his best to learn all that he could about the sport that they seemed to love. Now nineteen years old and sponsored by one of the best surfing brands to hit the world, Jaidyn pushes himself to his limits, training hard to be the best that he could be; competing in competitions all over the world with his parents watching over him by his side, no longer competitors but now as his personal coaches. When not training or having fun in the surf with his friends, Jaidyn does his best to give back to the community, working casually (when he can) as a Lifeguard on the very beach that gave him his blooming career, though on the off-season when competitions have all finished the he drops everything, treating his family to a surprise holiday with his winnings over the year.

Other: Eric has a tattoo representing his love of the ocean, a present that was given to him by his parents on his eighteenth birthday by his parents, the tattoo covers both the shoulder and upper arm on his left hand side.

Theme Song:
"Que Sera" By Justice Crew.
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~Sebastian Beachley – Peter Pan~




Name: Sebastian Beachley.
Other Names: Crush.
Real Name: Peter Pan.
Age: 19 (technically 27).
Occupation: Student.

Appearance - Thirteen Years Ago (Age Six -technically 14-):



Appearance - Today (Age Nineteen -technically twenty-seven-):



Personality Traits: Sebastian is an overly-outgoing boy who just can't seem to sit still most of the time. Though those who don't particularly know him would deem his boisterous personality as 'annoying' or 'disruptive,' his friends and even teachers find him to be a charming boy who's fun to be around and adds just the right amount of 'ridiculous' to the everyday cycle brought on by the school scene because unlike most 'class clowns' Sebastian knows that line of 'too much' and has learned over the years how not to cross it with a little help from his medication, however this system is not perfect and a handful of times has landed him in the principal's office for a quick scolding.

His personality really comes into play whenever Sebastian performs on stage. Whether going crazy on the drums or bringing a unique spin to an otherwise boring character he was given for a play it does not matter, he always has something new to add to the table and though he is unable to learn at the same rate as his fellow students, his teachers recognize a certain light within him that unfortunately can not be transferred to paper to measure his intelligence. Therefore, Sebastian doesn't exactly have the best academic record, the earlier part of his life even requiring tutors to help him through classes but after a while Sebastian stopped trying to achieve the same level of 'greatness' as his brother and looked for other ways to let him shine.

His strong popularity within the schools he has attended keeps him in a solid social group and as his talents as a performer become more and more noticed, his friends are only too eager to brag about his talents. For the most part, Sebastian lets them brag for him as he prefers to stay on the sidelines when it comes to conversations about his success, however, there are a couple times when he himself will make a sort of small comment or jab that alludes to him knowing full well that he's 'just that good' though on most cases, this is done within the context of just screwing around and not particularly meaning anything behind it.

Sebastian is almost constantly in some kind of relationship. Notably the last time he was single was when he was thirteen years old and still uninterested in girls. Though he doesn't go through girlfriends like fast-food by any means as he is considered to be a very attentive boyfriend that tries to put his all into a relationship, most times his extracurricular activities keep him from being able to commit as much as he wants, which oftentimes leads to relationship problems. His popularity coupled with his addictive fun personality, however, keep the ladies coming despite knowing that he is most times 'too busy' for a relationship, all hoping to be 'that one exception' though none ever are no matter how much his heart is into the relationship. Simply put, his own self comes first (however the needs of his brother are questionably prioritized higher than his own).

Despite popular belief, Sebastian does manage to stay out of trouble for the most part. Extended outside of school, he keeps a pretty good rep with his adopted parents since (aside from his ADHD that gets him into trouble for lack of attention) they have never been given reason to distrust him. Even with the pressures of his peers, Sebastian steered clear of alcohol and drugs. There had been a few instances when he went to a party where he tried a beer a time or two, but that sort of life wasn't anything that ever interested Sebastian, as he could have fun and feel free without the aid of any substance. His relationship with his adopted parents was even close enough at that time for Sebastian to tell on himself, feeling a small sense of pride in knowing what he had learned from the experience.

Most times, whenever a situation would arise that would cause most people to get angry, Sebastian would instead find a humorous side to the situation and dwell on that, able to almost literally 'brush' it off of his shoulders and not ever letting anything stick for him to dwell on, aside from the very important question that he sometimes keeps himself awake at night thinking where did I come from? The question of his life before being adopted strikes a raw nerve in him which gets him slightly angry and defensive, so those he is around have learned to leave the topic of conversation alone. The only exception to this being his brother who he could spend hours upon hours talking with about it.

At school or in public, Sebastian seems to have a sort of 'older brother picking on the younger brother' type of personality despite them being twins, oftentimes poking fun at him in front of his friends and pulling a prank on him from time to time, but his love for his brother is unmatched, and should Jaidyn ever find himself in any trouble, Sebastian won't hesitate to jump to his aid and defend his brother to his last breath, should the need arise.

Being quite popular among his peers, he hardly has any time to himself but when he does get a chance at solitude, Sebastian grows quite introverted and spends time dwelling on his life before being found on the beach. Very few people have seen this withdrawn side to Sebastian, as he is very good at making face, but his brother would be one person who he feels comfortable enough to confide in when his stresses and questions get to be a bit too much.

Skills: Having been exposed to the theater world at an early stage in his life, Sebastian has the uncanny ability to pretend to be those who he is not, 'acting' as it were, but more than that he has developed the skills to think quickly on his feet by the act of improvisation and other theater exercises. Because of the social demand within the theater, Sebastian is extremely sociable when he wants to be, using his theater experience to be the one guy that has all the funny jokes, witty comebacks and intriguing stories to share with those he is close to, making him quite likable and a very good storyteller.

On top of his theater expertise, Sebastian is also very proficient when it comes to the outdoors. Enjoying camping, fishing, hiking and boating, Sebastian has learned a large assortment of skills of everything one should know about survival if he ever got stranded like how to make or find a capable shelter, safe food and water to eat and drink, a compass out of practically nothing, a fire and so on; an exceptional hands-on kind of guy.

Being a natural 'hands-on' learner, Sebastian learned that he also had a talent for keeping a beat when he stood in for his friends' drummer when their band first started up in their 9th year. As fate would have it, Sebastian had a better talent for the drums after picking it up his first time than the actual drummer, and has been drumming for them ever since.

Minorly, another skill Sebastian seems to posses was discovered completely by accident when he was really hurting for some cash in high school to buy himself a ticket to one of the theater competitions a few hours drive away. He took up babysitting the neighbors four kids and though the stories he heard about these kids to be nothing but little terrors, he actually found the job to be quite easy as the kids all seemed to take an immediate shine to him. A few times after that with different children, Sebastian came to the strange realization that he was just overall good with children of any and all ages.

Biography (Before Earth):
No one knows how or why a six year-old boy showed up on the Neverland beaches one day. Found by a Pixie by the name of Tinkerbell, the boy was unable to tell her who he was or where he came from, his memory seemingly lost to the tide that had washed him ashore. Tinkerbell, who wasn't supposed to be around humans or any other creatures than her own in the safe seclusion of Pixie Hollow, took it upon herself to help the boy by tinkering him up a tree house where he could live safely from the pirates and Indians. It was here that they began their friendship as Tinkerbell flew back and forth between Pixie Hollow and Peter's Tree-house to check up on him frequently.

The arrangement worked out well and Peter had quickly learned the layout of Neverland; what was safe to eat and what wasn't, how to trap food and cook for himself, how to make and mend clothes with what the land had to give him and so on. He even made fast friends with the Indians that Tinkerbell had vaguely warned him about who had been the ones to teach him these key points of survival, though he supposed he was more welcomed with the red-skinned group because despite the difference in their skin color, they were both still human. However as time went on, Tinkerbell became more comfortable with the Indians, and the Indians with her.

But as the weeks turned into months, Tinkerbell came to Peter in a hurry as she had something very important to tell him. Another boy had been found by the beach who also remembered nothing of his name or where he came from. Perplexed, Peter went to go and meet the boy who just as Tinkerbell had said, was in the very same situation he himself was in when he had first arrived to Neverland. Giving the boy the name 'Toodles' Peter extended his makeshift home out to the lost boy and the two became quick friends, finding that they both had a hungry sense of adventure and spent hours upon hours traipsing the land and seeing what sort of mischief they could stir up with the pirates. Tinkerbell even joined in on a few of their escapades as her curiosity was as ripe as theirs. Tinkerbell even began to share her Pixie Dust with the boys, allowing them flight for a short period of time, and Peter loved it.

Only a few short weeks went by when yet another boy washed up on shore, and a few days after that, twin boys. Soon, all of about twelve boys including Peter himself had been washed up on the shores of Neverland throughout the span of a single year, each with the same story: they knew not who they were before or where they came from. This one, exceptionally strange fact gave them all something to bond over, and Peter, being the first, promptly gave the group the name 'The Lost Boys' with Peter becoming somewhat of an unspoken leader to all of them.

A handful of years later (having spent a total of eight years in Neverland), when Peter should have been fourteen but due to the restriction of aging on Neverland remained a six year-old boy, Peter was in charge of a total of thirty-two boys, Peter making up the thirty-third. More tree-houses had been built, more underground secret getaways constructed throughout the lush forests, and the boys made the entirety of Neverland their playground. However, once again, Peter was approached by Tinkerbell who seemed to be very worried. A Queen was rising to power in a far off land, and Tinkerbell feared for Peter's safety. By means that Peter didn't quite understand, Peter was then approached by a tall, hooded figure and taken from Neverland to be joined with another group of children, though this time girls as well as boys. Confused, scared, and outraged from being taken from his home, Peter fell into exhaustion the moment they arrived, vaguely aware of a pair of adult arms picking him up and carrying him through a portal that would change his life forever.

Biography (Life On Earth):
Found washed ashore by a young surfing couple within the light tide of Bells Beach in Australia one day with another boy his same exact age, Sebastian had no idea who he was or where he had come from, his mind a complete blank however a sense of deja'vu overcoming him each time he thought about it. He didn't even remember the boy who he had been found with, but as they shared the same fate, their relationship became a close bond from the very moment they regained consciousness. The two boys were quickly adopted by the surfer couple, and Sebastian and Jaidyn began their new lives as the Beachley brothers.

While Jaidyn seemed to fit in right at home with 'mom and dad' due to his love and fascination for the aquatic life, Sebastian grew up a bit differently and for the first few years became quite introverted. His adoptive parents, the sweet and caring souls they were, tried everything to help Sebastian find his niche' as surfing just didn't interest him in the way it did the rest of his family. Through their efforts, Sebastian found that he did take an immediate liking to the outdoor world, though not necessarily the sea. Camping, fishing, hiking and boating became a few of his favorite activities and the adopted parents decided then that Scouts would be a good thing to put Sebastian in. He enjoyed it and seemed to fit in well, but it wasn't until Sebastian was ten years old he finally found what he was looking for when he stumbled into the world of acting.

Sebastian completely immersed himself into the stage life, taking on every play he could get himself into both in school and within the community. Unfortunately, it was at this same time that Sebastian started to get himself into trouble in school and with his parents as he didn't seem to be able to sit down and listen and after a quick doctor visit, Sebastian was diagnosed with ADHD.

As he grew older (having a better grasp on being able to focus when on his medication), the roles in the plays he was given increased in difficulty and variety but Sebastian embraced every challenge with open arms and took them down with seemingly little effort. His life was back on track.

The boys continued their different lives as they grew up, but their home life together was a very comfortable one. Even in school, though they had their different friends groups, they got along well and supported one another in their school activities. When the boys were old enough, they even found a common ground in hobbies that they enjoyed when it came to wake-boarding, and though the boys seemed very different from one another, their love for each other was indisputable even though Sebastian liked to pick on Jaidyn in front of his friends for an extra kick.

However, things came to a roaring halt once more as Sebastian began struggling in school again and for the longest time, Sebastian nor his parents could figure out why. He was taking his medication, hell they even increased the dosage a few times, but Sebastian just wasn't getting it. He went through a series of tutors to help him through school, managing to scrape by with passing grades but eventually Sebastian simply quit caring, realizing that no matter how hard he tried, he simply could not keep up with his brother academically. It was discovered then at sixteen years old that not only did Sebastian have ADHD, but dyslexia as well, rendering his learning capability next to none without any extra help, and Sebastian wanted no part of it and simply became an average 'C' student putting most of his focus into his acting and drumming for a band that was finally starting to get somewhere.

Sebastian graduated from Scouts and high school around the same time and jumped right into college, studying to become a true actor, though whether he wanted to remain on stage or move up to movie sets he was unsure of. Any extra time he got, Sebastian volunteered at the old middle school he went to, helping the younger generation of actors by becoming a volunteer aid for the theater teacher, finding an overwhelming amount of joy in working with the younger children and becoming somewhat of a leader to them. And when he wasn't burdened down with homework on the weekends, Sebastian split up his time in practicing with his band and spending time with his adopted parents and brother, either just lounging around the house like the sometimes lazy teenagers they were, or going out on a quick family vacation to the beach or out camping. Either way, Sebastian was exceptionally content with his life, as busy as it may be.

Other: Thanks to a play he did at the age of fifteen titled 'Peter Pan', a particular quote stuck with Sebastian from one of his lines as Peter Pan himself. "To die would be an awfully big adventure!" As soon as he was eighteen, Sebastian had these words tattooed onto his left rib-cage in loopy penmanship where he feels a strange sense of pride connected to these words.

There was an instance when Sebastian was out ocean fishing one time with his friends and Sebastian reeled in a rather large sea turtle. His friends, finding it rather hilarious, began calling him 'Crush' ever since, as the movie 'Finding Nemo' had just been released and quite the hit in Australia.

The name of Sebastian's band is blank.5 (pronounced blank point five) and are considered alternative rock.

Theme Song:
"I Got a Feeling" by Black Eyed Peas.


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~The Tinker – Tinker Bell~




Name: Tinker Bell.
Other Name: Tink.
Age: 145 (Physically in her twenties).
Occupation (If Any): Tinker/Adventurer.

Appearance - Thirteen Years Ago (Age 132):



Appearance - Today (Age 145):



Personality Traits: Tinker Bell was born sassy as can be with a feistiness that could hardly be matched. She is an incredibly brave individual as she is willing to do just about anything anyone asks of her without fear. This plays into her heroic tendencies, as she jumps into the fray to help a friend without hesitation. She’s always a selfless and dedicated friend who is incredibly loyal, willing to stick by your side through think and thin (part of this is due to feelings of guilt about betraying Zarina). Tinker Bell is helpful, always willing to lend a hand to anyone who might need her help with tinkering or anything else. Due to her talent and her own interests, Tinker Bell is very intelligent, creative, and inventive, easily being able to put together spare parts to make something entirely new.

She is not all good though, she tends to blame things on other people when she's frustrated, even if it is her fault. She often allows her temper to get the better of her and can become quite jealous when it comes to things that she wants. Tinker Bell is incredibly stubborn and begrudgingly admits to being wrong, although she tries her best to be nice about it.

Tinker Bell has a mischievous side to her that she picked up from being around Peter Pan and the Lost Boys and it almost goes hand in hand with her adventurous side.

Tinker Bell loves challenging work, she is generally a hard and determined worker but she likes to take time now and again to play games.

Skills: Tink has a knack for building, she can make anything from anything. Her favorite things to build with are the lost things that she finds around Pixie Hollow. Tink knows her way around a sword from her time with the Lost Boys and can make many different weapons as needed. Since she makes these weapons, she has a basic knowledge of how they work but is more of a jack of all trades with them rather than a master of one.

Biography (Before Earth):
Tinker Bell was born when a baby laughed for the first time on a winter's night. The laugh was carried on a dandelion seed to Neverland, where it was guided by fast-flying fairies to a special area in the Pixie Dust Tree. Terence poured a cupful of pixie dust on the seed, and it turned into a small blond fairy. When searching over the items presented by the fairies to find her talent during a special test to determine her talent, the tinkers' hammer was the only one she passed over. However, the hammer floated toward her and glowed brightly when she touched it, indicating great skill, and the Blue Fairy dubbed her "Tinker Bell." She accepted her role as a tinker until learning that tinker fairies do not visit the Mainland she grew unhappy with this role. It was then that she attempted to change her role, only to cause more problems for the fairies.

It was then that she ran away to try and explore the mainland. She met a boy named Peter Pan and became very good friends with him. She joined him and the Lost Boys, playing games, sword fighting, and just having fun. They wrecked havoc for pirates and meet Indians, saw mermaids, and stayed up well into the night. Tinker Bell became infatuated with Peter and even gifted him a large supply of her own fairy dust to allow him to fly, despite not having much left for herself. She grew very jealous of anyone that Peter showed any kind of affection toward and could be quite rude. However, somewhere along the line, she realized that Peter did not love her as she loved him and it hurt. It was a kind of pain that only got worse when she was around him, so she left. She returned to Pixie Hollow and asked the Blue Fairy for forgiveness, to allow her to return. The kindhearted woman allowed Tinker Bell to return to the hideaway and live among the fairies once more, so long as she didn't try to change the talent that chose her again.

It was in this time that she met Zarina, another tinker fairy, with a knack for making Tink's inventions extraordinary. The two became fast friends as the worked away, Tinker Bell making inventions for Zarina's experiments that Zarina used on Tink's inventions. For the first time, Tinker Bell truly accepted her talent and did not mind staying in Pixie Hollow. However, this did not last long. One night, Tinker Bell stumbled upon Zarina experimenting with Fairy Dust. She had heard from Terence about the sudden disappearance of Pixie Dust and feared that it had been Zarina. As she watched on, Tinker Bell noticed that Zarina was somehow managing to change her own talent with the dust. Although it intrigued the tinker in her, Tinker Bell could not let her continue... Not when she was stealing Pixie Dust... She regretfully went to the Blue Fairy and told the woman what she had found, turning her best friend in and playing a big part in her banishment. A guilt that she will have to live with forever.

Tinker Bell has gone on many adventures since, the Blue Fairy saw use to send the tinker on different jobs to help the other fairies if they found themselves in spots of bother. Tinker Bell continues to build new inventions to make life easier for those in Pixie Hollow as well as travelling throughout the world for the Blue Fairy as she needs.

Biography (Life On Earth):
Tinker Bell has never been to Earth and doesn't know of its existence.

Other:
Let Your Heart Sing - Katharine McPhee
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~James Hook – Jas Nedakh~




Name: Hook.
Other Names: Captain Hook, James Hook, James Smith (or Smithy), Jas, Pirate King.
Real Name: Jas (James) Nedakh.
Age: 853.
Occupation: Pirate Captain - Ruler of Neverland.

Appearance - Thirteen Years Ago (Age Eight-Hundred and Forty):



Appearance - Today (Age Eight-Hundred and Fifty-Three):



Wardrobe: James has sort of adapted his own style of clothing over the years as a pirate, finding two different types of outfits that both match his personality as well as give him the comfort and maneuverability that are needed for his life at sea.

While aboard deck, he tends to keep to a simpler regime with a waist-length, dark blue suede jacket trimmed with gold lace, with a longer tail over the top of a button-up silk vest and button-up white shirt with the occasional scarf around his neck to bundle up the whole look. This outfit, of course, comes complete with a pair of white pants and knee-high leather black boots.

While at Sea
While at Sea 2

On more 'noble' occasions such as time spent ashore or if James is feeling particularly handsome that day, he will switch up his overall look in favor of something with a bit more refined taste. He trades over his blue suede waist-long jacket for a near knee-length one made out of more hardy material. Buttons line down both sides of the jacket but it's design is merely for show as they do not actually close. This pattern continues to his red waist coat of the same material underneath, tied together with a golden, silk sash over the matching in color to that of his jacket, shin-length trousers and white button-up shirt underneath, complete with his knee-high, black leather boots.

Feeling Fancy
Feeling Fancy 2

Always on his person, James has a rather beautiful rapier sword which he does most of his pirating with. However, on a more 'decorative' occasion, he will swap out his usual sword for something with a bit finer taste and go with his second rapier sword.

Personality Traits: James has a fierce reputation, known as a dangerous and fearsome Captain of the Seas. Disbanding his true name long ago (very few people even know James Hook isn't his given birth-name let alone what his real name is) his reputation now spreads as the cruel and less than merciful Captain Hook. James, is a tormentor. He enjoys bullying others both verbally and physically. He is confident to the point of being highly cocky and arrogant, which only enables his mocking and ridicule towards others. He is not above name calling or putting people in their place for the sheer purpose of entertainment. He has a strong sense of humor, however probably one only understood by his shipmates.

He is of a dark nature, and takes great pride in his role as captain, and all he has achieved in this position. Whether it be his encounters with women, or all the gold and riches he has looted. With that said, he does enjoy the company of women and will often find himself in such company when he and his crew break on land, and find the nearest tavern. A great deal of his charm is revealed through his story telling. Having explored the world, he has a great deal of knowledge and can keep a crowd interested by the stories he has to share.

He has a skewed sense of honor, referring to himself as a man with a code of honor, however is not above killing needlessly should someone dare challenge him to such a fight. He is a determined and vindictive man, never one to back down from his purpose. Despite his rank as pirate, he speaks with eloquence and intelligence, which shows that he has a higher education than one would assume from that of a common pirate. He will never admit fear nor defeat, and never backs away from a fight or challenge. He is not trustworthy and can be quite deceitful at times. But then again, he is a pirate after all so one cannot expect much else.

Skills: Even before becoming a pirate and adventurer, James was always skilled in physical and martial training. A talented sailor, James' skill in voyaging a ship is almost unmatched, even by Atlantean standards. Bolstering this skill is an inherent amount of skill when it comes to reading the stars for navigation. Because of this, he is able to journey across the seas without need for a map. However, he is a talented cartographer, and can chart maps completely unintelligible to anyone other than himself. To this end, he can also decipher the maps of others unless they are magically enchanted. James likewise has consummate knowledge and experience in regards to the sea. He is so skilled, in fact, that it's said he can even pinpoint the location of the legendary whale Monstro more likely than not.

A highly talented fighter and duelist, James displays master over both hand-to-hand combat and swordsmanship. Owing both to his training and his heightened physical abilities, James has never lost a duel. Being a pure-blood Atlantean, James, like all members of his race has strength, speed, stamina, senses, agility, reflexes, accuracy, durability, intelligence, healing time and flexibility that are far superior to that of the average person which he uses to his advantage.

Also, thanks to an old fairy friend Zarina, James has quite a sizable stash of Pixie dust in which he has learned to use over the last few years, though his uses are limited as Pixie dust is near impossible to come by, he has been known to use it to gain the upper hand should things not be going his way. Such effects of the Pixie dust vary; from allowing himself to fly temporarily to filling his foe's lungs with water and drowning them, despite being nowhere near any water.
On an off-handed note, James can also work a tattoo gun and has tattooed himself and many of his shipmates on a number of occasions. He also does piercings, having done his own ears and a handful of those on his crew.

Biography (Before Earth):
Spanning back over a great number of years, James (then known as Jas) was born in Atlantis into the royal family. The younger brother of the two, Jas grew up slowly in the shadow of his brother, though paved his own way even from childhood in an attempt to be a normal kid just like everyone else. Jas had no pride for his royal blood, in fact, he detested it. All his friends saw him differently, treated him differently, and oftentimes Jas could even hear them talking about him behind his back, afraid that if they didn't do what he said, they would get in trouble. For this reason, Jas eventually grew up without having friends, not wanting to have to subject others into feeling that they were forced to like him, so he spent his free time developing skills that could keep him entertained by himself for hours on end to pass the time by. So Jas took up learning how to fight, learning to read and write, studying the stars and other various skills that he could have fun with just by himself.

His older brother, Kashekim tried to be both a good brother and a friend to Jas, but he was well on becoming shaped to be the next Leader of Atlantis and was kept busy with learning other mundane skills that Jas had no interest in such as water magic, spiritual healing, alchemy and meditation. As both boys grew up, they grew further and further apart, having nothing in common with the other save for the blood that kept their hearts pumping (discount the life crystal that helped to prolong their already-long lives).

Despite the longevity of life that the crystals brought the Atlanteans, their lives couldn't go on forever. At the ripe old age of nearly three-thousand, Jas and Kashekim lost their father to death. The loss of their city's leader was a deep and heavy one, the mourning ceremony went on for months until finally Kashekim was named his successor completely and took up the mantle. With his brother now Chief Shaman, Jas felt even further away from his family than he did before, getting an overwhelming sense of 'not belonging' though for the time being, said nothing on the matter. He was still grieving for his father, after all.

A few hundred years later, with Jas now Three-Hundred and Eighty-One years old, his brother gave Jas a niece in which Jas took an immediate liking to, despite her royal blood that he grew up to hate so much. The two of them simply connected in a way that Jas hadn't experienced before; a bond of both family and friendship. He watched over Kidagakash often, putting in whatever time he could in having a hand in raising the young princess and once she was old enough, the two spent countless hours together talking more philosophically about what life had in store for them and where their paths would take them one day.

Interestingly enough, Kidagakash had taken an interest in Jas' learned skills and asked Jas to teach her privately, both knowing that Kashekim would throw a fit if he found out. Jas and Kida's relationship had already grown strained because of Kashekim, The Shaman had confronted Jas a number of times asking Jas to be more careful with his topics of conversation with Kidagakash, not liking the influence he had on her. Jas didn't listen, however, finding it to be in Kidagakash's best interest to be well-learned in any and all fields possible and trained her in private, just as she had asked, both in body and mind.

So as the years went on and the relationship between Kidagakash and Jas grew stronger, what was left with Jas' relationship with his brother grew weaker, reduced to nothing but squabbles on the streets and late-night scoldings that often-times stemmed from Jas' close relationship with his niece. Finally, one fateful night, at four-hundred and eighty-three years old, Jas had heard enough and left Atlantis, fully well knowing that he would never be able to return (such was the law of Atlantis). He hadn't been given the opportunity to say goodbye to Kidagakash, but it was just as well. Jas never was good with emotional situations. Washing his hands clean of his life in Atlantis, Jas formerly changed his name to a more appropriate translation, now going by James and whenever asked for his last name, he would snarkily reply with "Smith. Or, Smithy if you'd like."

Putting the last four-hundred-some years of learning various skills to use, James found himself in the life of a sailor, free to explore the world that was otherwise kept off-limits to him and live a life of freedom with a new name and as a new man. He made friends, enjoyed the company of women, took to raging, pillaging and plundering to get what he wanted with the addicting fuel of adrenaline coursing through his veins. As a pirate, James never felt more alive, he never felt more 'home.'

His journeys eventually landed him on an uncharted piece of land his fellow sailors called Neverland, and in so, James learned all there was about Neverland and it's special, magical properties that could keep one young forever. Turning his attention to the crystal he still wore around his neck, James realized that even Atlanteans grow old and died, but in Neverland, such a thing wasn't ever possible. So James did away with the crystal, and became a true pirate of Neverland, spending whatever time he wasn't sailing there and living the good life. Although not the sole inhabitants of Neverland, as James had learned with his brush encounters with The Lost Boys, the mermaids, the Indians, and even on a rare occasion a glimpse of a fairy, the pirates mainly kept to themselves, keeping their ships anchored on the bay and keeping to the small pirate town that had been created long before James was even born.

He spent many, many years happy here in Neverland (when he wasn't out traveling the world by sea, that is) but ever the greedy one, James just still wasn't at all satisfied with his life. He needed something a bit... more... so when a banished fairy came poking around looking for a place to call home herself, James jumped on the opportunity. He befriended the fairy, Zarina, he learned all there was about her and slowly but surely, eventually fell in love. The thought scared him, however, and he tried to keep his emotions back so when he found out about the Pixie dust and what it was capable of, he devised a plan that would get rid of his current problem with Zarina, as well as filling the new spot of adventure he was seeking. Upon a voyage around El Dorado, James (being first mate) slipped their captain some untraceable poison into his drink, and the captain soon after died. Devising up a plan with the rest of his crew, the entire ship ordered a sort of contest between himself and Zarina as to who would become the next captain.

Zarina did just as James knew she would, and stole the Pixie dust from her old home and brought it back to them. She was a little rusty on the workings of the dust, but after a few short years after being named captain, Zarina managed to get their ship to fly. Now that James had what he wanted, he performed a mutiny against her, cutting off Zarina's wings (so she could not follow them) and leaving her on a shore to die and take all that she had given them for himself. James didn't get away cleanly, however, as Zarina's pet crocodile had snapped it's powerful jaws over his right hand, cutting through skin, bone and muscle like hot butter and devoured it whole. Returning to his ship to tend to the stump he now had for a hand, James and his crew took off in their new flying ship and James hasn't looked back since, finding justice in what he had done to Zarina for the cost of his hand (despite the events happening in reverse order).

Now with a new name to don himself with, James gave himself the last name Hook (sounded better than Smith) and continues to sail the seas, even after Maleficent's take over. He pledged loyalty to her, yes, but he didn't need her help in taking over Neverland as he had done that nearly a hundred years before she had come to him. To this day, however, he refuses to call himself 'King' of Neverland, as that just reminds James of his life back in Atlantis, and those memories, coupled with the ones of Zarina, are better left in the past.

Biography (Life On Earth):
James never made it to Earth and doesn't know of it's existence.

Other: James' body is covered in an assortment of tribal-style tattoos. These tattoos are mainly make up his back, chest and arms.

Theme Song:
The Good Life - Three Days Grace

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~Pirate Fairy – Zarina Alteri~




Name: Zarina Alteri.
Other Names: The Pirate Fairy, Captain Z.
Age: 149 (physically mid-twenties).
Occupation: Pirate, Smuggler.

Appearance - Thirteen Years Ago (Age One Hundred and Thirty-Six):
Too Much Pixie Dust!



Appearance - Today (Age One Hundred and Forty-Nine):



Personality Traits: Free-spirited, brave and bold, Zarina possesses an outspoken, 'all-out' personality that can be both attractive and overpowering. Many who first meet her find themselves either loving her fiery demeanor or hating her with nothing in-between. She acts with her conscience, oftentimes letting her heart guide her instead of her head. Because of this she is kind and benevolent, believing in doing the right thing. Yet her free-spirit does also makes her disdainful of laws and regulations as she believes such concepts restrict her freedom.

Zarina hates seeing people use intimidation or extortion to get what they want, even more so than when she herself is subject to such methods. She knows how to handle herself in these situations but seeing another person being threatened lights a blazing fire inside her that is nearly unquenchable.

Zarina keeps her own moral compass to guide her life by. This compass, while good, may not agree with society's views as society has no place for a free-spirited woman like her.

Curious by nature with an adventurer's spirit, Zarina has a tendency of going her own way, which usually involves straying off 'the path'. This tends to land her in a mess of trouble more likely than not, but Zarina's high spirits and an almost uncanny amount of luck allow her to wriggle her way out of almost any predicament.

Zarina never takes anything at face-value, always having to find the answer on her own. Likewise she's incredibly stubborn when it comes to taking advice from others, preferring to drown them out or simply forget anything told to her in favor of adhering to her personal beliefs to reach a conclusion, no matter who it is who's trying to help her.

Despite her perky, bubbly nature, Zarina is prone to emotional lows at very rare times, during which she spends her time in the local tavern drinking her sorrows away but never allows herself to get intoxicated enough to impair her judgement too greatly, simply taking the ambiance of those around her to give her a place and time to think. On the other hand, in her usual fun-loving mood, Zarina does have a penchant towards challenging fellow sailors to a variety of drinking games, and prides herself at being the center of attention amidst her fellow drunks.

Skills: Working as a pirate and smuggler for many years, Zarina has developed a certain set of skills that make her a natural at her job. She possesses a sharp wit and acute resourcefulness that only come from an ample amount of experience, making her prepared for nearly any situation that should come up. Sexy and attractive with a rocking body, Zarina has no qualms against using her body as a weapon in itself, though she hardly reaches this point.

She possesses a certain cunning about her that can make her quite dangerous should the need call for it, using her looks, words and street smarts to her advantage when it comes to manipulation.

Yet behind her exterior of a simple smuggling adventurer is also a skilled warrior. Zarina is highly trained in the use of short, quick blades and throwing stars in combat, using her lithe frame and inherent quickness to her advantage.
Branching off of this, Zarina is also quite skilled in the art of stealth and concealment, able to hide almost anywhere she pleases using her resourceful, quick mind and coordinated movement.

But Zarina is still a pirate captain and as such possesses a high amount of skill when it comes to sailing ships, able to pull quick maneuvers and sharp turns with relative ease. Her explorer's instinct and natural curiosity also make her a skilled survivor and a quick learner, her years spent at sea have granted her a diversity in methods when it comes to all of her skills; whether it be a better way to hold a dagger, a better way to tie a knot, or a better way to hunt for food in the wild.

Where Zarina's natural curiosity really shines is her ability to work with and invent new things. Gifted with the mind and hands of an inventor, Zarina spent much of her life as a fairy working on creating new things to make life better in Pixie Hollow.

Biography (Before Earth):
Born from the very first laugh of a newborn baby, Zarina opened up her eyes for the first time to find that she had been placed into a wonderfully enchanted world called Neverland. She was given a name and a job almost immediately and thrust into a small group of fairies who were just like her in skill-set. It was this small group of fairies that became her immediate family and helped her to learn all that there was to learn about Neverland and what it was that they did to help the flow of life on this land. For many, many years Zarina did her duty to the fairies, spending her time with her best friend Tinkerbell as they were both top-notch inventors. Between the two of them, they had come up with so many new and wonderful things, fairy life in Pixie Hollow flourished. The arrangement was simple. Zarina experimented, and Tinkerbell tinkered. However, one day when Zarina took her experimenting just a little too far, she was brandished an outcast.

Each fairy is given a limited amount of Pixie dust to help make their days just a bit easier with flight or other (smaller) means, but Zerina's curiosity got the better of her and began to horde her portion of Pixie dust until she had a collection large enough to begin experimenting. These experiments were both illegal and dangerous, as she tried to change the colors and powers within the magical dust. She pushed the danger aside, however, as she was on the brink of discovery, finding that when mixed, Pixie dust can change color and be infused with the power of a certain talent. For example, when a small amount of blue pixie dust and a purple feather is mixed, the pixie dust turns purple, representing the fast-flying talent. If pink flower petals are added instead, it turns pink and it represents the garden talent. Tinkerbell found out about these experiments, however and went to the higher authorities to deal with Zarina accordingly. The Blue Fairy, leader of all fairies, banished Zarina from her tinkering position and ordered her to live on the outskirts of Pixie Hollow within Neverland so that she could no longer put the other fairies in danger. Perplexed, but finding no way around it, Zarina did as she was told and left the safety of her home to explore the outside world.

Upon her explorations, Zarina met and saw a great majority of wonderful things. She met the Indians, the Lost Boys, and even the pirates that inhabited the area, all of which were off limits to the fairies as they were dangerous, but Zarina did not see any danger, only fun new friends and spent a great number of years playing and learning about them, adopting different traits and skills from each group. However, it was the pirates she became most interested in, and shortly began her own life at sea.

Having befriended some of the pirates beforehand, it wasn't at all difficult to have them accept her as one of their own. The pirate Captain's First Mate, James Hook, was a particular close friend of Zarina and was able to put in a good word to their captain, and Zarina was quickly made pirate (so long as she stayed life-size on deck). It was here that Zarina really started to learn. About navigation, about survival, about dueling and scheming and manipulating. About duels and drinking, tattoos and partying. She adored this life, there were no rules set down to follow so long as she did as James and their Captain said and did her daily chores, the rest was on her with what to do, and she didn't squander a single moment. She spent a great number of years as a pirate, traveling through and around each and every ocean, seeing the world and exploring all it had to give them. The world was her Pixie Hollow now, and she never had to look back. That is, until the position for the new captain came up.

Their former Captain overcame a sudden illness while traveling around El Dorado. They returned with great haste to Neverland (where they could never grow old) but they were too late. Naturally, James Hook should have stepped up to take place his place as Captain but the crew had other ideas, unsure if he would be a better captain that Zarina or not. So they went about it in a contest, both of them having to find ways to prove to the crew on who would make a better captain. It was done in good sport, as Zarina and James' friendship came first, and so they took the competition as a game... but Zarina really wanted to be captain. So bad enough, that she devised a plan to return to Pixie Hollow, steal their supply of Pixie dust, and revel in the spoils with her fellow friends. And that is exactly what Zarina did. She knew Pixie Hollow like the back of her hand despite having been gone for a great number of years, so stealing the dust was easy, and the fairies were none-the-wiser, having never seen Zarina since she had been banished.

Zarina's plan paid off in the end. The pirates loved the display of magic and what Zarina could do with it, and so she was promptly made captain and kept James Hook as her first mate, best friend, and eventually her lover. However, there was a jealousy in the air that Zarina was unaware of. As it turned out, James had wanted the pirate captain position just as bad, and had devised a plan of his own to get it. In what Zarina later found out, James had thrown the competition, knowing that Zarina's desperation would have taken her back to her home so that she could steal the fairy dust. Now with a seemingly endless supply on their ship, all James had to do was wait and strike at the precise moment.

After a number of years as Captain, Zarina had quite the reputation throughout the land for her modest band of Neverland pirates, as well as picking up a small friend during one of her voyages to The Bayou. A baby crocodile, she promptly named 'Sweetie' was added to the pirate clan, becoming a pet to all but most loyal to her 'Mother.' Finally, after a few more years experimenting with the dust, Zarina finally managed to do what James and the other pirates (who had been in on it the whole time) were waiting for, and granted their ship the ability to fly. Now, with no more use for Zarina (personal relationship feelings aside) James and the other pirates performed a mutiny, taking the remainder of the dust, the ship, all the treasure Zarina had led them to and left her to die on a small deserted island after James literally cut her wings from her body (to keep her from being able to follow them) and made himself the rightful captain. He took all that was now his and returned to a life at sea, leaving Zarina completely heart-broken and emotionally wounded. James didn't get away with it cleanly, however, as Sweetie had made a last stitch effort on her mother's behalf and ripped James' hand from his body with her sharp teeth and powerful jaws and turned it into a tasty snack after James had cut off Zarina's wings. Now alone, save for Sweetie, Zarina lay there on the beach, unwanting and unwilling to go on for the time being, letting the high tide sweep in to take her away.

Fate, however, was not done with Zarina, for the island she had been marooned on was near a small and mysterious town known to the public as The Bayou. It was here where the bokor, Dr. Facilier, typically called The Shadow Man practiced his art of voodoo and shadow magic. The Shadow Man's shadow minions spotted Zarina from her place on the island and returned to their 'master', notifying him of the presence of a fairy not far away.

Attending to the island in person, the Foul Doctor quickly found the unconscious, wing-less fairy and, deciding to seize this opportunity, collected the befallen fairy's wings and sent them back to his Emporium with his shadow minions while he attended to the fairy. Waking her up, Dr. Facilier promised Zarina that he could and would reattach her wings...if she worked for him for awhile.

For the last six years now, Zarina became The Shadow Man's smuggler, at first being placed in charge of incoming cargo, but eventually gaining enough trust and becoming a captain of her own ship once again, in charge of smuggling goods from the surrounding lands of Arendelle, Russia, Oz, El Dorado, Italy, Province and Maldonia back to The Bayou, becoming an invaluable member of The Shadow Man's business. She has yet to venture back to Neverland to exact her revenge on James Hook, but it's on her to-do list.

Biography (Life On Earth):
Zarina never made it to Earth and doesn't even know of it's existence.

Other: Zarina has a small assortment of tribal style tattoo's across her body, mainly limited to her ribs, back and thighs. Some of these tattoos are as follows:
Back of the neck and upper back
Hips
Left Ear
Left Ass Cheek
and various other designs in various areas across her body.

Theme Song:
Try - P!NK
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~The Shadow Man – Armand Facilier~




Name: Dr. Facilier.
Other Names: The Shadow Man, Witch Doctor, Voodoo Man.
Real Name: Armand Facilier.
Age: 32.
Occupation: King of The Bayou - Voodoo Master.

Appearance - Thirteen Years Ago (Age Nineteen):



Appearance - Today (Age Thirty-Two):



As The Shadow Man -Makeup-



Personality Traits: Armand is a scheming bokor who has no friends but those on 'the other side." He oftentimes tricks his victims into making deals with him by reading their past, present and future with tarot cards. Oftentimes he over dramatizes the future reading and offers to help change their otherwise 'inescapable' future. He isn't exactly dishonest with his readings, he tends to embellish the bad and hide the good, but there is always a spark of truth in the cards he wields but has learned over the years that the human race is a greedy one and tends to overlook the good and strive only for what he can offer them. However the deals Armand makes usually backfire on the victim like telling someone that he sees 'green' in their future and though the victim automatically thinks 'money' is turned into a frog instead.

Armand is also very intelligent and is able to come up with a rather complicated plan in a relatively short period of time. He can be very patient despite how angry he can oftentimes be. He is a suave, smooth-talking man and is oftentimes charming, but on the other side his true colors reveal him to be cruel, remorseless and sadistic. He is a very charismatic performer, a smooth-talker of drama and showmanship. He's also quite the glutton for power. He's controlling and vindictive, doing whatever he can to get what he wants even if that means double crossing those he knows to be more powerful than him, but does so with a cool and collected head to keep from being exposed and will work with anyone who can promise him more power.

Armand does not underestimate the powers of nature either, and knows that animals can talk and have minds of their own just like humans do, and yet he has no problems squishing bugs or sacrificing baby animals for his own voodoo experiments. He has a complete lack of morals and has a treacherous nature, though his true intentions of what he is exactly about remain hidden to everyone but himself... and of course his friends on the other side.

Skills: A true boker with the exceptional talent for left-handed (Petro) Voodoo, he taps into the darker side of magic so very few are able to do genuinely. Both a conjurer and a sorcerer of sorts, he possesses powerful dark voodoo magic capable of accomplishing nearly anything. He can see into the past of a person and see what people desire the most. He is proficient in sleight of hand, effortlessly shuffling, twisting and manipulating his deck of tarot cards given to him by the spirits of the other side personally. Being a skilled conjurer as well, he is able to pull his staff and tarot deck (among other small things) out of nothing at all (though could arguably be tracked back to his ability of sleight of hand). The tarot cards themselves possess strange properties: the images on their face seem to change depending on the person who he is reading, reflecting the desires of Armand's victim's for a more visual effect. The images usually show his victims their future in a positive light, however they are unable to corrupt the truth entirely and usually include a clue as to the victims real fate.

Armand also has his use for a strange pink powder, the effects of this powder include (but are not limited to) reversing a curse he has cast upon a victim, making a man spontaneously grow a head of hair, producing puffs of smoke that display memories and desires. His Voodoo Emporium holds all sorts of strange objects, half of which he hasn't even tried, including (but not limited to) shrunken heads and voodoo dolls that can 'come to life, chant, and beat drums' to create a more unsettling mood for his 'clients.' The dolls also serve a practical application for the intended purpose of inflicting pain on the person the doll is modeled after.

Armand's abilities are primarily derived from his 'friends' on the other side. These 'friends' of his are in fact a multitude of dark spirits (also known as Loa) which appear to 'give life' to the otherwise inanimate objects in his Emporium like the voodoo dolls and shrunken heads. These shadow spirits come to his every call, forced to do his will as they are trapped between this world and the next, and through Armand, are able to come into our world by special means as more than just shadows. Vulnerable to light, these 'shadows' (and even his own shadow) they grow in power the darker the area is. Sometimes, in complete darkness, the shadows can pull themselves free of their confined walls or floors and become more 3-dimensional, whether it be an arm, a head, a leg, or their whole body for a short amount of time. These shadows are able to affect the real world in which we live, as they are in limbo in a place called 'The Shadow Land' where everything in our world is paralleled, but with shadows. If Armand commands one of his 'friends' to bring him back a physical stray dog, the shadows seek out the dog's shadow and bring it back to Armand, and the physical dog is affected accordingly.

Strangely enough, despite having this great power that is unlike anyone ever known, Armand can't conjure anything for himself. Instead, he must rely on trickery and guile to manipulate other people into doing what he wants. The nature of his power seems to stem around making deals; he only gains full access to his voodoo when fulfilling someone else's wishes (although he most often twists them to suit his own ends) or by tempting them. Lucking for Armand, he is a master of lies, deceit and cunning with hypnotic charismatic and vocal persuasion being second nature to him.

Biography (Before Earth):
Born in the backwater region of a remote land known as The Bayou, Armand Facilier learned what poverty truly meant ever since his birth. The family of which he was born into was not 'well-off' by any means, and in fact had no sense of bringing in a child into the world as they were not able to even care for the two of them most of the time. Armand's father, a fiscally struggling laborer named Ambrose, did whatever he could to provide for his small family, but his efforts were almost in vain as he hardly made enough to put up a decent meal on the table a few days out of the week, let alone being able to afford a nice house, clean clothes and toys for young Armand and a few years later his sister, Magnolia.

Things took a turn from bad to worse when Armand's father received a letter, drafting him into the army in a war that The Bayou had no purpose being in the first place, however as it was law, Ambrose had no choice but to leave his wife and two children. Armand's mother, pregnant with her third child, was forced to take up the mantle in getting a handful of different jobs to keep them from starving to death, though ultimately the small family ended up on the streets. It was at this point where the Facilier's couldn't have fallen lower, it seemed, and with Armand just old enough to know that things were bad... very bad in fact, life just wasn't quite finished with them yet. Nearly a year after Armand's father had left for the army, the family was delivered a letter from his station, alerting them that Ambrose had fallen in battle and would not be returning home. The pension for his services gave them very little, and was used up in the matter of a few short months putting them right back where they started, and father-less.

Overcome with stress, grief and foul thoughts, Armand's mother finally went into labor, only to have a still birth, and Armand would never get to know what was to be his second little sister. Having reached her limit after this point, Armand's mother placed both him and Magnolia under the care of her husbands mother, Armand's grandmother they called Mamma Odie, a seemingly senile old priestess who thought she could talk to animals and had a knack for 'natural remedies' for almost everything; but never seemed to work.
Still just a young boy, Armand was forced now to raise both his sister and grandmother (who Armand was even amazed to begin with that she was able to fend for herself and a home to begin with). He spent the next couple years of his life doing a variety of odd jobs where he could, oftentimes spending grueling hours on the streets of the Bayou, getting no real education and making very little in return, being forced to beg or steal just to keep himself and his even smaller family from starving.

The Facilier family's problems weren't over just yet, however. Magnolia, at the very young age of eight, mysteriously came down with debilitating symptoms, later examined by a traveling physician and diagnosed as the fatal blood disease, Ebola. Without proper treatment, Armand's sister would surely die within a few weeks, but the Facilier's just couldn't afford the treatment and so Armand was forced to watch as his sister grew worse and worse until ultimately, he found himself digging her grave and placing her lifeless body inside.

Now hardened and cynical, Armand became closed off to the world entirely, finding things like love, empathy and compassion to be a fool's waste; no longer worth his time or attention. Even for Mamma Odie, who desperately tried to reach out to him when he came back home at night was given the cold shoulder, as he wanted nothing to do with her or anyone else he had once cared for ever again and eventually left the safety of her little home to go out on his own. Still working hard each and every day, Armand, now nineteen years old, contracted a rare and life-threatening disease himself, later diagnosed as Babesiosis. Figuring that it was just his luck, as his entire family seemed to have some sort of 'bad blood' within them, Armand kept this revelation to himself entirely and waited for death's sweet kiss that would take him away from this horrid life and to reunite with his two sisters and father in a much, much happier place.

Somehow, Armand managed to hold on for another five years during the time in which he had refined his skills of thievery, lying, deception and sleight of hand, eventually opening up his own shop of Voodoo to give him something to pass the time by in which most (if not all) of his acts were faked; but faked convincingly. It was also during this time that word had spread like wildfire of Maleficent and her band of villains had otherwise taken over their entire world, leading it into darkness but Armand couldn't find it in himself to care; he was a dead man anyway. The Bayou, small as it was, went without notice and his land was otherwise left to the (comparingly) peaceful villains that of crocodiles and large snakes.

One fateful, stormy day as Armand was headed back to his Voodoo Emporium (which doubled as his home), he was finding each and every step to become more and more difficult. Finally, the moment in which he hadn't believed would ever come had arrived. He could feel his entire body shutting down, one organ after another, one limb at a time until he completely collapsed down in an alleyway of the small city. As he lay there, staring up at the rain coming down on his face, Armand could only smile weakly, for his time had finally come. Finally, finally he would be taken from his horrid life and placed into a much better place. Laying there, waiting, his vision was the last thing to go but before he managed to shut down completely, there was a hard pressure on his abdomen.

Weakly looking down at his stomach, he watched as a large black mamba slithered across his stomach, it's head coming straight at him. It's fangs were bared as it hissed threateningly at Armand, copious amounts of venom dripping from it's open mouth. Sighing in relief, knowing that death would come one way or another, Armand closed his deep brown eyes and waited. The Black Mamba struck, clenching it's powerful jaws on the juncture of his hand between his thumb and forefinger and filled Armand's toxic blood with it's own venom. The poison, however, was something else entirely. Armand's eyes flew open, now a soft lavender color; a striking difference from his soft browns. That wasn't the only thing that changed, however. Life was being pumped back into him, his body becoming more and more capable until there wasn't any pain or suffering left. His mind was severely affected, however. It was as if another being had entered into his head, battling with Armand for control over his body until the demon won out in the end, thus creating the link between himself and The Shadow Realm and with the new and proficiently learned skills of real voodoo. Getting up from the rain gutter, Armand dusted himself off and took his first few steps, no longer himself, but the new and improved Shadow Man.

Years later, after perfecting his craft and taking over the Bayou by his own means and even expanding the territory quite a considerable amount, Armand was found by no one other than Maleficent, who demanded his loyalty in exchange for her services; of which Armand took up almost too eagerly. Now working for Maleficent, there is very little that can get in the way of The Shadow Man, because no one, not even The Queen of the entire land could cross over to the other side like he could.

Biography (Life On Earth):
Armand never went to Earth, and has no idea the place even exists.

Other: Armand is one of the few 'reigning Kings' who was not given power by Maleficent, however this did not stop him from pledging his loyalty to her after she managed to track him down a handful of years after her dominating reign.

Theme Song:
"Serenity" By Godsmack.
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~Frog Prince – Naveen Repholza~






Name: Ribbit.
Other Names: The Frog Prince, Prince.
Real Name: Naveen Repholza.
Age: 26.
Occupation: None.

Appearance - Thirteen Years Ago (Age Thirteen):



Appearance - Today (Age Twenty-six):

Cursed



After the Curse is broken



Personality Traits: Naveen is an exceptionally outgoing, easygoing, laid-back, smooth-talking and music-loving Prince. He often-times makes exclamations in his native tongue of Maldonian, his favorite being "Achidanza" whenever he sees or witnesses something he especially likes. He is fun-loving and lazy, but a well educated philanderer. He loves to dance and play music, having learned to play a variety of musical instruments at a young age. Although he has a lot of innocent charm to him, Naveen's childhood was spent spoiled, having servants wait on him hand and foot, day after day for years upon years. Though not with malice, Naveen didn't exactly treat his servants very well, either, showing a constant lack of appreciation to any and all who had ever served him. He has a love for women that stemmed from a very early age, however the furthest he was able to get was a couple ballroom dances with some older princesses due to being cursed at the age of thirteen. Whilst seeing himself as a heavy philanderer, he does have a huge romantic side to him that has only grown with his isolated age.

Most of these traits have carried over into his curse though mostly it is out of spite as he realized as he grew up just how unbecoming of a Prince he really was, so he constantly mocks his younger self mostly by pretending to be vain, constantly commenting on how gorgeous and wonderful he is despite his cursed appearance. Underneath this guise, however, Naveen isn't at all as confident as he likes to believe, ultimately having a huge amount of disappointment in himself and treating others terribly throughout his childhood and wants nothing more than to make amends by 'paying it forward' in treating others he meets along the way with kindness.

Skills: Not exactly without skill, Naveen doesn't have very many significant ones that need any particular explanation, however he does know how to play a variety of different string instruments as well as a few wind instruments like an ocarina or pan flute. Along with this, he is a skilled singer and dancer, able to adapt to any style of music and sometimes creates new ones of his own. He was well-educated as a boy on Maldonian history and the history of various other kingdoms, but most of that information has slipped from his mind as of date.

He has a basic feel for survival skills, having been subjected into hiding for the last thirteen years and living off of the land (though keeping himself close enough to others for occasional conversation and learning 'today's news' so he can keep in touch with reality and know what is going on within the kingdoms). His fighting techniques are limited to the experience as child playing with a wooden sword out in the courtyard with his friends; same with a bow and arrow.

Biography (Before Earth):
Born in the kingdom of Maldonia, Naveen lived a life of a silver-spoon in his mouth at all times in a castle of polished marble with his mother and father (the King and Queen) and a few years later his younger brother, Prince Ralphie, joined the royal family. Growing up, Naveen was quite the freeloader, spending most of his time being waited on and never learning to do a thing for himself, including activities as basic and simple as cooking. His parents didn't seem to mind, wanting nothing but complete lavishment for their two boys and were too busy running the kingdom to have any personal time with either of them to want to teach them anything.

When Naveen turned ten years old, he and his family took a trip to Swan Lake to pay tribute to the newest born royal to the land, a Princess by the name of Odette. It was during this time when Naveen and Ralphie were off busy playing, their parents came up with the most wonderful idea that when Odette was old enough to be married, Naveen would have her as a bride and the two kingdoms would come together in a strong union. Naveen was quickly brought to the newborn Princess after it had been decided, where Naveen's father bestowed the both of them with a swan necklace (in honor of Swan lake and the royal family's last name).

For the next three years, Naveen was forced into visiting Swan Lake on a number of occasions so that he would become more comfortable with the area (and Odette) and get used to the idea of one day ruling the two lands. Naveen hated it, and often skipped out to hide from the royal servants who were ordered to take him back to Odette, but Naveen was tricky and resourceful, and often-times wasn't caught.

Then, one day, Maleficent's tyranny came to a startling front. Immediately, Naveen and his family took their ship to cross the sea to Swan Lake to ensure that Naveen and Odette remain together, having heard from The Blue Fairy (their family guardian) of a portal that could keep their children safe in another land. However, upon arriving to the once familiar land, the King of Swan Lake and his child were nowhere to be found and instead, had been taken over by an evil sorcerer. Unfortunately for the Repholza family, Maleficent herself (a guest of the sorcerer Rothbart) had taken up a temporary residency within the kingdom's castle, and were none-the-less captured as her prisoners.

Knowing that being held captive was not something in which they wanted their children subjected to, the King and Queen worked quickly trying their best to formulate a plan in which the family would be able to slip out leaving their captors behind. Using his knowledge of the castle, Naveen's father helped to coerce a few of the prison guards keeping watch over the royal family to allow them passage, reminding a few of them of their ties they had before they were subjected into working for Rothbart. After months of planning under Rothbart's nose, the Royal Family was finally given their chance to escape (thinking that Maleficent had returned to her own Kingdom) through the underground sewers. This was not the case, however, as it seemed Maleficent was far more resourceful and watchful of the Royal Family than Rothbart.

Catching up with them before they could get too far, Maleficent (slightly fascinated with their will to escape) gave them a single chance to give to her their loyalty, offering them the life they once had if they chose to side with her. Straight out refusing her offer, the King and Queen urged Naveen to take his brother and escape the clutches of the evil that had spread through the land, however Maleficent was quick to act ripping the hearts of the royals from their chest, crushing them to dust in her hands before the eyes of the two young princes.

Terrified of what they had just seen, Naveen shouted to his younger brother to run the two of them taking off as fast as their young legs would take them, though Maleficent was quick to act, her and Rothbart appearing on either side of them in a couple of thick plumes of purple smoke. The boys, having a few years of their school-yard play for experience and prior knowledge of the castle they were in, figured the best plan would be to split up using their quick pace and their small frames to slip past the evil sorcerers. Reacting to the sudden change in plan, both Maleficent and Rothbart sent magical blasts towards each of the boys quickly trying to apprehend them. Catching Ralphie square in the chest, Maleficent's blast sent him flying backwards, the younger boy crashing into the wall. Naveen, frightened and thinking the worst for his brother refused to look back, continuing on the path he was on as he attempted to run to freedom. Frustrated at the young child, both Maleficent and Rothbart shot yet another blast towards him in unison, their magic combining before catching up to their intended victim.

One blast intended to stun while the other intended to curse, the combination of their magic caused both Maleficent and Rothbart to watch on as something that neither of them expected seemed to unfold before them. Their gaze caught sight of what looked to be both a frog and a human as it disappeared from sight, leaving them standing alone together in silent surprise. Their shock more than helped to give the prince plenty of time to get away from the castle, never to be seen or heard of again.

That is, not until nearly eleven years later when Naveen was found and captured by Armand's shadows and taken prisoner in The Bayou.

Biography (Life On Earth):
Naveen had been taken by his father to the portals to reach this 'unreachable land' however they were too late and Naveen was never sent through.

Other: Naveen always has a small mandolin on his person to play and sing to himself, he always has an umbrella made from leafs and other swamp-like materials. Though, the umbrella is mainly for show and theatrics.

Naveen also has a particular necklace that was given to him after the birth of Princess Odette of Swan Lake, a keepsake from their parents to remind them that they were to be married once Odette reached her sixteenth birthday. He only holds onto it now because of Odette's sudden disappearance just before he himself was cursed into being a frog. He keeps it as a reminder of her, but keeps it hidden underneath his shirt.

Theme Song:
It's My Life - Bon Jovi
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