Salem Witches’ Institute; taken by Victoria Calliope in 1921
“Salem Witches’ Institute is an old academy, invisible to the eye of muggles, known for possessing many hidden doors and staircases. The school seems to have a mind of its own and has shown to be very mischievous, often turning students around and confusing them. If the walls are damaged, it automatically repairs it, and if the windows break, then the glass crawls back into place. It is truly a magnificently magical place.
However, the rigorous academics is anything but. The classes are far advanced and tough, the homework long and strenuous – the amount of classes alone would kill! But nobody could say that Salem Witches’ Institute does not do its job. Headmistress Gaia Endicott works hard to assimilate the Institute’s young students into the wizarding and muggle world alike. She forces the students to embrace a strong, open-minded voice and encourages the students to debate controversial, but eye-opening, topics.
Salem Witches’ Institute is the school of the future.”
|The Entrance Hall|
The Entrance Hall is connected to the main door and is a relatively square room. There is a balcony overlooking the entrance hall and two staircases facing the entrance door, curving slightly and connecting to the balcony. A beautiful
chandelier hangs in the middle of the ceiling, glittering with light. The two windows that frame the white front door are draped in
antique curtains. Opposite the entrance door is another door that leads to the Great Hall and on the left and right side, there are wooden arches that leads to hallways. Antique portraits of famous colonial people are hung on the
antique wallpapered walls. Sometimes clubs will use the Entrance Hall for bake sales in order to raise money for their extracurricular activities and field trips.
|The Great Hall|
The Great Hall is a large rectangular room with light-colored wood and
white bottom border with a light yellow paint. Two long oaken tables are horizontally situated on the left with two identical tables are next to them with simple oak chairs with ivory cushions. At the very back of the room is one more table, on a raised platform, where the teachers sit. This is where breakfast, lunch, and dinner is held. Dinner is always at 6:30 every night and breakfast is at 5:30 in the morning. Lunch is between third and fourth period. Various portraits hang on the walls, mostly Victorian and colonial in style.
|Hospital Ward|
The Hospital Ward are simply that, the Hospital Ward. It is on the hallway right of the entrance hall, the first door on the right. It is governed by
Mrs. Woden, a kind but eccentrically dark witch who is always wearing dark robes. The Hospital Ward is a long rectangular room that is quite like a hallway, lined with hospital beds with a curtain that can be pulled around the bed. The floor is a dark oak and the walls are a dark beige.
|The Grand Library|
Salem Witches’ Institute is known for having a large library that spans three floors, small stairs and balconies situated in the room. The Grand Library is on the left hallway from the entrance hall and is the very last door on the left. Every wall is covered by a mahogany bookshelf, leaving no room for hanging pictures, and the room is generally open, with only the walls being occupied. Small tan tables are periodically situated in the center of the room with mahogany chairs and tan cushions. On the far back wall, there is a small door that leads to the Forbidden Section. For a student to be able to enter the Forbidden Section, they would need three signatures from three teachers. However, if a student were to be in the Forbidden Section and were to pull down a black book by the name of Secrets, Lies, and the Foretold by Quincy Delphi, the book shelf would swing open to reveal a hidden staircase.
|The Wanter’s Room|
The Wanter’s Room is a secret room that, when someone knocks on the wall three times, will change to whatever room that person needs at that one moment. To get to the Wanter’s Room, one must find the a black book in the Forbidden Section of the Grand Library and walk down a staircase which leads to a small, quaint room with no doors. Once one is in that room, they must think really hard and desperately of needing a room, and a grand black door will appear.
|Student Store|
The Student Store is located to the left of the Entrance Hall, the first door on the right. It has a tan wooden flooring and floral wallpaper walls and a
golden chandelier hangs from the ceiling. The room has two rows of shelves going down the middle, back to back, with two more rows on the sides of the room. The Student Store sells school supplies, candy, magazines, newspaper, and stress balls for the students for last-minute needs.
|The Azeban Dorms|
The Azeban dorms are located on the uppermost floor, behind a portrait of
Geroge Washington on the wall. In order to get inside, the Azeban student must relay the password and the portrait will swing outwards to let the student in. The portrait leads into the common room which is slathered in grey and white. Three antique couches with grey wooden frame and white cushions with a variety of black and white striped throw pillows situated on the couches face a small grey coffee table placed in the middle. An antique grey rug spreads across the brown wooden floor and white drapes are hung in front of the window. Antique display cabinets are situated on the wall, holding Azeban awards. An end table is placed between each corner of the couches with an antique lamp and an old, broken telephone placed on it. Old paintings of famous Azeban wizards and witches are on the walls. There is a light grey table with matching chairs and a cabinet that is full of games.
To the left side of the common room, there is a hall that contains the girl dormitories, and to the right are the boy dormitories. Each room contains four beds in each corner with a nightstand and a lamp. Every bed has drawers underneath the bed to conserve room and to store clothes and other possessions. The dorm rooms are highly customizable.
|The Animikii Dorms|
The Animikii Dorms are located on the third floor behind a
suit of armor. In order to get in, a student must knock the password onto the chest plate which will open a sliding dorm behind the knight. The dorm room has two couches, one floral and red and the other brown and plain. The brown one has tan throw pillows on it and the floral couch has matching pillows on it. In the center is a circular mahogany coffee table with a plant and miscellaneous student clutter on it. On the other side of the room is a mahogany table with matching chairs that have red cushions. The windows have a spice brown curtain and the wall is decorated in antique portraits and paintings. There is a small cabinet full of games on one wall and on another wall is a side table with candles, a lamp, fake fruit and white flowers.
On the back wall is a small hallway that splits into two more hallways on either side. On the right side is the girls’ dormitory and on the left side is the boys dormitory. Each room contains four beds in each corner with a nightstand and a lamp. Every bed has drawers underneath the bed to conserve room and to store clothes and other possessions. The dorm rooms are highly customizable.
|The Nolka Nori Dorms|
The Nolka Nori dorms are located on the second floor. The entrance is a random patch of wall with two antique statues of women on both sides. In order to get in, a student must knock once and answer the riddle right in three tries. If they do not get the riddle right, they will have to knock again and receive a different riddle. Then the wall will swing inwards and open up to the common room. The common room has ivory leather couches facing each other with patterned green throw pillows and a low ivory wooden table with red roses in the center. A bookshelf is to the right of the couches, filled with books that Nolka Nori students have collected over the years. To the left of the couches is an ivory table with ivory chairs that have green cushions. Between th table and the couches, there is an expensive chess table. There is a small closet that is filled with games called the Junker.
On the right side there is an elegant door that leads to a hall and is the girls’ dormitories. On the other side, there is an identical door and hall except it is for the boys dormitories. . Each room contains four beds in each corner with a nightstand and a lamp. Every bed has drawers underneath the bed to conserve room and to store clothes and other possessions. The dorm rooms are highly customizable.
|The Rain Birds Dorms|
The Rain Birds dorms are located on the first floor behind a blue banner; when the banner is tugged in a certain pattern, then it will swing upwards and create a portal with which leads to the common room. The common room has two long silver couches with their ends put together, creating a corner. There are blue throw pillows on it and in the middle is a silver coffee table with a bowl of fake fruit in the middle. There is a white furry rug on the floor, covering the beige flooring. Behind the two couches, on a raised platform, is a sitting chair identical to the couches with two pillows on it with a end table next to it with a candle – this chair is often referred to as the Time-Out Chair, despite not being a punishment, but it is an unspoken rule that if a student sits there, then you should not bother them. A mirror hangs on the wall and scenery paintings are hung on the walls. A silver table in the corner has matching chairs with blue cushions; a cabinet is behind it, filled with games.
On the left wall, there is a hall leading to the girls dormitories and on the right wall, there is a hall leading to the boys dormitories. . Each room contains four beds in each corner with a nightstand and a lamp. Every bed has drawers underneath the bed to conserve room and to store clothes and other possessions. The dorm rooms are highly customizable.
|The Lounge|
On the first floor, the third door on the right on the left side of the entrance room, is the Lounge. The Lounge is the hang out spot for all the students and it is encouraged for students to interact with other houses. The Lounge has low lighting and has a central platform in the room, where a bar that serves chips and sodas is with vintage bar stools. On the level floor, there are multiple furry, long couches with circular ends and are a dark brown; there are tan throw pillows on it. On the end of every couch is an end table with vintage lamps and flowers on them. The walls are filled with miscellaneous portraits and paintings. Because of the low lighting, there is always a chaperone stationed in the room to ensure no funny business is going on.
|The Aviary|
The Aviary is on the uppermost floor with windows on two of the walls with white drapes. Large black bird cages fill the room, lining the two walls with no windows, and having two rows in the middle of the room, back to back. Messaging birds and birds that need rest are placed in the Aviary and this is where students and teachers go to for postage.
|The Quidditch Field|
The Quidditch Field is located a half a mile behind the school and is large and circular with four towers with the houses’ colors on their respective one. The Quidditch Field looks like a typical Quidditch Field.
|The Courtyard|
The Courtyard is immediately behind the school and is made of white stone with a large, circular fountain in the middle. It is another hangout for students are particularly sunny and pretty days. Unlike the Lounge, there is usually no chaperone on duty due to the courtyard being easily seen through the windows.
|the Garden|
The Garden is located behind the Courtyard and is filled with tall bushes, beautiful flowers, and willow trees. The Garden is large and contains exotic flowers from all over the world. Deep into the Garden is a
gazebo where most couples go to have “alone time.”
|Lake Blue|
Lake Blue is a small lake off the right side of Salem Witches’ Institute and is only a two minute walk. It is known for its beautiful blue color. However, at night, a light mist comes over it and if someone were to go swimming, then they will be lured and killed by Sirens.