Avatar of Dinh AaronMk

Status

Recent Statuses

1 yr ago
Current As an American [user could not afford rest of post]
6 likes
3 yrs ago
Never spaghetti; Boston strong
3 yrs ago
The last post below me is a lie
1 like
3 yrs ago
THE SACRIFICE IS COMPLETE. THE BOILERMEN HAVE FRESH SOULS. THEY CAN DO SHIFT CHANGES.
2 likes
3 yrs ago
Was that supposed to be an anime reference

Bio

Harry Potter is not a world view, read another book or I will piss on the moon with my super laser piss.

Most Recent Posts

TheMusketMan said
Nice we got a couple of people. Guess I'll have to start researching the Islam faith.


As'ari vs Mu'tazilah.

Good thing to incorporate into that.
In Hej 12 yrs ago Forum: Introduce Yourself
Welcome monsieur Captain NRP'er.

Captios said
So this is where Precipice went off to.


This is where it went off to.
GreivousKhan said
(And we can add insta kills from a distance against PC rulers cause some guy sacrificed to NPC peasants)


There will always be characters who are dispensable. Like numbers in playing Civilization or Age of Empires some may exist to fill a specific role like units in a computer game. This is the effect of playing a NRP like a computer game, there's really no way around that. When the "characters" in the writing are more a means to an end than a conduit of story-telling than there's nothing that can prevent initiatives like this, even in a contemporary way. If someone wants to assassinate another player the way you'd use an assassin in Total War then it's easy enough: create a generic no-name character or one with the sole intention of being dispatched when the end is executed.

Sacrificial magic as I described is no different from doing that in any other setting. You could ban snipers from all late-modern or contemporary period-pieces to negate the equivalent of killing one at long distances with little effort.

The point of offering magic at the cost of its difficultly, consumption of time, and resources (if personal to a character, politics, or is simply an abstract expression) is a story-telling element more than anything. And that's what's going on: story-telling. Anyone who would gleefully have anyone at a drop of a hat kill three replaceable courtiers to kill the king of a distant land just to do so is already playing it wrong. Because first of all: your personal intentions most likely do not align to character intentions. Or if they do, they may very well conflict with the morality or intentions of others. That's the story-point that comes from using such deadly magic, an exploration of cost and to explore whether a single character is depraved or desperate enough to resort to such extremes, as opposed to keeping to safer and more traditional means.

If a king were to wish another dead and was ready to slaughter an entire village, what would be the impression of the only person capable of actually doing it: the court mage? If he has qualms he may refuse and begin political drama. Or perhaps he'll be complacent but start a plot to stop it before it happens and he looses his head. Or perhaps the mage has political schemes of his own. In any case: someone might notice when a village goes missing and other nobles and lords get concerned; because what might bite back at them latter when the spell is finished? The costs are or may never be a single-time payment, but may continue over time with interest until the satisfactory value is paid.

Politics aren't the will of everyone as a collective, like some hive-mind. Within complex society you'll have people with intentions, and even in monarchies the will of the king will not be reflective of the will of everyone. It comes down to the intrigue. And to assume everyone's fine as if on the same level of mind is poor writing in itself.

I say this because you write from the perspective you're going to tackle this with stats, which isn't a way to tackle everything. And frankly stats limit creativity with their rigidity and restrain the ability for abstract freedom that would come from freely writing. Rules and guidelines are good, if only to keep folk loosely travelling down the same river until we establish a common enough mind we can shore the sides up and say, "This is what this does when used this way because it was damn awesome the first time, so it's good enough to have this as consistent".

Let madness ring, so long of course as the parties involved are aware, agree OOC it's something that should happen based on their readiness, and if afterwards the story can continue. Because what's not to say the cursing of the land is the end of its people anyways?
I'd rather not either, but if we are to have something like magic then my general rule and desire on it is that it's very limited. All to often it feels when magic comes into play it's something that's like a ready-use nuclear bomb.

In an RP I ran similar to this I allowed magic, but on the pretense that as a whole it's very unwieldy and often requires an offering equal too or greater than the effect. Simple parlor tricks might be something that'd only cost a little bit of one's personal stamina like running a mile. But grander spells require grander sacrifice. In the case of the faction I played for that RP a former king utilized a powerful spell to subjugate a rival kingdom and curse it. As a lasting effect however he died of having ordered the spell cast, as well as the casters, his castle, and most of his holding. The target as well never really fully recovered and was struck with lingering damages to its health and agriculture and became too weak to be anything but a vassal to the greater kingdom.

As a result the man who used it lost everything to greater his crown and his keep became haunted. As a whole it was abandoned as the capital and people never spoke of him in a positive light.

In order for magic to be, well, "Magic" and not nearly as much as an abusive trope for someone to fall on all too easily I've been a fan of the idea that it's rare and requires immense input for effect. If someone wants to see a kingdom burn, he must in turn sacrifice his own kingdom. If someone wants to see someone die, he may have to offer two to die as well. The spirits or dieties to magic often being considerably demanding.

Gunpowder I can be more receptive towards given its known and pointed weaknesses. Though it's probably good to note that its invention was not actually for war, but a byproduct on the quest to long life. For something as "big" as that for people of a historical scope it feels too easy for gunpowder to have been developed just for war and not for something more plebian and has in its use that as its major focus (fireworks for instances, or even chasing away foul beasts or spirits which the Chinese used it for).
The Narrator said
Hindu all the way!No seriusly not many reallife religions were touched in fallout, I think that could make it pretty interesting.


And then there'll be this?
You know, I was sort of half-joking.

And now we got three possible characters looking to be post-apoc Muslims? Shit, I may need to revise and become Jewish.
ASTA said
EDIT: That last one is godawful.


It's like I walked into a discotheque on the wrong acid.
ASTA said
This isn't a complaint or a spot of criticism, but that map seems to be the usual go-to map when it comes to fantasy RPs.


It does look sort of computer generated then drawn with any sort of meditation on what's what and where. I do try to do things to have the possibility of a wide-range of biomes based on what I've learned about geography and meteorology.

ASTA said
Just use one of Dihn's maps. They look better.


Why thank you.
At least I can tell what's land and sea.
© 2007-2026
BBCode Cheatsheet