Avatar of BBeast
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  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
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    1. BBeast 12 yrs ago

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Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
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8 yrs ago
Exams are done! I'm free!
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8 yrs ago
"Life is complex - it has real and imaginary parts."
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9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

Okay, done them.

If you build no Holy Sites, you get to level 100 by Turn 39, rather than Turn 54.


If you use one turn's Might to produce Holy Sites when allowed, you get to Level 100 by Turn 27, rather than 34.


If you do the saving for 4 turns thing, you get there by Turn 23. By this stage, your Might production is about 580 might per turn. Your boost provides you with an extra 50 Might per turn, which makes less than 10% of your total Might production.

You also make it in 23 Turns if you save for 3 Turns (before, this resulted in taking longer, but for you I suppose it balances somewhat due to the benefit of levelling up being weighted more strongly).
Also, if you do nothing but save for your first 4 Holy Sites (ie. save up to 8 turns), you will also make it in 23 Turns. Note that you will not reach the 5th Holy Site before level 100, as that takes until Turn 32 for you to reach (for the rest of us, it is Turn 31).
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Hmm, very interesting. Multiplier applies to base might*% + external might generated.

So only level based prod


Ah, so they're separate. I'll need to tweak that.
At 13.4 billion years into the Universe, you'll have hit 3.8 cycles. This will put you in Red Giant Stage, with 150% Might Production. You will be staying this way until you hit 15 billion years of age, which if we decide to build sentients and we won't reach. I can work with this. You spent Turn 2 going through 3 cycles, so spent 3 of your 5 Might. From Turn 3 onwards, if things go to plan, there won't be any time-skips large enough to take you to your next cycle, so you'll be staying as you are.
I'll run the simulations and get back to you.

P.S. Your multiplier applies to Holy Sites too, doesn't it? Or only level-based Might production?
@Vec, Is Ull's Level equal to the number of times he has cycled, or is that a separate phenomenon?
@BBeast say, could you do the same thing but for ull, taking into consideration his sheahul way of mp generation?

Damn autocorrect


That may be tricky, considering that his phase is dependant on real time, not Turn. I could hack together something based on the average, and also on best and worst case scenarios (ie. we go into short-time Turns at your peak/minimum production).
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<Snipped quote by Dawnscroll>

Yeye, as Kho said, we should play this as less of a game, and more of an RP - we should write awesome stories, not play Pathfinder with gods. I've already got enough of that in my other RP.


I never seriously suggested playing this as a numbers game. I simply did it as mental exercise, and to see what the limits of the system were (namely, to see how far away level 100 was).
<Snipped quote by BBeast>

Lol, I did a similar simulation, though it's a little easier when you're manually able to produce Might.

In the same breath... why would you solely want to save. Sure, in twenty something turns you'll be GOD ... but where's the fun? Story over stats! Use and abuse thay divine power!


I agree. This would be the most boring way to play (unless you could manage to get by using only Free Points, but again, boring). Might is to be used.
@Dawnscroll Logos should totally just level and build Holy Sites until Turn 25, then flex his Level 100 god-muscles and recreate the Universe into his perfect Order.

Like Mardox, I jest.
I did further simulations. This time my simulated god will save up Might for a specified number of turns and spend it all on a Holy Site when the cooldown expires.
By just spending the one turn of Might on Holy Sites, I cut down the time to level 100 to 34 Turns. By Turn 9 our god had reached Level 11 and had 2 Holy Sites. This is only one level ahead at this point, but from turn 8 onwards it went up two levels per turn. The fourth Holy Site, built Turn 18 Level 28, boosted the rate from 2-3 levels per turn to a fairly consistent 4 levels per turn. Holy Site number 5 (Turn 30, Level 73) got us to 7 levels per turn.


The best time I can get is 25 Turns, at 4 or 5 turns of savings per Holy Site. At 4 turns of savings per Holy Site, that the first 3 Holy Sites, taking until Turn 10 to build, occupy its entire spending. But with that Might Production it can then leap the levels until it reaches 100.
@Double Capybara Lifprasil, depending on how much Vestec influences, may take the Domain of the 'Id', or the furthest reaches of the mind, IE the deepest, darkest fears of the psyche. I just wanted to make sure you didn't think that was too close to extraordinary or dreams? Because if you got dibs you got dibs.


That sounds specific enough to be a Portfolio rather than a Domain in and of itself. Id sounds like it would be a Portfolio within the Mind Domain or Emotions Domain if that's a thing, unless Emotions is also a Portfolio of Mind.
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