Name:
Isyph Al-DeladAge: Seventeen
Race: Uquii (Satyr)
Gender: Female
Affiliation: Starless Partners
Appearance:

An obvious Uquii, Isyph is possessed of a smaller frame than most humans (standing at around 5'2) and is, at a glance, a pale, lithe beauty that could (if given proper primping) make an Ewori vaguely jealous. Sporting the horns and ears that she inherited from her father, as well as the deep golden hue of his eyes; her form is otherwise human. Light lavender locks fall loosely about her pleasantly curved face, almost reaching down to her shoulders. While she doesn't go far out of her way to maintain her appearance, she tends to draw glances when traipsing about without her cowl.
Isyph tends to favor simple clothing; a simple linen shirt tucked tightly into loose brown breeches, bound by twin leather belts and simple traveling boots that seem to have once been somewhat pink in coloration. She does not carry a pack, as many adventurers do, but a satchel slung over her shoulder. A hooded cloak, in the same discolored state as her boots, hangs down just below her knees; she is rarely seen without it.
Personality: Easy-going and with a love for idle chatter, Isyph enjoys meeting new people and hearing tales from all around Aedrasil. Fairly intelligent, herself, she likes to think that she can banter with the best of them. A sunny disposition hides her otherwise uncouth tendencies. Opportunistic, she is always looking for a chance to pick a lock or a pocket; or, perhaps, swindle someone out of their hard earned gold with a trick or two. Despite her opportunistic nature, Isyph Al-Delad does have limits to what/who she will steal from; weighing risk against reward. (loyalty and trust also factor into these decisions)
Being a Satyr-born Uquii, she has a knack for revelry that can sometimes impress (or appall) those who do not know her. It is a trait she is well aware of and has led her to be cautious in taverns and places where intoxicants are readily available. She is also something of a performer, gifted with a fine, clear singing voice and a moderate understanding of the lute, flute and fiddle. Isyph does her best to enjoy all she can in life, trying to bring a smile to her own face and that of those around her; even if the expense is covered (wittingly or not) by another.
Class: Thief
Equipment:
•Large satchel, brown leather. (Several pockets inside and one large, central compartment)
•Spare travel boots, black leather.
•Dagger, mundane steel.
•Short sword, magic steel. (Lightning enchantment)
•Silver ring, mundane.
•Rope and grapnel.
•Thief tools. (lockpicks and such)
•Small pot, small pan, fork and knife.
•Flute, lute and fiddle. (Worn condition)
Abilities:
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Uquii Charm (Racial); Sometimes her appearance alone is not enough to sway a potential target into lowering their guard. Being an Uquii, Isyph can call upon her Fey lineage to invoke a small magical charm (twice per day) that will make her more appealing to the target. It does not work on everyone, and those with magic inclinations are more resilient.
•
Uquii Physiology (Racial); Smaller and more nimble than a human, Isyph is not so strong as a human of her size; but has quicker reaction times and a higher level of dexterity. This also leaves her with something of a weaker constitution and a lower threshold for pain tolerance.
•
Thieving (Class); Picking pockets, locks or moving undetected through an area. All these things are vital to a Thief. Isyph is fairly proficient at her art, but is no master.
•
Blade Focus, Short (Class); Favoring smaller blades, due to her size, Isyph has become more proficient at striking lethal (or non-lethal, if she chooses) areas with short swords and daggers.
•
Abscond (Personal); Isyph knows well when she is outmatched and will not hesitate to use her natural quickness to escape a situation. Capable of navigating tight spaces and disappearing in crowds, she will attempt to lose her attackers or pursuers with haste. While Absconding, Isyph has a higher chance to dodge melee blows; but exposes herself to ranged weaponry, in certain scenarios.
•
Perform (Personal); As mentioned, the Uquii girl is possessed of a fair singing voice and a decent grasp of a few instruments. When pressed for thieving opportunities, or if the mood strikes her, she will sing, dance and play her instrument. This skill has no combative use, but has myriad other uses. The condition of her instruments, should she choose to use them, has an impact on how well her performance is received.
Biography: Born somewhere north of humble Silverbrook (a quaint little hamlet nestled at the far edge of the shadows cast by Gnara's Locks), Isyph was left by her mother to a couple of her close friends in the small city. Marrie, did not linger long after pawning off the small Uquii on Daln and Ebna Heiphs. The Heiphs were kind to the girl, and loving; treating her as though she were their own. Daln, her 'father' was a merchant of middling success and was perhaps responsible for spurring Isyph's love of stories and travel; having her around his shop as an apprentice once she reached the age of six. Her 'mother' Ebna doted on the girl extensively, always doing her best to ensure that Isyph did not want for company or love.
Despite her aberrant nature, she was not treated unkindly by the Silverbrook locals; indeed, she was accepted as a part of the community before she was even aware of her surroundings. While some had misgivings about Marrie's (a Silverbrook local, herself, at one time) choice in leaving her with the Heiphs, they did not speak ill of the woman...in truth, they rarely spoke of her at all. Daln was the only one who seemed willing to speak of Isyph's birth mother, though he would only do so with an air of reservation when sober. Ebna, inversely, would never speak of Marrie; as though the mention of her would draw Isyph away from her 'mother'. This fear was due, in part to Isyph's decision to be known as "Al-Delad", rather than adopting the Heiph's family name; once she was old enough to decide for herself. While Isyph held a deep love and respect for Ebna and Daln, she could not bring herself to accept their name, knowing that she had come from uncertain parentage.
It was not Marrie, nor her unknown father that spurred the Uquii girl from her home. Nor was it tragedy, bloodshed, or a run-in with local authorities. What drew Isyph from Silverbrook was simply boredom and a growing curiosity about the world outside. Having apprenticed for Daln (acquiring her own set of skills in the shadows, all the while; whether it be from hidden practice or a short demonstration from visiting merchants' guards) for nearly a decade, she felt herself ready to set out alone...just as her mother had done years before. While the Heiphs did not wish her to go, there was a stubbornness in the girl. A few short weeks after the idea had been brought forth, and a tearful departure, Isyph was heading south; toward Vaald...hoping to make it to the capital in time to see the Lunar Festival. Hoping to see countless wonders along the way. Hoping to make herself (and, in a distant way, though she knew they wouldn't approve of the things she would do, the Heiphs) proud...hoping to make a name for herself. To join a Guild and begin a life of adventure and riches.
Since her travels began, Isyph has learned that she has a lot to learn. While she has come to miss the familiarity of Silverbrook and her home (which is what she still considers it), the Uquii girl feels that Delad is a wonderful opportunity; just waiting for her to reach out and take it.