Hidden 9 yrs ago Post by XxFellsingxX
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Still interested. I'll get to work on a CS immediately.
Hidden 9 yrs ago Post by Templar Knight
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Thx for the info. Added.
Hidden 9 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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I'd be interest in a Malkavian character as well! :0
Hidden 9 yrs ago Post by I am the Black Wizards
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I am the Black Wizards My wizards are many, / But their essence is mine

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Everybody loves the Malks. It's interesting. I swear they are like the most popular clan to play as. And I'm not quite certain as to why. But it's definitely a trend. I'll bet a chronicle built for all Malkavian players would probably be a super big hit on here.
Hidden 9 yrs ago Post by hellrazor
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hellrazor Travis

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I wanna play as Malkavian and a Human. May be Human Hunters and Werewolves can be outside of group, or even against the investigation group?
Hidden 9 yrs ago Post by I am the Black Wizards
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Well, I have difficulty imagining any Hunters (or Werewolves for that matter) being upset that a group of powerful vampires were all suddenly slaughtered.
Hidden 9 yrs ago Post by hellrazor
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That's my point. Werewolves will probably want the situation goes on and more vampires die. Hunters should make their own investigation. Independent from Vampires.
Hidden 9 yrs ago Post by Templar Knight
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Well, I have difficulty imagining any Hunters (or Werewolves for that matter) being upset that a group of powerful vampires were all suddenly slaughtered.
I am the Black Wizards
They could care if they are suspected to have been involved. The Camarilla isn't exactly looking for a war with Human Hunters or Werewolves, but that doesn't mean that a chaotic political situation in London wouldn't incite vengeful acts by Kindred, within the bounds that The Masquerade allows. I mean, Hunters may relish the opportunity to kill Vampires, but at what cost to the unknowing majority of metropolitan London? (If some of them even care about what happens to normal civilians either, many may not) It would be in their interests to ensure that they are not the subjects of retribution (Regardless of whether they actually had a hand in it or not). Whether they choose to aid the Camarilla in their investigation or not is another matter.
Hidden 9 yrs ago 9 yrs ago Post by Major Ursa
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Ghoul humans are allowed...right? I'm thinking of making my Malkavian a sidekick... 3:
Everybody loves the Malks. It's interesting. I swear they are like the most popular clan to play as. And I'm not quite certain as to why. But it's definitely a trend. I'll bet a chronicle built for all Malkavian players would probably be a super big hit on here.
I am the Black Wizards
Malkavian fo' life! I guess people like playing them due to their many flavors of batshit nutty?
Hidden 9 yrs ago Post by Templar Knight
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Ghoul humans are allowed...right? I'm thinking of making my Malkavian a sidekick... 3:
Everybody loves the Malks. It's interesting. I swear they are like the most popular clan to play as. And I'm not quite certain as to why. But it's definitely a trend. I'll bet a chronicle built for all Malkavian players would probably be a super big hit on here.
I am the Black Wizards
Malkavian fo' life! I guess people like playing them due to their many flavors of batshit nutty?
Major Ursa
People can definitely have Ghouls, Blood Dolls, or maybe even Childe(r) if they want. Its all about creating your own character and how they fit into this setting and universe. That's partially why I haven't given any real NPCs away is because I kind of want to give you guys the free reign to make up some of your own which could be incorporated.
Hidden 9 yrs ago Post by Major Ursa
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.........I'd ask about Promethean characters, but it'd probably complicate things. I too am only versed with Vampire: The Masquerade video game, what the wiki has to offer about the WoD, and the Promethean: The Created pdfs I have.
Hidden 9 yrs ago Post by Divine Darkness
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.........I'd ask about Promethean characters, but it'd probably complicate things.
Major Ursa
Prometheans come from a later edition of the game universe often called the nWoD, where as Vampire the Masquerade is part of the oWoD. That being said, I believe you're right. A Promethean character would complicate things, if not for the game mechanics, then for the PCs. Correct me if I'm wrong, but I believe the environment around the Created withers and dies if s/he stays for a long enough period of time.
Hidden 9 yrs ago Post by Major Ursa
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Yerp, that's the disquiet of doom and destruction...they all got some form of disquiet, and unless they have strong powers to kind of lessen or erase the effects, the humans are pretty much fucked in the head.
Hidden 9 yrs ago 9 yrs ago Post by Templar Knight
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//Here is an example sheet I made of the Archon whom will be a major NPC or myself for the game. I purposely left some things out which will be explained in-game, but everything you guys need to know is there, I believe. Name: Tomaso Vivaldi Sex: Male Date of Birth: 1598 Image/Description: Species: Kindred Background/Occupation: Archon of the Camarilla, in his past life, he was a Banker and one-time attempter at Alchemy Residence: Has a haven in Venice, Italy. Though for now his current whereabouts are unknown. Personal Possessions: Carries a wooden staff, a silver dagger in the shape of the Camarilla ankh, a couple blood packs, his pocketwatch, his wallet, and his book on Thaumaturgy rituals and spells everywhere he goes. Backstory: Born in Venice to a modestly successful merchant family during the Renaissance, Tomaso Vivaldi grew up under the shadow of older brothers and sisters, dooming his chances of ever actually taking over his family's business, he was still expected to aid the family however he might. Studying as banker's apprentice, he developed a fascination for alchemy and the occult in his spare time, in spite of his parent's harsh reprimands to devote his time to the family and Christian teachings. He bought tomes on Paracelsus and other alchemists, but despite all the ritual and precise instruction, he only made a fool of himself trying to turn lead into gold, or perform other alchemical transformations. Dissatisfied, he buried his nose in his work, eventually becoming a banker himself right before the Black Plague hit Venice again in his lifetime in 1630. The Plague hit Tomaso's family hard, killing his father and many of his siblings within months, fearing death from possibly having caught the plague himself and the death of the rest of his family imminent, he scoured the streets of Venice looking for a cure. That fateful night, a pale-skinned man claiming Roman descent by the name of Carlo Urbino approached his pleas for help, and promised him a cure from the plague back at his apartment. Desperate and unsuspecting, Tomaso followed Carlo, to be cured of the plague, but also to be embraced as a member of the Tremere Clan that night, and joining the legions of the Lost and the Damned. His remaining family members would eventually be saved by being made Ghouls of Tomaso, though he left them to their business, never fully sealing the blood bond, and merely prolonging their lives. As his sire, Carlo explained the basics of Kindred society to Tomaso and taught him of his new abilities of Thaumaturgy, duties to his clan, and responsibilities as a Cainite. He also introduced him to many members the fairly recently formed Camarilla when they held their Conclave in Venice, 4 years later. Afterwards, he lost his Fledgling status and began serving his clan as they plied their machinations and those of the Camarilla across Europe for nearly the next 400 years. All the while practicing his art of Thaumaturgy and mastering his control over blood, fighting against Sabbat, Hunters, and other enemies which waged war with the Camarilla over the centuries. In 2011, when the Camarilla met again in their annual Venetian Conclave, and new Justicars were appointed by the Inner Circle. One in particular, Sophia Eckhardt of Clan Toreador, selected him, in secret towards the Conclave's conclusion, as one of her Archons, whereupon he has served her loyally for the past 4 years. Personal affiliations: Justicar Sophia Eckhart (Blood Bonded to) (Kindred Only) Clan: Tremere Embraced: 1630 Generation: 10th Generation Disciplines: Thaumaturgy, Presence, Domination Weaknesses: Fire, Sunlight Sire?: Carlo Urbino (Deceased) Rank?: Kindred Childe(r)?: N/A Political Affiliations: Camarilla Anything else of note?: He is of the 5th Circle of Mastery within the Tremere Clan
Hidden 9 yrs ago Post by XxFellsingxX
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Sorry I haven't posted my CS yet. I'll try and get it up today.
Hidden 9 yrs ago 9 yrs ago Post by Traitor
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I played VtM:B only, so I guess I'd consider myself a newb in the field, sort of. But I read a ton into the deeper lore and would absolutely positively totally be delighted to participate in such an RP, assuming you're still 'open'. Malkavian master race! Edit: You do seem to be a little oversaturated on the Malks. If that is an issue, then consider this expression of interest null.
Hidden 9 yrs ago Post by Musoka
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I really wanna play a Toreador or a Gangrel...I'm just having troubke deciding.
Hidden 9 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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I'll probably play as a normal human. It's always interesting to see how mortal characters work in a world that had creatures like vampires and werewolves existing within it.
Hidden 9 yrs ago Post by Musoka
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That'd depend on if they were a hunter or a ghoul, blood doll, thrall. Generic humans SHOULDN'T know of vampires due to the Masquerade.
Hidden 9 yrs ago Post by XxFellsingxX
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That'd depend on if they were a hunter or a ghoul, blood doll, thrall. Generic humans SHOULDN'T know of vampires due to the Masquerade.
Musoka
Eh, good point there. I'll have to think more about that and do a little more research before making my CS.
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