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Well Light doesn't have durability, but yeah I understand that.

Starfire in the comics.... oh god where do I start. Lets put it this way. Her costume is a thong and a skimpy bra, and her swimsuit is basically pasties. And they show that off a looooot. And when it comes to her mental health? Shes a nympho, borderline succubus with incredibly low intelligence.

hm... whoops, wrong metric. Deadpool can lift 4000 lbs before his bones would snap. in metric that would be roughly 1.8k kilos, or 1800 times 2.2.

but yeah, 500 is nothing, thats peak physical perfection. after 500 that starts super strength, ending with something from DBZ that can punch a planet or star into dust.

Also for physical characters, they're the most common, so thats to be expected.
i'm just tired of female characters often being wimpy when it comes to the super strength department or being an inferior clone of their male counterpart. Starfire is the only decent one, and shes only good in the animated version of teen titans. the crappy comic book one is just... eurgh. Thats why that little seems too low. But that wont be bad if she can lift more and more, unlike Superman who has plateued. I'd be ok with that.

Though if you hate the void energy thing, that sorta ties most of her powers together minus Super strength/super regen, which are standard powers. I'd need an energy type that siphons then, besides magic. (God I hate the spell Magic Missile, so bland.)

I should also point out that 500 lbs isn't that super strong. Deadpool can lift 4 kilos before his body will stop lifting things due to his bones snapping, and batman can lift 500 easy.
Oh, my view on the void is that its the space between worlds, sort of like Space for dimensions if you will. That sort of 'darkness' thats talked about a lot in most world origin stories and all that fun stuff or whatever.

And yeah, thats not a bad idea. But do we list it on lbs lifted, or do we list which superhero its roughly equiv to?

EDIT. Mr. D, I like you, your trying to get the very articulates of everything. Alrighty, I changed those things.
OK, give me a sec and I'll touch that all up. Also thinking about giving MC some more non combat abilities if thats ok.

Wait, that demon thing, whos to say that some demons don't come from the void as well? I remember the Bartholomeus trilogy did that.
Hm... Alright Mr. D, I'll try to explain Light's powers better, or how they flow together. Right now, shes following the formula of Offense = Super Strength, Defense = Regeneration, Mobility = Kinetic Combat + Air Jump, Unique power = Atrophy, Ultimate Ability = Fusion Punch, Useless power = water breathing. Or vaguely how things worked n City of Heroes. She'd pretty much be a Street Justice(or super strength if that was possible)/Regen scrapper, if you ever remember that game.If I could state numbers, I'd have numbers set and she wouldn't look so bad.

Atrophy is more of a slow acting teleport I suppose. since its just slowly bringing whatever is affecting into the void. And Yeah, shes very difficult to kill. Not hard to knock out, but mucho difficult to kill. Just like deadpool or Wolverine. And she'll act roughly the same as Deadpool, just with less 4th walling and being more grounded.

MC.. Well, the idea is that since he is pretty much literally living magical energy, and thus he has an exceptionally easy time learning magic, and since he sees magical energy instead of physical realm things, he can learn the intricacies of spells that way. He wont learn them right away, he'll probably have to practice them a bit and I can fix that power to be that, but thats the idea behind it. OR I could make it so that he studies the last spell used by a person and he can temporarily use that or something.

Chaos Magic is there to spice up posts. It does almost no damage, the point is to cause the other person to have to 'spice up' their post and show what their character can do/how intelligent they are. Or they can just say the chaos magic made them sneeze if they wanna cop out of it. Plus they can always dodge it.

As for the logistics, even amateurs can make a demonic summoning circle, and said circle has a good chance of backfiring since they are amateurs, thus, easy ritual summoning of these two. As for the league, maybe I'm thinking more on the marvel side of things, but if two relatively harrmless super beings popped up that you could easily convince to fight for good, wouldn't you take that chance and scoop them up? Batman would at least. Actually... could say they appeared in gothem and that would be that. What are your ideas on that? Also I should mention that while they have combat related powers, they'll be mostly sources of comedy more than anything. After all, thats what Deadpool does :P.

And if you have problems with some powers after this, I'll change them. And for the moving around town sorta thing, I can always give MC an illusion based ability that others can use.
Ok, made the CS for them. Hope they aren't too strong. MC will be fun, I hope people have creative things they can do with Chaos Magic. :D
Just a quick note, I prefer to flesh out the characters via the RP, its boring if you give all they are in their bios.



How strong do you want introductory characters to be, relatively speaking?

Also, I'm making 3d models of said characters I'll be using, but they aren't done yet. Do you mind if I type out a barebones description til I get the models out?
Factions maybe.... Sorry if this is a bit warcraftish

Humans, Dwarves, Elves are Faction A

Orcs, Trolls, Kolbolds are Faction B

Or pretty races vs ugly races. (Also, remember Kolbolds are now officially lizard people.) You can add more if you wish.

Though I'd probably not be very fair in this. I'm that DnD mage that you hate to RP against because I make every other roll of yours a death roll when I'm lvl 1 and your lvl 50+ :P. yay for the (Now fixed) Golden bug combo!

If I did join this, I'd probably be better off as a neutral party or something, that way I wont get in positions where Its me vs another person very often. :P. I dunno, I'd need to see some very specific rules against what can and can't be done. I've got a looot of lethal combos with one or two spells that seem harmless by themselves.

Also shapshifting/illusions would prob be the norm.

militaristic hogwards might be terrible or good depending on how you handle it.
Could you organize that into better paragraphs please? Its all scrambled in my brain the way its written :(.
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