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Once upon a time there was a man, a man with a family and dreams, but little else. Not a partucularly smart man, nor was he fast, strong or skilled; he was, for all intents and purposes, just a man. This man worked long and hard hours in a quarry in Golerin just to scrape together enough money to feed those dear to him and protect the precious little he had. Even when he did that his wife still had to do the laundry of more fortunate denizens of the land, competing with the host of others who were all desperate to earn even a little to survive in a country that at the time was plagued by poverty. Like so many others they dreamt of more, and were inspired by the tales of Roland the Ambitious, who achieved untold greatness despite his humble origins. Stories of this man were told to the man's children, providing fuel for their dreams to rise to new heights and ensuring that the roots of discontent burrowed even deeper in their hearts, making their lives all the more insufferable. One man with a family out of countless, each with its own story, each wanting their story to be different.
Their story changed, however, when the man one day came upon the wreckage of a caravan that had been heading for one of the cities of Golerin. It had been assaulted by goblins, which had killed everyone and stolen most of the cargo on the carts. Not all of it, though. Setting his conscience aside to chase his dream, the man had delved into the wreckage and looted everything he could find, which amounted to a respectable amount of wares that could be worth quite a bit, although none as impressive as a set of ornate platinum finery, which were doubtlessly worth a fortune.
The man went home, calling out to his family and showing them what he had obtained, and before the end of that week their family had uprooted their lives and went traveling north, financing their journey by selling or trading the loot from the caravan to whoever wanted it. They saved the finery for as long as possible, but eventually even pieces of that had to be let go.
Then came the day when they reached the promised land, the country where the insignificant could see their dreams realized; the land of Roland the Ambitious, Rodoria. The man took his family to Zerul City, home of the Academy of Magic and its famed platinum gates, and here he sold nearly all that he had left to fund the purchase of land and construction of a tavern. He was happy; his family helped him run the place, and the customers were pleased with how the business ran. The Platinum Goblet, named after the last remaining piece of finery from the set, became one of the more popular watering holes of the city, and one that attracted travelers visiting the city for them to spend the night.
In an age where all attention seemed focused on those with great ambitions of power, immortality and wealth, perhaps this man was remarkable after all, for his dream was simply to live in peace and safety. The man lived well, his dreams realized. And then he died.

Fast-forward sixty-three years, past the handing down of the tavern across two generations, the theft of the namesake of the tavern and a number of poor decisions and lack of interest by the decendants of that man, and the Platinum Golbet was no longer a place that would have made him happy. The floors were dirty and creaked when one walked across the floorboards, the glasses were greasy, the bedsheets faded and stained, and the drinks were watered down. Half a dozen small, round tables were scattered across the room, each inadequately illuminated by a single candle after their ancestor's chandelier, which had kept the common room so nicely lit, had been sold. All that remained of those days of cozy warm light now was the iron mounting in the ceiling, from which the chandelier once hang. Two of the tables had five chairs around them, the other four only had four chairs. The counter with its barstools was probably the cleanest place there, and even that had stains so old that they had become part of the wooden surface, seeping into the core of it and ruining it forever. A stench of alchohol, sweat and vomit hang in the air, prompting one to regard the gloom with suspicion and discourage one from straying too far from the islands of light that were the tables.
Despite of this the Platinum Goblet was busy this evening, and its common room was filled to the brink. With the influx of refugees from Nemhim every inn and tavern in Zerul City had been besieged by those who had recently been made homeless, many of which had lost everything and were left to either live at the mercy of the more helpful Zerulic citizens or seek out shabby establishments such as this, where a night could be spent warm and dry for just a rodlin or two, and one could have a drink to calm one's frayed nerves for another silver coin.
The misfortune of these people was evident just by looking at most of them; most wore clothes stained with dried mud, and there were many for whom the mud was mingled with bloodstains. Clothes were torn and worn from their trials, and many still had the fear of that which had chased them from their home written on their faces. Mugs of cheap beer and ale trembled in the hands of quiet patrons, while the dark corners were the origin of desponent sobbing of men and women alike. Children wept as they were taken to the stairs in the back of the room, which lead to the upstairs bedrooms, to face a night that promised the return of nightmares better forgotten. Fear and mourning permeated the air; the legacy of the monster of Nemhim was more evident here than anywhere else. These people were the lucky ones... the survivors.

Two people here stuck out, however: one was the tavernkeeper, a bulky, sweaty man with annoyance in his eyes, clearly disatisfied with having to deal with all these people and the inconvenience they represented; the other was a woman in a faded-red dress of velvet, of which the back was open to accomodate the trail of black feathers that grew along her spine and all the way onto her scalp. Seeming small and lost among the surrounding humans, being feeble of frame and only five feet and an inch tall, the crimson eyes of this lone true deigan regarded the refugees around her with concern and compassion as she went around the room, offering water, bread and sympathy. The hem of her dress was ripped, and around the room several injured refugees could be seen with faded-red velvet bandages.
Everyone stayed at least several feet from the entrance, a simple wooden door that on the outside had a sign with silver-speckled letters denoting the name of the tavern. A door through which a certain member of the Brotherhood of the Cardinal would soon enter...

---

Duchy of Pelgaid, secluded pond

Gerald had to sigh when Jillian replied to the Grand Master's offer, once more feeling whatever hope remained in his heart being drained by the cruel circumstances that seemed to eternally stack the odds against the success of his quest and, by extension of that, his survival and that of his immortal soul. He did not look at her immediately, nor did he respond when the witch turned and addressed him; instead he simply stared into the ground in front of him, the flame of his amber eyes dulled with fatigue and age far beyond the years he had lived. His sigh was not an impatient one, nor was it a sound of disapproval; it was merely the sound of someone moving one step closer to the edge, so very tempted to give up, but driven by a stubborn desire and ambition that would not allow him to surrender, no matter how hopeless it was. His goals were everything; he had to live.
Being able to end the Withering within two weeks does seem improbable, he thought, slowly closing his eyes in thought. Particularly since I've spent years trying to figure out how to do it, so it would be natural to assume that the Grand Master was setting the conditions so that he was certain to win. Indeed, normally I would assume that any terms of a bet suggested by a demon, let alone the Lord of Lies himself, would be tailored to be impossible to meet... But as pretty much everyone has pointed out by now the Grand Master would actually win even if he lost. The fact that he set up the bet the way he has means that he considers the end of the Withering worth as much as a mortal soul and an ancient artifact.

He opened his eyes to find the demon lord meeting his gaze directly. "I think it may be a hint," he muttered quietly, his words meant only for Jillian though he had no doubt that the fiend would hear him anyway. "He wants the Withering ended, we know that already... I think he is trying to tell us that once we know how to do it, the Withering actually could be ended that quickly. That it is possible to win or lose within that timeframe."
Turned to face Jillian fully, his expression grim, Gerald spoke in a tone unusually soft for him. "I don't think it's impossible, and if we turn him down we may end up searching for the information he is offering for much, much longer than two weeks. It could take years - in fact it has taken years already - to figure out what to do, and millions would die in the meantime. If we won this bet, the payoff would be immeasurable."
Fingers clutching his staff tightly, he sighed. "You know that I have nothing to lose and everything to win, and that I would take this chance in a heartbeat... But if I'm dead I have no use for a staff anyways, or anything else for that matter. You'd be wagering your soul on this; you have a lot to lose, which is also why I doubt the Grand Master would accept the bet if I was the only one paying. I can't do it alone, but I won't ask you to risk a sacrifice like that. If you think it isn't worth it, we'll find another way. I'll accept your decision either way."
"For the record," the Grand Master spoke up, raising one finger in the air as if to call attention to himself, "I would only be taking your soul after you died. The bet is for your soul, after all, not your life, and you can't very well live without a soul. While alive you wouldn't even feel different. You would be amazed if you knew how many mortals out there have promised me their souls." He chuckled darkly.
"But the bet is my final offer," the demon concluded, sounding suddenly deathly serious. "If you're not going to accept, I'd appreciate it if you would stop wasting my time. Otherwise I may start getting... impatient."
Yes, very good, much as expected. Hmm... One more question: which kind of tavern would Kaedan pick? The cheaper kinds where it's barely even clean, but you can spend the night for a single rodlin? The average-quality ones that are clean but unremarkable, that'll probably cost three to five rodlin? Or perhaps a nice inn with good beds, meals included in the price and warm water ready for a bath in the morning, but will cost fifteen to twenty rodlin for a night? EDIT: It has occurred to me that Kaedan, or rather Kaedan's brotherhood, would pretty much be the Fixer's wet dream; an entire faction dedicated to perfecting themselves in the arts of combat and warfare, for whom strength is the goal, not just a means to an end. He'd be downright giddy at the thought of how strong its members could be, and how strong they could become in time... and how much fun he could have fighting them before they broke. Poor Fixer... his toys all break so easily.
Say Veridis, I've been contemplating what kind of encounter would make sense to enact to give you and Kaedan (and eventually TNY as well) something to do, but ultimately I feel that I need to know what Kaedan would actually do once he reaches the city in the first place? Since what he is doing and where he is going is going to majorly impact which situations he would feasibly run into and what people would take notice of him.
Ah, heh, I didn't even check the images to be honest. Lever-operated crossbows would be a lot more common than crank-operated ones, that's true, and significantly cheaper as well. And you don't have to change the dirk if you don't want to, I just wanted to warn you that replacing the crystal hilt with one of a different material (presumably still a magically conductive metal, although organic materials could substitute these) would impact how low the level of skill required to use it would be. The average rune mage doesn't need to be able to control magical energy at all, whereas someone with a weapon like the dirk would need to be able to control and direct their energy-flow at will to be able to use it effectively.
Thus far the character concept seems fine, I guess, although it's still missing a background. My only immediate thoughts about the concept would be that the weapons (both of them; crank-operated crossbows are quite advanced weaponry in the current age of The Prophecy, and any weapon inscribed with permanent arcane runes is considered very valuable) must either have been very expensive or just difficult to acquire, in case he did not purchase them. I also wonder just how much skill Felgrin would have with magic, to be able to use the runes on his dirk at all? Even presuming that the black handle would be made from iron or a metal even more magically conductive than it, like copper, it would still be much, much harder to use than a true runesword or -weapon due to the lack of the magical crystal hilt. It would require conscious effort to direct magical energy into the sword as one activated the runes, and likewise conscious maintenance of the flow of magical energy to the runes to keep them active. Having the runes would still make using magic easier than doing so empty-handed, certainly, but I feel the need to point out that it would be a lot harder to use a runeweapon without crystal hilt than one with it.
Both groups are trying to end the Withering, actually, though they're going about doing so differently. But I know which one you mean. As for the monster that sacked Nemhim City... well, that's for the characters to decide. They are free to make whichever choice they feel that they need to in a rather literal sense, and turning their focus to a new threat such as the creature or ignoring it are both possibilities. Every decision in The Prophecy has consequences, however, and I don't think I'm spoiling anything that people haven't figured out already when I say that this menace isn't very likely to stop at Nemhim. The longer it exists the more it will kill, and the stronger it will become. The problem is that I don't actually think that the characters would be able to face it as they are now; not without help, at least.
Groan What a freakin' week... Sorry about not being as visibly (or actively, regrettably) present for you guys as I would have liked to be - and indeed am duty-bound to be through my role as GM - but this past week has done its best to take as much of a toll on me as it could. I've been pretty fatigued mentally and emotionally, and while I have read what has been going on here, I really haven't been able to assume the state of mind necessary to deal with the things that have come up here. (Additionally my PC was actually unavailable altogether almost the entirety of yesterday, so there is that.) But I'm here now, ready to get back to work.
So where should I start? After you guys get into the city? I imagine I'll be meeting with the group which Gregory already has some level of familiarity.
The New Yorker
Considering that Gregory has already been inserted into the world in the past and thus faces a purely geographical limitation if nothing else, I actually don't think Gregory could meet up with the other group at the place and time they occupy at the moment, realistically; not only are they significantly farther away from the forest where Gregory left them the first time around, but their action also lags behind in time a day or so compared to the rest. As for how to introduce him to Aemoten's group... I could maybe suggest meeting up with Kaedan, first, and if finding the other group is to be the objective then probably meet them in Zerul City? They could even get acquainted with the trio already waiting there (I'on, Ixion and Morgan) if worst comes to worst and the companions turn out to take their sweet time to show up in the city still, even though I thought they'd arrive imminently. And no, I don't have any problem with Kaedan's introductory post, though it does still pose the question of where he should go from there. Like Gregory, placing Kaedan (why does that name sound familiar? It's been bothering me for a while now...) where he was put, geographically and chronologically, makes it highly unrealistic for him to be able to join up with Jillian's group. He has freedom to do just about whatever he wants, obviously, so if he does want to investigate the monster that attacked Nemhim City, that's his decision (and his funeral; as Shien mentioned, that particular creature is very dangerous (it routed the Nemhimian Army and Guard, numbering a total in the neighborhood of six thousand armed troops), and ironically a direct result of a player's past decision). But the same suggestion goes for you as with TNY; maybe have Kaedan meet Gregory if you so desire, and then have them meet the rest of the lot over in Zerul City. (It'll be quite a band once everyone's been recruited, that one; Jaelnec, Aemoten, Thaler, Olan, I'on, Ixion, Morgan, Kaedan, Gregory, Iridiel and Claw makes eleven people, not counting whatever other characters they may or may not recruit from my near-infinite supply of them. EDIT: Realized immediately after posting that I'd forgotten about Domhnall; that'd make twelve, not counting Etakar and the mounts.) (One last parenthesis in relation to Veridis' first post: while it doesn't require to be corrected because it is completely feasible, and even realistically probable, that the NPC would say something along those lines, I feel that it is necessary to point out that the Nemhimian refugees actually did have other places than Zerul City to go to. A lot more went to Seclyr City and Wenal City than to Zerul, actually, due to them being closer (and in possession of larger armed forces), and another part of the routed population also went to Anaxim City. Again, not a problem, just something I wanted to clarify in case anyone was confused about it.) What else have I missed... Oh.
@Jack: I noticed that the Crusaders' entry doesn't really speak of how they can be identified (other that they are humans and sometimes ride belagons or wyverns)? I know from their descriptions elsewhere, but when it came up, I really had nothing much to link...
Shienvien
Is that so? Huh. Well, the main way to recognize the crusaders would be by their red tabards with the emblem of the Guild on it (Guild priests and Goldheart Templars do not wear the tabards, but have the emblem on their priest-gowns and armor, respectively, instead). If I missed anything else that needed to be paid attention, please let me know.
The squad of Zerulic guardsmen had been nervous - indeed, almost downright scared - when they had rushed into this secluded alley to investigate whatever clearly magical occurrence had taken place there. They had then been gripped with grim determination the second they had laid eyes upon the corpse sprawled on the dusty ground, lying in a pool of blood too small for her to have bled out or have been dead for very long, and had immediately and collectively summoned the resolve to face the murderer in a battle of life and death if circumstances required it. Indeed, one man - the halberdier taking the leftmost position in their formation - was even assailed by righteous anger, and felt a true desire to exact vengeance. Doing so would not have been productive, though, and any guardsman in this day and age knew that to kill and murder were not necessarily the same thing; they needed the whole story before they acted. So they were on the defensive, ready to die for the justice they believed in and worked to protect, wary of what might be truth and what might be trickery. All that determination and single case of fury melted away once they recognized I'on, however; they knew the penin by reputation and had seen him from a distance from time to time, and they knew that he was considered a respectable and lawful denizen of their city. He was a personal friend of the Blue Duke, even, so while the enchanter did not truly have any authority over them whatsoever, holding no actual noble title, there still was an instinctual tendency in them all to defer to his judgment. He could be trusted, they thought; he would tell them the truth. While none of the guards showed any outward reaction to I'on's chastisement for their tardiness, the middle- and front guardsman - the corporal and leader of their squad - did mutter about them having come as quickly as they could once they had become aware of something happening, but before he could go into justifying the time of their arrival further and louder, I'on spoke again, automatically commanding their attention. The woman at the back, a private trained as a crossbowman, actually timidly lowered her crossbow under the intensity of the penin's glare and averted her eyes from his, feeling for some reason as though she was to blame. None of the guards had any idea who this "Blue" was, however, nor this other character referred to as "the Fixer". The existence of the tools was a secret kept and maintained by the very highest echelons of Rodoria and Kirkin, neither country being aware that the other had tools as well, and one that was shadily ensured would never be publicly known by the enigmatic organization known to its members as Corpse Forge. The existence of the Fixer, likewise, was something that a lot of powerful people went to great lengths to hide, since not only was he a renegade tool himself, but was also an agent of the Grand Master that had proven extremely hard to deal with, and which had harassed units across northern Kirirak devoted to foiling the efforts of the Crimson Dawn for years. He not only a dangerous secret, but also an embarrassment to all the people and organizations he had humiliated since his desertion. These guardsmen were at the bottom of the chain of command, as far from the top as one could possibly be, so for I'on to expect them to have even the faintest clue who these two characters were was probably rather unfair, since there was practically no way at all that they could know. They had heard about the mess Ixion left earlier after his contract, but they did not know who the culprit behind it was, and since this man was apparently with I'on, they did not immediately peg him as a suspect and felt no need to apprehend him. Indeed, the guards would have been liable to let them all go, albeit with a message that all three of them would probably be wanted for questioning later, once they were done investigating the crime scene - which would never happen, obviously, since this murder and Fixer-sighting would be swept under the rug long before then - had the situation not abruptly escalated. One of I'on's two companions growled and stepped toward the lead guardsman, reaching for his halberd and swinging his staff at the corporal's head. Before anyone could react the other one - Ixion - was suddenly between them, intercepting the first one and blocking its blow with a wicked-looking sword... which, upon making contact with the staff, gave a dim pinkish flash from the little black stones embedded into the entwined twin blades and in the eyes of the horned demon's skull at the guard, accompanied by a sound reminiscent of a faint whisper. Then something or another suddenly came darting from out of nowhere, striking the assailant in the head and apparently knocking him unconscious on the spot. After all of this had happened in such rapid succession, it was only then that the guards found themselves capable of reacting. Moving immediately, yet with an organic and natural coordination with one another, the corporal and the female crossbow-wielder behind him stepped backward while the guardsmen at the flanks stepped forward, quickly switching from a defensive formation to an aggressive one, moving to halfway encircle the attacker. Halberds were once more lowered and ready to strike, and the crossbow was raised anew and trained first at the one that had moved to attack them, then at Ixion, then back at the nerveless aggressor. No one attacked, however; not yet. "Reina's tits!" the corporal exclaimed obscenely, clearly shocked and frightened. "What in the Planes?!"
> I am intimidated. I am never intimidated when it comes to the possibility of joining a RP. Well, if it is a possibility that you are considering (which I presume it is with you making the comment), let me just reassure you that while the scope of what happens in this RP in terms of unpredictable and far-reaching consequences with every action and the sheer vastness of its eternally expanding lore can be rather intimidating, you're never alone with the challenge here. If you have a question or need advice all you need is to ask. So if you're tempted, feel free to give it a try.
> Do you wish for éireannach change summary? Legion has developed them a bit more since they were first posted. Oh yeah, if it isn't too much trouble I'm all about more information. > How likely is it for most people to know of the withering? Is its existence a common thing to know in these lands? Practically _everyone_ in at the very least northern Kirirak - including the western lands past the Yawning Gorge, the Savage Fields and beyond - know about the Withering; it is a plague that is affecting huge parts of the world both in the lives it takes and the political instabilities it causes, after all, and even though most of its victims are in Rodoria and its surrounding countries, the plague can be contracted anywhere, at any time. It has killed millions and is described as a disaster of cataclysmic proportions by many. Beside of that the things Shien mentioned aren't known, obviously, but its existence and symptoms would be known to just about everyone. > I went back to edit Morgan's CS, but due to the board's coding change, I couldn't edit an old post... Would you mind if I reposted Morgan's CS, or would you prefer I didn't? Don't you think it would be easier for you not to have to recode the entire CS after this new horrid system? I'd say it would probably be better if you waited. > Edit#1: That ... is not going to end well. (Referring at the post.) Yeah... I agree. Unless I'on or Ixion stops Morgan, that's a pretty horrible can of worms about to be opened right there. Although I guess chances are that at least I'on will just turn against Morgan altogether rather than join him in the ranks of the mercilessly hunted. On a completely unrelated note, some of you may recall that I once found musical themes for some of the characters in The Prophecy? (I recall finding ones for Jaelnec (I even think I changed the one assigned to him), Kreshtaat, the Grand Master, Samuel Self-Namer and someone you don't know about yet.) Anyway, I think I've [found one that I think fits Gerald pretty well.](https://www.youtube.com/watch?v=ctSQwwZpfv8)
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