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11 yrs ago
Current It might be three inches, but it smells like a foot.

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Alright, hope things go well for you.
Looking good so far. Ysmengard will be a welcome addition.

By the way, I added a new section in the template for appearance that I forgot to add. My bad.
Up to you all as a whole. Provided at least 75% of the group wants one I'll go ahead and make one.
Everyone is looking good so far. I'll answer any more questions in the morning when I wake up. See you all then.
I got the first talent down, just figuring out the second.


Mountainous Might looks good to me.
Forsythia's statistics look good to me. Are the talents basic bonuses to those implied situations or something else? Lucky Klutz seems a bit broad. Perhaps a situational bonus to everything when they reach 50% HP? Though I believe you can add an additional 1d6 to one of your Pools.
Up to you. I'm trying to allow Talents to be broad expressions of their player's creativity. While I have a personal pseudo balancing guidelines in my head, I'm always willing to let people expand upon the rules. If it seems too powerful or too weak we can always change things down the line
Any suggestions for the talents?


If you lack ideas you can always go for simple +2d6 boosts. 'If doing X or Y, gain a +2d6 to the check'. Perhaps one dedicated to strength related tasks? Or if you would prefer to take on the role of 'Tank' you could have a talent that grants you 1 temporary HP whenever you enter combat. Or perhaps a talent that allows you to increase an ally's Skirmish Defense by 2 that you can change to a different ally once per round.
I suppose I can allow that, but you'll probably really miss that MP during the starting levels. Up to you.
Certainly a classic for a reason. One thing to note for you all is that enemies will sometimes have Talents as well. Specialization is good and all, but overspecialization can mean being a lot less useful against some kinds of enemies. Thankfully, you'll be working in a team so it won't be too bad.
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