Alright, so... I’ve blown way past both my original and the amended ETA for getting the RP revamped and rebooted. Work is being done, and it’s getting done much faster now, but I think it’s fair to say that I’ve sorely underestimated the amount of time this would take to do.
I feel like I’m stringing you guys along (not that you’re forced to stay here), and I might’ve already lost both of you, but I’m gonna be honest; I have no idea when this will be ready to go again. That’s not to say this won’t be finished, or won’t be rebooted, because I have every intention of doing just that. If you’re still interested by the time I finish refurbishing this thing then you can rest assured that it will get another run at life. Until then, I’ll try to keep posting updates here from time to time - assuming either of you are still around to participate, and maybe give some feedback on some of the changes (nothing that won’t be available at the start of the reboot, though, should spoilers concern you).
On a more positive note, I’m pretty satisfied with the progress I’ve made thus far, and I feel the RP is well on its way to becoming what I had originally envisioned. The introduction has received a facelift, and now feels more... dramatic. I’ve almost totally rewritten (and expanded) the descriptions of the Bone Men and the Liches, and so now they are presented more like stories than some kind of database entries. Rhogein has received its first wave of additions to flesh it out now that the other regions have been dropped for the time being, among other changes and reworks here and there. Every time I complete another piece of this puzzle I feel it getting closer to the original vision. The world already feels more... visceral, and I hope others will think the same.
It might’ve just been me, but this run was far more of a depression-fest than I had planned for it to be. That isn’t a bad thing, of course, because it makes sense. The world is fucked, it’s overrun by the dead and we’ve been forced to hide in the safety of what walled cities still remain, and... we just have to live with it. But none of that accounts for hope. Hope that the undead can be stopped, that the world can be returned to some semblance of normalcy, and that Cartelom is the best chance we have. This time I’m trying to make sure there’s hope shining clearly in the dark.
Then again, maybe it’s all just getting a bit too overdramatic.