Avatar of Dinh AaronMk

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1 yr ago
Current As an American [user could not afford rest of post]
6 likes
3 yrs ago
Never spaghetti; Boston strong
3 yrs ago
The last post below me is a lie
1 like
3 yrs ago
THE SACRIFICE IS COMPLETE. THE BOILERMEN HAVE FRESH SOULS. THEY CAN DO SHIFT CHANGES.
2 likes
3 yrs ago
Was that supposed to be an anime reference

Bio

Harry Potter is not a world view, read another book or I will piss on the moon with my super laser piss.

Most Recent Posts

TheUnknowable said
We could, but then it's much more freeform, Cultures, races, money, goods, would all have to be made up. If it's in this world we know what does and doesn't exist.That said, I'd rather do a Fantasy or sci-fi world (say, we left Earth and all converged on a world the governments officially don't know about, as it would result in people like us leaving) than a historic world. I sucked a world history. American history was ok, but only because it affected me.


Goods isn't really an issue if it's fantasy in so much as it's a not-Earth world with similar biology and all that. Complete with humans. And to be able to write your own culture would be a relief and a breather from everyone trying to be German or something.

Per money, if this RP is about groups of banished people trying to establish a country of their own, then you don't really need to look much further than the basic social concept of Banished. Remove money all together, let it be a early modern (as in 17th or 16th century society in terms of technology and social structure) but with a distinct need within it to pursue a means of life comparable to early neolithic society (which is to say a trade of resources based on need of that as opposed to a value placed on it). Sort of proto-socialist. And if this group is banished to some new wilderness world un-inhabited by or un-invaded by "the old world" the money question is pretty much void since they're no longer part of that society.

As well there's a chance to have more unique and richer interaction within the groups as they become more settled in their new world and we can write our own conflict between them as opposed to trying to half-ass inter-social conflict between multiple groups based purely on generalizations we hear or read on the news, which I fear everyone here will no doubt do. But if you still want a "Amish like group" then you can certainly write them to this new setting.

You can also ignore the whole, "I don't know history of X and Y" because it's not relevant. It had nothing to do with the lore, or this world. Its only use would be for us - the players - to look at as a model if they need or want one.

Furthermore you don't need to explore the outer world beyond the RP's scope to put it in the OP. You can just let us handle that, or allow it all to be treated vaguely.

It also solves the entire question of where it's set when you can just make a rough idea of some fantasy valley, tropical island, or forest beyond some immense and impossible steppe for our colonists to call home.
TheUnknowable said
I was thinking about doing something in the present day, but we could all be minority groups that are discriminated against in their country (say Amish, Romani, one of the Christian or other groups that are being discriminated against in the Middle East, Maybe even an unpopular cultural/philosophical/political group from a nation, (like I would be a group of Anarcho-capitalists) or something. We come together to create a combined nation so that we are accepted (like different religious groups coming to the US in the 16th-18th centuries).Does that answer your questions?


Why not make it in a fantasy world?
When I'm talking about "rules" I'm talking more about the intense sort of thing you'd find running in the background of some RTS game or Civilization. Like resource production algorithms and devoting most of the actual writing to number crunching. And then the gimmicks that begin to limit the scope of an RP to where it becomes really very narrow and not very free.

Detailed worlds and some defining of what people can and can not do (because there will always be those types that go out of their way to claim to be the biggest bad ass) is fine and all. But there needs to be a balance between keeping the RP open enough that people can come in with whatever they want (pending lore restrictions in a late-game setting), but keeps people in line. But if I have to read a forty page manual about how you're going to run the algebra that tells me what I can or can not do I'm not going to partake. I don't have the patience for that, and all I want to do is tell a story within the setting.

The rest is something of a community moderated thing, where if in relation to everyone someone feels too OP they can all voice their concerns and talk it out. Or make it an issue the GM will have to reconsider the guy's character or faction.
A fire crackled softly in the corner. Its light silvery stream of smoke winding up towards the thick velvety ceiling of the ancient tent, wrapping itself in the dangling and hanging threads before finding a hole to escape through. The light was starting to wane as she could tell. She had spent the later part of the rest of the day picking through the campsite, looking for clues. She couldn't find anything she could otherwise decipher. Many crossed metal shapes, and old shoes.

Though to some reward she had found a chest in one of the other large tents. A large heavy wooden casket that she broke open with the pommel of her sword. The rusty lock had given way easily under the insistent hammering of the metal and it had broken open with a shattering of maroon rust. Throwing open the lid she had pulled out a number of dark dusty bottles of wine. Or at least she thought it was wine. Whatever the case it smelled the part. At sipping from the lip of the dusty, pungent bottles it certainly tasted the part.

Rich in body and strong in effect. It hadn't taken long for the blissful weightlessness of a buzz to come over her. In the heat of the crackling bonfire she laid the map out on her lap and studied it. But no matter the amount of alcohol she drank, the cursive scrawl on the map never got any clearer. She squinted and frowned, frustrated at it. But all the more relieved she had something to work out her situation with.

All the same there was some illustration to help the illiterate, which she no doubt was to these people; whoever they were. Small cave mouths and what could be ruins dotted the forested landscape in irregular clumps on the end of the valley she was at. Accompanied with small ponds and hair-thin fading blue creeks (though she thought they were that, maybe) filled in the rest of the landscape.

Further down was much less understood by whoever had drawn the map. But it could be understandable. Had this host marched north into that unknown to explore it and to fill out their own maps? She sighed deeply at the thought, taking a swig of old wine. Dawn lamented not knowing the year, even if this was in all relative. One year here was not another elsewhere, or the one home. Simply knowing its age would be good at least. It was strong.

In the depth of the unknown though was something clear to them. Surrounded by cauliflower like trees was what could be a town, or some other settlement. Was that their ultimate destination and reason? Or where they were settling? It was an unknown, and if the suggestion of the unit work on the side had anything, could be a couple days trot.

She frowned sourly at that drawing. It's placement felt like a natural draw. Like everyone was supposed to be there. But she didn't feel like walking into something she didn't understand. Though there was plenty of that around, so it really boiled down to distance.

Licking the inside of her teeth she could taste the lingering wine. She took another sip of the alcohol. She could feel the jittery numbness of a proper-stage buzz working in her fingers. Not so much they were dead, but simply free.

Bards of other worlds said wine and song was the key to freeing one's self of the tyranny of clothes. But she had neither. It was a shame, but again it wasn't. Who was around to care? Or to play?

Like wise in Equestria it was the same, but more often focused on cider; and less often without clothing already. Though Satyrs were the exception, they were since they first started to be born. And sometimes they were subject to entirely different chemistry themselves.

Pogo. Dawn couldn't say why she was thinking about her half-brother now. Could be the wine and the desire for there to be music. Or something. Shit, she was buzzed. Why did it matter?

Pogo. All he needed sometimes was a fistful of candy and a bad idea. Depending on how bad the pink-legged wild-kid would just as well assume the posture of a sergeant without the covers. The sword between his legs at full alert. He was excitable that way, and no matter how repulsed Dawn was at this state of freedom she did find herself missing it.

All the same, woe the mare to be given that leg.

She looked up at the holes chewed deep into the heavy roof of the tent. The light was growing steadily redder the longer she sat. She wondered, just how long would the night last? Would there be stars?

Looking at the forgotten suit of armor that stood in the far corner, forgotten long ago by an owner likely dead she thought: 'Did they dance?'
On the NRP I am rather peeved at the number of modern NRPs or these RPs trying to be niche. It's all well and good to have something in the modern or contemporary context, but when everything is that I don't have much hope in the section. I know this is ironic because I run Precipice, but I raise that as an exception.

Or any other RP set in our world.

I for one would love to see something in a fantasy world on something of a "vanilla" setting. I like to join RPs that I know I can do something with or in. If there are these crazy mechanic or genre specifications and such then I'm unlikely to join. I do look for the army ratio rule though, but beyond that I don't want to read a forty-page rule book or have to deliver orders to the GM in order to post. I just want something organic like PoW. I would like something in a fantasy or fictional environment, and outside the steam-punk, diesel-punk, modern, or fuckall-punk that people clamor over. The broader the scope the greater the possibility I have in building something that I can work with, or others.
It's like that one time in Civilization.
Behead all undesirables.

Or you know, poor working conditions for them if not making native governments a puppet to the glorious emperor.
Dear RPGuild,

Please remove this damnable double posting thing. I can never tell if I should just back off to the home page or not because I don't know if my thread or post posted.

From,
Me.
Because I was advised to do this by my council of brothuhs. So, to being:

What is Precipice of War?

Precipice of War is a long running RP focused on the politics of a alternate history, now crawling through the year 1980. As an RP - an institution - it's been running since 2011 as a continuous story, to some effect. It has migrated now across three forums, given the last two forums it was on was beginning to breed unfavorable mods. And rather than try to survive as users or tailor the RP to step down from its rather dark spirit we simply moved each time. So now we are here, on its third-forum. We've been here for a few months, and still seeking blood.

As a plot, the RP follows an organically shifting story rooted in international politics between its player-states. Which would make it in all official sense a Nation RP. Though it differs as much, and I would say in comparison to many NRPs is divorced from the concept of political RP'ing I often see. Where others are interested in a more meta telling of the political intrigue through posts that only detail the larger part of events, or are focused in the passing of orders for interpretation to a Game Master, Precipice takes to a more organic pace. Getting into and looking up at the world, involving the personal stories of the leaders with politics, or their aids, or even the simple person on the street. Nation Players in turn simply don't control a geographically locked nation, but a people of flowing personal interests. They're not simply pawns, but a pet that teaches their owner of a new world (if done right).

As a whole we don't focus on stats, though do keep watch for reasonable acts and actions that keep the RP self moderated. We're not writing to take over the world. We're writing to draft a intertwined story.

Who may partake?

Within my philosophy: I'd say anyone who wishes to put forth the effort and the gusto to show effort. I will admit it's now grown into a beast that just can't be walked up to. To be one with it you do need to learn the steps. But as a whole we're confident in the RP's own story and will open to you what you need to know. Once more we have re-written the mess of PoW Past to be considerably more coherent and posted them as comprehensive lore summaries to that effect, which one might read to understand and grasp the world as it is.

And you may not be interested in politics, but can still be involved. The RP was started as a political RP and remains one in spirit. But since I have inherited the RP from my friend and still active contributor, Gorgenmast, I have made sure to introduce elements to present a wider range of freedom in participation. If you want to be a part of this world and to interact with it, or explore it not as a nation but as anyone of any reasonable rank, then the doors are open to join as an individual character. Granted you will be moving at a faster pace to keep with the rest of us, as far as the RP's mechanics of time works; but that shouldn't make things too excruciatingly dull or difficult to fall behind in (we also post slow, which makes up for it).

And if you feel confident, well I won't punish you for over time evolving upwards from a single character to something larger granted an understood and organic story takes place around this. Though I should stress such a thing is done in respect to the one who's there already and for myself. I don't want any subtle takeovers without permission.

What makes this - in your opinion - a consideration over others?

Simply put: its organic nature. And though I may refer to its lore as a complex mess it's probably far less complex than the actual history behind other alternate histories. And the way it's grown has produced something of a more fleshed out alternate history than simply the Germans winning The War and it's a year later sort of deal. The scope this has taken place on has also produced a more colorful array of thematic elements. It's writing has also deviated it from the normal cut-and-dry alternate histories where real world weapons have been assumed in this universe, we have over times decided to phase these out and thus remove the inconsequential question of the M16 vs AK47 or 74. The direction of its own tech - as lacking in uniformity as it is - has some promise in partaking in a greater range of genres on a personal level.

It's also my god damn baby now.

Where can I partake, or look into this in greater detail?

The thread is here:
http://www.roleplayerguild.com/topics/19063/posts/ic

Like wise we run a wiki that is always under construction in some way. There's a lot of things that we've yet to correct to meet with the forum switch redrafting of the background.
http://precipiceofwarroleplay.wikia.com/wiki/Precipice_of_War_Role-Play_Wiki

Anything else?

I and my brethren are available to take and answer questions. As is the thread.
Because I was advised to do this by my council of brothuhs. So, to being:

What is Precipice of War?

Precipice of War is a long running RP focused on the politics of a alternate history, now crawling through the year 1980. As an RP - an institution - it's been running since 2011 as a continuous story, to some effect. It has migrated now across three forums, given the last two forums it was on was beginning to breed unfavorable mods. And rather than try to survive as users or tailor the RP to step down from its rather dark spirit we simply moved each time. So now we are here, on its third-forum. We've been here for a few months, and still seeking blood.

As a plot, the RP follows an organically shifting story rooted in international politics between its player-states. Which would make it in all official sense a Nation RP. Though it differs as much, and I would say in comparison to many NRPs is divorced from the concept of political RP'ing I often see. Where others are interested in a more meta telling of the political intrigue through posts that only detail the larger part of events, or are focused in the passing of orders for interpretation to a Game Master, Precipice takes to a more organic pace. Getting into and looking up at the world, involving the personal stories of the leaders with politics, or their aids, or even the simple person on the street. Nation Players in turn simply don't control a geographically locked nation, but a people of flowing personal interests. They're not simply pawns, but a pet that teaches their owner of a new world (if done right).

As a whole we don't focus on stats, though do keep watch for reasonable acts and actions that keep the RP self moderated. We're not writing to take over the world. We're writing to draft a intertwined story.

Who may partake?

Within my philosophy: I'd say anyone who wishes to put forth the effort and the gusto to show effort. I will admit it's now grown into a beast that just can't be walked up to. To be one with it you do need to learn the steps. But as a whole we're confident in the RP's own story and will open to you what you need to know. Once more we have re-written the mess of PoW Past to be considerably more coherent and posted them as comprehensive lore summaries to that effect, which one might read to understand and grasp the world as it is.

And you may not be interested in politics, but can still be involved. The RP was started as a political RP and remains one in spirit. But since I have inherited the RP from my friend and still active contributor, Gorgenmast, I have made sure to introduce elements to present a wider range of freedom in participation. If you want to be a part of this world and to interact with it, or explore it not as a nation but as anyone of any reasonable rank, then the doors are open to join as an individual character. Granted you will be moving at a faster pace to keep with the rest of us, as far as the RP's mechanics of time works; but that shouldn't make things too excruciatingly dull or difficult to fall behind in (we also post slow, which makes up for it).

And if you feel confident, well I won't punish you for over time evolving upwards from a single character to something larger granted an understood and organic story takes place around this. Though I should stress such a thing is done in respect to the one who's there already and for myself. I don't want any subtle takeovers without permission.

What makes this - in your opinion - a consideration over others?

Simply put: its organic nature. And though I may refer to its lore as a complex mess it's probably far less complex than the actual history behind other alternate histories. And the way it's grown has produced something of a more fleshed out alternate history than simply the Germans winning The War and it's a year later sort of deal. The scope this has taken place on has also produced a more colorful array of thematic elements. It's writing has also deviated it from the normal cut-and-dry alternate histories where real world weapons have been assumed in this universe, we have over times decided to phase these out and thus remove the inconsequential question of the M16 vs AK47 or 74. The direction of its own tech - as lacking in uniformity as it is - has some promise in partaking in a greater range of genres on a personal level.

It's also my god damn baby now.

Where can I partake, or look into this in greater detail?

The thread is here:
http://www.roleplayerguild.com/topics/19063/posts/ic

Like wise we run a wiki that is always under construction in some way. There's a lot of things that we've yet to correct to meet with the forum switch redrafting of the background.
http://precipiceofwarroleplay.wikia.com/wiki/Precipice_of_War_Role-Play_Wiki

Anything else?

I and my brethren are available to take and answer questions. As is the thread.
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