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Status

Recent Statuses

11 yrs ago
Current To all I'm in RPs with: I apologise if my replies are sparse. Life isn't kind.
11 yrs ago
BLUH

Bio

My name is DJ.
I am a roleplayer.
A roleplayer of roughly a good decade now.
I write a lot of things, and am able to roleplay a lot of things.

Random Things about me
- I run a small YouTube channel.
- I listen to a helluva lot of music. Love music.
- I'm from Singapore. It's a little island in Southeast Asia.

Anywho, I've not been RPing for a long long time, but here I am, hopefully to make a few friends and RP some.

Most Recent Posts

<Snipped quote by ImportantNobody>

No one on ones, no need to pick on Skalla. XD

Unless he's into that short of thing...

So which character of mine would you want to fight with whom? I kind of want to try out Kragimaeus. Though I'm fine with using any from my list.


Perhaps you'd like to try your hand against my new fighter that I just minted, like, a few minutes ago.


Now this was the life.

As he held the young, brown-haired lady in his arms, he swung her around gently, his left arm around her waist and the right raised in the air, holding her dainty hand in his as they danced. The small band in the corner were playing a slow tune today, one that he hadn't heard before. Then again, in this strange new world, there were so many new things to experience, so many sights to see, ladies to woo, and most importantly, music to enjoy.

Johnny had stumbled onto Earth almost by accident, after he'd found a portal to this place nestled in a cave on a mountainous world he'd been exploring a few days ago. That gate had led him here, to this quaint little ballroom in one of the dingiest, dirtiest towns he'd ever seen. Frankly he was quite surprised that something so clean could exist in such a hostile, dirty environment but hey, he wasn't complaining. The men spoke a strange language unlike anything he'd heard before, but there was a language that everyone spoke, in all universes, all dimensions.

Money.

Money bought himself drinks. Money bought himself a lady on his arm every day. Money got him the band's undivided attention.

But no dough could buy himself a good time. That was all up to him.

As he spun himself and the lady in a slow circle to the timing of the music, he smiled and she smiled back. Obviously she wanted in his wallet, among other places, but he knew better. He spun around again in a half circle and dipped her, gently holding onto her lower back as she leaned backward, elegantly flicking her head as he slowly raised her back up.

Ah, the high life. Nothing like it.

Then, a cacophony that broke through the music.

A few minutes earlier a huge, fat man had entered the ballroom. No doubt he was the big boss of the joint, everyone seemed to know him. Not Johnny. He was a stranger here, a harmless white tourist just having a good time.

Now, a straggly young man in a loose shirt and shorts (no shoes too) burst into the room, panting, his body drenched with rain water. He could see from across the room. He didn't know the guy either. The young man smiled at a nearby lady and clumsily bumped into a waiter carrying a pitcher of a stranger amber liquid, spilling the presumed drink all over the lovely maroon carpet. He began to apologise when his eyes fell upon something across the room. Johnny idly followed his gaze as he held his lady and turned in a slow circle, coming to rest upon the fat man that had gotten here earlier.

Ooh, a grudge match. The young guy must've had something against the big fat fella, judging from the way he got up and immediately disregarded any sort of manners or better judgement by pushing and shoving his way through the crowded ballroom and onto the dance floor. He watched as the man stormed by him and his date, and he would've gladly ignored the whole big hoo-hah if it weren't for one detail.

That man wasn't exactly normal. He could feel it.

With a quiet apology, he let the lady go, smiling and waving to her as she reluctantly left his company. He strode over to the bandstand, the clicking of his tap-dancing shoes distinct over the music, and leaned against it. Here he had a nice view of what was about to go down. The drink he had, a finger of whiskey on ice in a small glass tumbler, sat on the edge of the bandstand, and he swept it into a hand and took a sip and smirked.

This was going to be interesting.
Daniel felt the hit connect and he smirked.

The monk was fast, being able to dodge his sweep kick by hopping onto a fallen coffin.

He hadn't been fast enough to dodge that though. No one really expected a swordsman to use his sword as a staff anyway.

The hit he made stopped his spin quite nicely, but opened him up for attack, which of course the monk did, his bow swiftly changing into a bo staff that he swung downward at his neck. He could see it whistling in from his upper left, the monk's lean body twisting and flexing as his arms brought the staff to bear.

He ducked and swivelled his body to the left, feeling the staff clear the back of his head and his neck, barely grazing his ponytail. The staff swung by harmlessly, and as he straightened up he raised his sword arm in a circular motion and then brought it crashing straight down onto the coffin the monk stood on, his fist and sword smashing its lid and body to pieces almost effortlessly. He stood and continued the coffin smashing, twisting to the left and pivoting on his left foot as he brought up his right in a football kick that completely destroyed the wooden coffin.

As he did so, his heightened senses kicked in, for he had a plan.

No doubt he'd dislodged the errant monk by destroying his only foothold in the water.

He probably thought his ice could only affect the water.

Wrong.

As he felt his kick connect with the coffin in slow motion, he channeled his ice magic into his body then pushed it into his right leg. The magic dispersed through his right foot just as the kick punched through the coffin, smashing it to pieces as the splinters and shards of wood froze into deadly sharp shards of ice that erupted everywhere, most sent flying straight at his opponent.

Two seconds passed.

He completed the spin as his kick sent his rudimentary projectile attack away, and he bent into a crouch, smoothly transferring his sheathed sword from his right hand to his left. His new sword hand gripped the sheath tightly as he lowered himself, his right coming to rest on the hilt of his sword.

He inhaled briefly.

Four seconds.

The water underneath him froze to provide him a stable foothold as he braced his feet, tensing up for a good burst of speed. Left foot in front of right. Crouched.

Five.

He kicked off his left foot and closed the distance in two strides, charging his way through the frozen debris cloud he'd made with the remains of the coffin. His right pulled his katana from its sheath and, in a single stroke, he drew and swung from his lower left to his upper right, meaning the monk would see the sword slash coming from his lower right to his upper left, if he had time to block it at all.

After the swing, his momentum carried him two steps forward where he stopped in a crouch, sword still raised in the air. Head lowered, body relaxed. Left foot ahead of right.

Seven.

He exhaled.

Iai.
Of course. I didn't complain. :D
I'd say you.

Although we haven't decided on an arena yet.

I have an idea though.

Name: The Ballroom

Size: A rough circle with a diameter of 35 feet

Properties:

  • Indestructible walls and windows.
  • The band that plays music here are invincible and immortal, but are completely neutral. They will play any song of the fighter's fancy.
  • The dancers within, however, are not invincible. They will react similar to any normal person when fighting begins, panicking and running about like headless chickens once they realise they have no escape. They will only stop moving upon grievous injury or death. However, when a fight ends, all dead or injured dancers will automatically be healed of whatever injuries they have and return to their default state, which is dancing to whatever tune the band plays.


Player Capacity: Up to four people.

Description:
The ballroom is furnished with early Victorian decorations and furniture; an alcove in one of the room's sides houses the resident band.

Flavour Text:
And the man at the back said everyone attack
And it turned into a ballroom blitz
And the girl in the corner said boy, I wanna warn ya
It'll turn into a ballroom blitz
飢饉 - Kikin


"Watashi no Ishida Itsuki desu. Doozo yoroshiku."


Vitals


Name: Ishida Itsuki

Title: Reaper of Famine

Age: 20

Sex: Female

Date of birth: 5th June, 2055

Lineage: -

Class/Major: Assassin

Class/Minor: Rogue

Occupation: Extractor

Alignment: True Neutral

Marital Status: Single

Birthplace: Neotokyo, Japan

Blood Type: B-

Eye Color: Dusty grey, pupils included.

Height: 5' 9"

Weight:  170 lbs

Hair Color/Style: Medium-length brown hair, tied into a high ponytail.

General Appearance: Average build, C cup chest. Normally wears one or two scarves around her neck, a turtleneck sweater over a tank top and loose (but not baggy) jeans and boots.

Skin Tone/Condition: Ashen grey, dry and smooth.

Markings: A tattoo of a bar code on her right upper arm.

Combat Stats


Dominant Hand: Right

Equipment:

-Upper Body:

  • Nano Armour - A set of form fitting armour that can be worn underneath clothing to be virtually invisible, this nano plating is strong enough to resist bladed and small calibre bullets and, when damaged, consumes ambient energy in the world to regenerate itself.
  • Personal Teleporter - A sophisticated piece of hardware implanted within her arm and wired to her whole body, the device allows her to transmit herself as an energy wave to wherever she chooses. She uses this to follow her fellow Reapers since she doesn't have a travel power of her own.


-Lower Body:

  • Jet Boots - A pair of boots that have miniature jet engines in them. With a tap of a button on her belt, she can activate them and use them to fly or hover in the air. They run on batteries that run out after roughly five minutes of continuous use, and recharge by way of solar power.


Weapons

  • 悪魔のささやき (Akumanosasayaki)/Devil's Whisper - This monomolecular obsidian-edged katana is possessed by a death daemon. Much like Cho's sniper rifle Tac, the sword has been transformed from a technological marvel to a grim killing machine. It saps the life from her enemies and feeds on the souls of slain foes, gaining power as it feeds.
  • 寄生虫 (Kiseichū)/Parasite - The wakizashi is a companion to the katana in traditional Japanese culture, and so too does she carry this traditional weapon along with her main sword. Possessed by a plague daemon, the short sword has gained a cruel ability: a dual form as a kusarigama, or a chain-sickle. In this form, the weapon's weight, normally a lead or iron weight, is instead a bright green Japanese lantern that absorbs souls for use by her katana. The sickle, instead of having a long handle and short blade, instead has a longer, slightly straighter blade with a shorter handle.
  • 地獄の妥協 (Jigoku no dakyō)/Hell's Compromise - This Glock G-18 machine pistol is possessed by a lightning daemon, an angry one to be precise, and as a result the pistol no longer shoots bullets, but instead spits bolts of pure lightning and rage, essentially turning it into a longer range stun gun or taser. Still extremely lethal, the lightning bolts can either behave like regular bolts, or harder, solid lightning bullets that both shock and penetrate with ease.
  • 毒の花 (Doku no hana)/Poison Flower - This Serbu Super-Shorty shotgun is also possessed by a daemon, a poison daemon. The pellets that this shotgun fires are no longer actual metal pellets, but round seeds that penetrate flesh easily, and immediately blossom into poisonous vines and plants that spread and entangle themselves in the victim's body, ending him in seconds. However, these plants, if willed by the daemon, can heal instead of hurt.


Abilities

  • Enhanced Speed, Strength and Agility
  • Enhanced sense of balance


Magic

  • Diseased Flesh - Being the Reaper of Famine means that Itsuki's flesh and body are carriers of disease. Getting any of her blood on flesh means a slow, painful death from the toxins that leech into her victim's skin and body from the contact.
  • Touch of Death - Itsuki's mere touch saps life from the living. A finger is a slow, sickly drain. Her whole hand is a painful, decaying smoulder that wastes away even the hardiest organic foes. Her touch, however, is nullified if her target possesses armour or a thick, hardy carapace or exoskeleton. Clothes don't stop her touch.
  • Corpse Flower - Itsuki is a corpse, plain and simple, and that means that most of her insides don't really work any more, though her flesh and muscle are still corporeal and functional enough to keep her together. Her inner being is a gross, organic fauna that powers her being.
  • Unkillable - Being a Reaper means that, by right, Itsuki cannot die, and just like her other Reaper comrades, upon taking damage almost or equal to death, she will not be able to function any more while she regenerates. Her body will shrivel and regrow itself from the bud of a humongous flower that blooms from her corpse, though this process takes much time.


Bio

Voice: Peppy, cheery and quite high-pitched, a typical sounding voice for a Japanese lady her  age.

Personality: Peppy and bubbly, Itsuki is a shining contrast to the other Reapers in her cheerful demeanour. She takes great joy in what she does, not psychopathic joy but true happiness. Sure, she finds the business of death to be a saddening thing, but she believes that helping people along their path to the next life is the best way she can help them. And she's happy because of that. Itsuki loves to be curious too, and especially enjoys learning new things like languages. When it's time to be serious, she can get deadly serious though.

Backstory: Ishida Itsuki was born in a futuristic version of Earth, where technology had accelerated and advanced far faster than our Earth. Tokyo was one of the biggest technology centers in the world, producing much of Japan's drones, robots and AI workers. She spent much of her childhood in wonder and awe of her city's many wonders, yet most were not meant for her. Her child days were spent in a slum, where her parents lived and worked, struggling to maintain jobs and a comfortable life whilst those above them had comfort, pleasure and their desires taken care of by technology.

Through her teenage years she grew jaded and cynical about the life she led, always dreaming and fantasising about the life she wanted. Then, one day, she was "approached" by the leader of a smuggling syndicate. She was to be taken in and trained to be a killer; an ender of lives so that others would prosper. So she accepted. She was mentored in the way of the sword and of the gun, and by her eighteenth birthday the name Ishida Itsuki sent shivers down the spines of rival gangs and even the Yakuza, who had heard of her impossible feats of killing and death-defying escapes from crime scenes. Her rise to criminal stardom led the Tokyo police to brand her the "Flower of Death", in similarity to the flower motif she sported on all of her gear.

Two years followed. Two long years of fighting, killing, slaughtering and shooting. Taking lives, but never giving any. Just like her life in poverty, Itsuki soon grew cynical about her current lifestyle as well. Sure, she was now rich, comfortable and pleased beyond compare, but she wasn't really content. All this death was strenuous on the mind and on the soul.

It was this momentary lapse of focus that cost her her life.

While she took a break and let her thoughts wander, one day, a Yakuza-owned syndicate broke in and captured her. For days, she was tortured, beaten and abused for information on her employers; information she steadfastly refused to reveal. The torture dragged on for days, weeks, even months, and still she held on.

Eventually, growing tired of her antics, the Yakuza deflowered her, tortured her even more, and then left her for dead in a dark, dank cell in the bottom of their home office. She starved to death after two months.

That was their first and only mistake. For it was that very day that the Darkness chose her, a starved soul, a corpse that was wasted away and drawn thin, that lacked a want and a need for life. It gave her life in the form of a seed, as befitted her motif, and the seed blossomed into a plant of death and disease that filled her very soul and body, resurrecting her from her brush with Death to enact vengeance on her captors. She did so with relish, slaughtering and butchering her way through each and every man and warrior she faced until, at the very end, she stood in the penthouse of the office tower, her sword and knife skewered through the chest of the man who had ordered her captured, her weapons sucking his life and soul into her body to be consumed as energy.

Then came a man, behind her, who appeared almost out of thin air.

A man made of shadows.

And behind him, erupting from the wall, another man. A man made of fire.

It was then that Itsuki realised she was not alone. Not when she had comrades.

Friends.

Reapers.

Others

Daemons

悪魔 - Akuma

Meaning 'devil'. The death daemon that inhabits her sword, Akuma is a calm, collected daemon that contrasts Itsuki's more bubbly nature. Like his two other counterparts, Tac and Renny, he is considered the leader of the four daemons that assist Itsuki in her weapons.

Being a death daemon, Akuma feeds and gains power by consuming life. He does this through her and who she kills. He devours the life essence of the person he wounds or kills, and feeds on souls collected by Sei. When he gains power, so does the sword gain sharpness. At maximum efficiency, or when Akuma is sated and full, the sword glows with a dark purple aura, and it gains a lengthened cutting edge made of that aura, extending a foot and a half past the solid edge of the blade.

生 - Sei

Meaning 'life'. Sei is a plague daemon that inhabits Itsuki's wakizashi, and she is closely linked with Akuma. The two are brother and sister, almost, and Sei enjoys Akuma's company immensely and vice versa. Sei is just like Itsuki as well, being quite bubbly and cheery in mannerisms and voice.

Sei's powers and skillset bring slow, painful death to the battlefield. Her wakizashi form is sharp, and every wound she inflicts infects the victim with a fast-acting toxin that numbs and disables the affected area within seconds. Her kusarigama form is sharper, and the chain that links the sickle and the weight can be lengthened or shortened at will. Her weight is a sickly green lantern that absorbs the souls of those she kills simply by being in close proximity to the death. Whenever the time is right, Itsuki lets Akuma drink of the souls collected within the lantern to gain power.

獄 - Goku

Meaning 'prison'. Goku (not to be confused with the DBZ character) is a lightning daemon that lives in Itsuki's machine pistol. A younger daemon than the rest, Goku is one of those cynical, sarcastic daemons that enjoys anger and combat.

Goku brings lightning and energy to the battlefield. The machine pistol he inhabits can be used to stun, incapacitate or even immolate a target with electric energy. With well-placed shock bolts, he is able to create a lightning prison that effectively disables the target's ability to move.

花 - Hana

Meaning 'flower'. This poison daemon is the last daemon of Itsuki's arsenal, and it inhabits her shotgun. Unlike the other daemons, who all have genders, Hana's gender is...ambiguous. It refers to itself as a "we", implying that there are others just like it, linked in a sort of hive mind. Hana is inquisitive and curious, though its robotic nature leaves it as a particularly creepy daemon.

Hana's skillset involves plants, obviously by the name, and the seeds it fires mature and sprout almost immediately when it comes into contact with a target that contains life force or energy, or even warmth or blood to feed on. The plants grown from these seeds spread aggressively and entangle themselves in anything, breaking apart objects from the inside out.
@GreivousKhan Oh you should totally spectate our upcoming fight then. My fighter's already up, and he's as unorthodox as I'm ever gonna get, probably. XD
He's got a point there, Skall.
Two-Step


"You may have swag, but I've got swing."


Vitals


Name: Jonathan "Johnny Two-Step" Clarke Gable

Title: Maestro

Age: 29

Sex: Male

Date of birth: 26th July, 1986

Lineage: -

Class/Major: Pugilist

Class/Minor: Mage

Occupation: Wandering Pugilist

Alignment: Chaotic Good

Marital Status: Single

Birthplace: Basin, Caesura

Blood Type: A+

Eye Color: Blue

Height: 6' 4"

Weight: 166 lbs

Hair Color/Style: Short brown hair, well kept in a left side parting.

General Appearance: A lean, lanky individual, Jonathan is also impeccably dressed at every occasion he can afford to. His main dress is a navy blue suit ensemble, consisting of a navy blue suit jacket with thin white pinstripes, a darker navy inner waistcoat, a stark white cuffed shirt and a navy blue tie, along with slacks and his signature black leather tap-dancing shoes. He also sports plain white dress gloves and a simple, thin watch on his right wrist, and a nice, blue fedora with a white band around the body of the hat.

Skin Tone/Condition: Normal Caucasian skin tone, slightly tan.

Markings: -

Combat Stats


Dominant Hand: Right

Equipment:

-Upper Body: -

-Lower Body: -

Weapons

  • Basin Street - A pair of tap-dancing shoes fortified with specially enchanted metal plates on the toes, soles and heels. The shoes are always paired with a pair of white, cotton socks that are also enchanted with magic. The spells on the shoes grant Johnny's legs with the powers of speed and air manipulation, also known as sound. The spells on the socks are strengthening spells that grant his legs, feet and hips with enhanced endurance and strength to accompany the power of his shoes.

    Johnny fights using a style comprised of a few things, that was taught to him by the masters of old in his home city of Basin. This fighting style mainly uses the feet, with the addition of the hands as pivot points or supports, similar to that of the Brazilian martial art Capoeira. However, the main difference is that this style also incorporates many elements of Tae Kwon Do in it, specifically the many low to high standing and crouching kicks, along with the intricate footwork of tap-dancing to confuse and distract opponents.


Abilities

  • Enhanced Endurance, Speed and Strength (Lower Body) - This ability allows Johnny to kick with increased strength and power, and also being able to block and withstand blows of a similar power using only his legs and feet. The speed aspect lets him essentially kick at the speed of sound or over, effectively letting him kick with the power of a sonic boom at maximum efficiency.
  • Enhanced Agility


Magic

  • Beat - Johnny uses his sound power and stomps hard down on the ground once. The impact, combined with one good, strong push of air vibrations, results in an extremely large shockwave that expands from his foot and dissipates over distance, to a maximum effective range of twenty feet. Multiple Beats strung together in sequence can create a devastating earthquake that can destroy small structures, more detail in the section on Staccato below.
  • Scratch - Manipulating the air around the toe and heel of his shoes, Johnny is able to create blades of compressed air by kicking in a short arc either from left to right or vice versa. The length, speed and strength of the air blades are directly determined by his kicks. Short, fast kicks produce many smaller blades that are easily blocked but are overwhelming in number, while longer, slower kicks result in bigger, stronger blades that take a fair bit of strength to overcome, akin to trying to stop a MLB batter's home-run swing.
  • Crash - If Beat is the starter, Crash is the coup de grace. By hopping into the air a short distance, drawing his feet in and then kicking downwards upon landing with the force of a jet plane fly-by, Johnny is able to stamp a humongous shockwave into the ground that ripples and explodes the earth in circles around him. Each explosion increases in intensity the further it gets from him, to a maximum of three explosions in three perfect circles around him.
  • Staccato - By tap-dancing on the ground, imbuing each hit with Beat, Johnny enters Staccato mode, Beating an earthquake into the ground that he controls. The intensity and strength of it is determined by how fast and how strong the Beats are, to a maximum of a 8 or 9 on the Richter scale, an extremely devastating earthquake that he can only maintain for several seconds before he has to stop and move to avoid being harmed by his own attack.
  • Accent - With a high or low straight kick, powered by air, Johnny is able to shoot bullets of compressed air at impressive speeds of up to the speed of sound. These bullets, or Accents, are aimed simply by way of the direction he kicks in, up in the air or down low at the ground, so as long as it's a straight kick and not a curved kick.


Bio

Voice: Deep, smooth basso.

Personality: Johnny is a very laid back and suave fellow, one you would see leaned up against a wall or a bar counter, drink in one hand, a woman in the other. He's smooth and slick, cunning and feisty, yet kind spirited and gentle to boot, in stark contrast to his fighting style. A ladies man all the way, he is the most gentlemanly to those of the fairer gender, going out of his way to make sure they receive the utmost respect that befits them. With other guys, he's very chummy, the bro amongst other bros, and you'll never see him without a smile on his face unless something's very, very wrong, because Johnny is also very optimistic and cheerful, something that's helepd him all through his life.

Backstory: Johnny hails from the tribe of the Swing people; collectively known as the Oldies of Oldtown, his tribe are one of the oldest in the whole of the land. The music they practice and play is also one of the oldest forms of music in the land, as attested to by their elders. Eons ago, Jazz, Swing and Blues were formed from the hearts and souls of the early Caesurans during their trials and tribulations of terraforming their unstable land into their homes. Their blood, sweat and tears distilled through their emotions and into their voices and song, and thus the Trifecta of Trials were born. Jazz, Swing and Blues make up this trio, and Johnny's tribe were the first of the Swingsters in Caesura. He is of their current generation, when the music has reached new levels of ingenuity and excellence yet they dream higher and greater, and he carries these hopes and dreams of his people with him.

Being a current generation Swingster brings along its share of troubles, and for Johnny, nothing was more troubling than being the sole heir to their style of self defense. All Swingsters knew how to fight to defend themselves, that was true, but Johnathan Twostep was the upcoming heir to the title of Maestro of Swing, something that he didn't quite fancy. Sure, he was the best fighter they had, but he simply didn't want the high life. He enjoyed his time spent in the dives and bars of his home town, Basin, and the relevant dangers that posed to his health. He loved the adrenaline and the adventure of it all. Being the Maestro meant that he'd spend the rest of his days cooped up in some boring school, teaching all the young Swingsters how to fight and to defend themselves. Not a life for him. He left Basin a week before he was to inherit the mantle, and as such his whole town got into an uproar.

Now he wanders the multiverse, having fallen into a portal while running from those that pursue him. Still with no real idea of where he's going or how he travels, he wanders in search of a good challenge.

Others

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@Skallagrim KJFAHKJFHAORJHSRDT
@Rilla Judge pls tyvm

I'll go grab my sheet and chuck in the characters tab.

Can't wait to see your character, Skally! I have a feeling this is going to be an exceptionally epic fight.

Although your character already has an advantage in his fighting style. My character's style forbids him from using his hands to fight, only for movement/pivoting/balance.
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