Hidden 9 yrs ago Post by Galgarion
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It's a carbine, essentially what Stormtroopers were suing in the movies
Hidden 9 yrs ago Post by TheUnknowable
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It's a carbine, essentially what Stormtroopers were suing in the movies


Kind of like me going into battle with a blunderbuss, isn't it?
Hidden 9 yrs ago Post by Galgarion
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Not really if you think about it, the colt 1911, a gun designed over 100 years ago, is still a very popular and effective weapon, plus it would be something relatively easy to get hold of
Hidden 9 yrs ago Post by Galgarion
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And again, in the star wars verse, Han uses a DL-44, that's a blaster that was designed in the early early years of the clone war era
Hidden 9 yrs ago Post by Vulkan
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Interested.
Hidden 9 yrs ago Post by Gisk
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Glad to hear it, Vulkan. I look forward to a CS. You gonna play a Sith?
Hidden 9 yrs ago Post by Gisk
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I wanted to know what you think, @TheUnknowable, about adding a damage threshold. Basically, you have to go over this amount of excess on your roll before you start dealing damage. It would create a larger range for ties, so that every blow doesn't end with a wound. It'd be a pretty small threshold, I'm thinking 3 right now.
Hidden 9 yrs ago Post by TheUnknowable
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I wanted to know what you think, @TheUnknowable, about adding a damage threshold. Basically, you have to go over this amount of excess on your roll before you start dealing damage. It would create a larger range for ties, so that every blow doesn't end with a wound. It'd be a pretty small threshold, I'm thinking 3 right now.


does it deduct from the total damage?
Hidden 9 yrs ago Post by TheUnknowable
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And again, in the star wars verse, Han uses a DL-44, that's a blaster that was designed in the early early years of the clone war era


makes sense. They've have blaster tech for 20k+ years. Plus, one of my characters motivations is that society is holding people and tech back, and that tech is stagnant, so a several hundred year old blaster could still be viable.
Hidden 9 yrs ago Post by Gisk
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<Snipped quote by Gisk>

does it deduct from the total damage?


If I understand you correctly, yes.

So if it's you:14 me:18 you'll deal one.

Actually, as I type this out I think it'll slow battles too much. We'll institute a threshold, but it won't deduct. So in the example above, if I rolled 17 I'd do no damage, but if I rolled 18 I'd do four.

Which do you think work better?
Hidden 9 yrs ago Post by TheUnknowable
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It depends on if you want to slow the battles. Our mock battle was a decent length, but it was two part and I let you heal.
Hidden 9 yrs ago Post by TheUnknowable
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@GalgarionI think I could use another Bounty hunter/mercenary. Care for a job?
Hidden 9 yrs ago Post by Galgarion
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@TheUnknowable Make Rokun an offer, he is listening
Hidden 9 yrs ago Post by Galgarion
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<Snipped quote by Galgarion>

makes sense. They've have blaster tech for 20k+ years. Plus, one of my characters motivations is that society is holding people and tech back, and that tech is stagnant, so a several hundred year old blaster could still be viable.


I didn't think we were /that/ far into ABY, maybe I misread it, I was thinking maybe 80-100 years
Hidden 9 yrs ago Post by TheUnknowable
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He didn't say exactly, so I don't know which it is.
Hidden 9 yrs ago Post by TheUnknowable
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@TheUnknowable Make Rokun an offer, he is listening


I have remarkably large number of lightsaber crytals. They're pretty valuable. Also credits. Not sure how much, because even in the movies they are pretty vague on prices. The only real hint you get is that in 0BBY you could almost buy a ship for 10k credits.

In the games lightsaber color crystals were generally 200-1000 credit depending on rarity, and mod crystals were worth more.
Hidden 9 yrs ago Post by Gisk
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Do you have natural or synthetic crystals? Because the Sith were known for using synth, which are less valuable :(

Anyway, putting the GM hat back, on, I don't think we'll use a damage threshold, unless it becomes a problem.

I was hoping to not reveal myself that early. If we say it's an official fight, then the next time you see Pim my cover is blown. That wouldn't give us enough time to get to know each other.


I'd like to offer a quick rebuttal, but if you'd still rather not go this path after I've said my piece, then we'll start elsewhere.

Pim never mentions a master or any affiliations in their fight, so only Pim's cover is blown. David doesn't know to look for his master. And the one blown cover could work to our storytelling advantage, as it gives David an excuse to A) travel to Korriban or Dromand Kaas or some other place with Sith history to start digging around, where he might meet a certain archaeologist who happens to be an expert on Sith and is therefore very useful for research and B) be hesitant to do so alone, and therefore bring his apprentices.

Only Pim needs to stay out of sight, and as an assassin that's what he does anyway.

But, as I said, if you wanna put that behind, we'll make our own jumping point.
Hidden 9 yrs ago Post by TheUnknowable
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Do you have natural or synthetic crystals? Because the Sith were known for using synth, which are less valuable :(

Anyway, putting the GM hat back, on, I don't think we'll use a damage threshold, unless it becomes a problem.

<Snipped quote by TheUnknowable>

I'd like to offer a quick rebuttal, but if you'd still rather not go this path after I've said my piece, then we'll start elsewhere.

Pim never mentions a master or any affiliations in their fight, so only Pim's cover is blown. David doesn't know to look for his master. And the one blown cover could work to our storytelling advantage, as it gives David an excuse to A) travel to Korriban or Dromand Kaas or some other place with Sith history to start digging around, where he might meet a certain archaeologist who happens to be an expert on Sith and is therefore very useful for research and B) be hesitant to do so alone, and therefore bring his apprentices.

Only Pim needs to stay out of sight, and as an assassin that's what he does anyway.

But, as I said, if you wanna put that behind, we'll make our own jumping point.


I use a Synth in my saber, and sell any natural ones I don't need, as they are more valuable. I only sell the synths when I'm desperate, because I can grow more if I need to. Otherwise, they just sit in storage so that an apprentice can use them later.

As for the backstory, I'll have Pim start off on Nar Shadda then, and after you arrive I'll discover that you're looking for him and have him stay hidden. Also, it will give me a reason to hire a new "bodyguard", as my use of him is limited while I can't meet him, and therefore can't train him.
Hidden 9 yrs ago Post by Galgarion
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<Snipped quote by Galgarion>

I have remarkably large number of lightsaber crytals. They're pretty valuable. Also credits. Not sure how much, because even in the movies they are pretty vague on prices. The only real hint you get is that in 0BBY you could almost buy a ship for 10k credits.

In the games lightsaber color crystals were generally 200-1000 credit depending on rarity, and mod crystals were worth more.


What are you trying to hire him to do? (initially at least)
Hidden 9 yrs ago 9 yrs ago Post by TheUnknowable
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<Snipped quote by TheUnknowable>

What are you trying to hire him to do? (initially at least)


Protect high-value shipments, help protect me and my guests/employees against the local wildlife, fly the ship if I need to go somewhere or I need something expensive delivered/picked up, that sort of thing.
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