I have finally figured out what courses will be taught to Level 1 and Level 2 students! I was not able to get through everything last time so I have moved a few things to Level 2 from Level 1 and to Level 3 from 2. Here is the final lists:
First Years Abilities and Classes
Air/Wind Magic
1) Make a small breeze
2) Gusts- short blast of wind that lasts 30-40 seconds
3) Blasts of wind – can last up to 10 to20 minutes depending on experience
4) Create and manipulate wind currents
Fire/Heat Magic
1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
Water Magic
1) Make water move without touching
2) Pull water out of air
3) Water Spout- a small water devil
4) Throw a stream of water
Earth Magic
1)Trembling- Make ground tremble
2)Rising 1-Make ground rise up into a mole hill
3)Rising 2-Make ground rise up into a hill
Mental/Mind Control Magic
1) Telepathy – Ability to speak mind to mind of a single creature
2) Telekinesis- ability to move objects or bend objects
3) Levitation- the ability to float
Creatureology
A study of various mythical animals, their breeding and care for your first pet.
Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature.
Physical Training
Independent Study Courses and the credits that you will receive:
Auras-1
Basketry-2
Calligraphy-3
Musical Instrument-1
Our Universe-3
Second Year Abilities and Classes
New Magics 1
Air/Wind Magic
5) Make a sturdy wind- lasting for up to an hour depending on experience
6) Make a wind devil- small whirlwind
7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado)
8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
Fire/Heat Magic
5)Heat wave- waves of a heat forced towards an object or creature
6)Flame throwing- a sturdy stream of fire
7)Fire Blast- a fast stream of fire aimed at an object or creature
Water Magic
5)Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog)
Earth Magic
4)Rising 3-Make ground rise up into a mountain
5)Shaking- Make rocks move
6)Rock slide/Avalanche
Cold Magic
1)Cold Drawing-Draw heat away from things
2)Hail- small balls of ice up to the size of golf balls
3)Ice Balls- small balls of ice about the size of baseball
4)Ice Beam- a steam of ice aimed at a creature or object
5)Blizzard- a storm of icy crystals swirling about
Shadow Magic
1) Become one with the Shadow-Blend with darker areas better
2) Shadowing- Make areas slightly darker
3) Shadowling- Create body-less shadows
4) Muffle – creates silence within shadows and darker areas
5) Shadowflauge- Blend completely with shadows and darker areas
Light Magic
1)Shining-Brighten darker areas
2)Light beam- a bright light that temporally blinds creatures
3) Light ball- Create a ball of light4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex
4) Electro body; body is coated with electricity
Lightening Magic
1) Electric spark
2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4)Lightning bolt-
5)Shock wave- a wave of electricity
6)Electric web- surrounds the victim with a web of static electricity
Sound
1)Ventriloquist- able to throw voice to various locations
2)Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly
Plantology and Potions 2
1)Growth-common plants grow slightly faster
2)Encourage-Persuade common plants to do something
3)Herbal healing- the making of common potions that will assist in healing
4)Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind, hostile or friendly)
5)Overgrowth- massive area wide plant growth
6)Promote growth- Instantly grow plants and bring plants back to life
7)How to store your ingrediants
8)How to store your potions
9)How to properly mix ingredients for simple recipes
Mental/Mind Control Magic
4) Empathic- able to experience the feelings or sensations of another creature
5) Mind bonding – a close bond with a specific creature
6) Influence - weak mind control, persuasion at its best
7) Illusion- make a creature see something that is not there
Beginning Spell Casting
Physical Training
Creatureology
A study of various mythical animals, their breeding and care for a second pet.
Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature.
Independent Study Courses and the credits that you will receive:
6 Semester Project- required for higher degrees- 50 credits over the 6 long semesters (no summer semesters)
Thought Transference- 5
Musical Instrument- 1
Calligraphy-The art of writing elegantly- 3
Pottery- 1
Weaving- 1
My next project will be the summer camp courses!