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New beginnings mean an end to old starts, and that is never a bad thing.
7 yrs ago
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8 yrs ago
RISING UP TO THE CHALLENGE OF OUR RIVALS!
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Bio
This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.
My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.
If you open up every hider, you will find that I have already included all that information... and more. Also, while the IC tab and character sheet tab may appear blank at first glance. They actually have 0th posts, just like here in the OOC tab. Those 0th posts answer some of your more important questions.
Thanks for reaching out to me! Let me know what you think after giving everything a closer look over.
These lands are filled with everything imaginable: magic and adventure, mourning and woes, festivals and joy, and so much more. As far as the eye can see, the land is known as Adventum. The capitol, The City of Adventum, lies directly in the heart of it all. That is where most of our stories begin, but not nearly all there is. Beyond the city are mountains, rivers, forests, and other towns. Adventum knows no boundaries; there are no bordering nations. All governments answer to Adventum. At least that's what most believe...
Our epic adventure starts like any other, on a normal day. The calm can never last. The winds must blow, and when they do, lives change, tragedy strikes, and heroes are born.
Welcome to Adventum writer, we are happy to have you. Help us see all that there is to offer. Create a character, build them up, and bring us all on adventure that we will never forget!
Optional: Keep this running in a background computer tab for a more immersive experience.
Use the following guidelines to create a character sheet. Then submit that character sheet to me via PM. If you aren't sure what to put for a certain field, leave it blank.
Posting Rate: (In very few words, how would you describe how often you will post?)
My Party:(When you are the 'leader' of a quest. What is your party name?) Member of:(You can join as many parties as you like, but clear it with the leader first. If not, they can report you to me for cheating.)
Appearance: (A picture and/or a description)
Personality: (A description)
Biography: (A description)
(Optional stuff bellow, per your discretion. All your stats and XP will be in the opening OOC post.
Inventory Spells Special Techniques Et cetera, Et cetera....
Welcome, to what will hopefully become a wonderful mini-MMORPG. The style of this RP is D&D like, with basic stats and dice rolling. Below you will find the info needed to get started. Please consider joining our epic adventure!
The Plot: This RP takes place in the mythical medieval times, in a made up land called Adventum. Technology is only advanced to the point of primitive explosive artillery. Your character's race will either be Human, some Human/other hybrid, or other humanoid race (mages are a class, not a race). Once you're ready, you will embark on quests as your character, creating different story arcs as we go along. In the next post, you will learn more.
GM vs. Roleplayers: In this RP, I will act as the obstacles that stand in your way of completing quests. This includes challenges, monsters, and villains to block you from reaching your end goal. We will use this site's dice mechanic to determine specific outcomes. If you are a part of a team that is on a quest, title every IC post with the quest name.
Free Play: You may not want to join a questing team, or you may have yet to be accepted into one. This makes sense if you don't feel like you can keep up with the posting speed of a team, or if you prefer to be a lone wolf. It is advisable to join a group when taking on Main Quests, strength in numbers.
Teaming Up: Most situations can be taken on by more than one character at a time, giving situational advantage to teams rather than loners. On the other hand, having teammates that post slower than yourself my hinder your progress as you wait for them to respond to your posts.
The Dice: All outcomes will be determined with this site's dice mechanic. I will add up all your relevant stats and weigh that against your obstacle. This means I will be rolling two dice at once with the first dice being your total points, and the other dice being the strength of the opponent. It will be your roll minus its roll. If the result is positive, you win. If the result is negative, the enemy wins. Simple.
Stats: There are only two core stats that go up and down in this game: Power & Cunning. These correspond with the two types of dice roll situations: Combat Situations & Strategic Situations.
Classes: Regardless of race, your character will naturally fall under one of three classes: Brute, Tactician, or Mage. Brutes get a 50% boost in Combat Situations, but suffer a 50% loss in Strategic Situations. Tacticians get a 50% boost in Strategic Situations, but suffer a 50% loss in Combat Situations. Mages are well balanced, receiving no boosts or losses.
Affinity: Your character can have any one of several affinities. These affinities fall into two major categories (corresponding to Combat Situations or Strategic Situations). Enemies will have a 50% weakness against characters with a particular affinity This will be decided half by logic, and half by chance (i.e. dice roll). Your character can start off with one affinity and gain more through special means. Below are two hiders listing all affinities currently in use. If you wish to add a new affinity, plead your case, and I will consider it. (Suggestion: Don't ask for more. Adding more affinities decreases your odds of having the correct affinity for a situation.)
Character Building: Your character needs to earn experience points in order to grow. There are two ways to earn XP. ONE, come up victorious in a dice roll situation and earn XP based off the situation's difficulty ("Difficulty"/"Number of Participating Characters" [rounded to the nearest whole number greater than 0]). Everyone in the party earns the same XP as long as they contributed. TWO, earn 10XP every time you make your first post on a new page.
Spend 10XP to level your character from Lvl 1 to Lvl 2; Spend 20XP to level your character from Lvl 2 to Lvl 3; Spend 30XP to level your character from Lvl 3 to Lvl 4. I think you get the picture. Every time you level up your character, you may increase their Power OR Cunning by 1.
You can also spend XP to add a new Affinity to you character. You get one free one to start with. To get a second, spend 20XP. To get a third, spend 40XP. To get a fourth, spend 80XP. See the pattern?
It will be easy for me to keep track of everyone's XP and stats, as I'm the one doing the dice rolling, and I don't have to keep track of every post, just your first post per page (there are 20 posts per page). Therefore, you do not need to keep track of your own XP or stats via your character sheet. All you have to do is PM me when you would like to spend XP, and tell me what you're spending it on.
Tagging:Tagging is used when you're either ready to dice roll, or preparing to dice roll. If you want to take on a dice roll situation all on your own, all you need to do is tag me @Balthazar007at the end of your post. If you want to take on a situation with a partner, tag that person at the end of your post instead. If you have been tagged, tag back the person that tagged you at the beginning of your post, and then tag me at the end. For a large scale assault, tag everyone that came before you at the beginning of your post, and then either tag the next person in the chain OR tag me IF you're ready for the dice roll to happen.
Talk with your party via OOC to make sure everyone is on the same page; the last thing you need to do is tag someone who is about to take long leave of absence. If that happens, the last person that was in the chain can PM me directly, and ask me to go ahead with the dice roll. IMPORTANT: If you forget to tag someone in your initial posting, they WILL NOT receive a notification if you edit in a tag. If you make that mistake, PM that person to make sure they get the message.
The Fluff Stuff: There is no "currency" unless you look at the XP system that way. Instead, you can pretend your character is as rich or poor as you like. I do not monitor their "inventory". It is up to you to explain exactly HOW you character obtains weaponry or supplies within the context of your IC posts. All I ask is that you be reasonable (e.g. you can't possess the "Staff of Merlin" at level 2. Remember, all items are just fluff material anyway, creative freedom if you will.
Basic Rules: 1: Don't be rude. 2: GM rulings can be debated, but final decisions must be respected. 3: .... More rules will be added if needed.
Anyone can apply to join this RP. Simply make a character sheet based on the character sheet guidelines laid out within the 0th post of the Character Sheet Tab. PM it to me first for approval. If you did everything correctly, you will be allowed to post your character sheet.
After you have built your character sheet, you will want to assemble a team. Look through other approved character sheets and recruit your teammates via OOC chatter and/or direct PM links. Teams require a minimal of two people, and have no set maximum. Be smart about who you pick though. You should look at how often they post, so that they don't slow you down. You would also do well to partner with people from other classes than yourself.
Choose Your Quest
Below you will find a list of Quests. Main Quests are much longer and will be used to move the plot of the entire RP forward. Side Quests are more for 'fun' or character grinding; they are typically much shorter than Main quests. Once you choose your quest, you must title all of your IC posts with the Quest's name, and below that, your team's name (if you are taking on a Side Quest alone, don't worry about the team name).
Here are your quest choice(s):
Difficulty: Level 1 Quest Requirements: At the king's request, the leader of your group must at least "appear" human. He does not trust supernatural beings all that well. Description:The Prince of Adventum has been shamed. While attending a festival in town, his crown was stolen by a gang of outlaws calling themselves "The Noble Thieves". The Prince was intoxicated at the time and does not recall any helpful information on where to find these outlaws or what they even looked like. The King of Adventum is disturbed by this news and is discreetly asking around for help in the matter. He would like a team, led by a human that he can trust, to seek and recover the prince's lost crown. The king promises to knight everyone involved in bringing back this crown and bestow great treasures as well.
First, you must do some investigation. Ask the nobles, ask the peasants, ask the merchants. Leave no stone un-turned. These criminals are hard to find, but you can do it.
Minor Situations:
Gathering Clues: Talk to the little people first, the beggars, the merchants. Someone is bound to know something. --- Strategic Situation --- Difficulty: 1 --- Random Weakness: Random (Magic Coercion, Gift of Gab, Intimidation)
Thug Life: Like any other city, there are thugs around every turn. Protect yourself, and maybe even get a clue out of them as well. --- Combat Situation --- Difficulty: 1 --- Random Weakness: (Dark Magic, Elemental Magic, Explosive Artillery)
Major Situation(s):
The One Who Knows All: So you think you've found the person who knows where the thieves are hiding? Get the information you need, one way or the other. --- Strategic OR Combat Situation --- Difficulty: 10 --- Weakness: ???
Difficulty: Level 1 Quest Requirements: N/A Description:Deep in the woods north of the castle walls, lives a lonely woman that rumored to be a witch. Few have ever actually seen this woman or her home, and most people don't even believe these accounts are true. See for yourself?
Situations:
Is this the Right Place?: To the north, huh? That's a huge place. No wonder this might just be a rumor. --- Strategic Situation --- Difficulty: 1 --- Random Weakness: (Light Magic, Dumb Luck)
Is it Really Her?: ??? --- Strategic Situation --- Difficulty: 5 --- Random Weakness: ???
Difficulty: Level 1 Quest Requirements: N/A Description:In a small village to the east of the castle walls, a famous retired knight happily lives out his later years raising his family. His name is Sir Wilhelm. He is a beloved member of this community, and he gives back by teaching the youngsters all about self defense and strong ethics. He has much to teach, if you are willing to learn.
Situations:
You think your Worthy?: You want to learn a thing or two from the great knight eh? Can you beat one of his students? This is a gentlemen's brawl, so no funny business. Basic bladed weapons and hand to hand combat only. --- Combat Situation --- Difficulty: 1 --- Random Weakness: (Hand to Hand, Bladed Weaponry)
Are You Learning?: Lessons are taught be the great Sr. Wilhelm, but to test your medal, you can challenge his number one pupil. The rules are simple, no magic and nothing that goes boom. If you can beat her, you will earn the honor of challenging Sir. Wilhelm. --- Combat Situation --- Difficulty: 5 --- Random Weakness: (Heavy Weaponry, Hand to Hand)
Pass of Fail? ??? --- Combat Situation --- Difficulty: 10 --- Random Weakness: ???
Difficulty: Level 2 Quest Requirements: N/A Description: There is a notorious bandit on the loose. He is snatching up coin purses left and right. Yours included! Can you locate this dastardly fiend? It's a very big city.
Situations:
Where is he?: You must find a lead. But it won't be easy getting distraught citizens to think clearly. --- Strategic Situation --- Difficulty: 2 --- Random Weakness: (Gift of Gab, Magic Coercion)
This is his home?: ??? --- Strategic Situation --- Difficulty: 10 --- Random Weakness: ???
Difficulty: Level 2 Quest Requirements: N/A Description:In the mountains to the west of the castle walls lies a warrior monk monastery. It is an incredibly difficult venture. There are no obvious paths to reach the monastery. Careful balance and concentration is needed when climbing this steep mountain. If you can scale this mountain, you will have earned their attention.
Situations:
Battle the Mountain?: The mountain is riddled with obstables and booby traps. It's really a battle just to get up. --- Combat Situation --- Difficulty: 2 --- Random Weakness: (Elemental Magic, Explosive Artillery)
Why are you Here?: ??? --- Combat Situation --- Difficulty: 10 --- Random Weakness: ???
This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.
My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.
<div style="white-space:pre-wrap;">This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible. <br><br>My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.</div>