Current
Holiday hiatus coming to a close, updates for all soon!
5
likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7
likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2
likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
"If the spy arrives, I fear we may be under equipped to deal with them." Galahad mused, "But that's a hurdle we'll cross when we get there. He nodded as he keyed the radio they were given. "Airship crew, be on the lookout for any potential interruptions."
The rest of them continued on foot. It wouldn't be long before they arrived, following the sounds of dragons battling. Galahad looked on in horror. It was rare to ever see so many dragons in one place. From a safe distance, it would be majestic. If it weren't for the blight. Now they were little more than deranged monsters. A damned shame. He looked at the riflemen as they began to set up. He pointed at one with a scope on their rifle. "The ones on the ground, half infected. Put them out of their misery. The rest of you, prepare to fire." He barked.
As soon as Miina's vortex grounded the blighted dragons- or at least brought them lower to the ground. Galahad began to advance. Three steps, ice and stone cracking and splintering under his heavy footfalls as he brought himself low and leaped high into the air. "Now! Open fire!" His voice whipped through the air as he went high up. His jump height was cut by Miina's vortex, but he used to the resulting force and speed to bring himself down faster to the ground, his halberd lifted over his head as he aimed for the largest blighted dragon, the one leading this pack, his weapon wreathed with lightning.
"I'm sorry it has to be this way. You'll find your rest soon." Galahad murmured as he careened down towards the blighted dragon. The halberd flashed as Galahad brought his weapon down like a bolt of lightning, aiming for the base of the dragon's neck.
Galahad took a radio as he stared out over the battle in the distance- blighted dragon against dragon, beast against beast. He frowned. "It'd be a shame to kill all of them." He admitted. "Ideally, we'd kill the blighted ones and let the regular dragons scatter. But they're dragons... scattering isn't exactly what they are known for."
Galahad adjusted his armor and hefted his halberd. "Its been a while since I've fought so many dragons at once. But there are many of us, and most of these dragons look to be fairly young- small by dragon standards. But still dangerous, so don't let your guard down."
"Miina, if you can use your magic to ground them, then Izayoi and I can make short work of them- especially if we have riflemen with us." He turned to Izayoi and the Skaelers, "Base of the neck, root of the wing, head and eyes, wing membrane, all of these are weak spots for dragons- should carry over to blighted ones too. Watch for their breath attacks."
He turned to the sergeant and gestured towards a clearing on the mountain. "We'll dismount there. Set us down, then circle wide to provide support. Don't get shot down. I don't wish to walk all the way back."
Galahad stood at the fore of the deck, looking out over the edge at the mountain range ahead. He was back in his full armor, the halberd in his hand. Strangely enough, he felt a sort of calm about him, perhaps it was the mountain ranges being a bit like home- as far away as they currently were. Their crew was small, three of them and some dozen soldiers of Skael. Galahad raised an eyebrow at Izayoi- though the gesture itself was hidden beneath the visor of his helmet. "You know a thing about hunting dragons? Well, color me surprised." he remarked, "Though it's not as though Edreni have a monopoly on dragon slaying."
The helmet lifted, looking at the dark orange horizon. Only an hour before sunset, which meant perhaps two or three hours at most of light. "Timing is less than ideal- I would've preferred to hunt in the daytime when we can see the dragons. I suppose once they start using their breath weapons it'll be very obvious where they are."
Galahad glanced at the sergeant and his men. "Ideally we wouldn't risk the airship during the dragon hunt. I don't doubt this ship is sturdy, but dragons have a way of... testing the durability of any airship, and walking all the way back home is less than ideal. If we set down too early, we'll waste most of our remaining light walking."
"The sun is going down, so most dragons would be returning to their roosts fairly soon- if they're not blighted yet." Galahad mused. "The darkness might actually play to our favor. If the dragons are not yet blighted and are in fact coming into contact with blightbeasts, we should be hearing them- and seeing breath weapons relatively soon." Galahad glanced back to Izayoi and shrugged. "If they're already blighted? I've fought a few blighted dragons before. They have no sense or strategy, just blind rage. If they'd spotted us by now, we'd know."
"Sergeant, do any of your people here possess radios, or other methods of ranged communication? I believe our best course of action would be to proceed in the air until we spot either the breath weapons or a roost. Have the majority of us dismount and make our way on foot- with a few remaining on the airship to guide us and provide information while in the air."
"Stealth frigate? What I wouldn't do for one of those." Galahad remarked mirthlessly as they met with the Skaeller air patrol. He glanced at Éliane, "Working on the assumption that we defeat Garland eventually, while keeping his ship intact, do you think your country would spare us some men to operate such a ship? It'd make traversing this continent much faster, that's for certain."
Galahad would board the ship with the rest of the Kirins. He'd find his way to the fore of the ship, where he'd find himself staring off into the vast sky and the ground below. For a man who spent much of his fighting time in the sky, the wonders of airships never ceased to amaze him. Despite their circumstances, he enjoyed it up here, much like a fish to water. The wind whipping across his face was loud enough to block out unpleasant thoughts, at least for a while, allowing him to focus on their next steps- whatever that may be. These days he found himself feeling more reactive than proactive. Despite their best efforts, they always felt one step behind Valheim and their machinations.
Too many fires to put out, too few of them to put them all out at once. By the time they put out one fire, three more had popped up in three separate corners of the continent. It didn't help that Galahad had seen nor heard tale of any of the adventuring parties that left Castle Balmung all those months ago- save for when they crossed into the Demets' territory... though that one meeting didn't fill him with much confidence either.
"Us against the world." Galahad sighed to himself, "It hardly seems fair, does it?"
"It appears the quality of enemy we're facing is growing." Galahad remarked as he landed by Izayoi. He glanced over at where Garuda had dissipated. Being unable to secure the spirit's power was certainly a blow- such a boon would've helped them tremendously, but at the very least they were able to stop Valheim from securing their objectives too, thanks in no small part to the Skaellan air patrol. His breath steamed the cold air, the combat had been intense enough to have been rather exerting, though luckily he seemed not have sustained injury- having to repair his armor again, so soon after getting it fixed would've been a nuisance. He considered taking up smithing, if just to be able to fix armor in the field.
"Here, I'll tend to your injuries." Galahad remarked as he held out a hand with the heal materia he had acquired and began to cast it. At least this injury seemed simple enough for the Heal materia- after the debacle with Behemoth, Galahad had considered throwing it away, but didn't because it was materia, and materia was expensive.
Galahad glanced over once as Esben began summoning Cid. "I wonder what he'll think when we tell him that we let Garuda be shot in the head."
It was clear that Garland was no simple foe- his strength and durability alone made him enough of a match for several of the Kirins at once. The quake itself had been easy enough for Galahad to dodge, a quick jump into the air and he was off the ground and far enough away for any of Quake's effects to harm him. Garland however was seemingly more than capable of multitasking- both keeping them at bay while stopping their smaller, sneakier comrades from getting past him with a wave of ice. He needed to be defeated, or at the very least wounded enough that he had to focus on those in front of him rather than those trying to get past.
In the thick of the fighting, Galahad could see Izayoi's preparing her iai strike from the corner of his peripherals. In an effort to keep Garland's attention rather than outright harm him- though he wouldn't complain if any of his blows got through, Galahad rained blows down toward's Garland's head with his halberd. A heavy cleave directly downwards, a pull with the axe blade, a flurry of stabs with the spearpoint. Garland's blade gave him almost if not just as much reach as Galahad's halberd, and his armor was considerably heavier, so staying in a prolonged melee with him was not Galahad's idea of a good time- but if he, along with Rudolf could keep him in place for a bit longer...
At the very last moment, as Galahad heard the sounds of Izayoi's feet scattering across the ground, he broke off his attack and jumped into the air, up and out, clearing the space for Izayoi. He heard her call for lightning, and twisted his halberd in his hands and pointed it back down. His lightning materia glowed and energy coursed through his halberd before exiting the speartip. A bolt of lightning shot out, not nearly as potent as a summoned spirit, but lightning nonetheless, launched right in front of Izayoi's position.
____________________________________________________________________________. "Clear. We're all good. Here at least," Jin called out as he lowered his rifle. He joined Feyi in checking the vehicle, inspecting around it as she checked inside.
”Damn, look at this hole here.” Jin whistled as he kicked the hole in the engine block- and the side of the car. He peeked over to see the hole through the instrument panel as well. "Whatever got these guys, it was big bore. Or Synergy- I remember Tikaani's truck had a gun that could've probably made a hole like this." he remarked. "Left in a hurry is putting it lightly- key's still in the ignition, looks like they got hit and got the fuck out of dodge before they could get hit again. How recent does this look to you, Feyi?" as asked as he reached into the back and grabbed the messenger bag, cooler and waterbottles.
"Hey, Ziotea, right?" Jin called as he glanced over at their newest member. "Careful with the cooler- after Tan-Ming's stunt with the cages, I'd be wary about letting my face too close to any opaque box with unknown contents." he remarked. He had to appreciate the scavenger's knack for grabbing anything and everything that wasn't nailed down. Jin made a note to check the contents of his car later.
"So, we've got a runner heading south into the woods, and some people in the city- did you get a good look at them, Reman? Did they look like our... uh... less than friendly zombie friends from the cages?"
The steady crunch of Echo's multiple forms on ship plating stopped in unison as they reached the second trench. The mass of organs was noted, along with the spike- and camera, a drone of some sort attached to the ceiling.
"Correction. Spike appears to be transmitting data." Echo's voice reported monotonously in the earpieces of the Envenomed squad. "Elaboration. Camera drone appears to be receiving transmission. " One of the nearest microforms cocked its head at the drone. "Alert. We are being watched. Interested parties: 2 or greater. Clarification. Area is being watched, not necessarily for us."
Taking a closer look at the drone and spike- visually, not physically. Echo's voice intoned again. "Addendum. Nature of material appears to not be rated for void use. Hypothesis. Jury rigged, makeshift equipment. Congruent with pirate presence."
The endoform looked down towards the base of the tower, their decided rendezvous point, and, as King had pointed out, a veritable kill box. King prompted Echo, though correctly assumed that subtlety was not its strong suit. "Report. Providing options:"
"Squad Energy Shield. Functional. Smoke munitions. Functional. Addendum. Limited. Active suppression fire. Possible. Microform scouting. Clarification. Microforms are not capable of active camouflage, but are small in size and do not fit silhouette of typical combatants."
In a word, frosty. Seut is a prickly, cold, foul mannered bitch, that couldn't give a damn about the opinions of strangers. Pessimistic and realistic, Seut is well aware that this is a dog-eat-dog world- and given a choice, Seut eats, every time. Seut is blunt as a boulder and tells things exactly how she sees them, and her bedside manner notably is lacking. Still, she is not without morals, and has lines even she won't cross. She keeps collateral damage to an acceptable amount and doesn't like to get 'civilians', particularly children involved in runs.
Like a storm, Seut bounces between calm and fury as the situation dictates. Far from emotionless, Seut often keeps her passions close to the chest, and outside of snarky or sarcastic quips during runs, keeps things like her explosive temper in check for when she is in a relatively safe place. She has a notable soft spot for her adoptive sister Viki, and is extremely protective of her. When involved with people she is close to, Seut is notably warmer, though still somewhat grumpy and standoffish.
>>>BACKGROUND
Born and subsequently orphaned on the streets of Hong Kong, there weren't a whole lot of prospects for a Sinless Troll other than fight, rob and steal. So that's what she did. Jackie's earliest days were spent struggling for survival. Stealing food from stalls, or mugging the people that caught her. Strong for her size, but still a child, it was a miracle Jackie made it to adolescence without becoming a statistic.
After attempting to rob the wrong- or maybe the right people, Jackie found herself taken in by a small band of paramilitary operators, the 22nd Flying Tigers, a former UCAS marine unit turned mercenary outfit operating out of a small shipping boat out and around the South China Sea. Being a small unit, they found work for her almost immediately. From cleaning and maintaining gear, to sneaking around and scoping things out with binoculars and a commlink. Soon after began the weapons training, rifle drills and target shooting; which Jackie proved to be rather apt at. Jackie was as big as a grown man by the time she was 11, though she never participated in more than light duty until she turned 15, when she became a full fledged member of the unit.
Unfortunately, the story of the Flying Tigers was ultimately cut short. Not with a bang, but with a whimper. A series of missions gone south, dwindling resources, casualties and defection and eventually the Flying Tigers were down to but two, Jackie and the Old Timer that picked her up to begin with. By the time she was 19, the 22nd Flying Tigers were effectively defunct.
It was around then Jackie took her first steps into the world of shadowrunning, relocating to Seattle with the Old Timer. Despite her youth, Jackie was still a troll- and a fomorian at that, and therefore more acceptable to the more conscientious eye. With what connections the Old Timer had, Jackie took on the alias of 'Seut', and first found work as a hired muscle for rich foreign businessmen and chaebols out of Japan and Korea, before graduating to wetwork, gun running and more lucrative bodyguard posts.
A few years into this new life and Jackie- now Seut was met with a strange but familiar circumstance. Like herself years before, someone tried to steal their boat- a child, no older than 10. Finding a kindred spirit in the would-be boat jacker, and also finding a need for more hands on deck, Seut and the Old Timer would adopt the young girl and named her Viki. Quickly realizing that a boat was not exactly the place to raise a young girl, Seut would find an apartment in the city, above a bar to shelter the girl.
Now 22, Seut has quite a few years of running the shadows- Four years surviving as a runner is no small feat for such a large woman. Experienced and well versed in the life, nearing but not quite a seasoned veteran just yet, Seut has had her ups and downs, successes and scrapes. Hoping to break another, dreadfully familiar streak of not-quite-successes, Seut's next job takes her back into the sprawl of Seattle to hopefully turn her luck around. While Seut is wary about working with new folk, money is money, and there are bills to be paid.
>>CONDITION MONITORS >PHYSICAL: 15 >STUN: 10 >TOTAL WOUNDS MODIFIER: For every 3 boxes filled in the physical monitor, or stun monitor, apply a -1 dice pool penalty. (High Pain tolerance: reduce penalty by 1)
>[Language] English Native >[Language] Cantonese Basic >UCAS Military Traditions >Weapons Manufacturers
>>>QUALITIES
>[RACIAL] Built Tough (2)
Src: SR6 pg. 70 [tag]
You’re built like a brick drekhouse. You’re pretty good at taking a few extra hits before the lights go out.
You have a number of additional boxes on your Physical Condition Monitor equal to the rank of this quality.
>[RACIAL] Magic Resistance (1)
Src: SR6 pg. 72 [tag] You could have been born under a blood moon, filled your body with foreign substances, or had bits of your soul sucked out by a spirit or vampire. For good or ill, mana just doesn’t seem to want to connect with you. Whether it’s a manabolt trying to melt your brain, a fireball trying to cook you alive, or a healing spell trying to mend your wounds, it’s just harder to get magic to work on you.
You gain a bonus Edge for use on any Magic Resistance test; if you do not use it on that test, that point goes away. When a Health spell is cast on you, treat your Essence as if it were 2 points lower than it actually is.
> High Pain Tolerance
Src: SR6 pg. 72 [tag] Pain is but an illusion of the mind. Either that, or you were born with congenital analgesia. Either way, you don’t suffer the ill effects of injury and pain like others.
When wounded, reduce your wound penalty by one (to a minimum of 0).
> Toughness
Src: pg. ## [tag] Whether it’s mental training, a physical regimen of self-inflicted injury, or you’re just one tough bastard, you can take a bit more of a beating and shrug off the injuries better than most.
You gain a bonus point of Edge when making Damage Resistance tests. If you do not use it on the test, it goes away.
> Muscles
Src: SR6 Companion pg. 135 [tag] You know how to use your impressive physique to your advantage in social situations.
You may substitute Strength for Charisma on a social skill test, but only when you are able to use your imposing physique to your advantage.
> Addiction (5) - Nicotine
Src: SR6 pg. 74 [tag] Some habits just can’t be kicked. It might be as simple as a need for a drag off that nic-stick to cool your nerves, or as life-twisting as a need for something better-than-life, but whatever it is, it’s got a firm grip on you.
You cannot earn Edge or spend Edge in any form while suffering withdrawal. Withdrawal times (the time that passes before you need your next hit) and requirements are based on the level of addiction (Every 6 hours). When in withdrawal, take a -2 dice pool penalty on all tests; increase that penalty by 1 each time you pass another Withdrawal time period.
> Dependents
Src: SR6 pg. 75 [tag] Children, lovers, or something other, you have people relying on you for financial support. They live in your doss, eat your food, use your trid account, and generally cost you enough nuyen to keep you looking for that next score.
Src: SR6 pg. 267 [tag] DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS 6 0 0 9 7 3
>DEVICE CONDITION MONITOR: 11
Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and textto-speech and speech-to-text technologies. They also offer plenty of other add-on features.
NAME TYPE LOYALTY CONNECTION >Auntie Lau Bartender 2 2 "Runs a dive bar in Chinatown. Rents the upper floors over his bar to Viki and I. Watches Viki when I'm running. I kick out any drunks that have overstayed their welcome in return. I think she's Triad, but she hasn't mentioned it and I haven't asked. Seems to like Viki- well, more than me anyway. Doesn't seem to like most people, from what I can see- wonder she gets any sort of business at all. No relation, but Viki looks the part enough to play her niece."
>Maks Volkov Gunsmith 2 2 "Runs a shop out of Chinatown. Sells guns. Customizes guns. Doesn't overcharge, usually. Rude. Doesn't ask questions that he doesn't want answers to. Best I could ask for, really. Surprisingly sweet with Viki."
>Officer Joshua Penn Beat Cop 2 2 "Works a stretch of Chinatown. Not clean, not dirty. He looks the other way when it makes sense, and gives me a heads-up when heat's coming down so long as I buy the boys in blue a soycaf from time to time. We don't pretend we're on the same side, but he's friendly enough, for Lone Star."
The AK-97 will never go out of style, especially since it still looks like its mid-twentieth-century predecessor. Built for reliability and endurance, it’s not the prettiest girl at the dance, but it can sure shake a tailfeather.
>>Ontario Arms War Hound Mod "Double Duty"
Src: FS pg. 24-25 [tag] TYPE DV MODES ATTACK RATINGS AMMO Rifle 5P SA/BF/FA 5/14/12/10/3 38
Conceived to be an effective weapon system at almost all ranges and suitable for multiple combat environments/situations, the War Hound is a bullpup-style assault rifle based on Onotari’s successful Room Sweeper line (not to be confused with Remington’s Roomsweeper pistol/shotgun). To make it even more effective in close-quarters, an under-barrel six-round shotgun was added for additional punch and for use as a breaching weapon. The Hound also features as standard an electronic firing system, two side rails, and an internal smartgun system that is housed and almost completely contained on the top of the weapon, which allows for ease of repair/replacement in the field. The War Hound isn’t an optimized weapon, but it’s damn close.
>>Ingram Smartgun XI Mod "Quiet Duty"
Src: SR6 pg. 255 [tag] TYPE DV MODES ATTACK RATINGS AMMO SMG 3P SA/BF 12/15/8 32
Street samurai create legendary reputations that they don’t always deserve, but the Smartgun has maintained its street rep as a grade-A bang bang for decades. Famous as the weapon of choice for many legendary street samurai since the 2050s, the Ingram Smartgun comes tricked out with a gas-vent system, a smartgun system, and an integral silencer.
>>RPK HMG Mod "Big Bang"
Src: SR6 pg. 258 [tag] TYPE DV MODES ATTACK RATINGS AMMO HMG 6P SA/BF/FA 4/15/17/12/9 100
This heavy machine gun is used by militaries across eastern Europe and Asia. Usually set up as a vehicle-mounted weapon, it comes standard with a detachable tripod, as the RPK is best fired from a prone, sitting, or kneeling position when not mounted on a vehicle.
>>Panther XXL Mod "Bigger Bang"
Src: SR6 pg. 258 [tag] TYPE DV MODES ATTACK RATINGS AMMO AC 7P SA 2/13/16/13/7 15
Bulky, ugly, deadly, and as destructive as they come. Panther’s XXL model of assault cannon is the thing of nightmares on the street. To make sure every shot counts, it comes with a built-in smartgun system.
>>Predator VI Mod "Classic"
Src: SR6 pg. 255 [tag] TYPE DV MODES ATTACK RATINGS AMMO Pistol 3P SA/BF 11/13/10 15
The Predator V rode on the laurels of its name. The Predator VI is genuine innovation built into some classic styling. Built on the framing of the original Predator, the VI comes with the standard smartgun operations but adds Burst Fire capability and a new variable ammunition system that will make it king of the streets and warzones once again, even if it comes with a price tag to match that innovation. The variable ammunition system allows a single specially designed magazine to be loaded with different ammo types. The smartgun is used to select ammo types and cycles them to the chamber in whatever quantity is necessary and available. If there aren’t enough rounds of a particular kind, the ammo counter reads empty and the weapon stops firing.
>>Remington Roomsweeper Mod "Yes"
Src: SR6 pg. 258 [tag] TYPE DV MODES ATTACK RATINGS AMMO Shotgun 5P SA 12/11/6 8
Double-barreled and pistol gripped makes this little beast bad news when it slips out of a pocket. If you’re not a fan of flechette shooters, load some Heavy Pistol rounds into a Roomsweeper and she shoots like a really inaccurate hand cannon.
>>ArmTech MGL-6 Mod "The Mortar we have at home"
Src: SR6 pg. 259 [tag] TYPE DV MODES ATTACK RATINGS AMMO Launcher GN SA 2/10/10/5/2 6
>Ammunition 5x Flash Pak 5x Stun Grenade 20x Frag Grenade 6x HE Grenade 6x Smoke Grenade
Semi-auto grenade launchers in a bullpup pistol and rifle style that can send a whole lot of bad news downrange real fast.
Wireless bonus: When active the launcher will not detonate any ordnance loaded into the weapon within five meters of the weapon, even if a spoofed command tells it to do otherwise.
>>Colt Secret Agent "Technically a Gun"
Src: FS pg. 16-17 [tag] TYPE DV MODES ATTACK RATINGS AMMO Hold-Out 2P SS 9/7 6
TThe Colt Agent Special has long been one of their standbys, so the company decided to enter the hold-out market to see if their name would give a punch to a frequently punchless market. The Secret Agent doesn’t pack a serious punch—it’s still a hold-out, after all—but its flatness makes it one of the most concealable guns on the market. On top of that, its non-metal construction keeps it from being picked up by scanners that catch other guns. All that, and you don’t sacrifice a ton of accuracy.
.>>>MELEE
>>Survival Knife "Utility Toothpick"
Src: SR6 pg. 248-249 [tag] TYPE DV ATTACK RATINGS Blade 3P 8/2
>Mods Concealed Sheath (Src: FS pg. 67 [tag])
Specifically designed with a cutting edge on one side and a serrated sawing edge on the other, the true “survival” piece of this knife is in the handle and its collection of accessories. In the handle you’ll find a GPS monitor, mini-multitool, and micro-lighter. The blade is coated with a photovoltaic skin that blacks out the blade to prevent unwanted reflection; when charged, the skin can be activated to provide two hours of light. Wireless bonus: The knife displays an ARO of local maps and your GPS position, along with providing basic biomonitor data when in your hand.
The handle is a bright pink and has a little anime charm on the end of it- a personalized gift from Viki that Seut keeps on her person at any given time. Will react violently if taken.
.>>>ARMOR
>>Securetech Invisi-Shield Armor
Src: FS pg. 50 [tag] DR SOCIAL CAPACITY +2 +0 4
>Mods Cumulative Armor Quality Thermal Dissipation (2) (-2 level of fatigue due to overheating, +2 res vs heat damage) (Src: FS pg. 54 [tag]) Chemical Protection (2) (Src: SR6 pg. 266 [tag])
Built as the successor of the ever-popular form-fitting body armor, SecureTech has revolutionized the concealable armor market with this line, which was something they needed desperately with Ares’ theft of their PPP market share. While corpsec and military forces might want their armor to have some intimidation factor, executives and their protection specialists want no sign of their own personal fear while still being protected from whatever may come.
>>Ares Mk4 Folding Shield
Src: TS pg. 147-48 [tag] DR SOCIAL CAPACITY +1 +0 1
>Mods Cumulative Armor Quality
For environments where you want to carry extra protection, but don’t want to bother with the bulk of carrying around a full shield, Ares makes the Mk4 Folding Shield. In its collapsed form, the Mk4 is nothing more than a heavy gauntlet, but with the use of nanotechnology and smart polymers, the Mk4 expands out to a 60cm round shield. It’s a Minor action to expand or collapse the shield. Wireless bonus: You get a bonus Minor Action on any turn when you activate the shield.
>>MEMS Tactical Armor Vest
Src: FS pg. 48 [tag] DR SOCIAL CAPACITY +3 -2 20
>Mods Fire Resistance (3) (Src: SR6 pg. 266 [tag]) Electric Resistance (3) (Src: SR6 pg. 266 [tag]) MEMS Tactical Sling Mount: Gear Access, ready weapon is a minor action. (Src: FS pg. 48 [tag]) MEMS Quick Draw Holster: Gear Access, Gear Access, add +1 bonus to attack rating when quick-drawing. (Src: FS pg. 48 [tag]) MEMS Medkit Pouch (3): Gear Access, Medkit rank 4–6. (Src: FS pg. 48 [tag]) MEMS Equipment Pouch: Gear Access. (Src: FS pg. 48 [tag]) MEMS Ammo Pouch (Large): Gear Access, SMG, shotgun, or assault rifle clips. (Src: FS pg. 48 [tag]) MEMS Ammo Pouch (Small): Gear Access, light, heavy or machine pistol clips. (Src: FS pg. 48 [tag])
Filling a niche between purpose-built obvious tactical armors and concealed armor systems, the MEMS tactical vest is for when you may need to start out with subtlety, but then have to quickly transition to something that provides more substantial protection, mobility, and tactical flexibility. An armored version of the MEMS system, the tactical armor vest (or simply tac-vest) comprises modern Kevlar-weave plates encased in a vest-like carrier that goes over the front and back. Even when fully loaded, the tac-vest can be easily stored in a vehicle or small suitcase and then quickly employed when needed.
>>Goggles R6
Src: SR6 pg. 274 [tag] Device Rating 6
>Mods Image Link (Src: SR6 pg. 275 [tag]) Vision Magnification (AR for Med, Far, Ext range +2) (Src: SR6 pg. 275 [tag]) Vision Enhancement (+1 to visual perception test) (Src: SR6 pg. 275 [tag]) Flare Compensator (mitigate glare/reduce penalty from flashing lights/flash-pak) (Src: SR6 pg. 275 [tag]) Ultrasound (Bonus edge against invisible targets/targets that can't see. navigate complete darkness by expending extra minor action) (Src: SR6 pg. 275 [tag])
Tactical goggles, worn over the eyes.
>>Respirator R6
Src: SR6 pg. 280 [tag] Device Rating 6
A respirator is a filter mask worn over the mouth and nose that protects against Inhalation-vector toxins. The respirator adds its rating as a dice pool bonus on tests to resist chemicals with an Inhalation vector.
Src: SR6 pg. 266 [tag] DR SOCIAL CAPACITY +5 -5 10
>Mods Fire Resistance (1) (Src: SR6 pg. 266 [tag]) Gear Access (3) (Src: FS pg. 53 [tag]) Chemical Seal (6) (Src: SR6 pg. 266 [tag])
This armor is worn by military and security personnel around the world for heavy-duty jobs. It is styled for intimidation but includes an array of tactical holsters, pouches, and webbing for deadly efficiency. It’s going to draw attention, just so you know. The suit can be modified for environmental adaptation (hot or cold environments) or chemically sealed to completely protect the wearer from toxic environments and attacks. The suit comes with a helmet with a Capacity of 6 for vision or audio enhancements.
>>Helmet
Src: SR6 pg. 266 [tag] DR SOCIAL CAPACITY +2 +0 6
>Mods Image Link (Src: SR6 pg. 275 [tag]) Vision Magnification (AR for Med, Far, Ext range +2) (Src: SR6 pg. 275 [tag]) Vision Enhancement (+1 to visual perception test) (Src: SR6 pg. 275 [tag]) Flare Compensator (mitigate glare/reduce penalty from flashing lights/flash-pak) (Src: SR6 pg. 275 [tag]) Ultrasound (Bonus edge against invisible targets/targets that can't see. navigate complete darkness by expending extra minor action) (Src: SR6 pg. 275 [tag])
A heavy duty combat helmet.
.>>>CLOTHING
>>Seut's Tactical Chic
Seut regularly wears heavy duty, tactical cargo pants, with plenty of pockets, tucked into well worn combat boots. Over her Invisi-shield armor she'll often wear a tanktop and a faux-leather bomber jacket.
.>>>Biotech
>>Biomonitor
Src: SR6 pg. 281 [tag] This small device constantly measures heart rate, blood pressure, and body temperature. It can also analyze blood, sweat, and skin samples. Used by medical services and patients who need to monitor their own health, biomonitors can be worn as an armband or wristband or integrated into clothing or commlinks. Wireless bonus: The biomonitor shares information with other wireless devices you designate and can auto-alert DocWagon or another ambulance service if your life signs reach certain thresholds.
When applied, the patient heals 1d6 + 1 Overflow Damage immediately. These patches are always wireless and connect to the Matrix the moment they are applied.
>>Stim Patch
Src: pg. ### [tag] DEVICE RATING QUANTITY 6 2
This patch removes a number of boxes of Stun damage equal to its rating and cancels the Dazed Status Effect. The effect lasts for 60 minutes-after that period of time, the patient takes 7 unresisted Stun damage (which may well become Overflow by that point). While a stimulant patch is in effect, the character is unable to rest.
The medkit includes drug supplies, bandages, tools, and a (talkative) doctor expert system that can advise the user on techniques to handle most typical medical emergencies (including fractures, gunshot wounds, chemical wounds, and poisoning, as well as offering advice for the treatment of shock, handling blood loss, and of course performing resuscitations). The medkit counts as Kit for Biotech tests. For rules on using a medkit, see p. 119. Wireless bonus: The medkit provides a +1 dice pool modifier to healing tests.
.>>>Breaking & Entering
>>Wrecking Bar
Src: sr6 pg. 278 [tag] This large sturdy slab of metal doubles your effective Strength when you’re forcing a door, lock, or container.
>>Miniwelder
Src: sr6 pg. 278 [tag] TThis portable device creates a small electric arc to melt metals, either to cut through metal or to weld it together. Its power supply allows it to operate for thirty minutes. While creating an intense heat, the arc is much too small to make a good weapon (it would be like trying to stab someone with a lighter). The miniwelder has a Damage Value of 6 when used to cut through barriers.
2 Cannisters of fuel.
.>>>Survival Gear
>>Survival Kit
Src: pg. ### [tag]
A rugged bag full of survival essentials. The bag includes a knife, lighter, matches, compass, string saw, lightweight thermal blanket, seven days’ worth of soy ration bars, a water-purification unit, fishing line and a hook, and a smattering of other survival equipment.
.>>>Accessories
>>Data Chip
Src: sr6 pg. 269 [tag] DEVICE RATING QUANTITY - 2
Used to store data offline, a single datachip can hold an enormous quantity of data in a two-centimeter-by-six-centimeter chip. Datachips have no wireless capability, so you need to plug them into a universal data connector (found on any device) if you want to read or write to them.
>>Security Tag
Src: sr6 pg. 269 [tag] DEVICE RATING QUANTITY - 3
Used to track people and things, security tags are usually implanted under the skin. Megacorps use them to track citizens for good or ill (but, you know, mostly ill), prison corps use them to track incarcerated and paroled criminals, and parents and schools also use them to track students. Security tags cannot be erased with a tag eraser due to EMP hardening. If a tag is implanted under the skin, a Biotech + Logic (10, 1 minute) Extended test is needed to remove it. The stealth tag variant always runs silent (p.178), rolling 10 dice in the opposed Matrix Perception test. They only transmit their data at preset times in a quick burst. They are often disguised as other objects or hidden in them.
>>Sensor Tag
Src: sr6 pg. 269 [tag] DEVICE RATING QUANTITY - 2
Used to record twenty-four hours of data from a single sensor (sold separately) of up to rating 2 (Sensors, p. 276). After twenty-four hours, it will either shut off or overwrite data older than twenty-four hours, depending on how you programmed it. Retrieving the information can be done only within a meter of the tag unless its wireless functionality is enabled. Wireless bonus: You can monitor the data in real time, if you’re the tag’s owner. The tag’s recordings can be transferred to another means of storage.
.>>>Restraints
>>Inhibitor Cuff
Src: TS pg. 149 [tag] DEVICE RATING QUANTITY - 1
While an inhibitor band is applied, all cyberware is disabled and cannot be activated, wirelessly or otherwise, Magic is reduced to zero, and all wireless signals are jammed (rating 6) within 1 meter of the wearer. Removing an inhibitor band without the proper key requires a toolkit and an Engineering + Agility (10, 1 Major Action) Extended test. Failure to succeed will trigger the anti-tamper device built into the band. Cuffs have a taser that inflicts 6S(e) damage upon the wearer.
.>>>Cyberware
>>Datajack
Src: SR6 pg. 283 [tag] DEVICE RATING QUANTITY - 1
A datajack gives you a direct neural interface. It also comes with a retractable spool of micro-cable (a meter long) that lets you directly interface with any electronic device via a universal access cable. Datajacks are equipped with their own cache of storage memory for downloading or saving files. Two datajack users can string a fiberoptic cable between themselves to conduct a private mental communication immune to radio interception or eavesdropping.
>>BETA Wired Reflexes
Src: SR6 pg. 288 [tag] DEVICE RATING QUANTITY 1 1
This highly invasive, painful, life-changing operation adds a multitude of neural boosters and adrenaline stimulators in strategic locations throughout your body to catapult you into a whole new world where everything around you seems to move in slow motion. The system includes both manual and wireless triggers to turn the wired reflexes on and off; activating or deactivating the trigger manually requires a Major Action, while doing so wirelessly is a Minor Action. When activated, each rating point of wired reflexes gives you +1 Reaction (with accompanying bonus to your Initiative Score) and 1 additional Initiative Die (with accompanying Minor Action). Wired reflexes are incompatible with augmentations that affect Reaction or Initiative. Wireless Bonus: The system is compatible with wireless reaction enhancers, and activation or deactivation of the system requires a Minor Action.
>>BETA Orthoskin
Src: SR6 pg. 293 [tag] DEVICE RATING QUANTITY 4 1
A web of biofibers in the skin provides the equivalent of personal armor while being virtually indistinguishable from natural skin. Orthoskin provides a bonus equal to its rating to your Defense Rating. Orthoskin cannot be combined with skin augmentations, including dermal plating.
Your bones are laced with lattice chains of reinforcing metals, improving their integrity and tensile strength. Bone lacing comes in three types: plastic, aluminum, and titanium—you can only have one installed at a time. It gives you extra Body when resisting physical damage, changes your unarmed combat damage to Physical, and adds a few useful bonuses. Bone lacing is incompatible with other augmentations that add to or alter your bones.
Body +2, DR +2, Unarmed DV 4, Unarmed AR +3
>>DELTA Cybereyes R3
Src: SR6 pg. 285 [tag] DEVICE RATING QUANTITY 3 1
The basic cybereyes system features 20/20 vision for both eyes, an image link, and a built-in camera, as well as Capacity for vision enhancements. MODS: Smartlink, Thermographic Vision, Low-Light Vision.
>>>VEHICLES
>>Honda Viking 2080 Motorcycle
Src: DC pg. 22 [tag] HAND ACC SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT 3/4 15 30 210 7 6 1 1 1
>Mods Metahuman sized (troll) Src: DC pg. 22 [tag]
This classic road beast made a comeback last year with its re-introduction into the market. One of the biggest choppers currently in production, the Viking was designed specifically for larger metahumans (read: trolls). In fact, everything about this bike is heavy duty, from the chassis and suspension to the armor. The Viking lives up to its name as one of the toughest street machines on the road.
Back in his armor, and business as usual. Galahad hummed as the line of Valheim infantry crossed the ridge to charge at them. Galahad shifted in his armor, unconsciously checking his repaired armor's fit one last time. Despite the man being... well, piss drunk most of the time, the blacksmith actually did decent work, and Galahad's armor was not good as new, but nearly, which was more than he could've hoped for, honestly. He lowered his halberd and pulled the protective cloth off of its blade as he watched the first steps of action. Individually, the Valheim solders were not that much of a threat. But there were two dozen of them charging their number.
"It was very helpful of the officer to let us know some larger operation is happening." Galahad remarked as he took a few steps forward. "Though I gathered that something was happening... needless to say, we ought wrap this up quickly." He said.
Galahad took a few running steps forward before dirt kicked up beneath his feet as he launched himself into the air. Somehow, this felt more familiar- like his days back during the Edren-Osprey war. Doing what he normally did- targeting officers. He leaped clear over the charging line of Valheimr blackhelms, catching himself as he crested in the air. He reared his halberd back and angled his fall directly for the officer, bringing his halberd down as he dropped out of the sky.