Hidden 9 yrs ago 9 yrs ago Post by Capra
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EVROPA:
DAWN OF THE MIDDLE AGE


It is the year of our lord 893, and a new age is about to dawn on mankind.

Long gone are the days when the light of Rome shone as a beacon on Europa, now smothered by the darkness of endless civil wars and the Barbarian Invasions. Today, mankind stands divided: the remains of great empires struggle to regain their ancient glory, religious wars set entire kingdoms ablaze, and the great eastern steppes thunder with the sound of thousands of hooves, brought by the endless hordes of the east. Still, there are rumors that an even greater menace is about to appear...




What is Europa: Dawn of the Middle Age?

E: DotMA is an RP campaign set in an alternate history version of medieval Europe, more precisely in the Low Middle Ages: the starting place will be the city of Toletum, in Spain. The players will enjoy almost unlimited freedom in regards to the plot, while a larger overarching story will go on in the background. Fantasy elements will be present, but only in the second part of the campaign, and realism will be a must (read: no animu-style heroes with fuckhueg swords and nipple armor).

Ok, what kind of character can I play as?

The world of Europa is immense, and inhabited by dozens of different peoples and cultures. Thus, I will post here only eight of them, the ones inhabiting Spain. This doesn't mean you won't be able to play as a character coming from any other culture: simply ask, and you shall be granted all the information you need to play as an Italian knight, or a Viking raider, or a Polish hussar.

  • The Arabs: the Arabs have been the last people to come to Hispania en masse, arriving in the latter half of the seventh century and conquering all the region known as Andalusia, in the south, from the bickering Gothic kings. The Arabic city of Qurtubah quickly became the greatest of all Spain, and the capital of the Omayyad caliphate. Arabic society is notably more advanced than that of the Romano-Germanic peoples (such as the Goths), and culture, science and philosophy blossom in their realms: however, they are often torn by religious strife between the different branches of Islam. Among the Spanish Arabs, the most popular Muslim current is 'Ilm Islam.
  • The Basques: perhaps the most ancient inhabitants of Hispania, the Basques live in the region known as Cantabria, in the northeast. Speaking a completely incomprehenisble (at least for foreigners) language, they resisted Celtic, Roman and Gothic invasions, and today they live as a loose federation of villages united under an elective king. The Basques have earned a fearsome reputation as bandits and pirates in the Pyrenees and the Gulf of Biscay, and despite having converted to Arianism, they still worship the old gods of their tradition, such as Mari, having syncretized them with the Christian religion.
  • The Celts: once inhabiting all of Hispania, the Celts have been assimilated by Roman society, with one exception: the ancient and fierce kingdom of Lusitania, which never bowed down to the Romans. Here, the old ways of the ancient Celts are still alive and well, and druids offer sacrifices to their highest god, Endovelicus. Despite their existance has been constantly threatened by Goths and Arabs alike, the Celts always managed to survive, and their oathsworn warriors, charging fearlessly into battle wearing only a torque, are feared even by the bravest Gothic knights.


More in next post!
Hidden 9 yrs ago Post by Capra
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  • The Franks: in the times of Charlemagne, the Frankish armies came to estabilish the hegemony of the nascent Holy Roman Empire over the north of Hispania: as a result, many Franks settled in the northeast of Hispania, on the Mediterranean coast, and never left. United in the Duchy of Barcino, the Spanish Franks are devout Catholics, ready to die in the name of God and their duke. Frankish society is typically feudal, and their knights pursue ideals of chivalry and honor above all else.
  • The Goths: the most numerous of the peoples of Hispania, the Goths invaded the peninsula during the Barbarian Invasions: their realms were first united by the great king Theoderic, and since then they have been united in a loose high kingdom, centered around Toletum. However, the Gothic War shattered the power of the High Kings, in favor of local monarchs and lords. The Goths are divided in four kingdoms: the Catholic kingdom of Gothia, the central realm of Toletum, ruled directly by the High Kings, and the two Arian realms of Legio and Celtebra. These four realms are often at war with each other, often because of matters of religion.
  • The Romans: the last Roman stronghold in Hispania, Valentia, is not unlike a fortress, besieged from all sides. The great Severan dynasty, once rulers of all Hispania, is still at the head of the city state, and managed to withstand waves of both Gothic and Arab invasions. Valentia still holds true to the ancient Roman ways: disciplined legions of soldiers march under the banner of their kings, protected by their god, Mithras, while the city, like a beacon of light among the barbarous darkness, prospers as a trade hub on the waves of the Mediterranean.
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  • The Suevians: native to the deep forests of Germania Magna, the Suevians arrived in Spain, together with Goths, during the Barbarian Invasions: differently from them, however, they never converted to Christianity, and kept steadfast to their old gods. Inhabiting the dense woods and hills of northwestern Hispania, the Suevians are an indomitable people, often raiding the Gothic kingdoms of the east: their warriors throw themselves into the fray without fear, knowing that Valhall awaits them.
  • The Vandals: yet another people who came to Hispania during the Barbarian Invasions, settling the southernmost part of Andalusia, near the Pillars of Heracles, and creating the kingdom of Tingis, ruled by the Wisimaring dynasty. When the Arabs conquered the region, they were quick to convert to Islam, and were allowed to exist as a vassal kingdoms: since then, the Spanish Vandals introduced many Arabic elements into their society, without forgetting their Germanic roots. Their warriors are something between housecarls and mujahideen, ready to give their life for their lord and for Allah.
Hidden 9 yrs ago 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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Oooh, Spain. This works really well for the character I had in mind.

I'll chew on exactly how to present the concept, but I think I want to play a traveling Moorish prince with no real chance of ever owning land. He's disguised himself as a simple scholar. He's probably had a proper Andalusian education, but after being caught in the midst of all the religious strife he's decided he wants to go and travel the world to see what sort of secrets it has to offer. He won't ever be a king, so his goal is to rule the world of history, myth and literature rather than the physical world.

Assuming the old lore you posted in the interest check is all still in place, this guy's going to be fascinated by the Wizard Kings of yore. I'm assuming magic is one of the fantasy elements not available to players at the start, so he's just going to be looking to find any old relics of theirs.

As far as working with a group goes: I expect this guy to fit in just fine with a band of mercenaries or adventurers. I don't see him getting along with thieves or bandits or the like.

EDIT: Did a bit of research on your site. I noticed that Berber Paganism is a thing, so I want to ask: would the ruling class of Mauretania - or, say, a kingdom to its south - be practitioners of Berber Paganism or Ilm-Islam? Or Maraboutism?

(Map I'm looking at: here.)

I'm also happy to play a Suevian or Arab character and have ideas for them, but this is my first choice.

EDIT 2: Yeah, definitely leaning toward playing a traveling Marabout priest that happens to be a landless prince from Maurentia or Tingis if that's allowed. <Character> gets sent to Andalusia to become educated and ends up realizing he hates being shut behind walls. Youngest son sort of situation, zero chances of inheriting a throne of any sort. Sensible choice?
Hidden 9 yrs ago Post by Capra
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I like that idea! As for Mauretania, the land is divided between Arabs (all Muslims), Vandals (Muslims, see kingdom of Tingis) and Berbers (some Muslim, many still pagan).
Hidden 9 yrs ago 9 yrs ago Post by Beach Burrito
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Hidden 9 yrs ago Post by Capra
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Very well then, the time has come to post a CS template. Nothing out of the ordinary.

Character Template

Name:

Age and Gender:

Appearance:

Culture and Religion:

Backstory:

Character pics are not obligatory but welcome.
Hidden 9 yrs ago 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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I'm not good with names for the region this character is from, so if I do a bad thing... help me make it not a bad thing.

EDIT: By the way, is sorcery a thing at present date? The page on Maraboutism mentions them being magicians. If it is, I'd like Izem to know some very basic magic of some kind. Perhaps some control over fire, as typical as that is?

Hidden 9 yrs ago Post by Capra
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Nice! Just a few things to fix about the backstory: Berber society is semi-nomadic in nature, so there's no unified kingdom of Mauretania, and the "inheriting land" thing doesn't make too much sense, as there are no "lands", just clans and tribal chiefdoms. Also, Berbers are either pagans or Marbouti Muslims, as there are no other currents of Islam which are widespread among them. Some basic level magic is fine.
Hidden 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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Okay, I'll make those changes momentarily. I wasn't sure as it was referenced as a Feudal or Semi-Feudal society according to the map key.
Hidden 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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Done. See old post for edited version.
Hidden 9 yrs ago Post by Capra
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Very nice - now we shall wait for at least another char to be posted, then we can start the dances.
Hidden 9 yrs ago 9 yrs ago Post by Beach Burrito
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Nearly done my CS. Been a bit stripped of time with work as of late. Just filling in backstory.

EDIT

Updated my first post to be a CS. Redacted some info that won't be public knowledge, the full CS is waiting for you via PM Capra.
Hidden 9 yrs ago Post by Capra
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Very good. We shall start soon.
Hidden 9 yrs ago Post by Beach Burrito
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Really thought there'd be more interest by now...
Hidden 9 yrs ago Post by Austronaut
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I'm interested. Are you planning on enforcing historical gender roles?
Hidden 9 yrs ago Post by Beach Burrito
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The way I read it is:

* You can make a woman/man that goes against the cultural/societal grain ((Which is very different depending on where you come from and where the RP takes place READ: Toletum - Capital of the High Kingdom of the Goths.))
** People will and -should- remark on how odd/unacceptable this is to varying degrees depending on who they are, just like they would if you followed a different religion/hail from another country/are a visible minority. You'll certainly stick out to say the least.
*** You -can't- fill a position that class/caste structure of your society rigidly forbids. These systems have teeth and -will- bite. (Impersonating a noble/church official etc.)

Just my notion mind, I can't speak for Capra.
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