NAME: (Self Explanatory)
GENDER: (Self Explanatory)
DEPARTMENT: (Remember that your department is the single biggest consideration for how it affects your character concept. The traits, personality, skills and equipment your character has will be exemplified by what department they come from.)
AGE: (Fairly self explanatory, though, be realistic. Anything less than 18 years old is pushing it mildly.)
APPEARANCE: (Again, fairly evident by what it means. Describe your character as much as you want to. Obviously, if you have no image to supplant the text description, then, you're gonna need to put a whole lot more effort into fleshing out the visual image of your character here.)
(Your character's life until the beginning of their first job. How did they become who they were? What were the most important events of their life? Why did they decide to become a Lifter? Make it as long as you want to be.)
PERSONAL GOAL: (What are you trying to achieve in the Wal?)
LIKES: (List a few trivial things that your Shopper likes)
DISLIKES: (List a few trivial things that your Shopper dislikes)
REPUTE: (We've been asking a lot about how your character looks at the world, so, let's reverse it around. How does the world view your character? What status does your character have in the world?)
HEEL:(Heels are basically an over-riding character flaw that exemplifies the type of person your character is. It's what other people know your character for being. Examples of Heels can be: Hubris, Selfishness, Naivety, Easily Angered, Inferiority Complex, Napoleon Complexes, Vengeful, Sadistic, Paranoia. A Heel is different from just another normal character flaw because they are an essential part of your character that makes your character who they are. They can never escape from a Weak Spot.)
CODE: (Codes are a deep sentiment, passion or virtue that a character holds dearly to, in spite of the hostile and unrelenting nature of the Wal. It's a trait that someone would have if they lived in a sane world outside the Wal. Codes can be: Valuing freedom, A Hero Complex, Social Justice, Friendship, Honesty, Being Protective of your Family, Protecting the Weak, A Pact that You Abide By, Veganism, Empathy.)
QUIRKS:(Unique traits that your character is known for doing such as collecting ears off their dead enemies, always ordering their drinks with a single cube of ice, whatever strange things that immedietely makes them distinct from everyone else.)
(What skills does your character have that allowed them to survive this long without dying? One thing that you may be noticing here is that I'm not including any flaws in here. That's right. You wanna know why? Because, I believe having many flaws is just an excuse for an roleplayer to switch between them willy nilly and disregard them. Therefore, there is only one, great singular flaw that will inhibit your character every step of the way. Any of the skills that you have has to be justified by the Department you came from and your character's backstory. )
(SKILL) ► (DESCRIPTION)
(Your character's equipment. Include as many things that you think are necessary for your character. I want the most wacky shit you can come up with. But, be reasonable, however. Don't make your character carry a microwave that can turn into a nuclear bomb.)
(ITEM NAME) ► (DESCRIPTION)
(ITEM NAME) ► (DESCRIPTION)
(ITEM NAME) ► (DESCRIPTION)