Hidden 8 yrs ago Post by Dazsos
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Again, certain runes are mentioned but not described. I like to shine light on my abilities, to avoid the chance of being accused of bullshitting. The 'path' rune isn't explained whatsoever, although it's in virtually every idiom. The 'time' rune, which actually doesn't control time, is required in the idiom that does.

However, this still doesn't change the fact that you could up the anti without ever having said so. Without a clear definition of spells, I can assume you're capable of increasing the maximum amount at will, in secret. Given that we've entered the high tier, but I didn't begin in it, I can assume you've mentally prepared new frontiers for your character's varied magic already.

So, if 'likes evocation' concludes using every elemental spell... the fact 'likes magic' is written in Myron's profile, should give me the option of adding in some new spells to fit climbing a tier, as long as I openly express what they can do. It's also openly stated that there are hundreds of runes, and hundreds of them in his book. He memorized a certain amount, however, upon scrolling through his tome, he may remember these unmentioned runes. In any case, any new spells will not be high tier themselves, any that could be, will be idioms based on the spells he's already listed as having, giving you no reason to deny them. (E.G, A vortex, consisting of gravity sucking everything in to a rift.) If anything I have the same excuse here as you've used; "Everything is in his sheet," albeit vaguely so.
Hidden 8 yrs ago Post by Divinity
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Edited.
Hidden 8 yrs ago Post by Dazsos
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By now, should I assume the kinetic-absorption of Myron's previous liquid dome has given up its hold? You mentioned something about it requiring steady input on Corban's end, I don't assume he'd continue till now.

Also, if you're wondering about any of Myron's new spells, you can find them here: roleplayerguild.com/posts/3393189 The second hider is where I've begun work on describing unmentioned runes, adding new ones, and coming up with new idioms.
Hidden 8 yrs ago Post by Divinity
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It's safe to say that he has let go of the liquid as of the point of him being knocked backwards.
Hidden 8 yrs ago Post by Dazsos
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You probably didn't read it before the edit, but IC, I accidentally wrote 'says' instead of rays, and mentioned four instead of a total five runes created by the black hand fingers during their clockwise rotation. I fixed that.
Hidden 8 yrs ago Post by Innue
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@Dazsos

Do you have a timeline for your post to continue this? Please let me know within 5 days.
Hidden 8 yrs ago 8 yrs ago Post by Divinity
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@Innue
Sorry if this seems rather brusque, but don't you think five days is a bit lenient for him to simply say he has an interest in posting, after it has been 8 already, and he has been online multiple times within those days with no word?

I'm just requesting that out of common courtesy to me that he has 24 hours to inform you he intends to post, and then 24 hours following to get out a post, offering a total of 48 extra hours(10 total days, assuming he waits until the very last minute for both) to respond. Does this sound fair?

Edit: Considering it's been 9 days by this point, actually, it's closer to 11 days absent.
Hidden 8 yrs ago Post by Dazsos
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My apologies for the absence, some critical things are happening in my life right now, and I haven't had the time to fully plan out a post. Today and tomorrow still won't be easy for me to post, either, between all the issues and time-frames I'm given with other events. I don't dare inform about the issues I'm having, they're very personal in nature.

May I postpone any due dates for a post to next weekend?
Hidden 8 yrs ago Post by Innue
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@Innue
Sorry if this seems rather brusque, but don't you think five days is a bit lenient for him to simply say he has an interest in posting, after it has been 8 already, and he has been online multiple times within those days with no word?

I'm just requesting that out of common courtesy to me that he has 24 hours to inform you he intends to post, and then 24 hours following to get out a post, offering a total of 48 extra hours(10 total days, assuming he waits until the very last minute for both) to respond. Does this sound fair?

Edit: Considering it's been 9 days by this point, actually, it's closer to 11 days absent.


You have no guidelines established at the beginning of the fight to dictate pace. You did not reach out to me until many of those days had already elapsed. Considering these fights are not mutually exclusive to anything else, I chose to go with an extended timeframe for him to respond as issues can crop up that cause time conflicts. Your timelines would be completely unreasonable given you chose not to establish criteria for enforcement prior to engaging in this match.

Hidden 8 yrs ago Post by Dazsos
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I'll try to post tonight or tomorrow. This weekend I'll be terribly busy again, due to a huge moving project between warehouses I manage merchandise in. Plus I'd be a few towns over by then, and hardly available. Sorry to create such a delay, I am still interested in the battle, I just didn't expect synergy between all my problems.
Hidden 8 yrs ago Post by Divinity
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@Dazsos
I have read both your last and previous posts several times to try and figure it out for myself, but the sheer number of actions leaves me boggled. What are you actually prepping? I can't really decipher what is and isn't a prep in the posts, but it seems there are, or at least were, several going simultaneously.
Hidden 8 yrs ago Post by Dazsos
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Uhhh yes, various different things are going on simultaneously, and others in tandem. Since Myron can control several magical instruments at once, it may seem confusing when he does so. Also he made sure that every action had virtually no time delay in-between.

So as a synopsis, but just of the recent post & a slight bit prior.

1. Throw 3 pre-enchanted cards. Flash-freeze some water to catch one.
2. Hurl vortex halo under the tornado. (At the same time as #1.)
3. Unlock a barrier rune. (Created in a previous post.)
4. Claw a second series of black circles to form & activate a Time-Paradox rune out of one.

- Everything beyond this point wouldn't have finished yet, however the time-space paradox would explain that: since Myron's actions would suddenly be super-sped up, it'd be easier for him to complete such a difficult task within strict timeframes.

5. Begin crafting an arsenal of shields, stalves, armour, and even another halo.

Five includes so much because I'm not sure how quickly Crystal/Corban will be able to break down Myron's fortifications. So if it takes him a while, Myron would've easily finished his enchantments. If not, I can have Myron surprised mid-craft.
Hidden 8 yrs ago Post by Divinity
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Alright. Just an FYI, because I'm still not entirely sure, but only a single thing can be prepped a turn, and generally takes a full turn to mature as of Eden Era rules.
Hidden 8 yrs ago Post by Divinity
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Also, is your barrier rune entirely surrounding your character, or merely the front of him like a wall? Given the way I'm reading your post you aren't actually standing within the circle as you were before.
Hidden 8 yrs ago Post by Dazsos
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#4, the Time-Space Paradox is the only thing that would be prepped and matured in one turn. The halo was created prior, as was the barrier, and the arsenal is in a time statis, where it's not matured as of yet.

The barrier fully covers Myron in a perfect sphere, which has a width of roughly 50 feet.

For sure, Eden Era rules are a good guideline, but it's far from perfect for high tier battles like ours. Say a character is given buffs that would improve how many spells he's able to conjure in one turn - the exact situation I'm in - logically, that should mitigate restrictive limits, which is why Myron has been a faster caster as of late.

The the idea that only one 'thing' can be prepared at once is preposterous, some spells obviously take longer than others, some actions take a single synapse to activate, and by jeeves, if a profile states they can multitask, best expect they will. Both of our characters have been caught manipulating multiple spells in tight timeframes.

The way I see it, actions and spells all have a given lapse of time, and working posts in to those timeframes are how we come to progress a fight. Actions are not based on set rules, but by a mutual understanding of time between both fighter's actions. End motif, the ruleset I play by is logic and collective agreement.
Hidden 8 yrs ago 8 yrs ago Post by Divinity
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There is no perfect system for any tier level. Eden Era works generally well across the board, and following that logic has been my modus operandi, regardless of tier level. Since no rules were stated at the start, those are the default stipulations.

Being able to simultaneously prep multiple actions without some rhyme or reason to keeping track of them is something I'd vehemently like to avoid. Time manipulation can also be used outside of prepping an action proper. Logic and reasoning are perfectly fine gauges, but to completely ignore rules and any form of restriction makes things muddy, as it already is beginning to.

I'm not questioning the number of actions taken, because many actions are fine in a single post provided you cover your bases well. What I'm questioning is being able to 'prep' things simultaneously. So your buff that allows you to cast multiple spells at once is fine, but that would not translate to prepping all of those spells as well in a single turn.
Hidden 8 yrs ago 8 yrs ago Post by MelonHead
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Yeah, you've already started this under T1 Eden, that was the ruleset that earned you damage upon Divinity earlier, you can't change the rules now. One prep per turn, everything else is unprepped.

To reiterate, preps are a functional thing, they do not exist in an IC sense. They're literally just a way of gauging if a defence will match an attack, which doesn't require one to use dice rolls or coin flips. When you're throwing magic around willy-nilly, I see no other method for deciding what magic beats what magic other than the one prep system.
Hidden 8 yrs ago 8 yrs ago Post by Dazsos
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Under the magnifying glass, I'm not actually breaking the rules of T1 Eden. One full spell has been fully prepped & activated on that turn, the rest are a biproduct of spare time from other posts, or information leaked on the beginning of another prep that would begin the next turn (or, with time on my side, that turn.). I do recognize Eden as a reasonable method of specifying damage, since without a rulebook on the matter, fights can be dragged on forever without any injuries being dealt.

On another note, I didn't start this fight under T1 Eden. Although I recognize it as good, I never agreed to a ruleset beyond having a Judge medium issues for us. Although Eden's rules were brought up many a time to try and dispel my spell preps, and ultimately did help form a reason as to why Corban should've taken damage, it was never set in stone to be the default go-to; It is simply a mutually understood and respected basis.
Hidden 8 yrs ago Post by Innue
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Eden Era wasn't the only rationale for their being damage in that instance, nor would it have been my basis for determining damage.

Again, the battle didn't establish parameters and I'd disagree with rigid enforcement of original Eden Era rules (especially since they've rightly been enhanced throughout the years and the material that originally shaped them also developed to incorporate far more nuance). Many of the later adaptations to both the Eden Era's and the chat rooms generally accepted guidelines and principles didn't necessarily strictly enforce the one prep per turn (depending on the tier, characters, etc). So, as much as I'd love to use

However, @Dazsos in that instance with what you are referencing those aren't necessarily prepped spells.
Hidden 8 yrs ago 8 yrs ago Post by Divinity
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So what I'm understanding is that there are little to no rules actually being enforced here? I naturally assumed T1 Eden was the default ruleset, which is why I Continually quoted it since we hadn't established one of our own. Merely stating other places interpreted the rules in different ways doesn't strike me as a really convincing defense for not having any way of restricting actions. You say his actions don't 'neccessarily' constitute preps, but I can't find any conceivable reason why not if we are following the 'prep as many things as you want' logic. Do preps also not take a turn to mature, too? I have no way of knowing until it comes up.

If T1 Eden wasn't at all factored in your decision from earlier, then I am very boggled by whatever system is actually in place for yor judging.

I'm not really sure how I feel about continuing on a basis that allows for simultaneous prepping with little to no recourse. I have not been abiding by whatever system you two clearly have worked out, and to be honest, it is leading to a serious case of combat apathy.

If we are supposed to be continuing under incredibly nebulous, vague rules (or lack thereof), then I will be backing out of this fight. I will post an 'exit post' for Crystal/Corban, since I hate leaving fights as voids.

Edit: Regardless of what happens, I thoroughly enjoyed myself despite the hiccups!
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