@Assallya Thanks! I am still getting used to that!
@WaywardI am thinking of a super scientist, maybe with a taskmaster style 'foresight' ability. Sort of like spider senses but better. It'd be cool to have a speedster get countered by someone who can predict where they are going rather than trying to keep up. Thoughts? I could also easily play a big brute character, someone who can tank all the damage a speedster can dish out.
C S Template Name: Yabuki Shouji Character Name: Reynald Age:22 Gender: Male WOC: Flail and Sheild Skills: Yabuki's moves with a shield are practically unrivaled. His skill with one-handed weapons isn't anything to scoff at either. These are where most of his skills lie, however, he secretly has a very high cooking skill, and his skills in the appraisal of items and cartography are useful in almost any guild. Weapon Signature moves: Sheild wall, Sheild bash, Whirlwind sweep Weapon Finisher moves: Grit, Rally Looks: Background: Shouji was a nobody in the real world. Low grades all through his school career left him less than eager to continue into college. Instead, he struggles to keep a small apartment with his roommate, diligently working long hours. His only solace in the world has been gaming for a while, as he seems to always impress others with his skill in VR games. SAO was no exception, he scraped the money together for the game and immediately began to show up others with his PVP skills.
Unfortunately, he stuck here now, left to worry about how his rent would get paid, how his family was taking things. His attention stayed on the situation at hand. Shouji was quick to build a guild and his small group currently does everything they can to help others out. Shouji himself volunteered to be a tank. Most of the people playing the game were younger than him, and had more to live for, so he constantly puts himself in peril for the sake of others. Now he works to keep the player base well equip, feed and his guild is a major factor in unifying players towards taking on the dungeons.
Reminds me of the old days back when I roleplayed on here all the time! My longest-lasting roleplay for years was an SAO one and I am still friends with some of the players to this day! Consider me interested!
Greetings humans! It is I, the mighty Birdboy extraordinaire. I'm a young lad at the ripe old age of 21. I'm a fairly literate writer and excited to get back into roleplaying! A long time ago I was a frequent roleplayer here in the guild. Now I have a quiet place to write again and the drive to write! In the past, I have been flakey on others so I wanted to be upfront about that. I am still rusty and I am not sure what my limits are. For now, I want to stick to smaller roleplays: Anything from a couple of paragraphs (2-5) to a single paragraph.
I am a slow replier at times but never be afraid to push me for a reply, I try my best to reply at least once a week, and I can usually consistently reply once a day but things happen. I am always happy to meet new people so even if you don't want a roleplay don't be afraid to chat! I am a very laid-back person so when you want something in an RP let me know!
Keep in mind when I am writing for an rp I am there for the story, so if romance or smut is involved I am fine with that, so long as it fits a narrative. I prefer OC, so be aware that I will usually only do a canon character for someone I really like to rp with. I don't particularly enjoy replaying explicitly dark-themed roleplays but I am comfortable with it and willing to write whatever is needed to keep the plot juicy.
I don't hold grudges so if you abandon a post, I get it, don't be afraid to come back later or start a new one with me! I won't be upset, I swear! I usually require at least a paragraph per post, but I can get into the high casual area if I get in the mood. For now, I am just trying to get back into the swing of things.
Anyway, enough with pleasantries, let's get into the nitty-gritty!
Avatar: The Last Airbender/Legend of Korra*
Vampire the masquerade-
Key: Blue means I will play canon characters. A * next to a fandom means I am particularly interested. A - next to a fandom means I currently have less interest.
Plots for Fandoms and general genre stuff will be provided later too!
The players take on the role of a new villain and his number 1 henchmen in the world of Venture Bros. What seems like a simple henching quickly grows into a fight for our player's lives as they prove to be vastly outmatched! Come to find out this was the guild's plan all along, send you after someone out of your level and blame the rules that made them an eligible henching!
The first order's totalitarian regime was perfect. A petty rebellion was no more than a spark waiting to fizzle out as its supplies and moral fall. With victory seeming certain the knights of ren focused their sights on something else: Jedi. Though it seemed they had been eradicated for good after the last destruction of the temple, rumors of a sparse few persisted. This enraged Snoke and in his anger, he gathered what little info he could find.
His sources reported a woman hiding away in the depths of Kashyyyk's Shadowlands. Snoke searched had and could sense the force hidden within her. As so he sent a Knight of Ren and a platoon of stormtroopers to dispatch of her, thinking no more of it. Unfortunately for him, they failed. Over the course of weeks, they were led on by occasional bouts of a battle against a mysterious and powerful jedi. She was no match for their power as a whole yet with hit and run tactics, traps she had set up, and a series of attacks from the Local fauna the squad was slowly left decimated. With only a few remaining they found themselves captured and stripped of their weapons and armor.
In this roleplay, one of us plays as a jedi (you don't have to be a woman, I can change that) and another as either a force-sensitive stormtrooper or a knight of Ren. The roleplay consists of a gradual change from dark to light. This roleplay can take place in an AU where the main characters of the most recent movies aren't real or we could have them play a factor in the game. Minor details such as this will be talked about in planning.
increasingly cataclysmic warfare on the surface of the earth began to make it an irradiated and uninhabitable place. As refugees poured into tighter and tighter spaces things grew cramped and street riots and civil unrest followed. A solution came in the form of 'Paradise': a massive underground city designed to be both optimal for protection against collapse and from radiation in case of another catastrophic attack. People flocked to it, and in a year Paradise was up and running at full efficiency, ending up as crowded as any surface town. The founder, Doctor Hypatia Macroy, became the richest woman in the world and the mayor of the happiest city in the world. She would go on to excavate nearly a hundred other underground towns and linked them together with long railways. By the end of her life, she had transferred half of the entire population of North America to the underground. But paradise was not perfect.
Nearing the end of her life Hypatia grew increasingly paranoid that the empire she had built would fall without her watchful eye, and so she did everything she could to increase her longevity and ultimately came out more machine than the woman before ultimately embracing her new life and digitalizing her entire being. Around this time her paton on the underground society passed and smaller companies began to work on similar projects, which Hypatia's new brain took hostile action towards. Something about her had changed, her robotic brain is far more cruel and logical. With her attack came a civil war within America and ultimately the spread US military could not effectively make a dent in her sure-fire strategies and instead sealed off every exit to the surface world.
The war for the underground raged on for years until a coup managed to overwhelm and dispatch Hypatia. Now, with the gap in the hierarchy in the underground things have gone to mayhem. Radical leaders have risen and claim the right to be the new leaders. Roving bandit groups wander the winding tunnels and hijack trains. Small settlements have cropped out away from the advanced complexes and recently mutated surface beast and weaseled their way into the tunnels.
deep in the red dune sea, a desert renown for its crimson grains of sand, is the well guarded Oasis town of Sunspring. It's a regular stop for travelers looking to restock supplies and trade their wares, or mercenaries to peddle themselves. It's a safe haven for anyone looking to escape vandals and sandstorms, but even Sunspring has its problems.
In recent days there is trouble afoot as a man named havija steelcloak has taken refuge in the nearby ruins of an old castle. Initially, it was merely for him to use as a base while he moves out and assaults merchants and travelers, though recently strange noises and eerie sounds have been reported from it. Suddenly havija decided he was a king, calling all for fellow bandits and mercenaries to rally under his name. He has a sizeable army, and with Sunspring only feet away the people fear for a conquest afoot.
You are a weary traveler with your own reasons to come to Sunspring. Whatever they may be, the burgomaster of the town calls upon you for aid, begging you to rid them of havija for a hefty reward.
Miguel was hardly an agency for the government. He had come to find his specific targets of interest: demons and evil spirits were far more familiar with the CIA than he was. So it was a surprise when they showed up at his private Agency, hardly giving him a chance about taking the mission they offered. Not that he could resist the money they offered. His crew was much less eager to join him but he was a charismatic person and he won them over.
Raelie hardly had any trouble finding the culprits, they left plenty of evidence behind, beyond the drained bodies. Dead men had plenty to say about the Dou and she was keenly aware of their weaknesses. Her demon consultants where happy to oblige her, knowing the brothers as legends and chronicling everything they did. Their current hideout was a perfect spot for the battle. Nothing was about to get in the way of their battle.
The group waited until the twins were gone to show up at the hideout in the woods and they were quick to get to work. Raelie had carved protective sigils into trees all across the battle-ground-to-be. Her magic circles were on the ground everywhere, expertly covered by leaves so be the perfect snare for any demonic beast. Terry was working just as diligently, planting enough C4 in their makeshift home to destroy a skyscraper. It wasn't enough in his opinion. He had spent the day scouting out the woods and mapping for his allies, finding his best vantage to set up his weaponry. At the end of the day, it was Miguel himself who hardly knew what to do. His work started when the vampires were actually here. For now, he had to do his best to stay focused. Vampires were dangerous and if he faltered for even a second it could mean his whole crews life. It wasn't great to spend his time off his phone, not smoking a cigarette, but the sounds of tranquil nature were enough to please him. Until the birds stopped chirping. Then the bugs seemed to vanish too, and the forest became silent until even the soft little breeze seemed to subside. Miguel could feel it in the back of his head: the vampires where here.
Just a small, fragile birdboy with a huge beak. I use to be [url=https://www.roleplayerguild.com/users/manapool1]Manapool[/url], but we don't talk about those days.
<div style="white-space:pre-wrap;">Just a small, fragile birdboy with a huge beak. I use to be <a href="https://www.roleplayerguild.com/users/manapool1">Manapool</a>, but we don't talk about those days.</div>