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Kazamyr Silvestrov

The crow familiar fluttered up into the air as Rider moved to engage, its wings allowing it an ideal vantage point from which to observe the battle of the two ancient warriors. If he was obeying Kazamyr's command it was unlikely that Rider would be going all-out from the beginning, but this would still be a good chance to gauge the capabilities of both his own servant and that of his would-be ally.

And they didn't disappoint.

Back in his car, the freelancer quietly whistled. Rider and Assassin were supposed to be two of the weaker classes in terms of physical attributes, but even so, they were well beyond anything a human could accomplish. Enough to make mincemeat of me, should I try to take them on directly... He scratched his chin. As he'd thought, it would be best to steer well clear of Servants, and let Rider handle the bulk of the fighting. Kaz himself would need to watch for isolated Masters, and try and take them out from a distance. Perhaps he could do something about that Japanese girl whilst Assassin was distracted... but no. A compromise with that one could be useful, and that jump she'd made to get clear of the fight had been impressive. That, and if the fast-moving Assassin did take notice of his approach, there'd be no escaping her.

Instead, he busied himself with Assassin's identity. Rider seemed to be holding her off for now, but her technique would provide a few hints. Japanese sword, female, blindingly fast footwork. An Onna-bugeisha, maybe? He pulled up a web browser and entered a few of the terms, skimming the results while he kept his attention on the fight. Nothing seemed to be matching up just yet, but if Rider could push her a little further, perhaps he'd catch a giveaway...
Name: Honami Tokiko
Age: 16
Gender: Female
Appearance: don't look at me
Personality: Tokiko does not like you. Tokiko does not want to be your friend. You're irritating her, go away!
... you're still here? Heh, someone probably paid you to follow her around and make a nuisance of yourself. How much? She'll pay you double to screw off and go bother someone else.
... what do you mean, you weren't paid? You're actually interested in her personality? Creep. There's no way someone like you could ever understand her. You should keep to mingling with the other sheep. Having an airhead like you around would only slow her down.
Skills: She's book-smart, one of those people who sails through high school with zero effort, who can solve any problem almost intuitively.
Brief Backstory: Tokiko came from a well-to-do family, and turned out to be fairly smart as well, so it wasn't like she had much to worry about. She just had to get good grades, go to a good university, get a good job, and everything would be okay. It wouldn't even be hard.
There was only one problem: everything was so boring.
School: too easy. Parents: disconnected. Peers: an irritation. Adults: sheep. The world: a grey and dying place. Reality: uninteresting. Tokiko had every opportunity she could have asked for, but nothing seemed to catch her eye, to light any kind of fire within her soul. Pushing day by day through an existence that held no meaning for her, she began to wonder if she'd be better off just dying and getting it over with already. Before she could, however, a certain someone appeared before her.
Maybe there was something fun in this grey world, after all...

Magical Girl Appearance: KNEEL, PEONS!
Concept: the Mad Scientist
Archetype: Frankenstein's Monster
Abilities:
- Malefic Mechanical Mastery: Tokiko's magic isn't the kind that can be used for direct offense. Rather, she channels it through devices, creating insane machines which shape her magic into various effects. By touching almost any man-made appliance or device, she can rapidly dismantle and reassemble it into an upgraded form with vastly superior capabilities. She can further enhance her creations by combining multiple devices into one, or turning machines into components that can be added to existing creations.
- Loudest Lunatic Laughter: Her evil laugh lets her temporarily increase her magical output, supercharging one of her creations and pushing them past their limits. This can allow for extremely powerful effects, but risks damaging or destroying the affected device depending on how far she tries to enhance it.
- Monstrous Magical Minion: Her Archetype, Frankenstein's Monster, is the ultimate creation: an artificial living creature. Though the Monster lacks proper magic of her own, she's immensely strong, extremely agile, and completely obedient to Tokiko. As an Archetype, the Monster is almost impossible to kill, and while sufficient damage can incapacitate her, she can always be repaired with enough time and resources. The Monster possesses intelligence on par with a human, but she's a bit of a goofball and pretty gullible, which makes her easy to trick despite her high combat power. She also relies on Tokiko's magic to remain animate, and if she gets too far away from her master she'll start to get tired and eventually fall asleep.
@VitaVitaAR

You said there was space so:

Kazamyr Silvestrov

Around the corner, in the dark interior of his vehicle, the Master of Rider threw back his head in silent laughter.

Oh, wasn't this just rich? An Assassin accepting a head-on duel, and a Master who appeared to have trouble accepting that this was a war. He'd known these two wouldn't be the kind of opponents he'd expected to be facing from almost the moment he saw them, but for them to be such a delightfully entertaining pair... such a wonderfully foolish and vulnerable pair... ah, what luck!

His attention was split for a moment as the familiar he'd had stationed near the Church caught sight of another pair. A Servant and Master, apparently, and if her headwear was anything to go by, the former was a Caster. Rather than stick around to watch or eavesdrop, however, the bird on the church's roof silently took off, flapping away into the darkened sky. Kazamyr had already lost one familiar tonight, and a Caster-class Servant would be all the more likely to detect and destroy his prying eyes if he kept them around too long. He'd caught a glimpse, but that would have to do for now.

In the meantime, he had a far more pressing situation on his hands.

"A united front, then?"

The crow that had lead Rider to the scene fluttered up to perch atop his shield, and from its beak came a harsh croak of a voice, a shrill and broken imitation of Kazamyr's own smoother tones.

"Ah, so tempting, so tempting!" It hopped on one foot, making a gurgling noise that was perhaps an attempt at mimicking laughter. "But what is a mouse's allegiance to a cat? Any good hunter knows that his prey cannot be trusted." The bird fell still, turning its head slightly to stare at the enemy master with one pitch-black eye. "Is your proposition honest, or are you simply trying to wriggle out of our jaws and live another day? Actually, don't answer. I'll find out for myself." The familiar's head turned towards Kazamyr's servant.

"Have at them, Rider. If they think they're strong enough to be worth more as allies than enemies, let them prove it here."
Kazamyr Silvestrov

Rider's words left Kazamyr scratching his chin and frowning. He'd have thought a man with such a fearsome reputation as Hannibal would have been more aggressive, more eager for blood. Instead, however, the freelancer had found himself paired with a logical and contemplative Servant, one who planned out every move with the calm brilliance of a master chess player. Is this what the ancient warlords were really like, then? Ah, I learn something every day...

With this in mind, it made all the more sense to heed Rider's words. Not that Kazamyr was left with much choice, since his familiar in the forest was promptly incinerated by what seemed to be a very perceptive Servant. Either a particularly versatile Lancer, then, or a Caster who happens to wield a spear. Either way, not an opponent he wanted to go up against. If she could track and eliminate his familiars, then trying to find and ambush her would be difficult.

"Solid reasoning... Assassin it is, then!" Without another moment's hesitation he jammed his key into the ignition, pulling out of the lot and onto the streets of Redrock. At this hour traffic was quiet, leaving him free to drive fast and smooth down the long black roads, past the faint lights of a sleepy town and the scant wanderers who saw fit to leave their homes at this hour. Any shadowy passerby could be a disguised Master, or a cleverly concealed Servant, perhaps already aware of his presence. Kazamyr gripped the wheel hard, delighting in the tension. Six magi and six legendary figures all out to kill him, and he still didn't have the faintest idea where most of them were.

"No sign of movement yet," he relayed to Rider, still watching Assassin and her master through his familiar's eyes. "And if it's a trap, they're doing a damn good job of hiding it. I could be wrong, but I don't think a mage that young would have the experience to set up a hidden ambush and the acting ability to sound so uncertain in herself." After a few moments more, he pulled to a halt on the side of the road, only one row of buildings remaining between him and the park. "If you want me to keep out of sight, then this is as close as I can get."

There was a light tapping on the roof of the car as another crow landed there. "My familiar can lead you straight to them from here. I'll keep watch, try and let you know if there's any sign of the other pairs showing up." If Rider did end up deploying his elephants, there was a chance this fight could attract unwanted attention, and possibly spiral out of control.

And wouldn't that be fun to see?

@King Cosmos@VitaVitaAR@Raineh Daze
Kazamyr Silvestrov

Two days ago

North of Redrock, a tall shadow strode through the charred ruins of a fallen mansion, bearing a long black case sealed tight with silver clasps.

Past the crumbling walls he walked, sleek black shoes crunching over blackened fragments that might have been ruined furniture, or perhaps human remains. It wasn't as if anyone could tell at this stage, and the figure didn't seem to care, grinding all beneath him to dust as he made his way to the southernmost edge of the wreckage, where tall windows had once provided a charming view of Redrock and its environs. The glass was long gone, now, but the perspective remained.

The figure crouched, setting down his box and clicking open the clasps one by one.

As he pulled open the lid, its contents were revealed: small, black-feathered forms, cold and silent in death. Each one was a work of art, born of intensive practice and meticulous reconstruction. Any magus worth their circuits could cobble together familiars from animal corpses and captured spirits, but here the bodies had been stitched and preserved with such care that, but for their stillness, they were virtually indistinguishable from living crows.

Their creator stood, and spread his arms, and they burst free from their resting place. Flapping, flapping, catching the winds and dispersing in all directions. And in their wake a deep laugh echoed through the ruins, as Kazamyr watched his eyes and ears take flight.

Now

Wars didn't begin with their beginnings.

Histories might speak of grand declarations, of armies marching forth from open gates in gleaming, deadly formation. Were one to ask the tacticians, however, they would say otherwise. For a war to begin you had to have forces raised and gathered, weapons forged and stocked, maps drawn and plans made and chains of command established. War required purpose, preparation, foundations to be established well before any true commencement of hostilities.

This war was no exception. Different in its means and methods, perhaps, but the core principles remained the same. Which was why Kazamyr had been readying himself from the moment he'd heard of the Grail's existence.

And why, he suspected, the most unprepared Masters would be first to fall.

Crows perched on high vantages and flew overhead, most natural, others not. Those Masters who had seen fit to hide away indoors or conceal their presence altogether would evade their sight for now, yet on the night of the Grail War's formal beginning, some had already revealed themselves.

A girl in the woods, drawing runes that glowed with ethereal light as she conducted her summoning. A light caught by beady eyes concealed amidst the trees, eyes that instantly discerned the presence of magecraft.

Another young woman, sitting on a park bench with a companion. Her uniform stood out like a sore thumb even in a crowd, and already a black-feathered shadow was innocently perched on a lamppost nearby, silently eavesdropping on her conversation.

Any magus so foolish as to visit the church, if they squinted hard, might catch a small lump crouched on the rooftop, watching and waiting for any sign of approach.

Leaning back on the leather seat of a small black car, quietly squirreled away in an open-air lot near the town center, Kazamyr grinned.

"Found them."

He'd taken care to conceal his presence in the city, arriving by bus and taking care to avoid standing out. His registration, such as it was, had been sent to the church a week past in the form of a long and obnoxiously cryptic letter. And his illustrious companion, his weapon in this war of magic and skullduggery, had been summoned early and well out of sight, with the aid of a small shard of ivory supposedly broken from the tusk of an elephant ridden by Hannibal himself.

"Lancer's in the woods, and Assassin's not far from here. Could be easy marks if we take them by surprise, but the others haven't shown their faces yet..."

He turned, smiling blithely at an unseen confidant. "So, what does the master tactician say? Think you could take one down if we give it a shot?"

@King Cosmos@VitaVitaAR@Raineh Daze@PKMNB0Y
Name: Kazamyr Silvestrov
Age: 36
Gender: Male
Appearance: There are no miracles in magic.
Personality:
A trickster by nature, Kazamyr is notorious for being dangerous and untrustworthy, a man to be avoided at all costs. The problem is not that he is evil, for he is generally no crueler than most modern mages, but rather that he is unpredictable: Kazamyr is a man 'without pride' who is liable to throw away anything and everything on a whim. Some call him insane, others theorize that he simply does not care about small things like magic or wealth or honor, instead seeking something others cannot see. Whatever the reason, he's quick to antagonize, mocking his friends and enemies alike at every turn, which makes him difficult to get along with. However, he also has a strong sense of fun, being a person able to smile and laugh in even the most deadly of situations. It's impossible to make him get serious about anything, but at the same time he's at his most dangerous when he's not being serious at all.
Skills:
Kazamyr is a skilled user of Systema, trained in hand-to-hand, grappling, knife fighting, and firearms. He's well traveled and knows several common languages at a conversational level (English, Spanish, Russian, Mandarin, Japanese), and has a talent for mimicking local dialects and accents. Unlike many mages, he's decently versed in modern technology and culture, and knows how to blend in among mundane humans to some degree. Very sneaky and agile, also a decently good pianist.
Abilities:
Equipped with above-average magical circuits and an affinity for the element of fire, Kazamyr is a mage specialized in combat and reconnaissance. In addition to offensive and defensive heat and light-based magecraft, he's able to create small familiars from animal corpses, which he can temporarily infuse with his mana while close by.
Most powerful of all, however, are his Mystic Eyes of Illusion. Each time he makes eye contact with a target Kazamyr can imprint an 'image,' an illusion that distorts their perceptions around a key falsehood. These images can deal no actual physical harm, and will fade after a few minutes of being imprinted, though repeated eye contact with Kazamyr will allow him to renew an illusion or replace it with something new.
Brief Backstory:
Born into a noble magus family based in Russia, Kazamyr was raised to be a traditional mage from the very beginning. His education began early on, and though he was treated well, his parents held high expectations and pushed him hard to develop his talents. However, both he and his younger brother had been born with sub-par magical circuits, though Kazamyr's were slightly better, and though they sought to make up for their lack of natural ability through hard work and ingenuity, their efforts were not enough to satisfy their family. Eventually, the two brothers were forced into a ritual that aimed to essentially cannibalize the younger brother's circuits to improve Kazamyr's own, a process that succeeded but resulted in the death of the donor. Because of this, Kazamyr became extremely resentful towards his family and towards traditional mages in general, not to mention more than a little crazy.
As he grew older Kazamyr was sent to study at the Mage's Association headquarters in the Clock Tower, where he performed well in his studies but was repeatedly chastised for violent confrontations with other students, theft of Association property, and distribution of forbidden substances. After one particular incident effectively triggered an inter-college war between several major faculties, he was expelled from the Clock Tower for good, and disbarred from the Association as a whole.
Rather than returning to his home country, however, Kazamyr instead stuck out and became a freelancer, an occupation that suited him well and quickly led him to success. Though difficult to work with, his unpredictable methods and general lack of honor made him ideal for dirty or difficult jobs that more rigid methods would be less suited for. In the end, even the Mage's Association began recruiting him for certain operations, and over time he became known and hated as 'Kazamyr of the flickering flame.'
A few weeks ago, however, the well-known freelancer simply disappeared off the face of the planet. All attempts to contact him since have failed, and the general consensus is that he's either retired or dead. Yet some in the Association wonder if there might not be connection between Kazamyr's vanishing and the recent recreation of a legendary wish-granting artifact. If he does become involved, it's sure to be bad news...
Assets:
Mystic Code - Line of Fire: An amplifier-type Mystic Code in the shape of a black cane. Increases the range, speed, and penetrating power of offensive fire-element spells.
SIG Sauer P226: A handgun designed for concealed carrying.
KM2000: A military combat knife.
Name: Kazamyr Silvestrov
Age: 36
Gender: Male
Appearance: There are no miracles in magic.
Personality:
A trickster by nature, Kazamyr is notorious for being dangerous and untrustworthy, a man to be avoided at all costs. The problem is not that he is evil, for he is generally no crueler than most modern mages, but rather that he is unpredictable: Kazamyr is a man 'without pride' who is liable to throw away anything and everything on a whim. Some call him insane, others theorize that he simply does not care about small things like magic or wealth or honor, instead seeking something others cannot see. Whatever the reason, he's quick to antagonize, mocking his friends and enemies alike at every turn, which makes him difficult to get along with. However, he also has a strong sense of fun, being a person able to smile and laugh in even the most deadly of situations. It's impossible to make him get serious about anything, but at the same time he's at his most dangerous when he's not being serious at all.
Skills:
Kazamyr is a skilled user of Systema, trained in hand-to-hand, grappling, knife fighting, and firearms. He's well traveled and knows several common languages at a conversational level (English, Spanish, Russian, Mandarin, Japanese), and has a talent for mimicking local dialects and accents. Unlike many mages, he's decently versed in modern technology and culture, and knows how to blend in among mundane humans to some degree. Very sneaky and agile, also a decently good pianist.
Abilities:
Equipped with above-average magical circuits and an affinity for the element of fire, Kazamyr is a mage specialized in combat and reconnaissance. In addition to offensive and defensive heat and light-based magecraft, he's able to create small familiars from animal corpses, which he can temporarily infuse with his mana while close by.
Most powerful of all, however, are his Mystic Eyes of Illusion. Each time he makes eye contact with a target Kazamyr can imprint an 'image,' an illusion that distorts their perceptions around a key falsehood. These images can deal no actual physical harm, and will fade after a few minutes of being imprinted, though repeated eye contact with Kazamyr will allow him to renew an illusion or replace it with something new.
Brief Backstory:
Born into a noble magus family based in Russia, Kazamyr was raised to be a traditional mage from the very beginning. His education began early on, and though he was treated well, his parents held high expectations and pushed him hard to develop his talents. However, both he and his younger brother had been born with sub-par magical circuits, though Kazamyr's were slightly better, and though they sought to make up for their lack of natural ability through hard work and ingenuity, their efforts were not enough to satisfy their family. Eventually, the two brothers were forced into a ritual that aimed to essentially cannibalize the younger brother's circuits to improve Kazamyr's own, a process that succeeded but resulted in the death of the donor. Because of this, Kazamyr became extremely resentful towards his family and towards traditional mages in general, not to mention more than a little crazy.
As he grew older Kazamyr was sent to study at the Mage's Association headquarters in the Clock Tower, where he performed well in his studies but was repeatedly chastised for violent confrontations with other students, theft of Association property, and distribution of forbidden substances. After one particular incident effectively triggered an inter-college war between several major faculties, he was expelled from the Clock Tower for good, and disbarred from the Association as a whole.
Rather than returning to his home country, however, Kazamyr instead stuck out and became a freelancer, an occupation that suited him well and quickly led him to success. Though difficult to work with, his unpredictable methods and general lack of honor made him ideal for dirty or difficult jobs that more rigid methods would be less suited for. In the end, even the Mage's Association began recruiting him for certain operations, and over time he became known and hated as 'Kazamyr of the flickering flame.'
A few weeks ago, however, the well-known freelancer simply disappeared off the face of the planet. All attempts to contact him since have failed, and the general consensus is that he's either retired or dead. Yet some in the Association wonder if there might not be connection between Kazamyr's vanishing and the recent recreation of a legendary wish-granting artifact. If he does become involved, it's sure to be bad news...
Assets:
Mystic Code - Line of Fire: An amplifier-type Mystic Code in the shape of a black cane. Increases the range, speed, and penetrating power of offensive fire-element spells.
SIG Sauer P226: A handgun designed for concealed carrying.
KM2000: A military combat knife.
Name: Minamoto no Raikou (AKA Minamoto no Yorimitsu, Ushi Gozen)
Class: Berserker
Appearance: Ara ara ma ma...
Personality:
Raikou is a diligent career soldier, but she becomes a doting crybaby prone to worrying when dealing with those close to her. As a matter of fact, she is passive and introverted. Although she is seen as a person with a good sense to make peace pleasant for everyone, because her true nature (a nature mixed with Divinity) is inhuman, she grasps everything in an overlooking manner, as well as in a big-picture perspective. On the other hand, her affection towards those she came to like is strong, becoming the embodiment of maternal love that “makes the world her enemy if it is for the sake of her child.”

Raikou, since birth, has continually suffered for she had thought of herself as something “close to a demon”, even if she has the blood of a god. Below her devotions, such as responding to the expectations of her father, and defending the Imperial Capital, she is constantly bearing a viewpoint that “I am not a human being.” She cannot live as a human being, and she also cannot live as a demonic being.

As far as Raikou is concerned, the Master who became her contractor is an earnest salvation that had appeared in the darkness. Continuing from Kintoki, she sees the Master as a person she was fated to meet, who accepted and contracted with her as a demonic being. Speaking of that doting, it is as fierce as it can be. However, given that she has a strong desire to monopolize him or her, she will press a question with a sick look as if she had suffered from one being unfaithful to her, and she will cry immediately if she sees the Master averting his or her gaze. Speaking of her maternal love, it gives off an impression of thoughtfulness, but her maternal love goes way too far, becoming “a conversion of the child into her own possession, and snatching away all of his or her freedom and future.” Although Raikou’s affections are at the stage of insanity, Raikou’s own high intelligence and strong sense of reason does not make this aspect be noticed as such (even to the people in the vicinity, as well as to Raikou herself).

Stats:
Strength: A
Endurance: B
Agility: D
Mana: A
Luck: C
Noble Phantasm: A+

Class Skills:
- Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
- Riding A+: All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts.
- Divinity C: Raikou was born as the heaven-sent child of Gozu Tennou, so she possesses the Divinity Skill.
- Madness Enhancement EX: She does not lose her reason and remains as her original intellectual self. However, she manifests a fanatic maternal love, to the point she monopolize the one who she feel motherly love for, losing sights of all social morals and eliminating anything for him/her. Boosts all parameters when she is fighting to protect her 'child.'

Personal Skills:
- Eternal Arms Mastership A+: The dexterity of combat arts performed to the extremes. Prevents the degradation of fighting skills no matter the kind of circumstances, even if she loses her armaments, etc.
- Mana Burst (Lightning) A: Mana Burst is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Because Gozu Tennou is the incarnation of Śakra (the god Indra), Minamoto no Raikou possesses the power of Kitano Tenjin (Raijin) over thunder and lightning. As a Servant, it is expressed as a Mana Burst Skill.
- Mystery Slayer A: The declaration that she was the strongest Mystery Slayer of the Heian period becoming a Skill. Increases her offensive and defensive parameters against beings and abilities based on 'mystery,' such as magical weapons, divine power, and nonhuman physiology.

Noble Phantasm:
Name: Goō Shōrai - Tenmōkaikai (Vengeful Lightning of the Ox-King)
Rank: B++
Type: Anti-Army
Appearance: Oni Slayer
Effects: Gozu Tennou, who is the source of Raikou's demonic nature, has his divine messenger, the ox, temporarily summoned by her, and she eradicates the enemy camp together with this being. The armaments that materializes by means of thunder are the weapons that symbolizes the souls of her subordinates, the Four Heavenly Kings. By taking in the sublimation of Raikou’s episode where she exterminated the Ushi-Oni, the destructive power of the divine messenger also rises above its original strength.

Alignment: Chaotic Good
Changes: N/A
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