Hidden 8 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

Name= Paradise 'Par' Rapids

Age= 19

Looks (picture optional)=


Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.

Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5

Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.

Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.

However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.

In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.

Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.

But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...

Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.

Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.

Edits: Par's Traits are:

- Four Eyes
- Skilled

And his Perks are:

- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer

As for his Flaws:

- Weak (Custom Flaw)
- Helpful (Custom Flaw)
Hidden 8 yrs ago 8 yrs ago Post by Letter Bee
Raw
GM
Avatar of Letter Bee

Letter Bee Filipino RPer

Member Seen 0-24 hrs ago

Note: I am well aware that in Canon, Marie Ashur should only be 10 in the RP's 'present', as she was a newborn in Canon!Fallout 3. But in order to give this Alternate Universe a unique villain, I am tweaking things a little bit in order to age her up.

Name= Marie Ashur (Alternate Version)

Age= 19 in the Enclave Arc, 20 in the Commonwealth Arc

Looks (picture optional)=


Pretend she's in Power Armor!

Personality= Marie Ashur is a cold and unforgiving person, with none of the remorse that her father did show for his enslaving ways, and all of her mother's ruthlessness. She is a firm believer in her father's beliefs in Order, Progress, and Security, having those ingrained to her from a young age, and abhors the idea that the 'working class' of the Pitt be allowed to rule themselves. They tried to kidnap and experiment on her when she was ten (In Canon, she was just a baby), for goodness' sake! No, the ones that are strong must keep the weak on hold, in order to keep the peace and ensure prosperity for all, even the would-be rebels.

As regards the Institute, Marie admires them for their efficiency, their pursuit of order, and their technological achievements, but she isn't blind to the fact that once they've destroyed the Brotherhood, they would destroy the Pitt, too. But that conflict can wait for another time. Besides, she and Shaun/Father were kin, both being unmutated humans...

Faction= The Pitt.

S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 5
Endurance- 6
Charisma- 9
Intelligence- 6
Agility- 5
Luck- 5

Backstory= Marie Ashur was born with a special ability: she was immune to mutation of all kinds, as well as resistant to radiation. This would have been cause for joy for all, if not for the fact that her parents, Ishmael Ashur and Sandra Kudananika, were the rulers and slavemasters of The Pitt, a city of slavers and slaves centred around a working steel mill. This ensured that at the age of ten (less than that in canon), several of the slaves would seek to kidnap her in order to gain not just a cure for the sicknesses of the region, but also their freedom. However, this traumatic event was halted by the interference of three adventurers, who had been sent to infiltrate the Pitt, but had chosen to side with Ashur for filthy lucre.

Ever since then, Marie pursued her studies in war and administration, as well as gained a ruthless, or at least brutal streak. Growing up to be a powerful warrior, she saw her father distributing the cure formed from her body to the masses of the Pitt, and he and her mother deciding that the time to give more freedoms to the slaves had come, as well as unify the Wasteland under their command. The second, she could agree with. The first, she was afraid would lead to disorder, and revenge attacks by the slaves who had been so ill-treated. She would not allow it, she would not allow the people who had once tried to destroy her life to have another chance...and so she was going to do something.

Gathering her father's most brutal and ambitious troops to her, she launched a coup against her own parents, forcing them to adbicate in her favor. She then undertook to consolidate her rule, bloodily purging many would-be rebels, as well as recruiting more raiders and mercenaries in preperation for finally unifying the Wastes. However, she was confronted by the growing power of the Capital Wasteland Brotherhood, who regarded her and her father as traitors. After her first few probing attacks were destroyed, it was clear to her that she would have to reach further afield for allies.

She found them in the Institute.

Initially, the members of MIT were cold to her approaches, regarding her as a 'crude barbarian'; this disdain turned into interest when they found out that she was immune to mutation, however, and the Directors eventually gave her a holographic audience. She, smiling all the way, then outlined to them the advantages of having an ally who can distract the Brotherhood, even attack them from another quarter, and eventually, she was allowed to meet holographically with Shaun/Father.

They agreed to put aside their differences to destroy their enemies, and so Marie lent her military mind and expertise to advise the Institute on how to destroy the Railroad and drive the Minutemen almost to extinction, while the Institute gave her technology to use against the Brotherhood, as well as as (Edit: an holographic conference room). Of course, Marie was careful not to allow any of her key personnel to be replaced by Synths, warning Shaun in the harshest possible terms not to even try.

Nevertheless, the Institute/Pitt partnership was something that was, for now, profitable for both of them...

Weapon choice= Power Armor, Laser Pistol, Laser Rifle.

Any other info not included in the above= N/A.
Hidden 8 yrs ago Post by Lord Coake
Raw
Avatar of Lord Coake

Lord Coake The Man Who Sold the World

Member Seen 8 yrs ago

Copying characters over from the other RP:



Hidden 8 yrs ago 8 yrs ago Post by Azereiah
Raw
Avatar of Azereiah

Azereiah far, far away

Member Seen 5 days ago


Hidden 8 yrs ago Post by Trevor1001
Raw
Avatar of Trevor1001

Trevor1001

Member Seen 8 yrs ago

Name=Tom
Age= 127
Looks (picture optional)=Like this but more ghoulish.

Personality= Tom can be kind of a show off. While he doesn't tell everyone he comes across how good he is he will talk about his accomplishments if someone asks. Tom hates slavers and raiders and won't hesitate to kill them if he gets the chance. He is also loyal to the people he works for as long as they don't cross certain lines.

Faction=Almost any.

S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-5
Perception-8
Endurance-5
Charisma-1
Intelligence-3
Agility-10
Luck-10

Backstory= Tom became a ghoul when he was 35. While exploring a building for anything useful he ended up trapped behind a security door near a source of radiation. Using what food he had and eating anything else he could find. By the time he got out it was to late. After many hardships in the wasteland he ended up finding a home in a New York settlement. He spends most of his time traveling.

Weapon choice= Paciencia

Any other info not included in the above=

Traits:
Skilled
Trigger Discipline

Perks:
Friend of the Night
Rapid Reload
Travel Light
Fortune Finder
Quick Draw

Flaws:
Claustrophobia-Becomes nervous and jittery when in enclosed spaces.
Ghoul- People are more likely to distrust or hate you.
Hidden 8 yrs ago Post by Hjalti
Raw
coGM

Hjalti

Member Seen 7 yrs ago

Name = Vor Shinse

Gender = Female

Age = 22

Looks = 5'11 with a tanned, olive complexion, bright green eyes and long, dirty blonde hair tied back into a single braid which falls to the small of her back. Vor has fairly broad shoulders and hips with a slender yet muscular frame and a long scar running down her left forewarm, from the inside of her elbow and wrapping around her arm to stop just before the back of her hand.

Personality = Defensive, stand-offish, cautious, distrusting.

Faction = Wasteland (Scavver/Wanderer)

S.P.E.C.I.A.L =
Strength - 8
Perception - 5
Endurance - 8
Charisma - 3
Intelligence - 6
Agility - 7
Luck - 5

Perks =
Sneak
Ninja
Lone Wanderer
Aquagirl

Backstory = Vor is tight-lipped about her past, yet there are those who claim she arrived in the New York Wasteland by boat. However, instead of traveling along the shoreline, those same people claim that she arrived by sea, traveling in a vessel that left the moment she departed, never to be seen again. Since then she can typically be found scavenging the ruins for caps, ammo or water as well as claiming items most other scavengers would ignore, such as old books, holotapes and broken computer terminals.

Weapon choice =
Sidearm: Powerful Auto 10mm Pistol.
Ranged: Marksman's Tuned Long Night Scoped Hunting Rifle.
Melee: Serrated Machete.
Emergency: Double-Barrel Shotgun.
↑ Top
© 2007-2024
BBCode Cheatsheet