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4 days ago
Current J͐̅͏̪̙̣͝Ų͈̣̺͔̽ͪ̐̐͂ͯ͆ͯ̀͟S̶̟͉ͪ̈͟͡Ṭ̓̑̎̌̊ͭ̀ͅͅ ̛͖̉̀͜M̹̤̱͙̣͋̅̂̕O̶̖̞̓ͩ̆͑ͪ̌̉̂̀͢Ń̷͔̈̉͑ͯ̽̊̀͟Ì̷̲͔̳̼͈͕̼̓͂̓̀Ķ̫̤̬̩̝̗̳͉ͣ̆̑̍ͧͩ̐͢A̧̧̜̘͇̗̙̬ͯͤ͊
2 likes
1 mo ago
[@honorandpride] EMT, butcher, or serial killer?
2 mos ago
If you can't handle me at my Free, you don't deserve me at my Advanced.
2 likes
4 mos ago
O Father who art in the squat rack, hallowed be Thy form. Thy swoledom come, Thy lifts be done, in the deadlift as well as the bench press. Give us this day our daily whey.
5 likes
4 mos ago
[@Raddum] Thanks babe, you were pretty good yourself
4 likes

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P͓̖̤̼͈̤̦̦̭͆̇ͫͦ͐R̻̦͔͋͋͋̄͛̍ͤA̵̴̴̯̱̺͙̜̜̮͉ͫ͑ͦ̔I̧̢͙̩̭͔ͬ̔S̶̲̰̪͉͉̫̝̝̾̄͢͢E͂͆ͣ͛͊̾͏̱̖̯̻́ ̛̤͚̹̩̩̟̑ͫ͊̐̒͜B̩̜͚̰͕̥̞̬ͨ̇̊̍̿Ĕ̿ͭ̍͒͏̦̦͙̙͖͖̹ ̛͔̖͓̱̎̄ͫͥ̒T̢͉ͮ̎ͪ͐͐̓ͭ̅͡O͔̼̩̯̺̣͔̠̓̃ͮ̐͆ͯ̽͋ ̻̭̉́̕͜K̸̬̯̤̹͉̭̜̪͒͛ͭ͢A̵̢̖̯̲̞̥̩̾ͧ͋̒̔ͮ̇̓Ȑ̻̞̞̖̞̗̂͂̌̅̌̇͢Ŗ̜͖̜̘̼͉͇͕͇̾͐̾̓ͮ͟A͖̟̠͔̣̯̘ͧ͠ͅS̡̛̫̪ͭͮ͊̂͛̍̔̆̚

Most Recent Posts

So you want to be a better roleplayer?
Read.
Read the thread you're signing up for, so that some of your questions may be answered without your needing to ask. Read the other players' character sheets, so you can design relationship potential within your character: romance, rivalry, friendship. Read other threads too, even the ones you have no intentions of joining, to see how other players handle this same process.

Read classical literature for its masterful grasp of language, and to understand the historical context of many of our favorite clichés. Read Young Adult lit for fast-paced, gripping plot ideas.

Read good books to learn what works, and what to do. Read bad books to learn what doesn't work, and what not to do.

Read resources on your characters' careers and hobbies. Whether it's heraldry, brewing, or computer programming, you owe it to your character, and to your readers, to portray these activities with some degree of accuracy. It will also help you to write longer posts, as you will suddenly know some of the jargon, some of the details to which you should be paying attention while on these topics.

Furthermore, engage yourself with other types of texts entirely: film, poetry, comics, video games, short story magazines, pulps; because you never know where a good story may arise, and because creativity takes many forms indeed. T.S. Eliot once said that "good writers borrow, great writers steal," so why would you not want to steal from as wide and diverse a selection as possible? That, after all, is how your writing becomes truly unique and inspired; ideas are not created in a vacuum. Star Wars is just Flash Gordon plus Westerns plus Kurosawa. The Witcher is just Elric of Melniboné plus Slavic folklore.

Read.
>no GRANDMAAAAAAAAAAAAAA anywhere in this thread

Disgraceful. All of you.

If it sounds like writing, I rewrite it.
Elmore Leonard


The road to hell is paved with works-in-progress.
Philip Roth


I do not over-intellectualize the production process. I try to keep it simple: tell the damned story.
Tom Clancy


I almost always urge people to write in the first person. … Writing is an act of ego and you might as well admit it.
William Zinsser
>"I would write a reply to all of that but..."
>494 words
:P

IDK where to even begin with that tbh. Besides all your points being disjointed and irrelevant to each other, some are outright fallacious, like linking a direct correlation/causality between post count and thread loyalty. As a matter of fact, one of the four players who I included in that screenshot (the one who hasn't been seen in three months) was my most loyal by far, and I'm pretty sure from her status feeds that she only left because her kid is in the hospital and she has more important shit to worry about.

I guess the biggest flaw with your reasoning is that you think people act like dipshits from the get-go, and we're choosing to enter RP with them anyway. Whereas out here in the real world, with the exception of a few narcissist spergs (who I definitely avoided, so again I don't see your point), all my partners have presented themselves with more professionalism than they really possess. It's basically a hobbyist's version of lying on a résumé, so I ask again: why are you keeping all your mind-reading powers to yourself instead of sharing with the rest of us?
Perhaps the problem is with you - in that you tend to accept requests from fickle roleplayers?


This is a ridiculous sophism because if you stop and think about what you just said for about 20 seconds, you're basically telling me to read minds to solve my own problems.

1. You realize a lot of 1x1 roleplayers don't actually use the public forums, and pretty much exclusively stick to PMs on this site, right? 11 posts in 3 years isn't a lot to go by while judging their loyalty to their past projects, especially when those 11 posts are in an OOC forum like OT Discussion.

2. Even when they have an extensive posting history, you know as well as I do that public RPs fail and die as often as 1x1s, if not more so. And very often the evidence, if not outright irrelevant to them, is at least too ambiguous, too inconclusive to use as a measuring stick against this particular individual. You really have to scrutinize whether they can singlehandedly kill all the RPs they're in, or at least whether their involvement played a role in these RPs' deaths.

3. And whereas I thought it's more or less impossible to psychoanalyze text posts, where there's no body posture, facial expressions, or other forms of visual context to glean during a conversation...I guess you've figured it all out: picking up on tone and sincerity of their gestures through their text, learning how to detect sarcasm or even outright lying over the internet. Why haven't you shared this knowledge with the rest of us? I'd love to be able to take one look at a player and know from a single post whether they'll truly stick with it, or whether they're overestimating their own enthusiasm.

There are multiple reasons people could be leaving RPs with you, though; do you move the plot too slowly and bore them? Move it too quickly and disorient them, giving them no room to invest in characters, events, and places? Do you chatter too much in OOC, or too little, making them think you're cold and detached? Do you have a foul attitude, or give off an arrogant air?

I've met with other, more selfish reasons, too: someone didn't like my character, but couldn't just man up and tell me that, so they joined the RP with me for about a week and then "subtly" ghosted me hoping it wouldn't make me mad. Two more liked the concept of the characters I'd designed, but not the portraits I'd selected. Another didn't realize that 1x1 is an equal partnership, not a voluntary master-slave relationship, and therefore decided I'm a selfish asshole for wanting to play a character who doesn't immediately, unequivocally fall in love with hers in our first meeting.

But let's assume it's my fault. What am I supposed to do about it? If it was as easy as "introspecting" then I'd have figured it out already, and worked to rectify the problem (because while I'm arrogant, I'm not arrogant enough to assume innocence by default). But these players, while abandoning your project, give you no inkling as to why, leaving you to merely guess, if the answer isn't so obvious. It could be something as subtle and irreconcilable as a misunderstanding of intentions; I wanted the post-apocalypse RP to look like Metro, but she expected Fallout while writing her CS, and she quit the RP when she realized she wouldn't get what she wants out of it.

Blaming the people who whine in the B!tch thread for failed RP projects, while certainly convenient, is not really helpful unless we're willing to communicate our specific grievances with our fellow writers. Simply saying "maybe it's you" helps no one. So until one of my past partners steps the fuck up and finds the balls to tell me otherwise, I'm gonna keep assuming my old 1x1 threads failed because the majority of RPers are fickle, easily distracted, and unable to commit. 'Cuz there's no use in me worrying over problems which could have been fixed in five minutes if they were just willing to communicate their displeasure.
Probably not gonna join this after all, but best of luck to you.
@ArenaSnow He let me use a Mad Cat last time, making allowances in the lore for it to be an old, cheap, outdated model of mech that occupies landfills across the solar system. My character, being one of the better engineers in the crew, enjoyed cleaning it up and getting it back into working condition over the years.

Aristo also allowed mechs that transform into jets. That's not my style personally, but he's rather fair about the players bringing their own styles and ideas into the fold, being my point.
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