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1 yr ago
Current As an American [user could not afford rest of post]
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3 yrs ago
Never spaghetti; Boston strong
3 yrs ago
The last post below me is a lie
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3 yrs ago
THE SACRIFICE IS COMPLETE. THE BOILERMEN HAVE FRESH SOULS. THEY CAN DO SHIFT CHANGES.
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3 yrs ago
Was that supposed to be an anime reference

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Harry Potter is not a world view, read another book or I will piss on the moon with my super laser piss.

Most Recent Posts

Nerevarine said
They're semi-nomadic, moving between the North and spending winters in the more southern regions around the coast. And the Cities are relics of the Warring States age, when the populations were much higher, because they had a very high and plentiful food source, each other. They would eat the dead soldiers or the sacrificial victims, meaning food was much more abundant back then, but now that they have no reason to kill and eat each other, they've turned largely to seminomadism, living in the old cities in the summer and around the coast in winter.


Yes, as I read.

Though you certainly ansewered the city question for me I'm still at a lose to how the rest of them eating. Tell me this and I'm good, because the coast there should most likely be like Skyrim's Sea of Ghosts.



You could certainly get warmer weather, especially on a seasonal basis. But it's most likely a fairly brief window in comparison to what you'd need for large scale agriculture. Though I can see it as being a place to go to hunt migratory birds and to fish when the ice-packs melt. Maybe a few walrus-like animals will blubber up. Or drifting mats of seaweed or cold-water kelp to harvest, preserve, and store for the winter.

If I can get this appropriately solved, we're green.

AlienBastard said
What of the Thernonesians?As powerful they seem internally they are deteriorating and suffering from imperial overstretch as is. Not to mention their armies are rather slow in speed due to all the supplies and logistics heaved onto their metaphorical and literal backs.Also the relative isolation they have makes them shit traders despite having a merchant caste.


Yes, as I read. You just posted it while I was doing that post so I didn't notice it initially.

Apart from the consonant choked names - which you admit at least to being an effect of it being based on Hungarian - we're good. I'll update the map.

EDIT:

YandereNoodle said
Country Name: Akataneka


I get the impression you're trying to play off Rynstead with the abandoned colony ;). Though fair enough, I'll update the map in a few.

Nerevarine said
Country Name: Romeq-Intik (Trans: The Star Wounded City)


I'm a little cautious over this. I don't suppose you can explain how a population so low could carve cities in the mountains like you're proposing? Are these ruins? Or has most of the population abandoned the north or died in recent years, making the cities more ghost towns than anything?

Also, that part of the world is supposed to perpetually be under ice and snow. And under these conditions I don't believe any high-energy foods could be grown. Though I suppose this issue could be addressed all together if they were moved a bit south. Otherwise I can only reasonably see maybe herding or hunting being the main staple of life. Sort of like the Sami...



... or that's at least is how I would interpret it.
(Left off from...)

Len returned to the clearing, behind him yet another group of tired, confused, anxious colonists. They clutched to what meager belonings they had, or were burdened with my Len's orders. Stepping out onto the clay they joined in with the first batch. And like a missing glove, joined perfectly with the lost and disorganized group, drifting into some kind of position.

"Old man, sir!" Teshlena shouted to Len, running up to him. Her face was twisted and troubled. Len how ever ignored her concern.

"Not now." he said, waving her off, watching his second group assume a position before turning off back into the marsh.

"But it's important!" she cried out. But Len didn't believe her.

"When I'm finished." Len bit, walking back into the thick forest.

Group by group Len led his crew of survivors into the swamp. Teams of seven, or nine, in all. Each time he returned to the outcropping where they camped he got more concerned looks. Simon himself watched him curiously, in some state between shock and green ignorance. Every time Len saw him, he grew angry. Not just at him, but his trainers in general. How come he did not understand? Had he not been in the field? Never the less, he needed him here. He needed at least a single soldier to watch him back, even if he wasn't armed with anything but a small handgun.

And again every time Len arrived back at the new camp, Teshlena approached him again with worry. But each time he ignored her. Choosing to ignore the rampant anxiety. And even the subtle hints of concern on their faces or in the way they moved.

The process took the better part of the afternoon. The last group carried Simon, and the injured Technician that Len carried. This was the slowest. Weighed down by the older men and women in the group, the injured specialist, and a new foot soldier. And again as he arrived at the new camp Teshlena rushed to Len. She had not even become anxious, but she was furiously angry.

"Hey old man!" she boomed loudly, "What d'he hell was you ignoring me for!?" she roared.

Len restrained the urge to wail her across the head with the back of his hand. He traded instead for a hot predatory snarl as the fires inside him cooked again, "What?" he said in a pained growl.

"What d'he hell did you ignore me like d'hat!?" Teshlena boomed, "Did you not tell somed'hing was up!?"

Len looked at her, then up at the group. He went over them, doing a head count. All thirty were there. "I don't see anything wrong." he growled, "There were thirty left off our ship, and there are thirty still."

"D'hat's not d'he point!" Teshlena shouted, "D'here's somed'ing out d'ere."

"Of course there is, this is an alien planet." Len replied dryly, pushing passed the anxious youth into the middle of the camp. He'd been in the jungle before.

"No really, I saw somed'hing, we all did!" she yelled, clearly in a state of panic.

"Then what was it?" Len asked, turning on the young girl.

"I don't know!" she yelled, her eyes shone as tears welled, "Why don't you believe me!? No one's ever believed me!" she wailed.

Len blinked cynically, "Have you checked out the surrounding area at least?"

"Wha'dever, I don't want t' d'alt t' you!" she spat, turning from the commander with a hissing spit and a flail of her arms. She stomped off to the furthest point she could get from Len. On the edge of his vision he could sat Carlos standing by awkwardly, strumming his fingers as he stepped curiously over to her side. Len didn't need to try hard to know he didn't like him. He found he had that reputation on his people if he suggested anything about his career in Central America, or its failed revolution.

The group chatted nervously among itself as Len threw his heavy pack down and pulled out his gear, laying out his tablet to go over the map.

"So, any idea on what we're doing?" a voice asked softly. Len paused, looking up at Carl who hung nervously over him. For a man his size and of his stature Len was amused that such a man could be so docile in his voice.

"Get us some water at least, and keep moving." Len replied, "The faster we can get to the other side of the planet is the soonest we can even find out what happened, and where I need to be."

"How's that?" Carl asked, squatting down alongside Len.

"I've been asked to find out what happened to the other colonies." the commander said, "Before we set down Homsy personally requested that I scout for information on the colony of Landfall and any successor colonies spawned by the second mission." Len read a serious look of confusion on Carl's face. His brow's furrowed and a deep frown as he tried to get a grip on the information, and the exact scale of the scenario.

"We were not properly hailed," Len responded, he decided it might be best to ignore the unidentified craft also in orbit of the planet, and its own possibly terrestrial landing spots, "It's suspected something happened to Landfall, and if I at least can get to it their control and command post I can maybe see if they got any logs it still has, or if they even hailed the second ship. We could get a series of events from that, and a proper explanation on what went wrong."

"Like the Olympus blowing up?" Carl asked stupidly.

"I think that's a problem all it's own." Len replied.

"I see." nodded Carl.

"And what then do we have on the situation at hand?" Len asked, "Find anything?"

Carl smiled, "A lot of strange birds, bugs, and rodents, I think." he laughed, "At least I think they're like mice, but I dunno. They're weird. They slither, but they got fur."

"And that's all?" Len asked, "What about that Teshlena girl?"

"I think she just heard a twig snap." Carl laughed, "I tried to check it out, but found nothing."

Len nodded, "Good, thank you."

"And I thought if it would come to it," Carl began, "that if we needed something to defend ourselves with, then those big thorns there will help." he stated, nodding to the massive thorns that curled off from the trees that rung around the muddy, lichen covered clearing, "But I tried to break one off. They just don't budge."

"We may need to fix that then." Len mused, standing up.

The song of birds returned cautiously to the marshy forest as Carl lead Len a short way through the brush of the alien jungle. The light hushed chatter of the group of lost colonists carried on the warm breeze like a nervous classroom. Their chatter was not nearly a ward against the native wild-life as they returned to the trees and brush to gawk at the aliens.

Stepping cautiously, the two men walked around the broken brambles of the under-growth and the outreaching claws of the native trees. Their very presence threatening to gouge into the exposed skin of the two. "None of us really need to go far." Carl said in a cautious voice. On a branch above their heads a strange bird peered down at them. Its small beady eyes blinked as it watched them, trying to parse off if they were a threat or not. At the end of its wings nimble claws like bats kept it stable to the branch it rested on as it watched. Its bright plumage shone with the sheen of polished metal in the sunlight.

"But really, none of us have to go far," he continued, laughing nervously. Coming to a stop at the trunk of a large boiled tree.

The size of the tree was immense, as wide as an entire house with a branching canopy draped in green and off-green mosses, tipped with blue and yellow flowers. Covering nearly every available inch struck a series of massive thorns, many as long as Len was tall. The leaves that crowned it were a thick canopy of dish-pan sized green-gold leafing. And in those distant branches, a milling flock of those alien birds sat perched, watching the two humans below with those distant beady stares.

"Yeah, I saw a lot of them coming into here." Len said, "I imagine a lot of us do."

"And a lot of the group think they'd make good spears if we can detach them." Carl agreed, "I think at this point, if there's nothing else we could use these as self-defense. The problem is though, I can't pull any off for the life of me."

This situation greatly perplexed Len. Carl was a large man, and for his height he for sure had a lot of muscle and weight packed in him. It certainly showed well. And for he to not be able to pull something off was astounding. Carl must of seen the shock and curiosity on the commander's face as he added: "This thing is as hard as steel. It's not something I can pull off. And I don't want to try too hard, or I'll skewer myself."

His fears were founded well enough. With the tree coated so heavily in massive thorns - at least in the lower branches - it was possible that a slip would run one through your hand, or you'd throw yourself into one.

"But hey listen," Carl began with barely restrain caution, "You do got that little black box, don't you?"

"My side laser?" Len asked.

"Yeah, I was thinking that if you could, it might be possible to burn one off." Carl asked, "God only knows, I and the others have tried everything else we know. Some of us tried with what few knives we managed to someone get on the trip."

"Someone has knives?" Len asked.

"A couple." Carl waved, "I don't know where they got them, or how they got them on. Could have managed to steal them. I know there was some light looting when Red Sector was being evacuated. Probably found them in a utility case before getting out."

Len nodded, "Well it's something that would have been nice to know."

"I didn't know until now." Carl said, "If you get the chance you can talk to the Irish kids, they're the ones with them."

"Bright red haired lot?"

"Yes."

"I'll make a note then." Len groaned, throwing his rifle up onto his back. Reaching for his breast strap he un clipped the small laser box and approached the tree. With a flip of a hidden switch, the glass bead at the end of the box lit up. And as he raised it to the base of one of the thorns there was a flash of red light as he hit a button. Len began the slow process of trying to burn through one of the thorns.

The thorn hissed and cracked, then a pop parted from the tree. In his hand, the small defender let out a distorted whine as the light dimmed and weakened, loosing its vibrancy as the light died to a dimmer glow. It now had the strength of a pet toy. With a low sigh, Len slipped it back into his breast pouch and threw the disconnected thorn to the ground. In all, he had collected five before his tool's battery died.

"So that's that then?" Carl asked as he collected the large spears.

"Unfortunately," Len grumbled, "It'll have to recharge before I do anything more with it. But that'll be about a day before the batteries are finished."

"And how many more times can you do that after?" Carl asked.

"Enough to give everyone a stick." Len sighed.

The two returned to where the group waited. Silence fell over the collective like a careful blanket as Len came through. He looked over them with a hard stony grin. "Alright," he started, "If anyone thinks they want to try their hand at defending themselves we got something. But we only got five."

He let Carl passed with his arm full of thorns. They were indeed considerably long, and many thick and heavy. They had a texture like that of solid stone, though were organic in their shape. Ridges ran along the sides, which came to a cruel triangular tip as the spines narrowed. No doubt a natural disincentive against predation. Though what would possibly devour a whole of those trees with them so coated in thorns was beyond Len. But he was hardly a biologist in any respect.

"That's fine and all, gringo," Carlos jeered from the periphery, "but what are we still doing, eh? What are we doing in a giant swamp to begin with!"

"Finding our bearings." Len said, "And keeping ahead of anything out here."

"But should we really be moving?" a sickly thin woman asked, "I mean, it could make us harder to find. What if everyone else is looking for us. Shouldn't we have a choice on the matter?

"I mean, you're a commander. Aren't you? Surely you'd be missed. Wouldn't they be looking for you, if possible!?"

"Did you see the drop?" someone else shouted, "People died coming down here! They probably assumed if we didn't come down with them, then we'd all be dead!"

"W-well what makes you so certain. Couldn't they have a tracker!" the same woman shouted in a swift panic.

"It wouldn't work if he did." the injured Technician moaned. He was leaned up against the side of a tree. His suit still on and caked thick with mud. Even his bandages were beginning to look like they needed a change, "Any tracking devices would only work on a short range around him. Beyond that, they'd need orbital assistance to triangulate his position and impose it on a device until they reach the local area.

"And we lack any orbital assistance." he said.

"W-what do you mean?" the woman said, panicking.

"You haven't heard?" Len said, "No one told you?"

"I-I can't say I have..." the lady moaned.

"The Ararat is an empty silent hulk." Len said, turning to the rest of the group he rose his voice "And I'm saying this to everyone here, right now; to be sure we're all on the same page. We - I - don't know what happened to the Ararat or why it failed to properly hail us. It's systems - as I have been told by Captain Homsy - are barely functional.

"The Fujisan, which was sent as a follow-up, is no where to be detected in orbit. And with the Olympus gone and exploded across Invictus' northern poles there is no doubt we have no contact or conventional means to call for help or find our way back to everyone else.

"I hope you read the stories. Because we're not exactly to date down here."
Aye, yer good my fine Googer.

LoneSilverWolf said
Supposed to be Mich, but snow got in the way. A mountain pass in a blizzard is hell on a tiny ass Kia Spectra. So we're waiting til tomorrow :P


What are you? Some weak southerner?



Master race!
TheEvanCat said
I'm going to do it while I sleep. In the meantime, I adapt Swedish M90 camouflage for Armenian troops.


Can it be done? We'll find out...

But first I demand those gay handbags for Arma 3.
Country Name: Kingdom of Aylsfyn
Government type: Dynastic Monarchy
Ruler: King Malius Enywyr
Location:

Capital City: Monavdu
Language: Sphili
Species: Human
Army: 5%
History: The island known as Aylsfyn's history goes back many years. Although the history of what it contemporary Aylsfyn can be traced to the past two centuries.

The island had originally been inhabited by the Shapahali people, short dark-skinned humans who've lived in the southern reaches of the known world for the better part of the millennium. Their oral history bearing traces of old empires whose ruins are scattered all up and down the coast. The Shapahali people were largely agrarian in practice and agricultural communities covered the island and along the coast of the mainland. And where they weren't harvesting barley and wheat they were fishing.

The claim to fame for the Shapahali people was the sweet rum they brewed and the iron work from the island of Mondova – now Aylsfyn.

In a great migration from the north though came a wave of northmen and their boats. Sailing from the cold north they swept down along the coast until the arrival of a large armada of longboats who had begun to cut east along the coast seeking rich lands to loot. What they found instead was the island on Mondova.

The kings of the island were ragged and disorganized as a result of a crisis over succession for the crown. Their quarrels were picked at the worst time as the invading people landed on the island. Lead by Ranvir Rynseer the northern island swept over the western dukes and laid them to rest.

Ranvir was at this stage not just interested in wealth as his men cut through the war-weary levees of the local lords. Having brought many of the local lords' armies to their knees and taking over the holdings of the natives.

Ranvir's reign of conquest carried for five-years until the remaining dukes came to an uneasy truce to settle the taste of Ranvir. At the table the local Shapahali kings big Ranvir to cease, offering to proclaim his territories as an independent kingdom. Being cheeky, Ranvir named his island home Aylsfyn.

Ranvir himself had begun stretching himself thin, and took the counsel of his chieftains and settled on the truce, claiming the western half of the island for himself.

The next several decades past with minor bouts of aggression between the minor lords of both people, making small land gains against each other. But the recognized territories remained the same until Ravnir's passing.

On his death his nephew Withwall took the throne after marrying his daughter Marlyn. Withwall – having been a minor noble in the north – arrived to the south a king of more land than he had before over people he had hardly heard of.

Withwall's reign was brief however as many of his uncle's vassals took offense to his drinking habits and arbitrary nature. He barely made it through his eighth year before he was deposed off during a banquet through a poisoned plum. The crown then solemnly passed to his two-year old son Anyr. As he was too young, a regency commanded by Marlyn was instituted.

The Shapahli lords at this time looked back to the west, remembering the bite of Ranvir and seeing a weakened kingdom. After the closing of the first year of Anyr's rule the Shapahni Sultan Khalij Vivanjyr rallied his allies in mutual hatred for the foreigners and swiftly invaded.

The war could have gone poorly, but as it is famously recounted the Queen-Regent Marlyn donned the armor of a man and took a horse, leading the armies of Aylsfyn against the Vivanjyr, defeating them at the battle of the Broken Horn Hills, inflicting a major loss on the sultan's armies and capturing his son.

Khalij promptly surrendered in an effort to rescue his first-born son. But confronting him at the table of diplomacy Marlyn forced the Sultan to concede to a matrileneal marriage between his son and her sister. Though the proposition was a bruise against the pride of the elderly Sultan and most likely the death of the Vivanjyr dynasty as a ruling force he folded to the request and the marriage contract was drawn.

With the Sultanate of Vivanjyr formally wedded to house Rynseer an unbroken era of peace reigned over the island for twenty years. The passing of Khalij on Anyr's twenty-third birthday marked the ascension of Sultan Raya and the satellite relationship between the two kingdoms.

All that was left was for the young king to bide his time for the kingdom of Raya to be brought into his house. However, Anyr was impatient and declared war on the southern kingdom of Kanyea. The deceleration proved fruitless as it dragged ten years with no decisive victories for any side. For all purposes though, the Sultan on Kanyea was surely the winner.

Anyr would however not have this, and in his wroth called the court wizard Rifral to to his side to find an easy defeat for the Kanyeans. The mage said he knew a way, but it would be costly. Anyr excused the cost, declaring it a fool's price and was no true price to pay. Remorsefully the wizard ceded to his king's demands and set out to achieve the necessary preparations for the ritual.

It took the wizard the greater part of a year to acquire the resources and men required for the task. He demanded the blood of a thousand wise men to channel the appropriate entities to bring disease to the kingdom of Kanyea. Anyr obliged with his staff of slaves and kitchen staff.

And with a great remorse the wizard had all one-thousand souls executed, performing his incantation over the dying men as they choked on slit throats.

At the completion of the incantation the wizard stepped down from his ritual and ordered the bodies be burned. The following morning the mage was found dead in his chambers from mysterious causes. Shortly there after the kingdom of Kanyea began to wither as a strange blight took hold of their crops and starved them. The king Anyr had his opening, and with the kingdom starving marched through without opposition. Arrived to the capital Vijyana he saw the cession of the kingdom to him by a dying king.

On his return to his home with the title of Kanyea in his grasp - and a new liege selected to rule from there – things turned south. One by one, his servants and officers grew sick with a fever. Those who did not come down with the infliction reported strange sights and sounds within the castle: men crying, women cursing, calls for retribution. Even the king himself came down with a powerful fever as all those under his roof succumbed to illness. Only his aging mother was allowed to live as she tended to the slowly dying within the castle and within the town around it.

Over the coarse of the season the dead began to outnumber the living and anyone who could fled from the collapsing house of Rynseer. Only Marlyn remained.

At her son's sickbed, she wrote in recollection how the young lion would lay in his bed. Moaning in pain and complaining about being yelled at. His wroth had dulled to misery, his strength turned to helplessness as he claimed to be visited by specters. Even Marlyn wrote she had seen the face of death as it lingered in the corner of the room.

There was no warmth, not even in the south as the seasons passed and warm winds washed old Rynstead clean of all that remained. The young king died in his bed as a thunderstorm shook the keep as Marlyn sat at his side.

Anyr had left no formal heirs and many of his relatives were too far abroad or already landed and with wars of their own to make good on their claims to the Rynseer title.

Initially, Marlyn's sister made a claim to the kingdom, but met opposition from the dukes and nobles of the islands who fought back as they did among themselves. The island was for a second time embroiled in civil war over the crown, and many of the priests of the Shapahli subjects commented it was the same circumstances that brought down the old house.

And in the kingdom Kanea the newly made duke Svyn Enywyr sat by, mustering his men.

Stepping back from the conflict he allowed his betters to gore themselves and the Old Houses of the island to spill over and try to claim the island for himself. The good duke took it on himself to muster a messenger and a fast ship, and sent worth to his brother Aelius for men to build a host.

As the messenger was sent Svyn watched the battle from abroad, taking on men from who fled from the conflict with an open embrace and becoming the wise sage of the south-east.

On his messenger's return he had a bolstered support of fifty-eight thousand men donated from his brother in the north. Though more cosmopolitan than his own men, he took the donation in good stead stepped into the growing war.

He had read the stories, and he wished not to have any rivals abroad to take advantage and recreate the conquest of Ranvir Rynseer. Holding more men under his banner than the other lords had remaining Svyn marched on and took the castles of all that opposed him. Forcing the nobles to bend their knees on by one to him. His war took two years, and on the final day he was crowned king of Aylsfyn, and founded the kingdom as it exists now.

The former capital of Rynstead was moved to the old Shapahli city of Monavdu where it remains. The city of Rynstead itself exists as a ghost on the wilderness. A dark reminder to the use of dark and bloodied magics and a memorial to the wrath of Anyr. Travelers who venture forth into its walls tell stories of restless spectres; courtiers, warriors of both Kanea and Anyr's lost and angry, and the distressed wraith of the mage.

List of Kings since the foundation of the House of Rynseer's Aylsfyn Kingdom:
Ranvis “The Glorious” Rynseer – thirty-three years
Withwall “The Drunk” Rynseer – eight years
Marlyn “Queenmother-Regent” Rynseer (Regency) – 16 years
Anyr “The Terrible” Rynseer – 16 years
Svyn “The Noble” Enywyr – 30 years
Regald Enywyr – 24 years
Anastos “The Hawk King” Enywyr – 53
Malius “The Inquisitor” Enywyr – 20-years thus

Pic: <Maybe not today>
Religion: The primary worship of the people of Aylsfyn is that of ancestor worship. Though details differ between regions and heritage, with those more directly related to the north men worshiping Morhall, the final destination of the righteous dead. The Shapahli direct their worship to that of Ganjir, the Angle of Death and his pantheon of helpers.
Population: 1,090,000
As a fore-note: I got dibs on the island in region 5.
http://www.roleplayerguild.com/topics/17008/posts/ooc

It's done.


The world is a beautiful place. Numerous flourishing civilizations have arisen in its various climes over the centuries, showcasing the best - and the worst - that humankind has to offer. From marshy swamps to icy tundra, from temperate river deltas to forbidding steppes, the perseverance of the human spirit has led to humanity occupying the highest slot on the evolutionary latter.

However, all is not unicorns and rainbows. Great civilizations have risen, but many have done so by devouring their predecessors, driving them before them and hearing the lamentations of their women. On this Earth, violence is always the answer, and warfare isn't unexpected but commonplace. The saying goes that history is written by the victors, and so it is here. The victors, however, are still being decided. Who will survive to write it?

Rules:

- Don't godmod. For those of you that don't know, this means that your country/ruler/anyone else you control shouldn't possess knowledge that they wouldn't realistically have, and they shouldn't inflict any damage on another player's country without their consent.

- Don't be a dick. seriously, not that hard.

- The RP is set in early medieval times. So you can have swords and horses and armor and whatnot. Technology that wasn't in play in, like, 1100 is not okay.

- Keep your nation's population realistic. More than 10 million is probably a bit much for an RP set in medieval times.

- Your military can't be more than 10% of your population at a stretch. Exceptions are raised for nomadic cultures where there exists non-complex or highly specialized tasks to perform.

- Try and avoid one-liners. I'm not saying you have to write an essay, but a single paragraph would be an excellent start.

- Don't take all these rules as meaning you can't mess around and have fun with your nation. Go crazy.

- Try to keep cultures realistic, not in the sense that you can't make a crazy ass culture but in the sense that cultures that are near one another should share similarities.The Ice Age was a long time ago, and no (human, at least) civilizations formed before it. It might be interesting to have a super-ancient, super-long-lived species, but no human civs should be that old.

- On Magic: For all intents and purposes it doesn't exist in the mainstream. People may be blessed with the potential, but the field of magic study should be so intense it's very rarely studied as a practical means to complete mundane or simple tasks. Magic studies should only really be practiced by a handful of people who've spent the greater part of their recallable lives studying the field. And any cultural relation to magic should be minded that these people will most likely end up living like monks. It would most convenient to tackle many and all issues the conventional way.

Application:

Country Name:
Government type:
Ruler:
Location:
Capital City:
Language :
Species:
Army: (Percentage of population. Ten Percent standing cap, with exception of horde or nomadic factions)
History:

Pic: (optional)
Religion : (Optional)
Population: (Optional)

Species Form (only if you aren't playing humans)

Name:
Physical Features:
Picture: (optional but very helpful)

Region Map:



Region One - "The North Sea" - Likely sharing a hundred different names, the combination of primordial glacial activity and being the northern convergence of the twin continents has create a volatile, island-filled northern escape. The peoples living on such islands all developing unique branches of a similar culture, or unique cultures all together. And though there is much safety in the islands and plentiful fish, the siege of ice during the last ice-age has stripped many of the islands to their hard granite skeletons. Though, at the same time the volcanic activity has sewn many islands with fertile black soil, but still makes these islands wrought with danger from the angry gods from below.

The northern stretch of this region is defined by an intersection with the North. Where combined with the tectonic activity of living on a large subduction fault line that rattles the mountains and makes some spew fire to mix with ice. This intersection is the least hospitable, and is where glacial activity and tectonic activity have rattled the Earth to sheer cliffs that constitute 90% of the far northern coast.

As one goes south, the terrain peters out to gentle picturesque fjords that define the life of the clans and tribes who have nestled in these regions. Proud pine forests reside between the stony streams and the coast is capable of supporting farming. Though, the rough mountains define a hard barrier for expansion in-land, which has lead to a definition of seafaring likely as powerful as the populations who call the islands they reside on home.

Region 2 - "The North" - as well, likely called many different names by numerous groups, The North offers little in the way for agrarian development. But the cold blizzard like conditions that reign for much of the year - if not all year - have created a tough, hearty people. There is little in the way of game save for the caribou or moose that venture north during the spring to feast on the short-lived tundra before retreating south during the freeze to the arboreal forests that define the border between ice and green. With no farming opportunity, the populations of this realm have been forced to adapt to a nomadic life-style in pursuit of meat and berries.

Region 3 - "The Delta of the West" - Defined as being a convergence of numerous rivers to form one long bestial water snake that has carved itself down the middle of slow, sloping, fertile hills. The Western Delta Region is a rich region with heavy agricultural opportunities, for its side of the map. Population living here are mostly protected by the no-doubt barbaric tribes of the north by the mountains, and are likewise shielded by the warriors of the North Sea. Grand Mountains also define its southern edge, guarding them from the Western Hill Region.

Region 4 - "The Western Hill Region" - As with the north, minor glacial activity during the previous ice-age has mired this region with gentle, picturesque hills. Groves of soft and hardwood dot the landscape between lazy streams, marshes, and rough stone landscapes that make up its moors, badlands, and coast. The Eastern coast of this region is defined by major rivers fed from run-off and a series of tributary streams inland that make for a healthy farming landscape.

Small isolated lakes dot the southern region, but offer little save for being the nesting ground for migratory birds during the winter months as they wait out the north's cold winters.

Region 5 - "The Eastern Hill Region" - As with its partner opposite the straights, this area has been marked and pitted by glaciers during the last melt of the previous ice age.It's eastern edge is defined by a major river sourced at a very large and impressive fresh-water lake: itself fed by run off from the mountains that end at its northern shores. This system adds a natural defense against the tribes and peoples of the neighboring regions, in the same way the mountains guard against direct incursion from the northern clansmen.

As with the Western Hill Region, the separation of the tectonic plates here puts the area at risk to minor earthquakes. However, volcanic activity is minimal, if non-existent anywhere but the peninsula.

Region 6 - "The Lowland Planes" - The Lowland planes are as they are described. A low lying and expansive geological feature. Fresh winds and rains during the spring and summer months feed the area with rain, giving it the ability to sustain agriculture, but its ability to produce to the effect of the Western Delta Region is rough. Still, large populations and grand civilizations and cultures should be capable of arising here. But their growth will be as tied to the rains as the Western Delta is tied to the flux of winter and summer.

Similarities are shared with those of the Steppe Nomads across the river in that the people here would have a active and healthy horse culture. Though with the blessings of agriculture, these populations are not nearly as reliant on the horse and the hunt, and may settle like Magyars to Hungary. Where as more conservative and traditionally minded populations may coexist with the settled groups, based on a common understanding of clan landing and range.

With the farms, there are also forests as anywhere else, which present a alternative of game different from the game of the fields and plains which define this region, and effectively offer a rich land for animal game. From bear and wolf to deer and pheasant.

Region 7 - "The Steppe" - The Steppe is a harsh, rugid, and cold region. Though not frozen like the north, it is choked of the refreshing winds of the coast through distance and the barriers of the mountains. The endless rocky expanse offers little in the way of settlement and only the hardiest of grasses may grow. Grasses which seem to be favored only by the plentiful population of wild and tamed horse that the people of this land favor.

Their open range leads to a large geographical area to explore, and often leads to conflict with annual incursions by the Northmen of the sub-arctic and arctic. This fighting and inter-mixing has lead to a sort of uniform culture, in many basic respects. If brutally imposed on the area.

The Steppe also serves as a barrier between here and the mysterious far-east. Insurmountable as it is, and as deadly as it will for age no doubt. The entire populations of this land are likely to be fitted for a hunter role, given how dependent they will be on the hunt. And inter-clan conflict hardening them as personal warriors. But the luxuries that agriculture provides to a population their practice of organized warfare is likely to be stunted, and reliant on the right man for the right time.

Region 8 - "The Eastern Delta/The Eastern Swampland" - though not as packed as its western counterpart, this part of the map is no less defined by its rivers. Tucked between the sea and low mountains to its north it is commonly under the influence of rain which falls on it for a majority of its year. The saturation has lead to the terrain being swampy and rich.

Given these factors the populations here have become packed between the land available to farm and the bayou-esque marshes that dot the coast. Its position at the Eastern edge with enormous coastal opportunity defines it as being the naval gate to the East. Should any party seek to find the East, or should the East seek to find the west.

All these regions are due to have their own culturally unique names and no one person should feel defined by the given names. These names are defined purely for OOC reasons, and it is acceptable and expected that there will be many names. Even the continent(s) themselves may have a plethora of names until a single cultural name can be enforced on the population through prestige or conquest.

The current map:



Yellow - AaronMk
Blue - Gorgenmast
Pink - YandereNoodle
Purple - AlienBastard
Green - Nerevarine
Purple - AlienBastard
Maroon - Schylerwalker
Light-Blue - Vilageidiotx
Orange - SuperSporian
Dark-Green - Chapatrap
light-brown - The Nexerus
Dark-blue - Bismarck
Black - Snow
Red-orange - ASTA
Green-yellow - Muttonhawk
Navy-blue - Crabmeat
Light-Purple - Beast Boy
Coffee - Attila
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