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✖ ‖ N a m e
✖ ‖ A g e / B i r t h d a y
✖ ‖ G e n d e r
✖ ‖ B o d y T y p e
✖ ‖ V i l l a g e
✖ ‖ C l a n
✖ ‖ F a m i l y
✖ ‖ R a n k
✖ ‖ S p e c i a l S t a t u s
✖ ‖ T i t l e s / N i c k n a m e s
✖ ‖ P e r s o n a l i t y
✖ ‖ L i k e s
✖ ‖ D i s l i k e s
✖ ‖ N i n d o
✖ ‖ B i o g r a p h y
✖ ‖ N a t u r e s
✖ ‖ T a l e n t s
✖ ‖ J u t s u
✖ ‖ W e a p o n s A n d T o o l s
✖ ‖ F i g h t i n g S t y l e
✖ ‖ T h e m e S o n g
✖ ‖ P l a y e d B y
Koji Takuma
✖ ‖ A g e / B i r t h d a y
29 / October 17th
✖ ‖ G e n d e r
Male
✖ ‖ B o d y T y p e
Somewhat tall, very athletic
✖ ‖ V i l l a g e
Konohagakure
✖ ‖ C l a n
Takuma - An unremarkable clan with no special Kekkai Genkai or jutsu, however they are quite patriotic and have served the Leaf since its beginning. Many of the clan lead civilian lives, helping with shops and repairs for the village. Those that have joined into the shinobi forces have shown some natural ability with Fuinjutsu, but their talents otherwise don't seem to follow many patterns with their family members.
✖ ‖ F a m i l y
Father: Honzen Takuma
Mother: Yuri Takuma
Siblings: Hanabi Roshi (Sister), Ryouhei Takuma (Brother)
Mother: Yuri Takuma
Siblings: Hanabi Roshi (Sister), Ryouhei Takuma (Brother)
✖ ‖ R a n k
Jounin / Team 8
✖ ‖ S p e c i a l S t a t u s
ANBU Black Operations. Not expected to be called in as he is now an instructor, but he is still affiliated if he is needed.
✖ ‖ T i t l e s / N i c k n a m e s
Ricochet Koji - Title earned with his skill at being able to ricochet thrown objects with near the same precision as a straight throw.
✖ ‖ P e r s o n a l i t y
Koji seems to be a hard, stubborn man. Uncompromising and tough. While he doesn't sling insults, he is a difficult drill sergeant who accepts nothing less than perfection. Those under his training will practice until they get it right. This is not to simply complete their missions however, nor any desire for secondhand glory or gaining high marks. Koji has one goal in mind, and that is for his students, soldiers, and companions to survive whatever comes their way. He has seen too much needless death already, and he desires to minimize that as much as he possibly can.
His aversion to needless death goes as far as to apply to his enemies as well, if it can be afforded. Koji would never hesitate to kill an enemy if sparing them posed any risk or danger to his own soldiers. The lives of his allies comes first. Someone who later is sure to be a threat to them if allowed to live is not one who gets mercy. However, if an enemy can be taken out non-lethally without risk, Koji will opt to do so. An unaware shinobi guard that can be safely taken into a chokehold is likely to be spared, while another charging his genin with a sword will get four kunai hurled into his cranium.
When appropriate, he isn't always a hardass. Off mission and not during training, he can be calm and softer, even if still a bit gruff. He cracks dry jokes often, accompanied with sips of strong sake.
His aversion to needless death goes as far as to apply to his enemies as well, if it can be afforded. Koji would never hesitate to kill an enemy if sparing them posed any risk or danger to his own soldiers. The lives of his allies comes first. Someone who later is sure to be a threat to them if allowed to live is not one who gets mercy. However, if an enemy can be taken out non-lethally without risk, Koji will opt to do so. An unaware shinobi guard that can be safely taken into a chokehold is likely to be spared, while another charging his genin with a sword will get four kunai hurled into his cranium.
When appropriate, he isn't always a hardass. Off mission and not during training, he can be calm and softer, even if still a bit gruff. He cracks dry jokes often, accompanied with sips of strong sake.
✖ ‖ L i k e s
✖ - Target Practice - It never gets old.
✖ - Reading/Books - Particularly mysteries.
✖ - Hunting - A skill needed for survival on long missions has become something of a hobby.
✖ - Cooking - Similar and related to hunting.
✖ - Strong Spirits - Eases the tension.
✖ - Reading/Books - Particularly mysteries.
✖ - Hunting - A skill needed for survival on long missions has become something of a hobby.
✖ - Cooking - Similar and related to hunting.
✖ - Strong Spirits - Eases the tension.
✖ ‖ D i s l i k e s
✖ - Strategy Games - Too many sacrifices.
✖ - Staying Home - Outside is more familiar.
✖ - Plain Water - Too tasteless. Needs flavor powder.
✖ - Aloof Command - Some in charge forget that shinobi are more than numbers.
✖ - Killing - Their story is ended.
✖ - Staying Home - Outside is more familiar.
✖ - Plain Water - Too tasteless. Needs flavor powder.
✖ - Aloof Command - Some in charge forget that shinobi are more than numbers.
✖ - Killing - Their story is ended.
✖ ‖ N i n d o
All of you will make it home.
✖ ‖ B i o g r a p h y
When Koji was a genin, he struggled quite a bit with Chakra Control. Ninjutsu was difficult to pull off, and even when he was successful, it used up more chakra than necessary. Fortunately he found that he was quite talented with throwing shuriken and kunai, and focused on that to find his niche. Kunai ended up being far more versatile and deadly than shuriken, so while the latter weren't abandoned, Koji practiced with his chosen throwing instruments almost exclusively for a long time. He only switched from this path of the kunai when he found that it simply wasn't enough during his first chunin exam.
During the team eliminations, his partners were defeated quickly, and on his own he found just how much he relied on them for his own skills to succeed. Their jutsu, and their teamwork. He fell soon after, and he realized that he needed more than just the ability to throw his kunai. More skills to back it up. It took a lot of effort and training, but slowly he overcame his difficulties with chakra control and ninjutsu. Much of the lessons coming from his family's affinity towards sealing techniques. The ninjutsu he learned even helped develop his techniques with his favored kunai, smooth earth mounds assisting in bouncing them and shadow clones turning to cloning the weapons themselves. By the next year, Koji was ready for exams again.
The exams never happened.
Instead, there was war. Koji was drafted along with all his fellows into the great shinobi war, where he fought and killed again and again. Day after day ended with him covered in blood, either his own, an enemy's, or his comrades. The longer it went on, the more disheartened Koji became with the fighting. It seemed meaningless after a while. Not so much what they were fighting for, but the fights themselves. The breaking point was when he was part of a large operation to take what was said to be a key area. Multiple feudal castles that would serve as bases of operation to move forward on the offensive. The operation was successful, but hard fought with most of the platoon not making it back. And yet, it amounted to nothing. Shortly after the mission, plans suddenly changed. The offense strategy was abandoned in favor of defense due to the shifting tides of war, and the taken castles left to be reclaimed by the land of lightning. The battle had been pointless, and Koji's fellow soldiers died for nothing at all.
Koji was promoted to Chunnin after the mission due to the need of squad leaders, the previous having been killed. With some authority he was able to act to prevent the deaths of those under his lead. He began to take more stock of the missions given, using more care to perform them with minimal losses. A few he outright abandoned for the sake of his soldiers. His actions had very mixed reactions from those higher than him in command. Many approved of his priority of keeping the soldiers alive for future missions, preserving resources, and accurately judging the importance of objectives and how quickly they needed to be completed. On the other side, some thought he was cowardly at best, wasting time and the talents of soldiers, and at worst insubordinate and deserving of court martial.
Koji always walked along the line of orders if it meant keeping his men alive. Sometimes losses were unavoidable, some orders too important, but he always did everything in his power to bring his men home. By the end of the war he'd proven himself worthy of the title of Jounin, where he commanded with similar strategy given to the chunnin under him. He ended his career with the lowest number of deaths of any other commander, while managing to keep up with similar rates of success. Even if a bit shy of the high marks.
Years after the war, he has decided to help train at least a few of the next generation of shinobi. To instill in them the priority to survive, something he feels the academy teaches poorly. So many would say that the mission comes first, without knowing the horrific reality. That is what they must learn.
During the team eliminations, his partners were defeated quickly, and on his own he found just how much he relied on them for his own skills to succeed. Their jutsu, and their teamwork. He fell soon after, and he realized that he needed more than just the ability to throw his kunai. More skills to back it up. It took a lot of effort and training, but slowly he overcame his difficulties with chakra control and ninjutsu. Much of the lessons coming from his family's affinity towards sealing techniques. The ninjutsu he learned even helped develop his techniques with his favored kunai, smooth earth mounds assisting in bouncing them and shadow clones turning to cloning the weapons themselves. By the next year, Koji was ready for exams again.
The exams never happened.
Instead, there was war. Koji was drafted along with all his fellows into the great shinobi war, where he fought and killed again and again. Day after day ended with him covered in blood, either his own, an enemy's, or his comrades. The longer it went on, the more disheartened Koji became with the fighting. It seemed meaningless after a while. Not so much what they were fighting for, but the fights themselves. The breaking point was when he was part of a large operation to take what was said to be a key area. Multiple feudal castles that would serve as bases of operation to move forward on the offensive. The operation was successful, but hard fought with most of the platoon not making it back. And yet, it amounted to nothing. Shortly after the mission, plans suddenly changed. The offense strategy was abandoned in favor of defense due to the shifting tides of war, and the taken castles left to be reclaimed by the land of lightning. The battle had been pointless, and Koji's fellow soldiers died for nothing at all.
Koji was promoted to Chunnin after the mission due to the need of squad leaders, the previous having been killed. With some authority he was able to act to prevent the deaths of those under his lead. He began to take more stock of the missions given, using more care to perform them with minimal losses. A few he outright abandoned for the sake of his soldiers. His actions had very mixed reactions from those higher than him in command. Many approved of his priority of keeping the soldiers alive for future missions, preserving resources, and accurately judging the importance of objectives and how quickly they needed to be completed. On the other side, some thought he was cowardly at best, wasting time and the talents of soldiers, and at worst insubordinate and deserving of court martial.
Koji always walked along the line of orders if it meant keeping his men alive. Sometimes losses were unavoidable, some orders too important, but he always did everything in his power to bring his men home. By the end of the war he'd proven himself worthy of the title of Jounin, where he commanded with similar strategy given to the chunnin under him. He ended his career with the lowest number of deaths of any other commander, while managing to keep up with similar rates of success. Even if a bit shy of the high marks.
Years after the war, he has decided to help train at least a few of the next generation of shinobi. To instill in them the priority to survive, something he feels the academy teaches poorly. So many would say that the mission comes first, without knowing the horrific reality. That is what they must learn.
✖ ‖ N a t u r e s
Earth
✖ ‖ T a l e n t s
Kunai Mastery - At all ranges, close, medium, and far, Koji is a master in the use of these simple weapons. He can accurately bounce thrown kunai off of most surfaces, and does so regularly. Despite the impression one might get from his ranged proficiency, he is no less effective in melee. Koji is highly skilled in taijutsu using the Kunai with his legs adding combinations. His skill with these weapons is such that he could likely, (if convinced with enough alcohol) manage to throw one at a target with his rear end. His throwing range is also much further than usually expected of Kunai, and accurate still even at long distances.
Manual Dexterity - Koji is an expert at movement in battle. He excels in dodging and balancing in both close combat and at a distance. Fighting upside down in the air feels only slightly different than on solid ground.
Battle Awareness - Even with a total lack of sensory jutsu, Koji is able to keep stock of the battlefield and what is happening within. He uses this to help his fellow soldiers and subordinates make proper decisions during the chaos of battle.
Training Others - A proper drill sergeant, Koji will whip his subordinates into shape quickly. Get their stances correct, and punches as impactful as they should be.
Quickdraw - A Kunai expert needs to be able to draw many of them at blinding speeds.
Manual Dexterity - Koji is an expert at movement in battle. He excels in dodging and balancing in both close combat and at a distance. Fighting upside down in the air feels only slightly different than on solid ground.
Battle Awareness - Even with a total lack of sensory jutsu, Koji is able to keep stock of the battlefield and what is happening within. He uses this to help his fellow soldiers and subordinates make proper decisions during the chaos of battle.
Training Others - A proper drill sergeant, Koji will whip his subordinates into shape quickly. Get their stances correct, and punches as impactful as they should be.
Quickdraw - A Kunai expert needs to be able to draw many of them at blinding speeds.
✖ ‖ J u t s u
✖ ‖ W e a p o n s A n d T o o l s
Standard Shinobi Gear but with an abundance of Kunai and Shuriken. Koji carries multiple scrolls that carry replacement kunai and tags. Some scrolls are empty, ready for fresh fuinjutsu seals to be written on them.
Koji also carries his own unique kunai tags that he's developed. Ones that increase the weight of living beings in a small radius.
Koji also carries his own unique kunai tags that he's developed. Ones that increase the weight of living beings in a small radius.
✖ ‖ F i g h t i n g S t y l e
Koji uses varied techniques to win his battles, often before they even start. If he can, he would prefer to avoid a fight by disabling an opponent from a stealthy ambush.
When a fight is unavoidable, he often uses and morphs the existing terrain to his advantage to place traps, or ricochet Kunai from unsuspected angles. Even while placing traps he usually stays aggressive, always aiming to control the pace of the fight and push the enemy where he wants them to be. Generally he stays at medium range, but he is not afraid to get close when an opportunity shows itself to uppercut the opponent in the throat.
When a fight is unavoidable, he often uses and morphs the existing terrain to his advantage to place traps, or ricochet Kunai from unsuspected angles. Even while placing traps he usually stays aggressive, always aiming to control the pace of the fight and push the enemy where he wants them to be. Generally he stays at medium range, but he is not afraid to get close when an opportunity shows itself to uppercut the opponent in the throat.
✖ ‖ T h e m e S o n g
✖ ‖ P l a y e d B y
DoomFlavored