Avatar of DJAtomika
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    1. DJAtomika 12 yrs ago
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11 yrs ago
Current To all I'm in RPs with: I apologise if my replies are sparse. Life isn't kind.
11 yrs ago
BLUH

Bio

My name is DJ.
I am a roleplayer.
A roleplayer of roughly a good decade now.
I write a lot of things, and am able to roleplay a lot of things.

Random Things about me
- I run a small YouTube channel.
- I listen to a helluva lot of music. Love music.
- I'm from Singapore. It's a little island in Southeast Asia.

Anywho, I've not been RPing for a long long time, but here I am, hopefully to make a few friends and RP some.

Most Recent Posts

I'm gonna be putting up our collab posts now! Since me and the crafty pig are finishing up our collab, I've decided to post the ones we've already finished first. I'll post this one first, then the next one tomorrow, and the next the day after that, so as not to completely spam the thread.
Obu? Didn't expect to be called here. But alright, I guess I have a bunch of questions to try for...

1. While I may be a new arena fighter, if we were to have character who "survive" their battles, could they potentially learn from such an experience? Like say if my heavily armored fighter figures out some flaws within his techniques and tactics after they've been exploited by another, could I justify having him learn how to cover those weaknesses before the next fight?


Well, I'm not sure, but I'd have to say yes. I believe it's an established thing here to have a certain sorta "canon" for your arena character that they remember their past bouts, wins and losses and stuff.

Of course, the way you cover these said weaknesses and flaws within his techniques will be the way you play him. So, effectively, it's not your character that's learning to cover his flaws, it's you.

2. What are the limitations of items used for combat? Obviously an armor made of an unbreakable material is grounds for an overpowered character, but regular steel full plate does happen to do a pretty good job at keeping pointy blades out of your fleshy bits. And what about those who have magical armor or simply one of high quality? A similar deal with weapons too. As silly as it may sound, I do kinda envision a future where my brawny heavy armor fighter goes up against a modern soldier and having a good chance to deflecting/shrugging off the bullets with his armor.


Well it all depends, really. If you take a while to browse the characters here you'll find that some use bulky armour, some use light armour and some don't even use armour at all. Weapons also run the gamut from swords to guns to fists to pure magic.

These limitations and such are decided before a bout. So, let's use your example of your big brawny heavy armour guy versus a soldier with an assault rifle, right? You and your opponent will decide, before the fight even starts, if your armour is able to deflect modern bullets or not. Semantics like this are often decided before a fight even begins, so that the fights are smooth and stuff.

Cause if you suddenly pull it during the fight your opponent's gonna complain.

3. Reasonable amount of skills/proficiencies for low level characters? My character is basically an Arena adapted version of my level 6 pathfinder orc fighter, but inventory aside, his feats and skills at least mean he's proficient in all simple and martial weapons (That's everything from clubs to spears to bows and crossbows, various swords, axes, clubs, and polearms), as well as one exotic weapon known as the double orc axe. He also has feats for two-weapon fighting (which allows him to make use of that double orc axe), toughness, and the ability to channel all his might into a single focused blow (Power attack + Furious Focus). I also had it in mind for my character to take feats to make him more proficient in heavy armor. That is to say, the usual "Weaknesses" like being slow and cumbersome becomes mitigated as he drops the armor check penalty to zero (Currently for my character it's at a -2, which is a big improvement over the usual -6 from full plate).


Well, the Arena runs less on stats and more on the story-based skill of your character, plus your own (yes I mean you the person sitting at the keyboard) skill at text-based fighting.

Taking stuff from your Pathfinder character, I'd say the stuff like Feats would be classified under character abilities here, meaning to say that they are things your character knows how to do or is/are proficient with.

Cause, like I said, the Arena here is less stat-based, more text and skill-based.

4. Are we limited strictly to human/humanoid fighters? Amongst one concept I have is an amorphous character who is akin to Arakune from the blazblue series, but giving up his Curse ability for greater defensive ability and agility. Not quite a stonewall in the sense he's nothing but defense, but neither is he a fragile speedster in that he can't take a hit, but fast and durable at the price of lowering his overall damage output. Also the fact he's a shapeless, amorphous being. Can't exactly grab his nonexistent arm or decapitate his nonresistant neck.


I have no idea, so go for it! I'd love to see how that turns out.

5. This one is more character dependent, but if our characters have a penchant for "Cheating" or "Dirty Fighting", do we need to inform our opponents if we chose to express that by bringing allies? Like if I create a fairly roguish character who runs with a gang, and calls on that gang to swarm my opponent while he gets a stab in between the bodies. And I don't just mean my own NPC's either: I'm wondering if I could even call in another Arena fighter if it's within my character's personality.


Calling in NPCs, I guess is alright? But other Arena fighters...mmm, it'd have to be stipulated beforehand that you are going to bring in another guest fighter at some point during the fight. You'd have to have your opponent's consent plus your guest's consent to do so.

I'm just guessing at this one though. There's no real...rule or limitation on this, I think?

@Rilla Might need your help on this last one dude.
Awesomesauce.

Word of advice though, usually practice fights are Unranked fights, as Ranked fights are more serious, since they're worth points and determine your place in the rankings.
And also, I think the best way to get properly introduced to the Arena, besides talking, is to take part in a practice bout! :D

Wouldn't you agree, IN?
That's what I'm guessing. Kinda like a room-sized window or something.
^this. Here's my take on it.

1) The best way to watch this in action is simply to read a fight. Go check out any of the fights that feature peeps like Melon, ImportantNobody, Khan, Rilla, Skallagrim, me, or any of the other regulars around here.

Put simply, the way that hits and stuff are determined is by the discretion of the player and the limitations of their character. If a hit is contested or argued by both fighters, then it'll be up to a judge to determine the outcome.

2) Rules regarding characters? Well, I don't think there are any rules. If you browse the characters of the peeps here (@Melonhead I'm especially looking at you bub), you'll find that one or two of them have characters that are essentially god-like and can fight on a planet-level power base.

And, at the same time, you'll fight extremely down-to-earth characters who have no other special powers.

Basically, the arena characters here are split into tiers:
- No Powers/Low-Powered: These are for characters with absolutely no powers at all, and for characters with one or two powers at max.

- Mid-Tier: These are characters that you see very often, that have a range of powers, strengths and weaknesses, and are able to put up significant fights.

- High-Powered/God Tier: These are the characters that can very literally destroy planets. These characters have power bases that are on the level of planets or stars. I haven't seen any fights with these levels yet, but suffice to say they're monumental when they do happen.

2A) Yeah you pretty much nailed it on the head. No character is outright invincible. Everyone has a weakness, it's how things are kept fair.

2B) Well, I think the general idea is that the characters made here stay here for reals. I've actually made several characters specifically for the Arena and nowhere else. XD

2C) Only if stated. Usually characters that do end up dead are brought back to life at the author's discretion if someone picks them for another fight. No one really stays dead here. XD

And yes, immortal characters can die. They're immortal, not invincible. There's a big distinction between the two. In my case, with the Reapers, I've simply given them the ability to regenerate themselves from the death state, although this will only happen after the fight's over. From a judgement standpoint, if a Reaper dies in combat, then they lose the fight, even though they come back to life afterwards.

2D) All you have to do is ask around. There are quite a few fighters here with down-to-earth characters that are more for skill-based fights, instead of power-based.
Clearly this room was some sort of medical storage area, from how it was internally pressurised and sealed. As the group stepped inside, he took a good long look around the whole room, slowly turning in a full circle as he walked in, taking in the full extent of the room and what lay in it.

And behind the glass, a Medicae worker, possibly a doctor, and a corpse, along with two Medicae-modded servo skulls. Perhaps they were performing some sort of experiment on the body? Was this body the reason why they were called to this world?

"By the Emperor..."

He muttered to himself, upon seeing the body. Corpses were not foreign to him; he'd been around them during his time on Casia, but this...felt different. The whole thing, how surgically clean and impersonal it felt, it was like they were intruding on something private, meant for the eyes of the Medicae only.

He'd leave the introductions for the Arbitrator to perform. For now, he was content to stand with the Missionary and the Sister, just slightly away from them, wherever they stood.

As the Guardsman called for a general kneel, Ark took a quick glance at the figure before them. Certainly, he did kind of fit his memory of the Inquisitor Hadrax, but just to be certain, he lowered himself to his right knee, head bowed in respect.


  • Walk in
  • Inspect room
  • Observe room behind glass
  • Stand nearby Missionary and Sister
  • Kneel
My guy only uses his feet. And the air. XD
"Well, I was trying to escape my world, actually. It was on the verge of being consumed by...something, a virus, I think. I found the portal out but these weird dark things got in the way. I took out my disk to fight back and it turned into a keyblade! That's how I got mine."

She smiled as she listened to the others talk about their experiences. So much to learn in this new world! Not to mention the cute little fuzzy thing in front of her too! What were they called? And how did they get so adorable?

Suddenly -

"Fireworks!"

Tera squeaked a little at the magnificent spectacle above their head, giggling as the flashing lights and wild cracks and booms echoed throughout the square. It was quite a sight, alright, but then the gruff voice tore her out of her reverie.

"We were, um, talking about our keyblades, sir! Do you know where these come from?"
Coincidence? You never know with these things. The multiverse is a finicky place.
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