I think it works.
There's no real reason to go back, and it highlights Doc's mood and mindset as a player.
plus if we really want we could just have the characters kill them on the way back, or perhaps have those bandits pose a threat to the town later when the game starts to become more... 'real'
There's no real reason to go back, and it highlights Doc's mood and mindset as a player.
plus if we really want we could just have the characters kill them on the way back, or perhaps have those bandits pose a threat to the town later when the game starts to become more... 'real'



