Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Let's assume that Vulamera is intelligent enough to place the moons in such a way that, while they may crash in the future (so she can reform them into new ones), they will never hit the planet She is the Goddess of Intelligence, aftwrall.
This is a 9-body problem we're talking about, though. 2-body is perfectly predictable, but as soon as you have so many as 3 bodies things start getting chaotic, in the technical sense. Sure, Vulamera would be able to simulate ahead for a couple trillion years without any issues and find a solution which did not involve any collisions with Galbar, but all it would take is a little nudge *cough*Vestec*cough* to potentially screw us all over in a few billion years.
The Great Artisan, Divine Mason, Builder of Civilisations Level 2 God of Crafting (Masonry) 0 Might & 2 Free Points
The wind whipped around him, the stars drew infinitesimally closer above him, and the planet curved away below him. Teknall stood on one of the many balconies of the Celestial Citadel as it drifted serenely above Galbar. He could see below that more work was being carried out, the gods slowly terraforming the planet to their liking. But above a stranger thing was happening. A large moon had been formed from debris in orbit, only to be sliced apart and formed into eight new, smaller moons. Teknall had been watching this take place as he had constructed the Citadel, and now the moons seemed finished, finally allowed to settle into their orbits- orbits which would no doubt be gradually perturbed over time by the n-body gravitational interactions they formed. While there was an odd beauty in the many moons, by dictate of the Laws of Gravity they could never be consistent in the paths they trace across the sky, changing from one age to the next. They may even collide at some point in the future, or in the worst case be flung into Galbar, their orbits could change that much.
While Teknall stood there and watching the Universe pass by, Illunbar flew over to the Celestial Citadel and complemented him on his work. “I have to say Teknall, I underestimated you. I thought you would be limited to the brute creations but now I can see that you are a master of the refined arts too.” "Thanks," Teknall replied, "I take pride in my work. After all, you cannot spell 'artisan' without 'art'."
As he spoke, Teknall received a message within his head from Vulamera, who gifted him with one of the moons, to his mild surprise. "Why, thank you, Vulamera. It is a good gift indeed."
Teknall spotted his new moon, Auricolor, drifting gracefully across the sky. "Well, I'm off now," Teknall announced to Illunbar and Zephyrion, "See you again some time." And with that he was off, willed away to the surface of Auricolor.
Across the surface of this moon Teknall strode, prospecting the mineral composition of this creation. It was astonishingly rich in minerals, as it contained most of the valuable minerals from all eight moons combined. The violent processes involved in the birth of a moon had smelted some of the metals, leaving large nuggets scattered across the surface and buried beneath it, including iron, which could be found in its pure form in this oxygen-free environment. The great heat and pressure had also formed gemstones of various kinds, including diamonds. Yes, Auricolor might be useless to Teknall himself, but to any metal-working civilisation this moon would be a huge boon. It was perhaps a shame that it may be eons before a civilisation could so much as set foot on Auricolor, let alone industrialise it.
But that gave Teknall an idea. Touching a deposit of adamantine, Teknall drew up the metal, refined it, and shaped it into a maul of purest adamantine that was as long as he was. As Galbar turned above him, he spied some empty space, and in a moment he had transported himself there. Standing a couple hundred kilometers south-west of the Nice Mountains, Teknall tapped the ground experimentally with the butt of his maul. Then, Teknall grew to his full stature, the maul growing with him, and divine radiance spilled out onto the landscape around him. He raised the maul above his head, and then with all his might swung down.
When the hammer struck the ground, the ground shattered and cleaved beneath it, and the tremors of that blow would be felt across the planet. Out from the point of impact spread two fractures in the crust of Galbar, one heading west towards the edge of the Shattered Plains and Fractal Sea, the other heading south, snaking its way down to the tundra. This may have seemed like a brutish display of strength to some, but in truth it was a refined and calculated move, just as a mason would split a rock to make a brick.
Along this newly made fault line Teknall called on the earth to merger together and rise. And rise it did. Along this fracture a mountain range formed, towers of stone reaching from the surface of Galbar and pushing through the sky. And from deep within the earth minerals were upheaved, making these mountains richer in metals and gems than elsewhere on the planet. Not as rich as Auricolor, but still a valuable place. And thus the Ironheart Ranges were formed. The violent process by which Teknall formed these mountains would not be without consequence, for this area would be subject to seismic activity such as earthquakes and volcanism, but Teknall figured that the relatively easy access to minerals would be a sufficient boon to allow any civilisations who took root here to cope with it.
The last of his energy expended, Teknall shrank back to his regular height, and he stowed his maul away in the pocket of his apron. Then he hiked along the ranges, taking things easy until he felt up to more creative works.
Teknall thanks Vulamera for the new moon. Teknall muses about how this moon would be a great boon for any civilisations who could reach it. Teknall creates the mineral-rich Ironheat Ranges, built along a fault line he created. (2 Freepoints used, none left)
I used MS Paint to do most of the editing but that was pretty stupid. I've heard good things about something akin to a free Photoshop called Inkwell (I think?) and intend to look into it for next time.
Apparently the Warcraft 3 map editor is really good too; just look at this map that was made for one of the old RPs I was in:
I use paint.net as my free Photoshop-equivalent. I'm not sure how it stacks up to other image editing/drawing programs, but it works fine.
I'm sorry, there were only 7 notes, and many more of us. Forgive me, oh great Kho.
P.S. Actually, we could put Toby in at T (it was a bit of a stretch as is. The connection between T and perfection is that everything must be right down to a t. The alternative I was thinking of was some connection between tea leaves and the occult. T for Toby makes more sense and flows well)
I've got a song parody for us. It goes a bit like this:
Doe, is Slough, a female deer Ray, a drop of Ull'Yang's sun Me, that's all we care about Far, that's where Logos has gone Sew, its craft to do with thread La, a note in the Muse's song T, it's how perfect things must be And that brings us back to Do
Torrens had hardly any time to react before his feet sank into the ground as it melted around him and lava spurted over him. The fire demon was used to the ground melting around him, and he normally took measures to avoid making a puddle of molten rock, although this happened much faster than he was used to, and in no time at all he was stuck, knee deep in liquid slag. Aside from the lack of mobility, this didn't perturb Torrens much at all. In fact, being soaked in molten earth was quite soothing for him, like how a person might wrap up in a blanket next to a fire and drink a hot chocolate. Or maybe like a spa treatment, with warm water massaging their back and fresh ointments cleansing their face.
When the shaman ordered D'Artagnan to attack Torrens, Torrens let out a haughty laugh and looked at D'Artagnan. "Ha! Like that little knife won't do me any harm. Try it if you like, I dare you."
Then Torrens looked down at the molten rock he was standing in. "This lava pit you've made for me is marvellous, by the way," he said to the shaman, "So refreshing." Then Torrens scooped up some lava in his hands and lathered it over himself, as if he were bathing. "You should try it some time." With that comment he picked up another handful of the molten slag, heated it a bit above its normal temperature so it would stay hot for longer, and flung it playfully at the shaman. Torrens watched to see what the orc would do in response to the incoming line of lava.
I see @Cyclone's and my joint Holy Site has caused a bit of a stir.
So, if I get this right, formally making a Joint Holy Site has the following effects different to a normal Holy Site: *The Might per turn is 1/2 of the total Might used to make the Holy Site, rather than 1/2 of the Might which an individual god contributed. *It counts as two Holy Sites for the purpose of the five Holy Site maximum. *The wait time until another Holy Site can be built is extend by some amount (this amount is not clear. Can this please be clarified). *A god may only be part of one Joint Holy Site.
These make some problems for me. Most likely, Teknall will be part of future Holy Site projects. The Celestial Citadel is rather small as Joint Holy Sites can go, with a measly 10 Might spent on it by 2 gods. In the long term, an extra 2.5 Might per turn is hardly worth having one less Holy Site than everyone else and being excluded from any future, larger Joint Holy Sites. Two gods making a low-level contribution pales in comparison to the potential of many gods making a medium-level contribution.
If this is the case, I agree with Cyclone and would like to retroactively retract the informal declaration of the Celestial Citadel as a Joint Holy Site and downgrade it to two regular Holy Sites built in the same location/structure. IC-wise nothing changes, only stats and numbers.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>