Avatar of DELETED jdl3932
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    1. DELETED jdl3932 5 yrs ago
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5 yrs ago
Current That isekai idea works until you take into account the advanced part and include things like AI, brain machine interfaces, etc. Knowledge can just be downloaded.
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5 yrs ago
Some day's I regret setting foot in this site.
2 likes
5 yrs ago
What do you mean by added? Like to a PM or something?
1 like
5 yrs ago
What the pog doin?
1 like
5 yrs ago
Unless you love kids a little too much, then a prison sentence is what can be done about it.
9 likes

Bio







Most Recent Posts

@ZAVAZggg Feels like there's a discrepancy here between not wanting to play an empathetic or heroic character and joining an RP where characters have been specifically summoned to act as champions and deal with threats in a heroic manner. To use D&D as an example, you can create a character that doesn't want to ever help anyone and goes out of thir way to ignore plot hooks, but it goes against the core structure of cooperative game you are playing. As much as you should have fun playing your character, everyone else should also have fun playing with your character.

If you look at the other accepted sheets they obviously have an interest in getting home, one has a sick sister they want to cure, the other has duty and family. But as much as they may accept the call to adventure, the worlds they visit may provide resources they need to further their own desires or catalysts for their character arcs. The Naruto character as mentioned wants desperately to cure their sister, maybe in Hyrule thy find magic that can do just that.

Without any personal stake in the conflict or a character arc still left incomplete, your characters only goal is to return home. Which means that the adventure itself is an obstacle to your character's main goal. The adventure isn't an opportunity or end in and of itself, it is something in the way of your actual goal. Which means that your character's primary goal is to get the Roleplay game as a whole over with as quickly as possible. You've got to ask yourself "Who is that going to be fun for?"


Well, I suppose if fun is the goal then it wouldn't be much fun for anyone, myself included. Then again I write mainly to explore an idea or hypothetical I find interesting not necessarily because I find it fun. Hell most of the time prose is a nightmare for me to fiddle with and I dislike the process immensely, yet I can't just leave bad prose because... well, it's bad prose.

But, in the end, those are more excuses on my part more than anything. I understand the concern though, because Arcamor is walking a very fine line on the lone wolf trope. And while that can be done well, it's generally done to make the lone wolf not a lone wolf anymore. But in this case it doesn't make logical sense for Arcamor unless it aids in him returning home. And that just falls back into what you mentioned, a character that makes the adventure itself an obstacle.
@ZAVAZggg Doesn't that seem like a bit much?

Not going into power level because how strong we can be is more or less the GM's call but where does Arcamor have left to go in terms of story? He's killed this Harkon, taken his sword, he's become a vampire lord and taken command of Harkon's court. He's put to rest his vendetta against his brother. He's loved and lost and lived. If he gets sucked away from all that into this reality jumping quest, is his entire motivation and arc simply going to be "I want to go home"? Not to mention that RPs generally thrive on character interaction and everything about Arcamor seems to indicate he'd opt for eating the rest of the party and leaving rather than aiding. So, why is he sticking around? There's only so far that the "Roleplay format demands I stay with the rest of the characters" can really carry a character that has no reason to stick around before why they are still around starts to make the narrative feel artificial.

I'm not trying to be mean, I've just played too many D&D games with the dark elf rogue who doesn't care about anyone and is only interested in their own pursuits to not be worried when someone proposes a brooding, empathyless vampire as a character.


You do make a fair point, although he wouldn't eat the party since that would make him less powerful and because animal blood works just as well despite his distaste for it. As for the rest, your concerns are quite valid. Though I'm afraid most of my OCs are already at the end of their story or in a place where they could have no motivation aside from returning to where they came from. I tend to prefer characters have completed arcs, hence the trend, even if I don't write out the full story for some and even if it hinders future endeavors.

Most of the other OCs I've made that do have some reason for getting involved in other worlds typically do so out of a desire to wander and experience, and many of those I find unsuitable for this RP not only because of power level but also because of their motivation itself. Once they've satisfied their curiosity or experience quota, what stops them from just... leaving?

Granted, I could always make a completely new character, though the desire to get home would still shadow everything they'd do. It's only logical to want to go back home and to what's familiar rather than stay in an entirely new place you have no lasting or meaningful connection with. Sure this can be mitigated with concern for that worlds inhabitants, but that usually falls in line with more empathic or heroic characters, two things I don't often play.
Alright, here's the finished sheet. I'll PM you the backstory later. @Dr Lovecraft

He's just a performance artist.
@ZAVAZggg Best solution is to do the cliff notes in the sheet. It is awesome if you have a really fleshed out idea but the GM doesn't need the nuts and bolts of every important scene, just the major bullet points. The juicy stuff can be saved for IC posts. Or if you don't want other players knowing ahead of time, PMing to the GM also works.


I'll try the second option, since I'm probably going to reveal it IC, but uh making cliff notes while trying to reconstruct an idea I had from 2018 isn't easy. Especially since it messes with the order of the DLC and main game, along with their timescales by about several hundred years.

I think I can manage it though.
@Dr Lovecraft
Hey, is it okay if I leave Arcamor's bio blank? Because getting into it I've started to realize exactly how massive it actually is, and I think it would be more expedient if I found a way to mention it IC.
Honestly I couldn't even say, as I'm not one of the GMs. But so far we have Jutsu's and Semblances, and eventually magic and vampirism courtesy of my character once I finish his bio if that helps you nail down a scale.
That would be interesting, and I have no issue with Wizzrobes being necromancers or not myself. And, to be fair, it's more a lore issue if anything rather than one for any characters.

Well maybe except for Dark Could's character.
@Dr Lovecraft I suppose if you just want deal with just the first game (that's fair, 35 years of games and supplemental material is a lot) then that's probably all they were. A lot of the enemies changed identities a few times over the series history, darknuts have been a few different things, animated armour, evil knights, dog people etc. I think the only place they outright state the wizzrobes are undead is in the Hyrule Encyclopedia and it's a bit dicy exactly how much stock you want to put in that even if it is technically canon. But starting with Wind Waker onward there was a definite aesthetic shift towards them being more undead-like, to the point where in Breath of the Wild they are right on the line of being completely spectral.

The point being, the games definitely had necromancy. I don't think you ever fight a necromancer outright but it's not really hard to look at the Earth Temple (Wind Waker) or the Shadow Temple (Ocarina of Time) and see they were getting up to some freaky undead shit in there.

But as with everything, and especially if you just want to deal with the first game, and the first game only, that's really your call. My personal thoughts are that it's not much of a stretch to say that wizzrobes can perform necromancy.

<Snipped quote by ZAVAZggg>

In Wind Waker the boss variant of wizzrobes can summon the regular version of wizzrobes so if we're talking in the parlance of wizzrobes being undead, then that would be a greater lich, raising lesser liches. But as with most things in Zelda, the specifics of the matter are pretty up in the air. Nintendo is very big into the "let the players decide what it is" style of worldbuilding. Makes writing stories in the Zelda universe a huge headache.


Sounds like it to be honest. And if they are necromancers in other games, that's fair, though like you've said if it's the first game setting then they wouldn't be.
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