Avatar of Dervish
  • Last Seen: 1 yr ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
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Status

Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

Profile Reconstruction

Name: Tanya Carson

Race: Human

Gender: Female

Age: 30

Class: Engineer, Mechanic

Appearance:


Picture commissioned by Riley Stark, many thanks!

Tanya stands at 5'06" and sports a lean, strong frame of the Alliance Marine she once was. She sports a piercing gaze with her dark grey eyes and a non-regulation crop of nearly black hair that gives her a somewhat wild appearance. She carries herself in a confident but independent way.

Background: Born 2148CE to a Systems Alliance Marine named Lieutenant-Commander Eric Carson, Tanya was born a month after the Prothean relics were discovered on Mars. Tanya’s father was initially a member of the British Armed Forces, but when the Systems Alliance Charter was formed a year after Tanya’s birth, he found himself transferring to the newly formed alliance of 18 independent nations with the hopes of being among the first humans to see another solar system. The discovery of the Prothean artefacts confirmed what he always suspected; there was other intelligent life in the galaxy. Lt. Commander Carson signed on with 4th Frontier Division, attached to the 6th Fleet, and the Carson clan found themselves among the first colonists on the newly discovered Terra Nova.

Tanya’s family had a long history of military service, and she is able to trace her ancestry back to the Napoleonic Wars. The firstborn males had a tendency of enlisting in the military, a proud Carson family tradition, although that was by no means the only member of the family in the service; during the Boer War, seven Carson brothers fought in South Africa, and only four came home. The man who would eventually end up becoming Tanya’s great-great-great-great grandfather brought home his Lee-Enfield rifle and passed it down to his firstborn son upon his deathbed. This was the beginning of a well-established family tradition.

Terra Nova was the first home Tanya remembered, and the dark, barely hospitable planet seemed perfectly normal to her, although she noticed her parents often argued over their new home. Terra Nova was a dark, mostly desert world with scorching temperatures and an atmosphere with high concentrations of methane and carbon dioxide, making it uncomfortable for the initial Earth-Born colonists to acclimatize to. Their argument was put on hold when an incident at Shanxi in 2157CE caused the 4th Frontier Division to assign regiments on loan to the 2nd Fleet as a reaction force, with the promise of being returned to the 6th Fleet after the incident was resolved. This incident would become the First Contact War, and Lt. Commander Carson’s first encounter with extra-terrestrial life would prove to be fatal. He returned to Terra Nova to a grieving wife and an only child.

Tanya was only 9 when she lost her father, and instead of growing to hate the aliens who killed him, she wanted to know who they were. She had grown up on the knee of her father, telling her stories of great wars long past and the deeds of her ancestors. This was no different, only the enemy wasn’t human. Her father died a hero, and while she missed him terribly, she was proud of him. He may have died, but he took out half a platoon before he succumbed to his wounds, the man who came to their prefabricated home told them.

To Tanya, these turians were probably like the Dutch, French, Russian and German enemies of her ancestors’ past. If they could learn to forgive each other after decades, if not centuries, of fighting, maybe the turians wouldn’t be so different. To her surprise, her prediction came true shortly after the counter-attack and Tanya was shocked to discover there were more aliens out there than just the turians, and they were the ones who stopped the war.

While Eric Carson didn’t leave a son behind, his daughter was more than willing to pick up the mantle. Despite her mother, Belle’s, protests, Tanya took to wanting to learn how to be a marine like her father, and get off of Terra Nova to see who these aliens were in person. She threw herself into learning how the family vehicles worked, as her father had shown her, and continued shooting with her father’s hunting rifle. Her life was becoming increasingly surrounded by machines as well as her school studies, and she was on a fast track to joining the Alliance as a combat engineer.

Her dreams were almost derailed by a falling for a boy named Gary she had grown up with on the colony whose father was close to hers, and both never came home from Shanxi. The two threw themselves at becoming mechanics and he had all but convinced her that the colony needed people with their skills. It was true, in their suburb in Scott, barely anyone knew how to maintain their own vehicles, as most of the skilled members were in the Alliance and needless to say occupied elsewhere. They were even set to get married after a whirlwind romance when Gary was killed on his motocycle the week before the ceremony, leaving Tanya bitter and alone. Three months later, in 2166CE, Tanya enlisted in the Systems Alliance 63rd Division and specialized as a combat engineer shortly afterwards. Before she left Terra Nova, her mother presented Tanya with the old Lee-Enfield rifle and her father’s medals, and her blessing to do what all Carsons were born to do.

In 2170CE, Tanya and the 63rd Division found themselves moving in respond to the bartarian slaver raid on Mindoir. Tanya did not know much about the bartarians other than they didn’t see eye to eye with humanity over colonization rights, but the brazen attack on the colony left her shocked. Her unit deployed and she had her first taste of combat, and it was not a positive experience. Her unit was heavily outgunned and the casualties were staggering; the 63rd was unable to break the bartarian lines and attempt to rescue the colonists. Tanya found herself running off less than 4 hours of sleep in two days, and the new A-61 Mantis Gunships and M29 Grizzlys were in constant need of repairs due to the chaos of combat. While the men and women of her platoon fought off a bartarian counter attack, Tanya fought in the way she knew best; fixing the hell out of anything that needed it. Because of her efforts, there was enough armour and air support to keep their line from collapsing. She was awarded a Distinguished Service Medal for her actions.

After the battles in Mindoir, the 63rd was deployed in various regions of the galaxy, and Tanya had found herself becoming rather bitter at the whole affair. She had regular nightmares about what she’d seen on the colony, and couldn’t shake the feeling of that happening to Terra Nova. For the next 3 years, Tanya served with the Alliance until she decided to retire with honours after seven years of service in 2173CE. She returned home for a time until she grew restless, realizing her place was with the galaxy. She was quietly pleased with herself when by chance she made contact with several like-minded individuals that decided to take their chances and pool their combined wealth and expertise to form a mercenary outfit. As one of the founders, Tanya signed on as a combat engineer and mechanical specialist and set out with the others to form this new partnership.

This outfit would turn out being the creation of Nova, in which her and her five associates chipped in what earnings they had put aside to pay for a retired turian frigate called the Tyrus. After much retrofitting and preparation, the Nova soon began to take on work, slowly building networks and contracts and taking on the small jobs that few others could be bothered to touch before they began to take some major risks; Nova would go on to ambush and steal a weapon shipment from the Blue Suns on Omega and pull of an information heist on Kahje against one of the most predominant hanar crime lords in the galaxy, finally breaking them free from being an obscure no-name group to one that was being sought out to pull off sensitive jobs.

While the team kept an informal and democratic way of doing things, many of the crew never meshed well on a personal level. For most of the team, Nova was a way to escape their past and start over, and Tanya was no exception. While she kept most of the team at an arm’s length for most of her time with the outfit, she did eventually come to confide in a few of her comrades, in particular the drell reformed criminal Kosso Iraak. Within each other, they finally found a stable and trusting partnership that would ultimately end up being the deciding factor when the two chose to leave the team to strike out on their own, as word was spreading that the Citadel forces were looking to prohibited retired military vessels from civilian use, and it was well known that stealth prototypes like Tyrus should have never have ended up in civilian ownership in the first place; it was only by a clerical error that the shipyard was sold the old turian frigate, and the reason that it was sold for a greatly discounted price. Tanya felt that Nova’s days were numbered, and the repercussions for getting caught were far more than she was willing to pay. Taking her cut and departing with Kosso, the two went on to buy a small interstellar-worthy transport ship to take up their own line of work.

The next year would prove taxing but rewarding as the duo began their independent career, leaning on experience obtained working with Nova. Before long, Tanya and Kosso had a comfortable smuggling and occasional bounty hunting racket going on, never staying in one place too long. As the crackdown on the Traverse began to happen, the duo managed to slip through the cracks, being too small and mobile to get caught up in the heavy-handed tactics the Systems Alliance had so far been employing. However, it all came to a head when Siame Industries came onto the scene; for the past few months, both guns for hire have been narrowly eluding death or capture as safe havens become more scarce. It had come to the point where Tanya and Kosso agreed that they couldn’t run forever. Reaching into their pool of contacts, the two made the decision to do something extremely desperate. They were going to fight back, all with the help of a group of strangers who were just as likely to stab them in the back as they were to help.

”We’ve had worse ideas; remember that time a bunch of strangers were shitfaced in Flux and decided it would be a good idea to form a mercenary company?”
Equipment:

Weapons

Elanus Risk Control Services M-15 Vindicator Assault Rifle


Ariake Technologies M-23 Katana Shotgun


Elanus Risk Control Services M-3 Predator Heavy Pistol


Equipment

Kassa Fabrication Polaris Omni-Tool

Devlon Industries Explorer Light Armour



Incendiary Grenades

Powers:

Energy Drain

AI Hacking

Cryo-Ammo

Disruptor-Ammo

Sabotage

Combat Drone

Incinerate

Talents:

Fitness

Electronics

Hacking

Decryption

Shotgun

First Aid
Character List

Legacy Characters/ Players

Tanya Carson, Human Engineer Mechanic Played by Dervish

Mark Russo, Human Soldier Played by Voltaire

Jaerdi Tal, Salarian Engineer Played by Sundered Echo

Kosso Irak, Drell Adept Played by Mosis Tosis

Henrik Kjell Andersson, Human Soldier Shock Trooper Played by Legion X51

Character/ Player List

4/8

Saseen V'nalas, Asari Vanguard Played by AmazinglyVivid

Iosif Sevchenko, Human Engineer and Pilot Played by Zombiedude101

Kali'Zael nar Stalingrad, Quarian Engineer Played by Halo

Loral'Zanis vas Korvus, Quarian Engineer and Medical Technician Played by Sixsmith

Reserve Character Roster

This is a list of characters that were not accepted in the initial 8 newcomers, or are awaiting an opportunity to have their character introduced.

Traja, Turian Vanguard Cabal Played by RainDash

Killed In Action

Kesik Bal'uim, Batarian Infiltrator Played by Cpt Toellner

Daryna Elehex, Drell Adept Played by Cyra

Ka’Birheil Valok, Batarian Soldier Played by Vakte

Aran Nykerius, Turian Engineer Hacker Played by Hank

Retro title card courtesy of the swanky Captain Jenno!

A Dervish Production

THIS GAME IS CANCELLED. THANK YOU TO ALL PARTICIPANTS AND BEST OF LUCK IN YOUR FUTURE GAMES!

Accepted Players: CLOSED



The Galaxy’s always been a dangerous place, full of opportunity, adventure, credits and purpose for those of the mind to look for it. The people gathered here today, the only thing we share is skirting galactic law and the fact that some asshole with a lot more money than any of us wants us dead. So shall we get started, or do you want to wait until more of us wind up dead before deciding we should do something about it?



The year is 2178CE, a time of overall galactic peace and the ending of the batarian threat to Alliance colonial claims. After the Skyllian Blitz of 2176CE, Alliance forces had been systematically hunting down pirates and criminals associated with the ill-fated attack on Elysium, and the Anhur rebellions began, beginning a two year struggle to end slavery on the batarian and human colony, resulting in the abolitionists achieving victory over the pro-slavery Na’hesit factionists. It is a time of law being enforced in formerly lawless sections of space, the Attican Traverse no longer standing independent of Alliance influence. While many grumble the perceived loss of independence of the “suffocating” Systems Alliance charter, most citizens are welcoming the regular military presence, as both the attacks on Elysium and Mindoir were fresh on everyone’s minds. Most recently, the ruthless attack on the moon of Torfan has crippled the threat of criminal activity against human colonies, and Alliance patrols are systematically hunting down the remaining pirate anchorages across the traverse.

While most are celebrating the downfall of the pirate menace, there are some who see the sudden aggression against the criminal element of the galaxy as a threat to not only their freedom, but their very existence. Pirates, smugglers, slavers, and guns for hire alike have flocked to the lawless Terminus Systems, entering a competitive and often lethal struggle to ply their trade against other organized groups, many of whom are not keen to share their home turf with newcomers. Others remain in the Traverse, balancing the risks with the increased opportunity left in the vacuum their former competitors left behind. While several groups are soon were caught, there are more than a few that had flourished beyond anything they could have previously imagined. Bolder, larger criminal organizations began to emerge from this, and a stretched Alliance Navy was powerless to watch every corner. The galaxy is a big place, and the rapidly expanding Systems Alliance was beginning to understand just how vast it really was.
Along with the law-skirting groups came the demand to do something about it. While some worlds hired security from the big name contractors such as The Blue Suns and Eclipse, there was a demand for a much more widespread and permanent solution. Something that would ultimately bring stability and safety to the colonies. To the surprise of many, an asari billionaire rose to the challenge.

Rebekha Gaela, the chairwoman and head of Siame Industries, is the leader of a private military corporation and arms manufacturing firm that has long established itself as a powerful and professional fighting unit and security firm in systems outside of direct Council protection, and even on the fringes of Outer Council space. Gaela, a shrewd matriarch who takes as much after her turian father as her asari mother, has been a rising profile with a rapidly expanding enterprise, annexing and buying out anything smaller than Siame Industries with startling efficiency, largely due to the fact that systems controlled by the security branch are among the most safe and secure in the galaxy, and the PMC branch has been constantly grabbing headlines for the daring, ruthless raids into criminal bases across the galaxy, even deep within the normally lawless Terminus Systems. There are rumours that Rebekha Gaela has several criminal firms under her thumb and unprecedented access to information brokers across the galaxy, and while unsubstantiated, has done wonders to keep her skeptics from meddling too much into her affairs.

Very recently, Siame Industries signed an agreement with the Systems Alliance to bolster security in the Attican Traverse in exchange for a hefty contracting fee and the authority to install instillations on any colony world that would accept them, putting pressure on the criminal element even further with more raids, blockades, and other enforcement practices that were previously non-existent. Retreating to the Terminus Systems yields just as few safe havens; using her own forces and the various client outfits under her employ, Rebekha Gaela has taken her personal war against galactic crime into the previously untouched safe havens in the Terminus Systems. Even Omega, the antithesis of the Citadel, is beginning to feel the squeeze. Gaela gets stronger by the day, and for the mercenaries and criminals of the galaxy, there’s a lot fewer friendly faces than there were a year ago.

Desperation follows those on the wrong side of the law, from hired guns to smugglers, assassins to drug dealers, no one is safe. However, there are those who aren’t going to lay down without a fight. On Cartagena Station, a gathering of largely unaffiliated men and women from all walks of life gather to discuss one thing:

Pay back.


_ _ _ _ _

OVERVIEW



Welcome to Mass Effect: Wanted, an RP about a group of law-loathing, ruthless, and morally dubious mercenaries, smugglers, bounty hunters, drug pushers, assassins, thieves, and just about any other sort one would not wish to run into in a dark alley. Long accustomed to the freedom of the stars to earn fame and riches in often ruthless and morally objectionable manners, your character will be caught up in a galaxy that’s becoming a much smaller and unforgiving place. Working with a loosely affiliated group of (largely) strangers with a singular common interest, it will be up to the players to work together to fight back against the encroaching danger of Siame Industries and increasingly ruthless criminal outfits who have acted as your character’s rivals and enemies for years. If you are a fan of the criminal story lines from the video games, from taking down pirate bases on some uncharted world in Mass Effect 1 to going undercover with the mercenaries in Mass Effect 2 to save Arch Angel to earning their allegiance in Mass Effect 3, this game may just be the right stop for you.

As you may have gathered, this game takes place a few years before the first Mass Effect game (five years, to be exact!), freeing us from the confines of the Reaper Invasion, the geth, and the Collectors. This game will focus much more on untold stories using the lore and setting from Mass Effect as a backdrop. While it is an original tale with player created characters and organizations as a continuity of the series of Nova games myself and several players had been running for two years, everything that happens in the timeline and series has and will happen here, and in many ways, will be reacted to in such a fashion: It’s another news headline, unless your character was an active participant in those events. I do ask that when you are creating a character, do take the Timeline into consideration and try to make a believable and relatable individual. Our goal here is storytelling, and this is not a tale about grizzled war heroes with N7 designations on their chests, it’s a tale of people who live in remarkable times on the wrong side of the law. If you think along the lines of Firefly and you’re on the right track, only there’s possibly a chance your character is a remorseless sociopath who has a warrant in 13 systems for murder. The choice, as always, is up to you.

The game will be run by GMs, but players are free to control minor NPCs and guards (a privilege I may alter or revoke if I find it’s being abused), but anything story/ mission related is expressly GM territory. However, each player will have a chance to help craft their own personal Loyalty Missions in a similar vein to Mass Effect 2. While the primary aim of this RP is for our characters to be taking the fight back to Rebekha Gaela and her forces in a sweeping underdog story, Mass Effect has always been about exploration and taking on assignments that aren’t strictly related to the main plot (75% of Shepard’s activities revolved around impressing the people he wanted to sleep with, after all). Given the cast of characters this game will feature, many of them are likely to have their own agendas and rivalries that need to be dealt with. This game will eventually feature a vast collection of characters, organizations, and places of interest and it will be because of the collaborative dedication and creativity of the players.

All players will start off on Cartagena Station, an out of the way staging area in a largely unenforced corner of space. It will act as a gateway into the story, where the team will quickly depart on the first of many missions together.
_ _ _ _ _

RULES AND STANDARDS

1. You God Mod or your character turns out to be Cerberus Agent Mary Sue, expect a horrific death and no refund. This includes irritatingly perfect characters with relationships with characters from the video games, cheap attention seeking drama, reacts to things based on Out of Character information (e.g. the player knows about a group of thugs up ahead and the character warns people about it and the like), are flawless, and have painfully generic backgrounds that exist only to generate sympathy for that character or to cheaply justify a trait, and are perfect at everything. Be creative, make someone believable. No special snowflakes.

3. Approved races only. This means no geth, yahg, Collectors, protheans, virtual aliens, Leviathans, et cetera that make no sense in the time line or playing capacity. Approved races are; human, turian, asari, salarian, drell, krogan, bartarian, quarian, vorcha. Races such as elcor, volus, and hanar are very unlikely to work, but I’m willing to entertain the idea if it’s a well justified character.

4. Technology is limited to a pre-Mass Effect technology level. Ergo, no thermal clips and weapons from the first game will feature quite a bit. Geth, Collector, Cerberus and Quarian weaponry likewise is prohibited in this timeline, as is anything manufactured after Mass Effect 1. Keep in mind that this isn’t a stats driven game, so a cheap gun will be quite effective, and if your character can’t afford an extremely rare or expensive firearm, chances are they won’t have access to it right away. If you aren’t sure, ask!
5. Original characters only, thanks. Obvious rip offs of established characters will also not be tolerated.

6. If your character is biotic, take into consideration restrictions and social issues coming from having it relative to their cultures. If a race cannot have biotics, don’t pretend they do. Read the wiki pages for more information. I don’t want to see a half dozen biotic turian applications because turian biotics are quite uncommon, for instance. This ties into the whole no special snowflakes thing.

7. If you want to make up an organization or company or whatever for your back story, that’s allowed as long as it doesn’t mess around with canon or contradict the timeline or give your character an unfair advantage that can be exploited.

8. Character deaths are a possibility, but unlikely. Characters will frequently get wounded in fire fights, sometimes severely, but I won’t be completely ruthless with character deaths. Unless there’s no logical way for a character to survive a situation, you won’t have to fear an unexpected and punishing death (for instance, I won’t as a GM say there’s a sniper watching an alley way and instantly headshot the first person who steps out into it).

9. Pre-made characters are permitted, provided you update them to fit this RP and take the time to make them fit into this continuity and timeline. Please no copy/paste jobs without taking into consideration CS formats and the rules.

10. If you need to have a leave of absence or know you’re going to be away/ busy, please let me know. Real life comes first, and I’m not going to boot you out of the game if something comes up. But please inform me as soon as possible you’re going to be away, if I hear nothing after 2 weeks, I will most likely write out your character and look for a new player.

11. Writing requirements are a minimum of 2 well written paragraphs per post, preferably more. Acceptable spelling and grammar and so on so forth applies. It’s an Advanced game, you know what to expect.

12. If someone hasn’t posted for a while and they’re holding everything up after a few days, don’t worry about posting order. It’s going to be a loose order as it is; just give everyone a chance to reply before you go ahead. An exception to this rule is if your characters are in a conversation that doesn’t affect anyone else, which I do ask you refrain from speed posting and consider a collab.

13. Please don’t be overly reliant on collaborations. I know they make dialog more natural, but in my experience, they are a huge reason games get slowed down since you have to wait for everyone involved to reply. Please put a priority on posting in the thread and only do collabs when necessary, I don’t need to see 2-3 weeks of no activity because everyone’s busy PMing each other back and forth. Let’s keep the game moving, guys.

13. Romances are fine and dandy, but try not to make it a personal focus. If you feel the need to be a smut monster, please take that shit to PMs. Likewise, if you’re making a character with the sole intention of scoring, I will hook them up with a volus after a long night of intoxication and they be mocked ruthlessly for all eternity. Character development, people. Make it natural.

15. As mentioned before, this RP will be a cooperative effort and outside of the story arc, everyone is responsible for creating the situations and adding to the scenes and controlling NPCs and enemies. Just keep it reasonable and bear in mind the flow and pacing of situations. If a fight’s coming to a close, I do not want to see a horde of YMIR mechs being dropped off. Likewise, if the situation doesn’t call for something, don’t do it. For instance, if the team’s at a home base, do not randomly have it being attacked. Let the GMs start and conclude battles and we’ll all get along fine.

16. If you do not post in the IC or OOC within two weeks, your character will be moved to the inactive list, and if a third week goes by without any notification, your character will be written out of the story and recruitment will open up to take your character’s place. That said, I am a reasonable guy. Tell me you’re going to be away for a while, that’s fine. Disappear without a trace without an emergency to back it up, then I’m giving your slot to someone who actually wants it.
_ _ _ _ _

CHARACTER CREATION



Profile Reconstruction

Name: Your character’s name and any nicknames or aliases they may have.

Race: Your character’s race. Please follow the guilde lines established earlier on.

Gender: Male, female, mono-gendered, you know the drill.

Age: Make this race appropriate. For ease of reference, assume most races have comparable life spans, except for salarians (40 year life expectancy), asari (1,000 year life expectancy), and krogan (1,400-1,600 year life expectancy). Keep in mind that chances are your character is younger or middle aged and full of piss and vinegar, so you probably don’t want to make your character a 1,200 year old krogan with space-dementia. If anyone has solid information on race life expectancies, please share with the class.

Class: Soldier, Adept, Engineer, Vanguard, Infiltrator, Sentinel. Feel free to establish a sub-class as well.

Appearance: A detailed description and/or picture of your character. Please, no anime pictures. I will not be able to take your application seriously imagining an effeminate blue-haired boy with flowing long hair and keeper-sized eyeballs taking on the horrors of the galaxy with his stick arms.

Background: A detailed and accurate history and upbringing of your character from childhood to now, with consideration of timeline events and what’s stated for lore. We’re trying to keep this accurate, and this section helps me determine your writing ability and dedication to wanting to be in this RP. As well, the more information you provide, the better you understand your character and play them better. If your character had a particular role or were special forces or something notable, please describe their time in that service and how they got in/ out of it. I don’t want to see something like ‘And Johnny was a Spectre’ tacked on as an afterthought. If you write a two short paragraph bio, it tells me you didn’t put any thought into it. If you think your character can hold up for a month and a half without a GM, it’s probably good enough.
Equipment: Weapons, armour, and other important bits like Omni-tools and biotic amps and things that aren’t necessarily featured in games but your character takes with them. Check the wiki page for more information. Also, grenades are included in here and not in the power section. There will be certain weapon restrictions given the timeline and availability, but most are fair game, including ME3 weaponry. Just remember this is a Play by Post RP, so weapon stats are not a concern in this game. A cheap shotgun’s going to kill someone just as effectively as an expensive one, depending on barriers and shields. A $200 SKS is just as likely to ruin your day as a $2700 TAR-21.

Weapon List

Equipment List

Powers: Up to five or six different powers your character will use. Tech powers are restricted to Engineers, Sentinels, and Infiltrators. Biotics are restricted to Adepts, Vanguards, and Sentinels. I’m pretty easy going with the rest of it.

Power List

Talents: Indicate your character’s proficiencies that aren’t reflected by powers. Pick up to five or six.

Talent List
_ _ _ _ _

CODEX

Maps





Timeline

Classes

Races

_ _ _ _ _

Organizations and People of Interest





WittyReference said
Thanks Dervs, I must've missed that part where the Wood Elf mentioned our gear, my bad. I figured since Marassa's sword had been grabbed up they were all just knicked in the chaos :pI felt bad for not having anything so while I was waiting for a reply I typed up a quick since Cub's official one was never recovered from the Wreckage of the Old Guild ;_;Edit: Upon a second look, the weapons WERE handed out to the troops but I think I can safely assume the hammer is still in the tent as few others could wield such a monstrosity.


Pretty much what I meant, just hard to write on a phone. :P Nobody in the right mind wants to try to wield a Buick.
Cub could check where the bosmer suggested their confiscated gear is located, otherwise the battlefield is filled with all manner of discarded weapons. It wouldn't be hard for Cub to find himself a new blade in the melee. :P

As for the weight of weapons, lighter is always better. I know Skyrim likes to tell you that swords, axes, and hammers are all different speeds, but the ultimate factor is the weight of the material and the mass of it. Someone comfortable with a hammer would be right at home with an axe, I'm sure.
Kindred spirts, we are. ;D

Alright, assuming I am still capable of elementary school arithmetic, we so far have 13 interested players in both interest checks, more than enough to justify the OOC popping up tonight, only a day later.

Not bad, ladies and gents. Keep your eyes open!
So far, it looks like there's at least 13 interested (and interesting?) people in less than a day, I think it's safe to drop the OOC tonight, including character sheet skeletons and application deadlines. Keep your eyes open!
In ^>V 12 yrs ago Forum: Spam Forum
^ Is a filthy liar. Everyone knows me. Even me.

< Feels like a chest burster got lodged in his colon.

v Is totally a fruit fucker.
Voltaire said
Lol, lovin the 8-bit style title card, now we just need the ME sound track in bit tunes playing in the background.




I am all about exceeding expectations.
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