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Nin and Tristran

"I don't wish anything" the merchant snaps, but then immediately looks apologetic, Nin. "Look, I just, my friends go hunting all the time, and they swear on their grandmother's graves that what they saw was some kind of demonic beast, tall as two men stood on top of each other. It sounds like tall tales even as I'm saying it and I don't want to believe it. But that's what they said and what we've all heard. Some kind of huge beast, red eyes and long fangs and claws, big loose hair hanging along the coat. No wolf pack, just one big terrifying thing wrecking carts and stealing the food. Some folks have even said they saw it burst out of the ground like it was lying in wait with a trap or something, and they're starting to say it's part of the land itself and it wants its food back. We don't deserve it anymore."

Well that's enough to do the trick. You both know that it's probably some kind of demonic animal, and something that digs. Giant wolf maybe, certainly possible. Some kind of cat or weasel, maybe a mole could be possible. The real trick with something like this is figuring out the why of it. You could solve the immediate problem by just finding a way to lure it out and kill or capture it (capture would be real tough, there may not be a cage that can hold the thing in the whole keep). But the why is how you make things better, make sure it doesn't just get replaced in a month of two.

Constance and Robena

Cerwen looks uncertain. She knows your traditional role, Constance, and this is your castle and your bodyguard standing right there surrounded by your people. She could try for a power play here, but she'd be risking everything. If the crowd didn't go with her, if Robena stepped in, if other knights interfered, she'd have given up everything she tried to earn here. She's not that kind of person and she doesn't want to have that confrontation, at least not for a very long while even if things go very badly.

So, instead, she nods slightly and then walks over to Robena. "I offer a gift, to the Lady of the Low!" she calls out loudly, taking off her golden cross. "The sign of my god, in concert with the old gods! Let her bless the fields on all our behalfs!" And then, Robena, she takes that golden cross and walks right up to you and puts it around your neck to emphasize her point. She doesn't quite leave the space either, instead she's going to stand with the bodyguard, just a tad to the side and out of the way, and let you get started Constance.

So, go ahead Constance, bless the summer and the fields.

To Robena, she says, simply, "do you two know each other?" A clear tip off she didn't grow up in the keep even if you thought your memory was playing tricks on you, Robena.
[Potential 4. Insecure]
[Unleash Powers 6+6+2=14]

Set appears from her portal as though bursting through the translucent Caphtor with a blinding flash of light and iridescent color. Gold gleams shine from her crown and her staff and her jewelry is so bright that it cannot be looked at directly. The Seneschal may be preparing, but nobody can approach the radiant Set, goddess of lightning, in her moment. Instead, she holds out her staff and ever so gently lifts up the Seneschal's chin. "It's too crowded in here" she says, almost petulantly, as she looks him right in the eyes. And then, with a dismissive wave and another flash, without even taking her eyes off of the Seneschal, everyone else in the room suddenly finds that the floor under them is so much less sturdy than they thought.

Do not let it be said that the goddess of outsiders has no heart! Shelia and Muta'al, those poor ignored dancers, will find themselves mercifully in the garden, their sudden movement cushioned by the lovely soft grass. The others, however, are now all sliding off the exterior of the domed roof of the Seneschal's estate, each one in a different direction.

"Much better" she says, ducking under the charged fist of the now enraged Seneschal and making a tut tut motion with her staff. "No, no dear, now that we have some private time to ourselves, we need to talk." She steps back, balancing on the model of Caphtor and kicks over the figure of Shamash, waiting to see how the Seneschal reacts.

As Marianne fades through the walls, Anathet is left a little bewildered, but with a smile on her face that she just can't seem to shake off. Even though Marianne had called her a little rabbit again (which she clearly had to put a stop to before it became a permanent nickname, oh gods), she had also been almost...well human for a moment there. Anathet liked that a great deal better than the scary, smoke and mirrors, constant intimidation demon Marianne. Not that the act wasn't useful, but seeing that hint of a person under there who cared about her and ruffled her hair and even flicked her nose with fondness was...exhilarating! Anathet felt like she was party to a special secret and she'd just have to carry it to her grave.

As she walked the little path back home again, she put that smile and its memory in a special little part of her mind, a memory box as she imagined it. She redressed herself as Set, and painted the image of the crocodile across her face so that it almost totally obscured her cheeks and her eyes and would appear to be striking as she leaned in towards the Seneschal. Marianne had given a good reminder that the simple, primal fears were often the most effective. The list she read over once, memorized, and immediately burned with a very small laser blast, tossing the ashes in her trash. Marianne had made no secret that Antoine Ravenelle was the key target here, but she didn't want the Seneschal to know and that made perfect sense to Anathet.

When she was dressed and ready, Set took a deep breath, setting her personal aura to a deep black-red not dissimilar from Marianne's or Tias. An aura of darkness and destruction. If she did it right, she'd come in with a burst of light and completely dominate the room.

Set took a breath, readied herself, and then took a portal directly to the Seneschal's room.
A brief note for Numbers. Since you got the 7-9 result, you get just the imagery for your consultation with the spirits. I do have an opinion of what that imagery means, but I also might have created an image that could be interpreted multiple ways. For scene pacing in a PBP, if anyone gets the 10+ result for consult the other world, I'll just provide interpretive guidance rather than require multiple posts for back and forth questions (and if you want more info on a 10+, you can ask OOC or chat me on discord).
Constance and Robena

The crowd is gathered, the gifts put to the side. The sun is nearly at its zenith and square is cleared for the ceremony. Robena, you are in place to ensure nothing untoward happens. It is...unlikely that anything untoward will happen, but there is something unusual.

The young priest who advises the Duchess is in the audience (Constance, you know her name is Cerwen, Robena you probably do not). Although you are newly returned Robena, you have already heard her preach at least, and so would recognize her as a priest by the fiery red hair, which she keeps long and loose over her brown robe, a sort of open challenge to many of the druids, though the small golden cross at her neck makes no doubt of her preferences. She is frowning and looking at something in the square with concern, and she presently strides forward ahead of the crowd.

She speaks in a low, hushed tone, but an unusually educated one as she approaches the two of you. Constance, you recognize her from counsel "My apologies, I know we had made our arrangements, but I am...concerned at the state of things. The harvest is liable to be poor this year, and I wonder, perhaps, if you would permit me to join the benediction. I could offer a blessing alongside your own, a small change to the ceremony of course. I think it would do the people great good."

Three points. First, you two have a moment for a few closing words before the priest strides forwards to talk. Second, she's not looking at either of you, she's looking at the ground as she's speaking, and the soil at your feet doesn't look particularly healthy, so it would be fair to say that she has a point. Third, what she's asking would deny you your right, Constance.

How do you respond?

Tristan

You slip away in the stream of pilgrims carrying your beers to one of the streams not far from the keep walls. It's not difficult to take a moment, there are many travelers on the road, but even a moment or two walking off the path leaves you quite alone. The air feels low and heavy without being wet enough to mist and the ground drinks the beer you lay upon it heavily. It seeps deep into the earth and you see small cracks form in the dry soil, as though opening from below, and a small beetle is thrown out and scampers for the nearest bit of grass to hide under, scattering the little pill bugs that were already there.

Nin

Depends what you mean by "best" exactly. Fastest would be to just walk right up to the pelt merchant. She's already talking, it's obvious she knows the rumors, just confront her directly, invoke the countess and demand that she speak the truth. You're absolutely in control here, even with Tristan slipped off somewhere. The question is really about how you want to play this longer. Your accusation carries a lot of weight and you'll embarrass the merchant if you take this route, as well as make the others hesitant to speak with you in the future because you'll look like someone dangerous to their good standing in the castle town. Especially if you react to what you hear with scorn after demanding it. If you're less concerned with speed and more with your relationships here, take a moment to look over the wares, maybe buy something, make small talk and let them disperse a bit. Ask the pelt merchant more quietly what she really saw, reassure her that you're interested in information and that you will not scorn her no matter what she shares with you.
"Marianne, I'm not...a...mmm....eeep!" Anathet never gets to finish saying what she may or may not be as the blush that was starting at the base of her neck works its way upward with astounding speed when Marianne gets to her ear and starts taking little nibbles. Anathet is rendered briefly speechless and she leans her neck into the shadow with pleasure.

When that's done, Anathet is left to try and compose herself, her aura all aflutter with a rainbow of colors. She in no fit state to say anything while Marianne talks about Canada's death with the same care as if she were proposing they all go out for garlic noodles after a mission. Then there's a smooth transition into Marianne's opinon on Anathet's job and she's suddenly feeling more than a little nervous. If her first meeting with Tia flashed her back to embarrassing childhood accidents, this moment is reminding her of the misery of having to explain herself afterwards to get help. She's already flushed and doing her best to keep some semblance of composure, which she uses to speak up hesitantly when Marianne is done.

"I can..." she clears her throat, starts again "I can go back there myself but...I'm not sure where the Seneschal is, my way of transporting doesn't let me see him until I get there and it's risky to jump to his office if I don't know what I'll find." She could stop there, but she has two other questions and she's sure Marianne can see her hesitating with them. "Also, I'm not sure what to ask for or...how to um 'ask' it so to speak. If you've got any suggestions for how I could do the, um, the theatrics without your help, Marianne, that would be really...nice."

[Marianne, Anathet is accepting the shift and listening to you about how the world works.]
Tristan and Nin

The traders think that there's some beast or pack of beasts that came out of the forest that's disrupting trade. You two are known as hunters for Duchess Marianne and you can see that they're trying to answer you in a respectable sort of way. One woman, her long hair braided up in an intricate knot who's selling pelts, steps up and offers that it's probably a pack of wolves come from the forest and roaming the fields amid the tall wheat because they couldn't find food elsewhere. Wouldn't be surprising for them to go for travelers at night if they're starving, or at least the goods they're carrying even if the travelers themselves can fend them off.

This is...sketchy at best. Sure, a cart full of dried meats and cheeses might attract wolves, but most fruits and grains aren't of interest to them, and it's rare indeed that armed men and a good fire wouldn't be enough to deter a wolf pack, even on the brink of starvation. It also doesn't help that several of the other merchants are giving the pelt seller sidelong glances as she offers the story. If you had to guess, they're hoping to be taken seriously and holding back from more wild tales and rumors because they don't want you to think that they're superstitious or mad.

This is probably enough to go on, if you don't want to push them, you could search the paths for signs of attack, try and track whatever "wolves" there are into the fields. But then again you might be able to get more information if you press here.

Robena and Constance

You're beginning to draw something of a crowd. Most of them seem to be whispering at the sight of Constance. You've lived here for some time, but you're often seen only from afar dancing in the fields or the forests, carrying out special rites and living a far off life. Now you've given a special berry to a child, who is holding it tightly as though you handed her a diamond. As you pass shops, they try to make you small offerings, if you'll take them. A little jar of amber honey, a piece of carved wood for a door with a design of flowers running up the sides, a fresh-baked sweet bread with little seeds scattered over the top of it. You can take them if you'd like, they are your due, or refuse them all out of kindness. If you take selectively, it will be viewed as a sign of your favor towards those whose gifts you accept.

Robena, you recognize that some of the goods on sale are based on designs you've seen before. You've been hearing news of traveling peoples landing their ships and offering a variety of goods, even venturing several days inland. Some of the rumors you've heard are a bit darker, that perhaps they are not offering goods, but raiding and kidnapping, and the designs taken from them are made by those who admire their strength rather than fear it. Similar tales have been heard in many places, and may be coming here soon.

Mixed with these are a few whispers of "the bear knight! I hear she's favored to win the tournament!" but these are fewer by far.

You're able to talk freely though. Barring the gifts, the people keep a respectful distance from Contance and her escort. Oh, by the by, where are you going? Where is the blessing for the summer held?
For bookkeeping, I think the closest season move for Tristran is hunting (archery practice not being all stable targets), so mark him as having a bounty of fur and a bounty of meat (which can be used for trading or given as offerings/sacrifices later).

For Nin, I think tending to her flock is a form of working the land. Mark xp for a right of the land itself and mark a bounty of food (perhaps goats milk cheeses if she prefers not to harm them)

Constance spent her season in rites and celebrations. Choose between an xp for rights of the old ways or of the other world as you prefer.

Robena's is already noted in the IC post.
Posted a sheet for the stronghold and its people. All of this is still malleable if you'd like to change any of it and there are a couple TBD items. For Stveje, much of the terrain (including the stronghold name and surrounding features) comes from suggestions that Tatters brought up in Discord.
Lostwithiel Castle

The Stronghold

Ruled by the Duchess Marianne, Lostwithiel sits in Cornwall, not more than a few days ride from Camelot. South of the castle, there is good, fertile farmland (or there was) and the castle serves as the marketplace for the region. North of the castle is marshy ground with many small rivers and creeks leading to the lake Low and then the Treffwood, a deep forest leading to yet deeper forest unexplored.

Its heraldry is vert and argent, and its symbol is a standing leopard.

These are the traits of Lostwithiel Castle:
It defends: a wealthy province of farms and forests
Its enemies are:
1) An unlawful crown seized by a tyrant (Uther Pendragon)
2) Raiders by land and
3) TBD
Its fortifications are:
1) A square stone keep
2) A hilltop position
3) TBD (maybe archery overlooks, a palisade wall, a stone outer wall, an unusually rich treasury, or a well/cistern)
4) TBD (same as above)
Within its armory are
1) Mail coats and iron helmets
2) Horses, lances, and kite shields for ten (10) knights
3) Swords (maybe)
4) TBD (could be more knight gear, could be bows or crossbows if there are archer overlooks)





The people of Lostwithiel are the household of the duchess, her vassals and retainers, and their households as well as the nearest and most prosperous farms that it protects.
They are a vassalage of 300 souls in 40 households including 40 warriors (at least ten equipped as knights by the armory)
They are a diverse group having settled here from various places over time, speaking several languages including at least Celtic, English, Latin, and Welsh.

On their Rites +0 they are known for their patience in suffering
On their War +1 they are known for their cavalry and their physical prowess
On their Wealth +1 they are known for their rich land and their superb metalwork
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