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Superhuman Crusade & Alliance Revolution
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“Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love.”
― Kahlil Gibran



Introduction.
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For nearly ten years, the U.S. government owned their tranquil proposition of peace free from the coercive revolution and violent propaganda ruled by Superhuman insurgents. The death and defeat of their leader, Nicholas Washterson won their stand towards victory and restored nations free from the reign of turbulence caused by rebel factions. Highly classified members of the crusade who paid a large involvement on mutinous movements were held prisoners at the government's most secured and heavily guarded prison facility called the ORB. Information about the ORB were brought into simple tactics of publicity for the masses to see what it was, nevertheless for what it truly functioned, it was never redeemed to the public by any means. Multi-million agencies bearing agreed affiliations with the government were permitted to conduct scientific experiments on the inmates a year prior the ORB's operational inception. Over the span of ten years, hundreds of lives were taken from prisoners, mostly being by-products of failed experiments all for further studies on the Superhuman concept.

Nick Washterson's death was perhaps the most unacceptable occurrences throughout the eyes of Superhuman citizens whose lives were led towards an on-going battle for human rights and prosperity. Tragic as it seemed, Neither did it mean the end for them nor their standing resistance. It was, in fact, an awakening for rebels and affected commoners alike. New factions arose from the rubble of their fragmented ideals, fulfilling what their predecessors had left. Activists rallied their endless quest for equality against a number of government organizations. Perhaps their measures of advocacy were too prominent that it deliberately ceased the 10-year peace the government has been holding to.

It was until confidential information regarding the ORB's horrendous activities were breached by hackers who belonged to groups of Superhuman activists. Soon it was advanced to non-government sectors associated by the human rights protection program then was brought immediately to the media. As it received publicity, it spread across the country like wildfire, conjuring a nationwide revelation of the experiments conducted, agencies involved with the said acts and the prisoners who became subjects to lethal conspiracies targeting the eradication of Superhumans.

A month thereafter, violence was but a matter of common practice held all over Washington D.C. Destructive riots governed the streets, primarily caused by Superhumans. Public rallies were consistently upheld by families, relatives and friends of the prisoners who were used as test subjects. Despite of it all, government officials still refused to provide an answer for their mistreatment of the prisoners. This only fueled confusion and anger among Superhuman citizens. Thus within a month or two, the 10-year peace began crumbling down at rock bottom, all possible with the legacy left behind by the likes of Nick Washterson.


------

An organized breakout was commenced at the ORB following after the disappearance of its security supervisor, Charlene Waynes. Nearly a large number of inmates broke loose with the help of several unnamed infiltrators, all were identified wearing dark suits and a seal imprinted of a flag possessing the white and blue colour. Government authorities were unknowing of their origins essentially since the infiltrators weren't Superhumans themselves. The fact that the breakout was initiated too well without being yielded made them question about Charlene Wayne's disappearance, whether it was espionage or information about the ORB were forced out from what she knew.

This provoked the government on implementing drastic proposals to capture Superhuman rebels and the faction they were affiliated with. Prisoners who were a part of Nick Washterson's insurrection during the years of war went through severe means of torture just to spew out information of what they knew about the breakout and the person behind it all. Much to their dismay, no reliable information were gained by authorities.

As the uprising continued, the government finally took up their opposition against rebellious factions and Superhuman activists, launching drastic implementations to those who would oppose their stand and would dare use violence to establish revolutionary pursuits.


The factions & their origins.
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Citizens, teachers, nurses, plumbers, lawyers, all but different individuals who shared a common burden against the vast populace. Ever since the Superhuman phenomenon became a part of modern society, the human rights system have been corrupted by the hands of people who saw the existence of Superhumans as an immense threat toward mankind's future. Plucked from their rights to be treated equally, many sought coordination and fairness to live in sullen peace. While few remained hidden behind their homes in fear of violent protests and activism, an extensive community of Superhuman citizens grew strong in numbers and fought for what they believe was right, not only for their own benefits but for the entire nation. Activist groups arose, wherein a profusion of peaceful negotiations and indoctrination were established from the ideals they bear. However, their efforts were only laid to waste once the government refuse to accept their terms. That was when conflicts were formed, soon deluging into a turmoil that would change the tides between man and Superhuman.

One Superhuman who envisioned peace between two sides created a group of his own, masquerading as vigilantes from the dawn of their foundation. They opposed Superhumans and men alike who would dare forge antagonism and dismantle the peaceful boundaries between men and Superhumans. Nicholas Washterson was that man who pursued a quest for reconciliation through the means of mutual agreement. He was a renowned senator of the state and was also known by many to be a Superhuman himself. Though being what he truly was became a subject of controversy.

That was until he was betrayed by a fellow senate who knew of his vigilante faction and brought his classified identity to the council's headline. He was imprisoned with accusations forming charges of terrorism and corruption. By then, he disposed his quest for peace and a radical change instilled his vision that was once granted to prosper the lives of Superhumans. He became a figure of war, a leader contrived by mutiny. Soon, after his release, a revolution was formed for the sole purpose of overthrowing the government and their indignation towards Superhumans.

Other factions were formed, comprising of rebellious individuals. Altogether, they waved a single objective same as to Nicholas Washterson's. A number of them turned to violent acts of forceful diplomacy while the rest purged the state with their protests against government organizations. Among them was the most influential of all, the Superhuman Crusade & Alliance Revolution led by none other than the leader of all factions, Nicholas Washterson. S.C.A.R. was perhaps the faction that the government feared the most as it was where the most powerful Superhumans belonged.


S.C.A.R.

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Other information
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Timeline
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2015 - Discovery of Superhumans
2017 - Commencement of the ORB's initial construction.
2020 - Birth of S.C.A.R.
2022 - Nicholas Washterson's trial and imprisonment
2025 - Nick's release from prison & reformation of S.C.A.R.
2026 - Pre-war between the government and Superhuman factions // Nick Washterson's nationwide convocation for all Superhuman factions.
2028 - Initiation. S.C.A.R. began inflicting terror towards numerous cities and populous areas, harming civilians and leaving destruction for military forces.
2029 - Kidnapping and execution of selected members belonging to the U.S. senate committee.
2030 - The ORB's first year of operation.
2031 - A few of S.C.A.R.'s strongholds were bombed, including their headquarters.
2033 - Several rebel factions were defeated and captured by the U.S. army, including a few members of S.C.A.R.
2035 - Assassination of Nick Washterson, resulting to the war's final year and S.C.A.R.'s defeat.
2036-2045 - Nationwide peace. // Members of S.C.A.R. were imprisoned at the ORB. // Technological advancement.
2047 - The start of riots and protests against the government, pertaining their indifference to the unsolved human rights issue. // Breakout at the ORB // PRESENT TIME.
Hidden 9 yrs ago 9 yrs ago Post by Scoundrel
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Out-of-Character

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In this installment, you will be playing as a Superhuman prisoner who broke free from the ORB (the most secured and heavily guarded prison facility of the world) with the help of S.C.A.R. In exchange for your freedom, you are given a chance to join forces with Lloyd Washterson (the current leader of S.C.A.R.'s operations) to help him further institute his plans for the government and the people responsible for his father's death. Refusal will result to hold you captive and serve as a subject for future negotiations. Basically, there is no other choice.

Welcome to S.C.A.R. - a superhuman RP I've been having thoughts about for the past couple of weeks. This is inspired by the Marvel and DC universes and a number of movies I've yet to name. As you should all know, it will be my first time GMing so I hope we can help each other out and make this RP a really fun experience. Information listed here are all of the things you need to know about the RP's story. Please do bother reading it even though the premise of this RP is largely familiar and can be easily understood since we all have our fair share of participation to a variety of superhuman RPs.

What S.C.A.R. focuses on is the concept of teamwork, so I expect to discard all of your "one man shows" as it is not fully intended for this RP. Solo arcs are always good for character development but since this will be an RP driven towards the main plot, it would be best to keep it all balanced but not entirely meaning that it should be avoided. Speaking of the main plot, I will discuss that to you often OOC and of course, suggestions are highly recommended. Things will be a bit fast-paced as well so if you aren't in favour of it, we can discuss your thoughts via PM. There will be eight slots for those interested to join, though I can consider on having up to a maximum of 10 players in total.

So I hope everyone will have fun and please be nice to each other. We're going to be a happy family here.

S.C.A.R. HQ

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Plot Overview

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Hidden 9 yrs ago 8 yrs ago Post by Scoundrel
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Updates & Announcements


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  • Opposition side is currently full. Players who are interested to join are recommended to make characters who will be siding S.C.A.R.
  • Non-Superhuman characters are allowed for now.
  • Will be allowing two characters per player but make sure that you can handle them.
  • Added a piratepad.


Rules


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  • All RPG rules applied. Be nice to each other. The world is already a happy place, so why not make it happier?
  • I'm not going to set any standards for writing here. Meaning, I won't be demanding a specific number of sentences, paragraphs or words as I believe such things drive the fun and creativity away from the roleplayer. I'll be giving you all the liberty to initiate your own post lengths. But do keep in mind that this is the Casual section. Also, always have quality over quantity.
  • If you're going to drop out or it seems that your interest of the RP has plummeted down a well, please do inform me. I'm an all-around nice guy at least I'm trying to be and I will not bear any grudge against you if you decide to leave. It's okay, I understand. Time isn't always in our favour. Interests can also fade away from existence.
  • Inactive players will have their character/s written off from the RP. I will give a week's prior notice before doing so and if the player is unable to at least respond or give information of his/her current situation within a week, then it will all be settled.
  • If something about the RP doesn't feel right for you or you have a lot of confusions you wanted to clarify, then do not be afraid to ask me with your questions. I am far from being an intimidating individual.
  • I will not have second thoughts on removing you from the RP if you dare exhibit a hostile and unpleasant OOC behaviour.
  • Remember that I am your GM. While I do not plan to be an asshole by dumping my authority over you guys, it'd be better to at least respect my decisions as well as the co-GM's because most of them will be for the betterment of this RP and for our own sake of having fun.
  • If you've read this, then you're already doing a good job on being a part of this RP. With that, I'm going to give you my seal of appreciation.


Hidden 9 yrs ago 9 yrs ago Post by LadyTale
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Electora


Full name
Li Min

Age.
32

Gender
Female

Physical appearance
Min is delicately pretty, with Asian skin and eyes, dark brown hair, and she stands at 5'5". Her eyes are a dark shade of brown, her features are fine, and her hands and feet are small. Don't let her slight, yet curvy frame fool you; she's stronger than she looks, and very flexible.

Personality
Patient. That's the first thing most people notice about Min, her seemingly endless patience. She's very dedicated to anything she considers important; anything unimportant will be ignored until she has the time to deal with it. Most people don't know it, but she has a dry, sarcastic wit that she only shows to those she trusts.

Biography/Background history
Min's early life was fairly ordinary. The only daughter of two Chinese people who moved to America, she grew up as one of the boys, tagging along with her two brothers on their adventures and learning to tussle with them. That all changed when she hit puberty. Suddenly, her brothers realized that she was, in fact, a girl. That didn't stop Min, though; she insisted that her parents enroll her in judo and karate and, when she turned 18, her father bgan to teach her to handle firearms.

It wasn't a surprise to anyone who knew her that she joined the US Army when she came of age. She spend the next several years using her skills with weaponry to the government's advantage, as a "specialist". Min went on a good few Black Ops before her powers developed at age 29. Hiding them, she spoke to no one of her new abilities and went on with her life, but she was discovered after less than a year and dishonorably discharged. The moment she set foot back on American soil, she was snatched up and sent to ORB, as charges were placed against her for "deliberate murder of a superior officer". It wasn't deliberate. Her powers, which she couldn't really control at this point, reacted to her heightened emotions when he was ranting at her for being a "filthy monster" and struck him. He was killed instantly.

Powers
Min's power is a strong one; she can create and manipulate energy. The potential for it was always in her DNA, but it took a near-death experience to awaken it. This has upsides and downsides; she can always defend herself, but anything powered by electricity that she gets too close to will fritz. The energy she creates can vary in power from a small shock to a lightning strike; she can also manipulate the energy to create a shield. It appears as crackling blue light.

Weaknesses
Overuse of her powers results in a crippling headache. Min has trust issues and PTSD, as well as an unwillingness to settle in any one place.

Miscellaneous information
Min's gun of choice is a Sig Sauer 1911. She loves cats and had a Bengal cat before she joined the army.
Hidden 9 yrs ago 9 yrs ago Post by Scoundrel
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@LadyTale Erm...it should be sent via PM but anyway, I forgot to emphasize that fault's on me XD. Min's good. There are just some small things I need to point out. How was she sent to the ORB? was she a criminal? a fugitive? or was she a part of the rebellion of Superhumans? Also, can you try and explain her powers further? it doesn't necessarily need to be a long one, just try and add some more details if possible. Like how are her powers initially manifested? You also mentioned that her powers can be varied from shocks to lightning strikes, is there anything else?

Once these are fixed, just [@mention.] me. ^^
Hidden 9 yrs ago Post by LadyTale
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@Scoundrel How's that?
Hidden 9 yrs ago Post by Scoundrel
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@LadyTale She's good to go. You may now post her on the character tab. ^^
Hidden 9 yrs ago Post by XxLyraxX
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@Scoundrel
I don't if I can do this rp anymore ^^' my apologies and I wish you success with it.
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@XxLyraxX D'aaww ... it's cool and thanks anyway. ^^
Hidden 9 yrs ago Post by Dragonfry
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Geppeto


Full name
Carrie Walsh


Age
29


Gender
Female


Physical appearance
Carrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do.


Personality
Carrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence.

The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves.


Biography/Background History
Carrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity.

She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until 8 years ago she finally became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison.

In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB.


Powers
Carrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance.


Weaknesses
Her illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement.


Miscellaneous Information
She is a talented pianist. She also loves cooking, but isn't very good at it.
Hidden 9 yrs ago Post by Dragonfry
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@Scoundrel That ended up a lot longer than I thought, but hope it's ok!
Hidden 9 yrs ago Post by Scoundrel
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@Dragonfry I like her and she's accepted. You may now post her on the character tab.
Hidden 9 yrs ago Post by Legion02
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Working on a gravity manipulator!
Hidden 9 yrs ago Post by Scoundrel
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@Legion02 Good to hear. Take your time on creating one. ^^
Hidden 9 yrs ago Post by LadyTale
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@Dragonfry Interesting. I wonder how Carrie and Min will get along?
Hidden 9 yrs ago Post by Dirty Dan
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Would a male P.O.W soldier that has been experimented on be okay? He'll basically have inhuman physical attributes and mental acuity, which also increases his eyesight.
Hidden 9 yrs ago Post by Scoundrel
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@Dirty DanYes, it's perfectly okay. It even sounds interesting since he's going to be a prisoner of war. ^^
Hidden 9 yrs ago Post by Scoundrel
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Just finished Lloyd Washterson's CS and will be creating a secondary character to blend with the others.

So with that, Does anyone want to throw in ideas for the potential main plot? If so, we can discuss it here or PM me if necessary. ;)
Hidden 9 yrs ago Post by Zelosse
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I'll have my character up later. I intend to bring back a classic powerhouse from days of old.
Hidden 9 yrs ago Post by Scoundrel
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@Zelosse I'll be looking forward to it. ^^
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