At first, Chen ignores her phone. She's got it face down on top of the thin but stubborn little moss that makes its home on every little rock and bare spot amid the tall grass. It's the perfect phone perch: she'll know that it buzzed, but the moss is soft and fluffy so it's muffled, not too startling even though it's within easy reach. There's no message from anyone, anyone in the whole wide world, that's such an emergency that it can't wait for her to touch up a few things before she looks at it. Anybody who thought they were that important was way too full of themselves.
She glances back up at the horizon as the red leaves pass her, settling somewhere on the hillside below. She has to get that down on her paper while the image is fresh in her mind. She takes her brush, licks it between her lips to get the little fibers just so. She knew she wasn't supposed to use her mouth with the brushes that way, but it felt good and her paints were all made from natural materials and weren't poisonous so she had decided it was perfectly fine. Besides, her indigo paint tasted like a tart little berry and she liked it. A little dot of indigo gets on her chin though. She'd have to remember to wash that off on the way back or her mother would give her that withering glance that made her want to shrink into nothing and pray the floor would open up to swallow what was left.
No time to think about that, she had to paint the leaves! She dips her brush into the little palette and fills it with red. Hers is bright red, like a fresh fall apple. They'll get those soon with leaves like these, but the flying oak leaf on indigo is a little darker, not so bright. So she adds just a touch of gray, transforming her red with that odd glorious gray of twilight that was made up of a thousand other colors. She adds the leaves to her little easel in a few quick, steady strokes as she breathes out. There, there, and there, and now it was perfect, that little bit of pastoral essence over the strange space elevators in the background capturing the soul of the world. She'd have to title it. "Fall Leaves" was the first thing coming to her, probably because that was the last thing she'd just painted, but that was so boring it made her want to smack herself for even letting the idea cross her mind. "Electric Twilight?" Too pretentious. "Imperial Autumn" was just as bad and worse her mother would probably like that one. Maybe...oh right the phone, she was just letting her mind wander now.
With a sigh, she lifts it up to see who messaged her. Then with a sudden start, Chen's head snaps up. Her raven black hair (tied back in a tight ponytail so it wouldn't blow into her easel) bounces up in response and her fluffy red scarf (nearly the same red as the leaves) loosens a little, one tail falling over her shoulder. Was Qiu here somewhere? Chen wasn't in any state for a dance off, her hands were freezing and she was stiff from sitting in the same place for an hour even with her warm wool coat and fur-lined boots. Seeing no doom instantly descending on her though, she turns to the phone at last.
Chen: yeah, I saw it Chen: did a really good painting Chen: like Chen: seriously good Chen: but I dunno what to call it... Chen: uh where are you?
Interestingly, after the initial flurry, the knights set a more sedate pace. They must have only charged into the gallop when they caught wind that the beast was within striking range, and it may perhaps be reassuring that they care for their horses and do not ride them to death, especially in the uneven terrain and soft soil that the forest presents. King Pellinore herself has ridden ahead for the moment and without her presence, all her knights settle in their saddles in a way that looks entirely more human than anything you've seen in quite a while. A few even begin to chat with each other quietly, and for the first time since you've been under the canopy, you can hear distant birdsong. A sign, perhaps of the resilience of the place, or the limited influence of the Questing Beast and its hunters?
You are free to speak with each other, but when there is a lull, one of the King's knights will ride up to you and remove his helmet, showing a young man's thin and beardless face with wide eyes and long brown hair flowing over both ears. "My name's Mort, and I hope you'll forgive my lady her haste. Her family is bound to hunt and defeat the beast, you see. Might I ask what liege you serve and what errand carries you so far into these dark woods?"
Constance and Robena
The answer to Constance's question was ambiguous for a moment, but Robena has decided the issue for you. Cath has been addressed directly and perked up her head. It is of the utmost imperative that you make her an offering immediately or she will take you for a danger and retreat. Amid the rubble and ruin, it could be quite the task to find her, especially if she retreats within the stone keep itself, which would be dark as the abyss and half again as cramped.
The ghosts, in comparison, can wait, though rest assured that when you have Cath eating out of your hand, they will demand their due attention. Robena, though you lack Constance's sensitivity, you too can begin to feel them in the form of a cold chill as they draw near. What methods have you learned for calming resentful spirits in your travels?
Constance, it's barely any effort for you to cross the courtyard, for dirty and rough as it is, the old stones pay you their respect and do not stand in your way. Tell us how you each entreat the haughty cat and how she came to be in your arms?
Looks: Dark eyes and raven hair to just below the shoulders, a short frame and a small round face with a mouth that smiles easily but eyes that are more used to looking weary than joyful.
Clothes: Woven wools with fancy stitching and sometimes beadwork. A wide variety of clothing in the wardrobe mostly in whites, pastel blue, and the deeper purplish hue of the twilight. A favorite woolen scarf, thick and trailing down both sides of the back, in deep dawn sky red.
Sword: An ancestral sword of sharpened crystal that sometimes glows with a swirling white light that represents the winter tempest.
Leopard: Her name is Li, she is a little snow leopard with the best thick paws and the cutest long fluffy tail in the whole wide world. She is also a spoiled brat and knows how to get palace treats from everyone, even when she’s just been fed.
Daring -1 Grace +2 Heart +3 Wit +0 Spirit +0
Destiny: Reunite and take over leadership of the alliance, defeat the three-shard princess and restore proper order to the land (just easy stuff, right?)
Aspects: When acting in accordance with an aspect, check it off and take +1 forward. For tragic, also one XP. Check all four means Destiny draws closer and start over [ ]Heir to a mystic power (heroic) [ ]Legendary skill (heroic) [ ]Arch-Nemesis (tragic) [ ]Seduced by evil (tragic)
One (1) full round of destiny moving closer.
The Fated Day Approaches: Whenever you miss an opportunity to make progress towards your Destiny, choose 1: Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat The PC you care about the most receives bad news or has an accident serious enough to make them Stagger The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.
Don’t You Know Who I Am?: When you meet someone who knows you by reputation (you decide), roll +Heart: 10+: Say two things they’ve heard about you 7–9: You say one, the GM says one
Help Me~~!: You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.
Impressive Swordplay: Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.
Truths of Heart and Blade Love Is Not My Destiny: When you become Smitten with someone, say why, give them a String, and answer this question: How do our respective stations make it impossible to be together? Inescapable Conclusions: When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-: What do you hope for your future? What do you fear is your destiny?
Strings 1 on Princess Qiu Tian 1 on Rose from the River 1 on Elkibrant (and Vogodoris?) 1 on Cyanis
Advancement experience: [x][x][][][]
[ ]Take another move from your playbook [ ]Take another move from your playbook [X]Take a move from any playbook [ ]Take a move from any playbook [X]Add 1 to a stat (max stat of 3) [ ]Add 1 to a stat (max stat of 3) *** [ ]Switch to a new playbook [ ]Live happily ever after
The History of our Clan of the Northern Wind
The North Wind When the peerless archer first shot the suns, the tenth sun fled and the world knew darkness for the first time in a thousand thousand years. The moon, which had always been present but hidden, smiled and gazed down at the world amid the twinkling stars. The north wind, which wished always to blow cold and had been asleep in a sunbeam for a thousand thousand years gathered itself up to howl across the land. At first, the elements revelled in their freedom. The people who came upon this land of twilight and darkness shivered. The light of the moon and stars offered them no warmth, and the north wind yowled and screeched so loudly that they huddled together for warmth and knew that they had to leave as quickly as possible.
It was after they had left, and the remaining sun had settled on its timid race across the sky, sheltering in dawn and twilight that the wind found someone truly interesting. She would come to be known as the first princess of the northern wind. She did not cower and huddle in a cave, seeking to hide her face. Her hair was as white as the snow surrounding her, but she let it fly long and free and began to dance with the wind, spinning and twirling where it would take her. And so, in its curiosity, it took her to the fallen sun in the furthest north, which huddled in the ice. Every little beam of starlight that touched it reflected a rainbow, and then a hundred rainbows from the crater of ice in which it rested, casting them into the sky as the northern lights. Yet, when the princess touched it, it was not cold. She built her castle there, in the heart of the wind and ice, and became a proud queen of hardy, wild people who danced with her in the twilight.
It is said that the queen never married because the north wind refused to be tied down so. But she had a daughter who inherited her talent and her magic. And thus the line of the northern wind was established.
Broken Hearts Before the balance of the crystals was broken and there was arrogance and alliance and discord, one of these queens fell in love. She did not fall in love with a dancer in the snow like herself, nor with the wind, but with a southern queen who she met dallying in the gardens of an oasis far from home. She was intrigued by a bright smile hidden behind lavender silk, and she lost herself to the faint scent of cinnamon and incense and was smitten. At first they could not bear to be apart, and when the duties of their queendoms forced them to separate, the northern queen enlisted the wind to be as gentle as it could and whisper messages to her distant lover, then carry back her response.
They had a daughter, who the queen named Chen. Her hair was the black of the night sky and in her youth her mother taught her and her other mother to dance in the old northern style beneath the night sky. She was a happy child, full of life and magic. She loved to paint the sunrises and sunsets, and she was perceptive and talented in her studies. The pride of both her parents and their kingdoms. They expected great things.
But then there was inequality. Crystals were consolidated, magic seized, families hurt. Chen’s mothers tried to unite with the other queens to make things right, but there were pressures they had never resolved and it had been a long time since the heady days when they were always together. There was shouting in the palace. The alliance should be centered in the north, no in the south. Chen needed to speed up her training, no she was still too young and needed shelter. Chen hadn’t traveled as much as her southern mother would have preferred and was losing out on her culture and half her magic, but no, she needed a stable home. The Alliance should strike fast before the dual magics were combined, no it needed to pool its power and strike decisively. They had a duty to negotiate, they ought to negotiate from a victory. On and on.
It became apparent that Chen’s mothers were not up to the task of leading together, and so they split apart into two factions. Each confident they could marshal their resources and that Chen would come of age and lead them to victory and peace.
Wanderlust And what of Princess Chen of the Northern Wind? Her parents think her a prodigy, capable of matching the three-shard princess and restoring the balance of the queendoms. Nobody has bothered to ask what she wants to do or spared a thought for what she might wish of the world beyond her studies and her duties. She is to be queen, perhaps a queen among queens until things are set right. There is no time for painting nor to hike up to the snowy peaks and spend hours watching the sunrise. She knows her duty and wishes she could please both her parents and only occasionally imagines fleeing to the top of the tallest peak with someone who could hold her hand and watch the sunrise.
Foggy Days
The ice gets so cold sometimes that when the sun darts across the sky, instead of melting it, the sudden heat pulls up a cold mist that obscures everything. Nobody goes out when it’s like that. Everything’s wet instantly even in the thickest, best-oiled furs, and you’re just as likely to walk right into the water without knowing it and need to spend the rest of the day in front of the hottest fire with a big cup of cocoa as you are to do anything productive.
Those are the days I go out! I love the feeling of the wet mist on my hair and my cheeks. I love looking for little sunbeams breaking through the mist. It’s the perfect time for fishing because the fish can’t tell the air from the water and come right up to the surface for a look around. And, the best part is, nobody else is around and you can’t see anywhere, so once I’m outside, there’s nobody around to tell me that I’m supposed to be somewhere else!
Sure, when I get back after a day out like that, my mother makes me spend the whole night in spiritual contemplation before the sunshard to better understand my duty (and if I fall asleep, then it’s the whole next day too!) but it’s still worth it. When else would I get to meet a harbor seal or capture a memory of the mist parting just at midday for a sparkling rainbow across the falls to paint?
I know my duty, I know I’m responsible for upholding the motto and the tenets of my clan at Sourcefall. My mother made me memorize them when I couldn’t even walk:
The greatest strength is courage To find courage, seek focus amid chaos Focus is the righteous path, do not give sway to fear or consort with evil Fear is born from mediocre training, cultivate skill and poise Skill is built with discipline and patience
But I’ve seen mother dance, and I’ve heard the stories of when our house was young and I don’t see how anyone could have gone out dancing with the Northern Wind with beliefs like these. I think somebody wrote it down later because they wanted to explain the courage of our first Princess and they didn’t like the idea that somebody would just go dancing with the North Wind because it seemed fun! So they decided instead that all the little princesses of the family had to read and train and learn spiritual contemplation so they could commune properly with the sunshard. I mean, it works, I’m really good at using the sunshard’s magic, but who cares?
What I care about is catching a good fish and then getting a seal to come close enough to let me pet it. I care about traveling more than once in a blue moon and actually meeting people on the road instead of staying in a big procession. It was like trying to wear down a mountain to even get mother to train me in how to handle captivity, and if not for mom, I don’t think she’d have cracked, but mom made it clear that was a necessary skill for travel to the south. I miss her. Mother says I take after her, but she says it with a sniff that makes me pretty sure it’s not a compliment. And since the alliance broke up, I haven’t been allowed to leave Sourcefall. It’s dumb and I want to meet people!
But...I guess I care about our clan too. And making Mother and Mom happy. And respecting our elders. And protecting our people. And making sure that the rest of the world doesn’t get messed up by some stupid princess who steals all our sunshards. I know they need me, I’m trying my hardest!
But at least there are foggy days. Mist beading into little droplets tickling my chin and collecting along my hair. The little fish and seals, and maybe someday I’ll meet someone wandering the mist too and we can go on an adventure together! Or something like that.
King Pellinore watches your display of affection with a cold but tolerant remove. She does not interrupt, but instead gestures to one of her men who brings up a spare horse. "We only have the one, I'm afraid, one of my squires navigated poorly and was thrown from his horse. We left him to recover at a nearby town north of the forest before we entered properly. You'll have to ride together. The beast is surprisingly slippery, but you've confirmed it was just here, so haste is the name of the hunt, hurry if you don't wish to be left behind."
With that she spurs her own horse forward without even waiting for you to mount, though a few of her knights are more courteus. Left to her own devices, it's difficult to say if she'll find the beast or not and where both of them will go. Honor would compel you to stay with the party of your rescuers, but cunning suggests that you may wish to ride ahead and try to head off both King and Beast to keep the both in the forest. For if they do battle near anyone else, it will be fatally unpleasant for them.
Robena
You ride with determination and Apricot, despite any protestations, knows her rider and gallops as you direct (with perhaps a few unnecessary bumps for Constance as the horse picks up speed). You're at the old castle in no time, and you dismount to avoid creating a commotion and scaring off the cat or attracting whatever dark things the traveler may have referenced.
As you approach quietly on foot, you can see that the castle is empty and rather battered. The moat is old and dry, the bridge lowered and the front gate long since rusted off its hinges and lying halfway into the pit next to the bridge. Inside, the entryway to the courtyard is uncovered and exposed to the elements save for a few mossy beams, and the inner keep, though solid, has no doors left to it, likely having been broken into by brigands or animals long ago. The courtyard itself is strewn with stones and loose debris: old bags and leather that has been covered with fungus until it's barely distinguishable from the dirt, and loose soft wood mixed with the stones. Once, this might have been a mighty practice field, but no longer, the work of the nature and time has been thorough indeed.
You may recall, from your youth, that this castle once belonged to the Brythy family, who were known for their forest hunts and their independent streak. They had only a single daughter, and she was slain by the forces of King Uther Pendragon during the early conquest, for the Brythys had opposed his unity and been part of one of the armies that fought him on the field. Without an heir, the family had faded away and the retainers had abandoned the keep, though it had not been like this when you left. You had heard stories that it was haunted, and the family consorted with ghosts. Perhaps that has kept most travelers at bay and made for the trouble here.
Constance is foolishly creeping ahead of you, which may be unsafe.
Constance
You see much of what Robena does, but your eyes see more still. The moat here was once fed by a river that flowed from the forest. Though it is dry and faded, you can see what once was and it respects your right to the old blood. You can feel the resentment from the place. Angry ghosts live here and they would treat with you. Their essence compels you ahead of Robena as you approach, and so you are the first to see the extraordinarily plump white cat, black spot easily visible on her back, perched atop a short broken stone pillar in the courtyard. She is paying the whole thing no mind as she basks in a late-afternoon sunbeam and stares straight at you with her two-colored eyes yellow and blue eyes. The lockbox is not visible, but may be nearby.
Both Cath and the spirits beg your attention, and the wrong move may set off one or the other. What do you do?
The Questing Beast runs. Through some combination of luck, fate, and connection, it lets Nin go and sprints away, its claws digging into the moist earth and raising another, higher hill behind it. Nin, you're left simply standing in the clearing as the knights pull up and whistle for their dogs before they set upon you. Tristan, you are presented to them first, at the base of your tree and it is to you that King Pellinore turn her horse towards.
You have been around many a horse and its rider, but that does not make one any less of an imposing sight. King Pellinore is a tall woman and her mail and tabard are well-made and sturdy. Her horse is itself a tall black stallion, and so you find yourself looking up at a woman whose armored lower legs are comfortably at your head height.
"In the name of High King Uther Pendragon" she speaks down formally to you, "I beseech your aid. We heard clearly the braying of the great Questing Beast, whose death is destined to be at the hands of my house. Tell us where it went and, if you have the means, you are welcome to join our great hunt and share in the glory of our victory when we have defeated the villain. Hinder us, and you will swiftly face the King's justice."
Tristan, though you may not realize it at first glance, this too is something unnatural and you can sense it with Pellinore so near to you. But it is hidden from you, something about the enchantment here is subtle and obscured, you cannot see past the gleaming mail and the bright heraldry on this high horse. [Your right to roll weird when you encounter something unnatural is being denied.]
Robena and Constance
There is a moment where it all seems as though it might go wrong. Constance will be thrown from Apricot and trampled under an overeager donkey, while Robena meets her fated end at last. But it is only for the briefest instant. Apricot comes under control, Constance loses no more than what remained of her dignity, and the mule with its carrot is content not to move another muscle.
The traveler gives you a small clap. "Bravo, you truly are as strong as they say, and nobler even than I had expected. If you find her, my little Catherine is white with a black patch on her back. We all just call her Cath, so she'll answer to that. The box ought to just be near the remains of my fire unless the cat or the ghosts moved it. I'd prefer not to ride back the way I came, but if returning to me would inconvenience you, I'll happily make my way along with my good master until the castle is in sight, though I'll go no closer than that no matter what comes of it."
Robena and Constance "Nothing burns aye?" the man looks at you with an appraising eye, Robena. Much more carefully than before. "I suppose you've been to places where that's not so and come through the other side of it then."
The man puts one hand on his chin to think, his stance so thoughtful that you both nearly miss him flipping the carrot with the other hand so that it lands right in Constance's lap. The mule, held less firmly than may have first appeared, makes a beeline for it and, heedless of any sense of decency, goes straight for the carrot, nuzzling Constance's thighs in the process.
[Constance, your right to be acknowledged by the traveler is denied. The mule, however, has definitely acknowledge you.]
The man, attention on Robena, finishes his thinking. "Perhaps you could help a traveler with something, you seem noble of bearing and strong of arm enough for it. There's a ruined castle a little ways down the road from here, less than half a day's ride. I thought I'd spend the evening there, but it was haunted by..." he shrugs, not offering the words for what it might have been haunted by and runs a hand sheepishly through his thick hair. "Well, I got so scared that I ran out and left something there, two something's actually. An old lockbox, no bigger than two handspans and my cat, you see. If you could find it in your heart to bring them back to me, I'd be grateful."
Nin
The beast begins to calm and starts sniffing it's surroundings, it's snake tongue lashing outward. It picks something up in the direction of Pellinore and lunges to the side as another shot lands where it had been.
Your best way out of here is to ride the Questing Beast. It is not clear if you could bring Tristan, but you've managed to hang on long enough for it to accept your position and if it leaves with all its strength, it's doubtful anyone could keep up.
There are two ways to preserve your strength, I think, but that's a harder question to answer. One is to hold on and get the Questing Beast to run, there will be no other threats to you unless or until you enrage the beast. On the other hand, if it stays and you can dismount before King Pellinore enrages it and seek shelter with the hunting party, that too would preserve your strength.
As to the biggest threat. Difficult to say, everyone present is quite dangerous. As you stand now, at this exact moment, King Pellinore and her party are your biggest threat. There is a high chance that they interpret you as either protecting the beast or trying to assault it when it is Pellinore's quest to hunt it. Either may lead them to turn hostile to you and collectively they are as strong or stronger than the beast.
King Pellinore is approaching, though you won't be able to see them because of the slight rise in the ground created by the Questing Beast. Tristan obviously can though, and they'll be upon you in a few moments.
What do you do?
Tristan
Two things happen to change the situation. One, the approaching hunters hear you shouting and two the Questing Beast stops shouting and moves from where the arrows were raining. King Pellinore hesitates and relaxes the next arrow on her bowstring, guiding her horse instead towards the upturned tree scanning for you.
Her party is still riding in haste with Pellinore and at least ten knights plus at least as many hunting hounds coming through the trees. They are making for you as fast as they safely can and will be upon you in a moment. King Pellinore appears indeed to have already spotted you from your perch and is waving an arm to hail you to come down and speak. Because of the earthen barriers, they have not yet seen Nin an the beast, but they will as soon as they crest the little rise where your broken tree hangs on precariously.
As you crest a slight rise in the road, you see a youngish man, perhaps in his early twenties, walking along the road. He's got thick tawny hair worn loose so that it peaks out every which way from his straw traveling hat, and he's otherwise wearing an unremarkable off-white tunic turned tan with the dust of the road and plain brownish pants and boots. He is leading a gray pack mule, which has bells on its saddle. Leading is perhaps too strong of a word. The actual mule leader is clearly the apple strung out on a rod just far enough ahead of the mule's mouth that it can catch a stray nibble but not quite seize the whole thing. The man is merely along for the walk wherever the apple may direct the pair.
When he sees you, he tips his hat up and gives a friendly wave with one hand, while trying to yank the mule backwards with the other. He quite nearly overbalances in the process, but manages to reach the rod and pull it up faster than the mule can get the apple, bringing the pair to a sudden stop. "My master here" gestures at the mule "could use a break. What news from...hmm, Lostwithiel, if I've got your bearing right?"
Nin
You're up and off like a shot, faster than Tristan or the Questing Beast or the earth itself can react and all of a sudden you're grasping that snake's neck and digging your feet for purchase into the fur at the shoulders and the thing can't manage to get you off. It rears and shakes, but does not run off, instead thrashing in its anger. It may or may not have heard you, but whatever happened to send it into a frenzy has not worn off yet and so it has not been inspired to follow your directions.
After a moment of wild throwing in which all you can do is close your eyes and hold on for dear life, you hear the swift "thfft" of an arrow shaft lodge itself into the Questing Beast. Did Tristan shoot despite your command? The fool will only drive the beast to anger!
Still, it is beginning to stop thrashing, at least enough for you to do something while holding onto it. What do you do?
Tristan
You did not shoot despite Nin's command. At least not yet, though she can easily be forgiven for not grasping the full situation given her current precarious purchase. Her nobility and kind soul are in full evidence here, though stupidity might also be on the list of ways to describe what just happened. Regardless, you manage to scramble your way up the tree despite nearly being crushed by more flying boulders and the tree itself being halfway uprooted, so you're holding on with one hand to avoid sliding off due to the tree now being at close to a 45 degree angle to the ground.
What you can see from your (oddly diagonal) vantage that Nin cannot is the train of hunters and baying hounds approaching through the forest paths. Their heraldry is a field of azure crosses on a background of or. You'd recognize it as the sign of King Pellinore. And indeed, there she rides at the head of her train atop a swift black stallion. She wears her mail coat polished so it shines and in front is her tabard of that same heraldry apparently untouched by the dirt and damp of the woods. On her head, an open helmet that covers her dark hair down to her neck but leaves her tall, lean face exposed. Her expression is intent, and her hunting bow is strung already for a second shot from horseback as she rides fearlessly through the forest at the head of her party. She is not close enough to see past the chaos and is instead firing arcing shots by the sound of the beast's cries, her first having landed near its rear haunch but barely sunk past the skin, a mosquito bite for the thing at best. She has no way of knowing that Nin is on the creature as she prepares her second shot.
Your offer is perfect. You are presenting the Questing Beast with exactly what it craves. The crux of its resistance is distrust. It knows the shape of temptation, and that shape is the shape of a trap. It roars and charges, sending you hurtling backwards in the dark spaces of its mind. Your soul crashes into an invisible wall and it feels for an instant as though all the world is shattering.
[The Questing Beast is ejecting your from your spirit journey, and further, it is Denying your Right to step out of your earthly life again until you have time to rest properly and recover.]
You awaken with a shock to the uncomfortable sights of Tristan's lower back as you're slung over his shoulder. The ground is unsteady and...we'll let him tell it from here, but you are free to act or to assist going forward.
Tristan
Something is wrong. Before the beast was in panicked flight, yes, but it had a certain control of the environment around it. Chaos, but chaos at its command. Now though, it rears and roars and there is madness in its snakelike eyes and more than small sound of pain. Nin seems to stir, but before you can do anything, the creature thrashes and the whole earth thrashes with it. You are flung unceremoniously into a rock, though this is a good measure better than if the thing had hit you itself with those venomous fangs or those massive claws it has.
[Take one harm]
In the distance, you can hear the faint sound of hunting horns braying, but the questing beast is too lost in its current madness to notice. What do you do?
Constance and Robena
Apricot snorts at the indignity of bearing a new rider, and one less familiar than the horse would prefer. But there is no interruption on the lonely British roads with the low grey clouds in the sky that threaten a summer storm. At least not yet. Over a low rise in the road, there is a distant jingling of little horse bells, but it is faint and you have time yet to speak.
Ooof, Anathet felt like her insides were being hurled about every which way, and in distinctly different directions than her outsides. She wants to just double over and lie down, but that wasn't possible for like, twenty different reasons. That had been wrong. Like, way wrong. And Canada had followed her through to boot. Had it been her fault? No, she'd taken Canada many times and nothing should have been different. Maybe...
No time! Set grabs Canada, and shoves both of them deeper into the bushes. If someone is shouting, they've been heard but maybe not clearly seen. Her first reaction would be to port back out, especially if they could duck into cover. But...how sick she felt, it didn't seem safe.
"Something's wrong" she whispered urgently to Canada. "We didn't come out right...some kind of dimensional resonance or something. I think...it's got to be short range, the Annunaki don't have the technology to cover more than a small space, the main building at most. We just need to get a little distance away and I can get us out of here."
Unfortunately, Set isn't doing a great job of actually dealing with the immediate situation of getting spotted, but she's hoping that they can hide long enough to find an opportunity.
[Watched c-beams glitter: 3+4+2=9. Set's claim about the dimensional resonance is right, but it's incomplete, flawed, or tangential]
Set takes #MAT's list and starts scanning it over. Salmon roe, really? And how many kinds of noodles?! Okay, she was definitely getting taken advantage of here, Phantom Thieves were not grocery delivery services. But, it was an excuse for a breather, and it did feel like all of them in this tiny apartment would suffocate with the way Canada was pouting and #MAT was making excruciating slurping noises from her entirely empty bottle.
So, sure, she'd go make a grocery run from the Seneschal's larder. At least that sounded kind of funny, and maybe if she ran into any kitchen staff, she could add to the "Set is all over the estate" rumors that were probably already going around. If she were really lucky, maybe she'd even overhear some rumors about how the Seneschal had been found the other night, tied to the chair with his own torn skirt. That would make her entire day and give something to talk to Canada about that wasn't all don't worry, I'll just push myself until I die and everything will be fine.
As she was imagining these things, she started absentmindedly tracing her portal. This was a safe entry point, so she wasn't going for any particular speed or stealth, just taking the one area of the apartment that wasn't covered with stuff so she could have a nice flat entry to through.
"Okay, I'll be back in a little while, then we can talk again, I'm sure we'll get past this," she said, then looking away from Canada, finishing her portal and opening it up to step through.