Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Wait, the fire priest from way back ago did the same sort of attack?
And there I was thinking myself so clever and inventive for making a challenging fight as requested with all sorts of crazy new and unexpected attacks, and making that post as if the lava pit had actually been some sort of planned trap.
If we recall, the fire priest had attempted to magically drain the thermal energy from Torrens, although he was probably doing it a bit more directly than the shaman. I say attempted, because he promptly got a grenade-sized explosion to the chest, which threw him into a wall and cracked his skull open. The shaman did take a different approach to the attack, though, draining the thermal energy from everything surrounding Torrens.
Regardless, it is still a clever, inventive, challenging fight with crazy new unexpected attacks.
So, I did the calculations. I wrote up a Python script to do it all for me, because otherwise I would be here a while. In the hider below is the output of that program, which simulated a player who did nothing but level up, starting at turn 2 as we did. In summary, you can level up 1 level per turn until Turn 17 (which you start at level 17). On this turn you can level up twice. You go back to 1 level per turn until turn 24, when you can again go two levels. By turn 28 (level 32) you can consistently level up twice per turn. Turn 34 (level 44) is the first instance of going up 3 levels at once. The next instance of going up 3 levels is turn 45 (level 67), and by turn 49 (level 77) you are going up 3 levels per turn consistently.
You hit level 100 by turn 56.
**Turn 2 start** Level: 2, Might: 5, M/T: 5 ! Levelled up to Level 3 Level: 3, Might: 1, M/T: 6 **Turn 3 start** Level: 3, Might: 7, M/T: 6 ! Levelled up to Level 4 Level: 4, Might: 2, M/T: 7 **Turn 4 start** Level: 4, Might: 9, M/T: 7 ! Levelled up to Level 5 Level: 5, Might: 3, M/T: 8 **Turn 5 start** Level: 5, Might: 11, M/T: 8 ! Levelled up to Level 6 Level: 6, Might: 1, M/T: 9 **Turn 6 start** Level: 6, Might: 10, M/T: 9 ! Levelled up to Level 7 Level: 7, Might: 0, M/T: 10 **Turn 7 start** Level: 7, Might: 10, M/T: 10 ! Levelled up to Level 8 Level: 8, Might: 0, M/T: 11 **Turn 8 start** Level: 8, Might: 11, M/T: 11 ! Levelled up to Level 9 Level: 9, Might: 1, M/T: 12 **Turn 9 start** Level: 9, Might: 13, M/T: 12 ! Levelled up to Level 10 Level: 10, Might: 3, M/T: 13 **Turn 10 start** Level: 10, Might: 16, M/T: 13 ! Levelled up to Level 11 Level: 11, Might: 1, M/T: 14 **Turn 11 start** Level: 11, Might: 15, M/T: 14 ! Levelled up to Level 12 Level: 12, Might: 0, M/T: 15 **Turn 12 start** Level: 12, Might: 15, M/T: 15 ! Levelled up to Level 13 Level: 13, Might: 0, M/T: 16 **Turn 13 start** Level: 13, Might: 16, M/T: 16 ! Levelled up to Level 14 Level: 14, Might: 1, M/T: 17 **Turn 14 start** Level: 14, Might: 18, M/T: 17 ! Levelled up to Level 15 Level: 15, Might: 3, M/T: 18 **Turn 15 start** Level: 15, Might: 21, M/T: 18 ! Levelled up to Level 16 Level: 16, Might: 6, M/T: 19 **Turn 16 start** Level: 16, Might: 25, M/T: 19 ! Levelled up to Level 17 Level: 17, Might: 10, M/T: 20 **Turn 17 start** Level: 17, Might: 30, M/T: 20 ! Levelled up to Level 18 ! Levelled up to Level 19 Level: 19, Might: 0, M/T: 22 **Turn 18 start** Level: 19, Might: 22, M/T: 22 ! Levelled up to Level 20 Level: 20, Might: 7, M/T: 23 **Turn 19 start** Level: 20, Might: 30, M/T: 23 ! Levelled up to Level 21 Level: 21, Might: 10, M/T: 24 **Turn 20 start** Level: 21, Might: 34, M/T: 24 ! Levelled up to Level 22 Level: 22, Might: 14, M/T: 25 **Turn 21 start** Level: 22, Might: 39, M/T: 25 ! Levelled up to Level 23 Level: 23, Might: 19, M/T: 26 **Turn 22 start** Level: 23, Might: 45, M/T: 26 ! Levelled up to Level 24 ! Levelled up to Level 25 Level: 25, Might: 5, M/T: 28 **Turn 23 start** Level: 25, Might: 33, M/T: 28 ! Levelled up to Level 26 Level: 26, Might: 13, M/T: 29 **Turn 24 start** Level: 26, Might: 42, M/T: 29 ! Levelled up to Level 27 ! Levelled up to Level 28 Level: 28, Might: 2, M/T: 31 **Turn 25 start** Level: 28, Might: 33, M/T: 31 ! Levelled up to Level 29 Level: 29, Might: 13, M/T: 32 **Turn 26 start** Level: 29, Might: 45, M/T: 32 ! Levelled up to Level 30 ! Levelled up to Level 31 Level: 31, Might: 5, M/T: 34 **Turn 27 start** Level: 31, Might: 39, M/T: 34 ! Levelled up to Level 32 Level: 32, Might: 19, M/T: 35 **Turn 28 start** Level: 32, Might: 54, M/T: 35 ! Levelled up to Level 33 ! Levelled up to Level 34 Level: 34, Might: 14, M/T: 37 **Turn 29 start** Level: 34, Might: 51, M/T: 37 ! Levelled up to Level 35 ! Levelled up to Level 36 Level: 36, Might: 11, M/T: 39 **Turn 30 start** Level: 36, Might: 50, M/T: 39 ! Levelled up to Level 37 ! Levelled up to Level 38 Level: 38, Might: 10, M/T: 41 **Turn 31 start** Level: 38, Might: 51, M/T: 41 ! Levelled up to Level 39 ! Levelled up to Level 40 Level: 40, Might: 11, M/T: 43 **Turn 32 start** Level: 40, Might: 54, M/T: 43 ! Levelled up to Level 41 ! Levelled up to Level 42 Level: 42, Might: 14, M/T: 45 **Turn 33 start** Level: 42, Might: 59, M/T: 45 ! Levelled up to Level 43 ! Levelled up to Level 44 Level: 44, Might: 19, M/T: 47 **Turn 34 start** Level: 44, Might: 66, M/T: 47 ! Levelled up to Level 45 ! Levelled up to Level 46 ! Levelled up to Level 47 Level: 47, Might: 6, M/T: 50 **Turn 35 start** Level: 47, Might: 56, M/T: 50 ! Levelled up to Level 48 ! Levelled up to Level 49 Level: 49, Might: 16, M/T: 52 **Turn 36 start** Level: 49, Might: 68, M/T: 52 ! Levelled up to Level 50 ! Levelled up to Level 51 Level: 51, Might: 18, M/T: 54 **Turn 37 start** Level: 51, Might: 72, M/T: 54 ! Levelled up to Level 52 ! Levelled up to Level 53 Level: 53, Might: 12, M/T: 56 **Turn 38 start** Level: 53, Might: 68, M/T: 56 ! Levelled up to Level 54 ! Levelled up to Level 55 Level: 55, Might: 8, M/T: 58 **Turn 39 start** Level: 55, Might: 66, M/T: 58 ! Levelled up to Level 56 ! Levelled up to Level 57 Level: 57, Might: 6, M/T: 60 **Turn 40 start** Level: 57, Might: 66, M/T: 60 ! Levelled up to Level 58 ! Levelled up to Level 59 Level: 59, Might: 6, M/T: 62 **Turn 41 start** Level: 59, Might: 68, M/T: 62 ! Levelled up to Level 60 ! Levelled up to Level 61 Level: 61, Might: 8, M/T: 64 **Turn 42 start** Level: 61, Might: 72, M/T: 64 ! Levelled up to Level 62 ! Levelled up to Level 63 Level: 63, Might: 12, M/T: 66 **Turn 43 start** Level: 63, Might: 78, M/T: 66 ! Levelled up to Level 64 ! Levelled up to Level 65 Level: 65, Might: 18, M/T: 68 **Turn 44 start** Level: 65, Might: 86, M/T: 68 ! Levelled up to Level 66 ! Levelled up to Level 67 Level: 67, Might: 26, M/T: 70 **Turn 45 start** Level: 67, Might: 96, M/T: 70 ! Levelled up to Level 68 ! Levelled up to Level 69 ! Levelled up to Level 70 Level: 70, Might: 6, M/T: 73 **Turn 46 start** Level: 70, Might: 79, M/T: 73 ! Levelled up to Level 71 ! Levelled up to Level 72 Level: 72, Might: 19, M/T: 75 **Turn 47 start** Level: 72, Might: 94, M/T: 75 ! Levelled up to Level 73 ! Levelled up to Level 74 ! Levelled up to Level 75 Level: 75, Might: 4, M/T: 78 **Turn 48 start** Level: 75, Might: 82, M/T: 78 ! Levelled up to Level 76 ! Levelled up to Level 77 Level: 77, Might: 22, M/T: 80 **Turn 49 start** Level: 77, Might: 102, M/T: 80 ! Levelled up to Level 78 ! Levelled up to Level 79 ! Levelled up to Level 80 Level: 80, Might: 12, M/T: 83 **Turn 50 start** Level: 80, Might: 95, M/T: 83 ! Levelled up to Level 81 ! Levelled up to Level 82 ! Levelled up to Level 83 Level: 83, Might: 5, M/T: 86 **Turn 51 start** Level: 83, Might: 91, M/T: 86 ! Levelled up to Level 84 ! Levelled up to Level 85 ! Levelled up to Level 86 Level: 86, Might: 1, M/T: 89 **Turn 52 start** Level: 86, Might: 90, M/T: 89 ! Levelled up to Level 87 ! Levelled up to Level 88 ! Levelled up to Level 89 Level: 89, Might: 0, M/T: 92 **Turn 53 start** Level: 89, Might: 92, M/T: 92 ! Levelled up to Level 90 ! Levelled up to Level 91 ! Levelled up to Level 92 Level: 92, Might: 2, M/T: 95 **Turn 54 start** Level: 92, Might: 97, M/T: 95 ! Levelled up to Level 93 ! Levelled up to Level 94 ! Levelled up to Level 95 Level: 95, Might: 7, M/T: 98 **Turn 55 start** Level: 95, Might: 105, M/T: 98 ! Levelled up to Level 96 ! Levelled up to Level 97 ! Levelled up to Level 98 Level: 98, Might: 15, M/T: 101 **Turn 56 start** Level: 98, Might: 116, M/T: 101 ! Levelled up to Level 99 ! Levelled up to Level 100 Level: 100, Might: 56, M/T: 103
I may see what difference Holy Sites make, although that will complicate the code a bit.
@Double Capybara your dream world and tower look very good. 'Extraordinary' is a rather odd domain, perhaps even more intangible than beauty. I have no objections to it, although it still feels peculiar.
The Great Artisan, Divine Mason, Builder of Civilisations Level 2 God of Crafting (Masonry) 7.5 Might & 1 Free Point
Several interesting things had happened during Teknall's walk. He had spotted Toun going about creating these towering giants of porcelain, moulded as a potter with his clay. Teknall viewed these peaceful guardians as a skilled piece of handiwork.
Then Astarte gave Teknall a vial of liquid magic which glowed brilliantly as though it were composed of pure light, and was asked to decompose and analyse it. As one of the principle authors of the Universe, he knew that it wouldn't be actual liquid light- even if you could make light take a static form, it would be invisible unless it was constantly evaporating, which would give it a very limited lifespan. While he could give it a go, he was no scientist, and he didn't even have a workshop yet in which he could perform the decomposition, if he could find a way to do so. He would need to go to Vulamera for help, once he got around to it.
Then came Vestec, who decided, as normal, to try and destroy everything. This time by dropping a moon on Galbar. Lex was blasted towards Galbar, but was intercepted by Perfectus. Lex shattered and exploded, forming a ring system around Galbar, but Perfectus received all the momentum from Lex and hurtled towards Galbar even faster. Teknall lamented that he had no strength to spare to protect this prized planet, but at just the right moment a great portal opened up, a hole in reality exposing the Universe to the Gap outside. He could sense that this was the work of Vowzra, who hadn't done much he could see up until now but was evidently quite powerful. Before whatever eldritch abominations from the Gap could climb out into the Universe, Perfectus slipped through the rift, and the rift sealed behind it, swallowing the moon without a trace.
Then came a calm. After an untold period of time, Teknall felt strong again. In fact, stronger than he had before. Once more he was ready to reach out his hand and craft the world to his liking.
His wanderings took him through Deepwood once more. He saw the life, and saw that it was wonderfully complex and detailed, and that everything fitted very well with each other. The machine which is life operated on many levels, from the whole biosphere to individual ecosystems to groups of creatures to individuals to organs to cells, and such recursive detail and interconnectedness awed Teknall. Indeed, Slough had taken up his challenge.
Then Teknall inspected the trees. As the craftsman he was, he realised that the wood of the trees would make an excellent and versatile material. It was easier to manipulate and lighter than stone or metal, was still fairly strong, and could handle a reasonable amount of compression and bending. It was also far easier to obtain than metal or stone and is renewable. As well as a building or crafting material, it could also be used as fuel.
But it would not do for the future civilisations to have to come to the Deepwood, this sacred place, and chop down all these trees. And the trees which would work best for building would be tall, straighttrees, although maybe not quite as titanic as some of the trees in Deepwood. For other crafts, fibrous parts such as the bark would be considered, or even softer, spongier wood. Additionally, faster-growing trees would be most convenient and sustainable. So Teknall took saplings of trees with the most favourable qualities, and manipulated them to both accentuate those qualities and adapt them to life in a wide variety of habitats.
When he had finished his modifications, Teknall multiplied the saplings and by the sweat of his brow carried them across Galbar, along with fertile soil to hold them and insects to pollinate them. Across the savannah, beside the Fractal Sea, up the Ironheart Ranges, even along the icy tundras to the north and south. To every barren corner of the planet Teknall seeded the trees, except for the desolate and inhospitable Shattered Plains. Over time great forests would cover Galbar, enriching its atmosphere and encouraging life to spread. And then when civilisations arose, they would have ready access to vast amounts of lumber.
-Teknall observes Toun's White Giants and considers them good. -Teknall will study Astarte's 'Liquid Light' later, probably with the help of Vulamera. -Teknall witnesses the incident with the moons. -Teknall levels up to Level 3 (-4 Might) (+1 Might per Turn) -Teknall creates numerous varieties of trees, using Slough's trees as a base, all with qualities which make them valuable to civilisation, and spreads them across Galbar, seeding the barren corners of the planet with life. (-2 Might)
- 1.5 Might and 1 Free Point remaining. -Generating 8.5 Might per Turn -Turn at which Teknall can build his next Holy Site: 6
I suppose, also, as you level up, you get more and more Might with less and less use for it. I'll need to do the maths some time for how quickly you would level up if you did nothing but level.
@Kho While we're on the subject of levels, I note that the level cost stops at 100. Is that simply an omission, and levelling up can continue beyond 100 at some as-yet unspecified cost? Or is 100 a hard limit? And if so, is there anything special you can reveal to us about attaining level 100?
Thanks for pointing out the concealment/detection oversight, edited. Also, can you send me your working out/radius per level? That would be useful
Sure. Its a simple exponential formula. In miles, it is:
Radius = 100 * 1.1Level
In kilometers (the far superior unit), it is:
Radius = 160 * 1.1Level
If you want to know the level at which you achieve a certain radius, you rearrange to get (I'll do miles for you): Level = log(Radius/100) .................log(1.1) any log will do, as long as they're both the same.
In other news, I'm sure we can figure out a good match for Teknall eventually.
So we have four options I believe for the Demi to come into existence. I'll leave it to up you guys to decide. I'm not very picky about the origins of my character.
The options being, Niciel Make a deal with Belraurc Find a nice looking mortal woman and pull a Zeus Turn a rock on the planet into a sentient rock
Tagging @BBeast so he can look at a summary of what we've come up with so far.
Teknall isn't the sort of god to pull a Zeus. If you want to go make babies with him, you've got to take him out on a romantic dinner first or something, or at least be quite seductive. Niciel might work. @Double Capybara, would Illunbar also be suitable?
P.S. @Kho in the spreadsheet, you haven't updated Concealment and Detection levels, which are meant to rise with a god's level. I also did some maths with the awareness radius. Covering the whole planet (ie. awareness radius = planetary diameter) occurs around level 50, not 10, given an exponential 10% increase per level. P.P.S. Wait, I did that maths using 100km, not 100 miles. Let me redo that. P.P.P.S. Okay, it's level 45, that you have an awareness radius of about 12000 km. 46 at which you will be over 12000 km, so you can stand on one side of the planet and perceive the other side.
Torrens was rather enjoying himself when D'Artagnan's grenade landed. It was a crude contraption, explosives still being a rare substance, so it did little to harm Torrens behind his buffer of molten rock, yet it did fling a good amount of the lava aside. What is that rabbit trying? Perhaps he was trying to free him, although the lava proved much too thick for the bomb to clear enough of it away for him to escape.
As he was distracted by this, the shaman made his move and executed his trap. Immediately Torrens could feel the heat being violently leached away from the molten rock around him, which began to solidify quickly. But worse, the shaman also attempted to draw heat from Torrens, as the fire priest had done. While the fire demon's own internal heat sink was extremely difficult to tap directly, the shaman did not need to, for he was sapping the thermal energy from all around him, and Torrens' own heat rushed out involuntarily to fill the cold. Unlike his encounter with the fire priest, the shaman was safely out of his reach. Torrens attempted to conjure a fire bolt but that too was absorbed by the shaman's terrible heat sink. Desperately, Torrens held on to what little thermal energy he could, keeping it deep within himself for as long as he could, until finally the shaman stopped.
Torrens was in a pitiful state. One moment he had been lively, incandescent and cherry-red. Now he had cooled to a dull red-brown and he was bent over, severely weakened. His legs and waist encased in a tower of obsidian, his arms barely holding his torso up and his head hung in defeat and exhaustion. He could feel the cold grip of stasis closing in, although since he was only a bit above room temperature it would be a while before he cooled to that state. He had been bested, quite severely, but he was not out, for the last spark he held was the most powerful of them all. With it he could rise once again in a literal blaze of glory, but he could not afford to waste the last chance it represented.
Torrens sighed deeply, and raised his head just enough so his eyes could meet the shaman's. "I underestimated you, and you have beaten me." He paused, as though to catch his breath. "You going to come over here and finish me off properly?"
Then Torrens waited for the shaman to approach. Once the shaman came within arms reach, he would act. If the shaman did not approach, he would have to improvise.
I hadn't really considered that, but this lava was highly viscous, denser and heavier than other liquids like water, and deep enough for Torrens to be wading through. I'm no physicist but I'll just roll with what I've already written; it obviously depends on how strong the bomb is, but I think it's reasonable to say that most of the lava remained.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>