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3 yrs ago
Current Just opened up a new Fairy Tail rp, enjoy :) - roleplayerguild.com/topics/…
3 yrs ago
Made an interest check for an upcoming Fairy Tail rp :) - roleplayerguild.com/topics/…
1 like
4 yrs ago
Fishing rods and Big Freakin Guns - youtu.be/U4lz8MN6MQA
5 yrs ago
A question thread of mine has become possibly be useful for everyone. Thanks @OwO roleplayerguild.com/topics/…
3 likes
5 yrs ago
Character sheets are necessary for GMs to make sure you have an idea of what you're doing and aren't going to pull random nonsense. Also necessary for guaging power scale.
13 likes

Bio

I'm just a dude who likes vidya games, anime, Star Wars, all that cool nerd shit. Proud of it.

Most Recent Posts

@DarkHasayoVA Sure you can :)

And as soon as i've finished with my own sheet I'll be getting to reviewing everyone else's ^^

Roleplayers and Characters

DoomFlavored
The character he plays is :
|| Rashiku Karata

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The character(s) he/she plays is/are :
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Character Sheets


Please use the following code format for your character sheet, and when you have it completed, please send it, along with a 100x100 size image of your character, either into the OOC Thread, or Pm it to me, and I will review it as soon as possible.

Remember that criticism is not a rejection! I will work with you with any issues that may arise.



Shining Wings and Slithering Shadows

Four months have passed since the Twin Guardians fell. The new guild alliance of Sapphire Falcon has spent most of that time licking their wounds and getting organized. Guild Masters going through the process of getting re-approved as a Light Guild again, and members settling into a new home and with new company. Only recently have jobs started to flow in, getting closer to being back to normalcy.

But the world did not stop during those four months. The underworld took full advantage of the Guardian's absence, with crime in the area swelling and becoming more brazen. Hydra Tongue's numbers and confidence exploded, and they have been making movements to increase their strength even further. Recruiting in the shadows, robbing merchants and the government, and worse, searching for magical artifacts of power. Any strong magical item the guild could get their hands on they have been aiming for, in order to gain any kind of advantage. The government has caught onto the pattern and is moving to take preventative measures, but Hydra Tongue has proven ever resourceful and some operations have ended in disaster.

Fearing potential attacks on Government artifact vaults, more and more plans are being made to combat this. Sapphire Falcon guild, finally ready for action, will be called upon for their much needed assistance.

Oak Town and its Countryside

Oak Town is located in the North East of Fiore, alongside the river that acts as the border between Fiore and Seven. While close to the Northern shore, it resides a ways south from it. The climate is temperate, if a little bit on the cold side due to the vicinity of the water and the shading from the surrounding forests. Those surrounding forests are accompanied by many hills, making the area mountainous without the peaks going very high up. There are plenty of cliffs in the wilderness, and those who travel the area have learned to go with a reasonable amount of caution.

The city itself is a Gothic Marvel. Every building made of well-sculpted concrete and forming a castle town. Even the poorer folks find that their smaller homes are quite sturdy. With Military history in the town, there are multiple battlement defenses surrounding it. Including ballistas, magic turrets, and some soldier garrisons for the Fiore government. This somewhat transfers to the populace as well, with many people being on the more stern and hardy side. While that is the case with some, many other kinds of people live there too, the architecture being quite the draw for all sorts. Artists have plenty of inspiration, and musicians have found that the castle walls echo their tunes wonderfully down the streets.

Recent Events




Current Events





Job board





RP Specific Lore

This will be where changes to canon lore will be, along with specific events that pertain to the story.




Fairy Tail : Smothered Lights!


Welcome to Smothered Lights! A Fairy Tail rp featuring an original guild named Sapphire Falcon. This guild is raised from the remnants of two previous Light Guilds who were rivals with very different philosophies on the path to greatness. After both guilds were attacked and suffered heavy losses, they formed an alliance to a single guild! Yet many of the old rivalries, both respectful and bitter, still burn bright between those now suddenly put into the same faction. New friendships have of course been formed, but overall the air is often tense, especially with both guilds having lost many friends only a few months prior.

As if that wasn't enough, the Dark Guild Hydra Tongue, who nearly defeated the two light guilds, continues to operate in the shadows. They grow in power, in members, and wealth in the underworld. For months they have been unchallenged, and their goals of eliminating all Light Guilds seems ever more feasible.

Welcome to Smothered Lights! A Fairy Tail rp filled with old rivalries mixed with new encounters and battles to be had. Enjoy!

Story

Two Guilds, locked in rivalry with each other, were known as the twin guardians of Oak Town. Sapphire Hornet boasted the finest teams of mages who worked together, bolstering each other's strengths and covering their weaknesses. They were known for daring rescues, thorough investigations, and sports teams. Falcon Flight was the opposite and focused instead on making every member the best they could be. This didn't mean leaving the lower members behind. No, they helped each other improve and get better, so that every member of the guild could soar to the heavens. Their fame as bounty hunters, treasure seekers, and olympians was unmatched in the city.

Both of these guilds were also a major thorn in the side of any Dark Guilds in the area and Fiore at large, and seemed to compete with each other in how many they could each take down. They were a thorn that needed to be removed...

In the shadows, a Dark Guild calling themselves Hydra Tongue had grown massively in power and members. Many of those members being remnants of guilds that had been past defeated by the vaunted twins. After nearly a year of planning, they struck. Posting numerous fake job requests to both guilds and hosting seemingly legitimate activities in town, they attacked Falcon Flight first. The members of Falcon Flight were scattered across the land, vulnerable to the numerous enemies that descended on them. The Guild Hall was attacked while most of its members were elsewhere, and Master Fianna was ambushed while she was enjoying being with some of the younger guild members at the seemingly legitimate circus.

Falcon Flight would likely have suffered enough losses to be effectively disbanded, but Sapphire Hornet launched into action the best it could to help. Despite their fierce competition and sometimes animosity between guild members, the two Masters, Fianna Fireheart and Siegfried Brickwell were as much friends as they were rivals. Siegfried was not about to let his old friend die, and moved into action as soon as word of the attacks echoed throughout Oak Town and the countryside.

While the sudden assistance of Sapphire Hornet caught Hydra Tongue off guard, the assistance proved much less successful than it normally would have been. Many of the Hornet teams were off chasing the false jobs and were too far away to help, or if they were close enough to assist in other fights, many were not in teams formed for combat. The others who joined Master Brickwell were in groups they were not used to, made suddenly in an emergency. The chaos spelled disaster for them. At the end of the fighting, the Tongues retreated with heavy losses, yet ultimately it was their victory. Both the Hornet and Falcon Halls were decimated, Siegfried was wounded badly enough where Hydra believed he'd been slain, and many members of both of the light guilds were taken out. Those that weren't killed were in various states, many wounded, scattered and unsure of where to go with the halls destroyed. It had seemed they would be disbanded after all.

Fortunately this was not the case, as Fianna took care of her friend well enough for him to recover, and Siegfried had magic that allowed him to send instructions to others from near any distance. Every member of Sapphire Hornet and Falcon Flight was told to meet at a ruin at the coastline to the north to recover... Many didn't show up.

Their guilds decimated, and desire for revenge and justice burning within, the two Guild Masters announced a new decree to their members. An alliance. They would come together as one guild, Sapphire Falcon!
With old rivalries still burning, alongside bonds of suffering and a common goal, the members were pushed together into one mixed guild, the old ruin becoming their new home. However they would get along after, was unknown...

Rules

Don't be a dick, and have a spine
Disagreements are fine. Even heated ones. But start fights, needless drama, get easily offended, or have a rotten attitude, and you won't last long.
I am not a tyrant, but I will kick people out who are a negative influence in the rp.

Expect Criticism
I am, as a Thread Lead, a lot more concerned with power level and background story consistency than many others. Most character sheets that come in will need to be discussed and altered in some way. Most of the time these changes are minor, but they vary. Know beforehand that the first draft of your profile may need editing, and that any criticism is not a rejection unless outright said so. It just means that some things need altering or worked on.

Guild Rules
Follow them.

RP 101 Things
No godmodding other characters, auto-hitting, meta-roleplaying, etc.
You should know what I'm talking about with this stuff. However, if you do not, I have no issues with explaining privately. It ties largely into the first rule.

I can kick out anyone I want
For any reason. I can wake up one day and decide to roll a dice and see who gets the boot. I won't actually be doing that, but the fact remains that I can.
There are no technicalities for you to hide behind. Act right.

Character Guidelines


Character Power Levels
I want things to be closer to early Fairy Tail to where characters are strong and you can have cool shounen fights, but not to the point where every Dragon and their Cat is rocking four separate magical powersets and are a walking nuclear bomb. Think more towards Episode 1 where Natsu wrecks a boat and causes a lot of collateral damage but not where he's going to destroy the city with his dragon breath.

Characters should also stick to one, maybe two magic types if they can. Some characters will be allowed two if the concept needs the supplementary abilities. Such as Celestial Mages having some back up attacks to defend themselves with so they aren't useless half of the time.

Mage Ranks
For the purposes of this rp I'll define what the ranks generally mean to give a better idea on what ranks your characters will be. This may deviate from canon.

D Rank :
Beginner mages that are not very skilled yet. Usually a child or a younger teenager, this is a mage who is still getting their cantrips down. They are not much more competent than a regular civilian. One may have a slight advantage over Bartender John in battle due to having magic at all, but John's trusty flying frying pan of justice might be stronger than those magics.

C Rank :
A mage that has gained some level of competency, but not to where they'll want to be charging into a fight. Usually this level is for mages who have trained a good amount and are confident in their abilities. They would surely have the advantage over Bartender John. However, they are not capable of much destruction and should try to stay out of obviously dangerous situations.

B Rank :
This is a mage that is fully competent in their magic and would be considered quite capable in a fight. Bartender John at this point doesn't stand a chance. A character at this stage has enough magical ability and fighting skill to be able to take on combat missions without too much worry, however they should still be cautious. They are strong, but they are not the top of the food chain.

A Rank :
Through varying combinations of skill and sheer power, A rank mages are considered highly competent in battle. Whatever abilities they have, they know how to use to great effect. They have enough battle experience, wisdom, or instinct to handle most dangerous situations without much difficulty. While many A-Rank mages rely on skill more than destructive force, all at this rank are able to bring out at least some measure of powerful attacks.

S Rank :
Absolute powerhouses of battle. S Rank mages are both highly skilled and are able to bring out building shattering levels of power. A class all of their own, S Rank mages are quite rare and quickly become well known. The amount of S Ranks a guild has is often an indicator of how strong the guild is, and having even one is a big deal.

Dragon Slayers and S-Rank Mages
I am not going to be putting a hard cap on how many of these there can be, but know that I will not be allowing very many. I will be comparing the amount of them to characters that aren't at this stage and making a judgement. For now, assume that in each guild I will be accepting three of each at most.

I will not be allowing an S-Rank Dragon Slayer into Sapphire Falcon. I may accept one for Hydra Tongue.
Dragon Slayers are allowed ONE element, full stop. You will never get a second magic element or backup magic. You get one, and only one, and you will stick with it. The closest Dragon Slayers can get to two elements is having their one element be a "mixed" element such as mud being earth and water. That does not mean that a Mud DS can start shooting off water or earth spells or that they can recharge by eating either one. They have to eat mud, however they go about creating it.
Only First and Second Generation Dragon Slayers exist. No third or beyond.

Character Limit
Generally you can have as much as you like so long as you can keep up with them all. However, I will say that each person will only be allowed one of the 'limited slots' positions so to speak.

Also, make as many npcs (one off or recurring) as you like, but I will request that you pull back on main character amount if you have too large of a portion of the total character cast.

Ice Make Magic
Ice Make is absolutely welcomed, however in canon, Ice Make is so all encompassing that there really isn't any need to have any other Ice or Cold powers. So I will be requiring Ice Make characters to be a bit more specialized in what kind of things they can make instead of just "everything".

Technology level
Fairy Tail's tech was kinda weird and inconsistent as a lot of anime can be. So I'll be putting in a general rule of having it be late Coal Power age and a bit before things got all Steamy (steam power). And then add in all the magic capabilities to further pump that stuff up. Not a lot of electricity powered stuff. No TV or radios. But there's internal plumbing and coal trains and all of that stuff.
I'll be a bit more lax on things that are more self-contained and don't matter as much. Such as a big waterpark. Sure.... you can have your water slides that are probably more technologically advanced than they should be. That's fine. Just don't whip out a gameboy or a car.

Banned and Limited Powers



╔══════════════════════╗

✖ ‖ N a m e
Rashiku Karata

✖ ‖ T i t l e s / N i c k n a m e s
Battery Blade, Snowy

✖ ‖ A g e / B i r t h d a y
17 / November 15

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Short but athletic

✖ ‖ G u i l d
Sapphire Falcon

✖ ‖ O r i g i n a l G u i l d
Falcon Flight

✖ ‖ G u i l d M a r k L o c a t i o n
Right Shoulder, normally hidden under outer layer of clothes but revealed when the jacket is taken off.

✖ ‖ F a m i l y
Sister - Marianne

✖ ‖ M a g e R a n k
Low end of A rank

✖ ‖ P e r s o n a l i t y
Usually quiet and soft spoken, seeming more stoic and unmoved than he actually is. He is friendly and gentle most of the time, but when he gets into a fight he tends to be focused and competitive. He has difficulty with social situations, not due to being shy, but more because of being naive and misinterpreting people's actions and words. This is particularly problematic with him often taking things literally, and not understanding slang terms most of the time unless they are extremely obvious.

He is also extremely protective of things he cares about. Once someone is on his list of people he likes/loves, he will go to extreme lengths to ensure their safety.

Due to a lot of hardship he has endured because of them, he has a deep hatred for Dark Guilds as a whole and anyone who has joined into them. He wishes to see all of them completely wiped out, and often will have very little sympathy for anyone who is or was a part of one.

✖ ‖ L i k e s
- Swords and Dueling
- Drawing
- Acrobatics and Parkour
- Girls
- Animals

✖ ‖ D i s l i k e s
- Dark Guilds
- Bandits, Thugs, and other Criminals
- Sneaking
- Vinegar
- Finances

✖ ‖ B i o g r a p h y
Rashiku had grown up with Falcon Flight, his father and mother having both been strong mages and high ranking members of the guild. He and his sister, Marianne, often hung out at the guild hall to spend time with the other members, and since Rashiku had magic leanings, to get some training here and there. Sadly, Falcon's policy of apprehending or dispatching as many criminals as they could occasionally came with losses. Rashiku's mother was slain on a job she and his father took together. The boy was devastated and enraged, and already found that he had little sympathy for those who would commit such acts in Dark Guilds.

Years passed and the family moved on. Despite missing them, mourning doesn't last forever. Rashiku in those years had become a member of Falcon Flight himself, following in his parent's footsteps. He had taken his family's swordsmanship style and adapted it to his Charge Magic, as all Karata who happened to be mages were encouraged to do. Eventually, he had been classed as an A Rank mage to the pride of his father.

Sadly, once again Dark Guilds caused more loss in their attack on Falcon Flight. This time Rashiku was with his father on one of the fake jobs, and both were attacked by quite a few foes. Together they managed to bring them all down, but Rashiku's father had been mortally wounded in the battle and died in the arms of his son. After the attack, the boy was late to the call to regroup, having carried his father's body back to be buried.
With both of his parents killed by Dark Guilds, along with what he'd seen as a member of Falcon Flight, his hate for them was solidified. He is eager, likely along with many other members of the new Sapphire Falcon, to wipe Hydra Tongue out completely. However, his primary concern before that has been his sister, making sure she was taken care of with just them left in the family. She was only a bit younger than him so she wasn't helpless, but he still worried.

The new guild alliance now has Rashiku quite apprehensive. While he didn't involve himself much in the rivalry with the Hornets, he never thought very highly of their methods, and the Falcons were his home. That all has been completely disrupted and seemingly replaced, and so far he doesn't quite know what to think of the merger. He has stayed out of loyalty to his friends who still remain and wants to help them, but he isn't sure who to trust out of the new community yet.

✖ ‖ M a g i c
Charge Magic : Rashiku uses a lightning-elemented magic where he 'charges' his electricity into objects by touch. This can be both for attacks, and for other uses like charging his own body with electricity. He has learned to use this to allow him to move sporadically as if he were a bolt of electrical energy himself, along with allowing him much faster reflexes as when charged into his eyes, it makes the world seem to move slower.
While he usually uses charge on himself as a passive, he can, if opportunity arises, conduct an electrical charge through an object that will accept it to hit an opponent. Such as getting into a sword lock and then sending a charge into the opponent's armor with his hand while they are distracted.

✖ ‖ S p e l l s
Blinkstrike - One of Rashiku's favorites, he will use Charge Magic on himself during a swing of his sword to zip into range or to another location just as the completion of the swing happens. Often used when the opponent is about to guard against the incoming blow.

Overwhelm Sparks - A particularly difficult attack, Rashiku plans out multiple points surrounding the opponent and blinks between them while attacking. The speed is incredible and the attacks deadly, but it can be easily interrupted and cannot be kept up for long before Rashiku is too disoriented to continue.

Battery Wave - Most of Rashiku's attacks are not very strong on their own. They are deadly because a sword cuts things, and electricity damages the body. But they do not have a lot of power behind them. This technique is when Rashiku needs pure destructive power. Spending time to charge up a large amount of Magic Power, Rashiku swings forth a wave of thunderous electricity amplified to have strong force put behind it. Enough to shatter rock and many metals.

✖ ‖ T a l e n t s
Swordsmanship - Using both his family's style and his own techniques, Rashiku is highly talented in using swords. His style is based around momentum-powered strikes to overwhelm an opponent, along with always being on the move to dodge and counter. Often he'll feint an opening to bait an opponent to attack, only to avoid the blow and take advantage of the new, actual opening.

Dexterity and Precise Movements - Highly skilled control of one's own body is one of the main methods taught in Karata swordsmanship, as the slightest shift of angle is the difference between a blow parried, and one that gets through one's guard and sinks into their shoulder. Rashiku has a lot of precise control over where he wishes to move, quickly, stopping right where he wants to. It also extends to acrobatics, but usually he prefers to stay on the ground.

Physical Abilities - Rashiku has trained himself mostly in speed and dexterity. However his toughness, athleticism, and strength are all well above average as well.

Drawing - Started as a hobby, Rashiku draws very well. He could likely be a successful Manga Artist if he wished so long as someone else wrote the story content for him.

✖ ‖ O d d i t i e s
Low Charisma - The boy has a lot of trouble when it comes to understanding other people. Not so much trouble getting along, as he's generally non-combative, however really connecting is often difficult. There have been times where he has been insulted while he fully missed it and didn't realize. He has a bad habit of answering questions with unintentional lack of information, believing that he has explained himself properly. Joining a guild with a reason "I need money", is what he is more likely to say than stating the true gravity of his situation.

Strobelight - Jolting around with Charge Magic feels like one is flashing between one point and another near instantly. With a flash of light to the user every time they do it. It is like strobing in and out of reality at a rapid speed. Rashiku has trained a lot to lessen the effects of this, and slowing down his perception does help, however the power can still be quite disorienting if he isn't careful. It can be easy to lose track of where he is if he doesn't gather himself or plan his movements out.

Focused Mind - Often Rashiku can get tunnel-visioned with a goal and not think about all the best ways to solve it. He isn't stupid or overly reckless, but if a friend were kidnapped or similar, he would be very unlikely to take the time to make a plan. Opting instead to charge right into an obvious trap to get his friend back.

Unmoving Thermostat - Rashiku is a big wuss when it comes to temperature. In either direction. He is comfortable at about 60 degrees to 75. Anything higher or lower and he starts wanting to complain or be anywhere else. Not enough of a weakness to make him any more 'in-danger' than normal people when fighting people who use high or low temperature magic like fire or ice. But he may be more generally uncomfortable with the environment they create and want to end the fight faster.

Bad Writer - Despite his talent with drawing, Rashiku would never be able to be a truly successful mangaka on his own due to being really bad at story telling and characterization.

Conscious of Scars - He has many scars on his body, and he doesn't like showing them. He'll never want to be in public without clothes, even going so far as to swim with a shirt on.

✖ ‖ W e a p o n s A n d T o o l s
He wears a dual-layered outfit, with the under layer kept minimalistic for freedom of movement in a fight, with the easily removed outer layer covering his arms to hide scars that he is self-conscious of, keep his identity as a guild mage hidden until necessary. Or to just keep him warm as he gets cold rather easily.

His sword is named White Wing, a weapon that's design is a cross between a Katana and a Scimitar. It has the weighty heft of a scimitar designed for swings that continue with lots of momentum, and the sharpness, length, and straight blade design of a thicker katana. While this makes the weapon heavier than many swords, it creates a lot of power in the swings, especially when allowed to swing into combinations that flow into one another. Rashiku has had the weapon enchanted for increased durability so it won't break in a fight.

✖ ‖ M i s c e l l a n e o u s
Insert anything else that you feel deserves mentioning.

✖ ‖ T h e m e S o n g

Facetaker


The stone halls echoed with each step as the man in red and another in a tailored suit walked deeper into the well-maintained crypt, the walls lined with coffins decorated in polished wood, stone, and sometimes even gemstones for the particularly wealthy ones who rested. In the deepest room of the crypt they came to a large stone table that looked significant, but what it would have been built for wasn't clear. Right past the table the man in the suit strode, up to a coffin in the corner. "This is the one, Sir." He told the other in a polite, businesslike manner. "Good. Bring it here." Without even a hint of difficulty, the man in the suit pulled the coffin from its place in the wall and carried it to the table, as if it were simply an empty cardboard box. Yet when he set it down the weight was clearly there as the thud echoed through the halls.

Without needing to be told, the suited fellow opened the coffin to reveal a body that immediately started thrashing and screaming, a cloth that had previously been put around his mouth having been shifted down to his chin. "Let me go!! I am a member of the royal guard! Help!! HEEEELP!!!" His screams turned to coughing and sputtering after the masked man in red slammed his fist down into his chest. "Be quiet... It's annoying. Besides, you're under ground with the entrance to this place sealed. No one will hear you but us." The Mask dragged him out of the coffin and onto the table, and as the man caught his breath his eyes had a look of defeat for a moment, but then turned to resolved steel.
"Then... Listen well. No matter what you do to me, I won't talk! Whatever it is you want, you will get nothing."

The guard flinched as a hand went towards him, but no pain came as it was gently placed upon his shoulder. "Don't worry... You don't need to tell me anything." After a moment, the masked man suddenly seemed to lose consciousness. His body slumped and nearly crumpled to the floor, were it not for his partner in the suit gently catching him. Gently he carried him over to the other side of the table and placed him inside the coffin, putting the lid back on and then putting it back into its place in the wall. Just after, he moved over to the guard and began undoing his restrains, the ropes that had bound his wrists and ankles being removed.

"Sergio this is... Stupendous. This may be the best find yet! Fetch me a set of clothes, I must return to the guild." "Congratulations Sir. What did you discover?" The Royal Guard smiled at Sergio as he stood up from the stone table, rubbing his chest where he'd been hit earlier. "I'll tell you on the way, we must hurry."

Some time later, in the same outfit as before, the masked man in red strode into the hall of Hydra Tongue, a surprisingly comforting hall for a Dark Guild. Their wealth fully on display with a full bar and restaurant being available, and a stage with musicians entertaining the members. He walked right up onto the stage itself, and immediately the musicians found a way to 'naturally' end their song early and stayed silent. With a gleeful look in his eyes, he spoke to the guild in a voice higher than they were used to. Along with his form being shorter. It was clear he had borrowed another one. "My friends! I have made the most wonderful discovery." A moment's pause was given as he built the suspense, letting it hang before he continued."The government is afraid of us breaking into one of their precious vaults, so they are doing a sneaky operation to move some of the artifacts to their destruction facility. I've even discovered what two of the items are..." Again he paused, increasing the tension in the air. "Two... Control rods. One for the heavens, and one for the abyss. Apparently one can control Celestial Spirits, while the other binds Devils to its will! What fun we could have with those... Whoever wants to go claim them, here is where they will be..."
Welcome to Smothered Lights :)

╔══════════════════════╗

✖ ‖ N a m e
Rashiku Karata

✖ ‖ T i t l e s / N i c k n a m e s
Battery Blade, Snowy

✖ ‖ A g e / B i r t h d a y
17 / November 15

✖ ‖ G e n d e r
Male

✖ ‖ B o d y T y p e
Short but athletic

✖ ‖ G u i l d
Sapphire Falcon

✖ ‖ O r i g i n a l G u i l d
Falcon Flight

✖ ‖ G u i l d M a r k L o c a t i o n
Right Shoulder, normally hidden under outer layer of clothes but revealed when the jacket is taken off.

✖ ‖ F a m i l y
Sister - Marianne

✖ ‖ M a g e R a n k
Low end of A rank

✖ ‖ P e r s o n a l i t y
Usually quiet and soft spoken, seeming more stoic and unmoved than he actually is. He is friendly and gentle most of the time, but when he gets into a fight he tends to be focused and competitive. He has difficulty with social situations, not due to being shy, but more because of being naive and misinterpreting people's actions and words. This is particularly problematic with him often taking things literally, and not understanding slang terms most of the time unless they are extremely obvious.

He is also extremely protective of things he cares about. Once someone is on his list of people he likes/loves, he will go to extreme lengths to ensure their safety.

Due to a lot of hardship he has endured because of them, he has a deep hatred for Dark Guilds as a whole and anyone who has joined into them. He wishes to see all of them completely wiped out, and often will have very little sympathy for anyone who is or was a part of one.

✖ ‖ L i k e s
- Swords and Dueling
- Drawing
- Acrobatics and Parkour
- Girls
- Animals

✖ ‖ D i s l i k e s
- Dark Guilds
- Bandits, Thugs, and other Criminals
- Sneaking
- Vinegar
- Finances

✖ ‖ B i o g r a p h y
Rashiku had grown up with Falcon Flight, his father and mother having both been strong mages and high ranking members of the guild. He and his sister, Marianne, often hung out at the guild hall to spend time with the other members, and since Rashiku had magic leanings, to get some training here and there. Sadly, Falcon's policy of apprehending or dispatching as many criminals as they could occasionally came with losses. Rashiku's mother was slain on a job she and his father took together. The boy was devastated and enraged, and already found that he had little sympathy for those who would commit such acts in Dark Guilds.

Years passed and the family moved on. Despite missing them, mourning doesn't last forever. Rashiku in those years had become a member of Falcon Flight himself, following in his parent's footsteps. He had taken his family's swordsmanship style and adapted it to his Charge Magic, as all Karata who happened to be mages were encouraged to do. Eventually, he had been classed as an A Rank mage to the pride of his father.

Sadly, once again Dark Guilds caused more loss in their attack on Falcon Flight. This time Rashiku was with his father on one of the fake jobs, and both were attacked by quite a few foes. Together they managed to bring them all down, but Rashiku's father had been mortally wounded in the battle and died in the arms of his son. After the attack, the boy was late to the call to regroup, having carried his father's body back to be buried.
With both of his parents killed by Dark Guilds, along with what he'd seen as a member of Falcon Flight, his hate for them was solidified. He is eager, likely along with many other members of the new Sapphire Falcon, to wipe Hydra Tongue out completely. However, his primary concern before that has been his sister, making sure she was taken care of with just them left in the family. She was only a bit younger than him so she wasn't helpless, but he still worried.

The new guild alliance now has Rashiku quite apprehensive. While he didn't involve himself much in the rivalry with the Hornets, he never thought very highly of their methods, and the Falcons were his home. That all has been completely disrupted and seemingly replaced, and so far he doesn't quite know what to think of the merger. He has stayed out of loyalty to his friends who still remain and wants to help them, but he isn't sure who to trust out of the new community yet.

✖ ‖ M a g i c
Charge Magic : Rashiku uses a lightning-elemented magic where he 'charges' his electricity into objects by touch. This can be both for attacks, and for other uses like charging his own body with electricity. He has learned to use this to allow him to move sporadically as if he were a bolt of electrical energy himself, along with allowing him much faster reflexes as when charged into his eyes, it makes the world seem to move slower.
While he usually uses charge on himself as a passive, he can, if opportunity arises, conduct an electrical charge through an object that will accept it to hit an opponent. Such as getting into a sword lock and then sending a charge into the opponent's armor with his hand while they are distracted.

✖ ‖ S p e l l s
Blinkstrike - One of Rashiku's favorites, he will use Charge Magic on himself during a swing of his sword to zip into range or to another location just as the completion of the swing happens. Often used when the opponent is about to guard against the incoming blow.

Overwhelm Sparks - A particularly difficult attack, Rashiku plans out multiple points surrounding the opponent and blinks between them while attacking. The speed is incredible and the attacks deadly, but it can be easily interrupted and cannot be kept up for long before Rashiku is too disoriented to continue.

Battery Wave - Most of Rashiku's attacks are not very strong on their own. They are deadly because a sword cuts things, and electricity damages the body. But they do not have a lot of power behind them. This technique is when Rashiku needs pure destructive power. Spending time to charge up a large amount of Magic Power, Rashiku swings forth a wave of thunderous electricity amplified to have strong force put behind it. Enough to shatter rock and many metals.

✖ ‖ T a l e n t s
Swordsmanship - Using both his family's style and his own techniques, Rashiku is highly talented in using swords. His style is based around momentum-powered strikes to overwhelm an opponent, along with always being on the move to dodge and counter. Often he'll feint an opening to bait an opponent to attack, only to avoid the blow and take advantage of the new, actual opening.

Dexterity and Precise Movements - Highly skilled control of one's own body is one of the main methods taught in Karata swordsmanship, as the slightest shift of angle is the difference between a blow parried, and one that gets through one's guard and sinks into their shoulder. Rashiku has a lot of precise control over where he wishes to move, quickly, stopping right where he wants to. It also extends to acrobatics, but usually he prefers to stay on the ground.

Physical Abilities - Rashiku has trained himself mostly in speed and dexterity. However his toughness, athleticism, and strength are all well above average as well.

Drawing - Started as a hobby, Rashiku draws very well. He could likely be a successful Manga Artist if he wished so long as someone else wrote the story content for him.

✖ ‖ O d d i t i e s
Low Charisma - The boy has a lot of trouble when it comes to understanding other people. Not so much trouble getting along, as he's generally non-combative, however really connecting is often difficult. There have been times where he has been insulted while he fully missed it and didn't realize. He has a bad habit of answering questions with unintentional lack of information, believing that he has explained himself properly. Joining a guild with a reason "I need money", is what he is more likely to say than stating the true gravity of his situation.

Strobelight - Jolting around with Charge Magic feels like one is flashing between one point and another near instantly. With a flash of light to the user every time they do it. It is like strobing in and out of reality at a rapid speed. Rashiku has trained a lot to lessen the effects of this, and slowing down his perception does help, however the power can still be quite disorienting if he isn't careful. It can be easy to lose track of where he is if he doesn't gather himself or plan his movements out.

Focused Mind - Often Rashiku can get tunnel-visioned with a goal and not think about all the best ways to solve it. He isn't stupid or overly reckless, but if a friend were kidnapped or similar, he would be very unlikely to take the time to make a plan. Opting instead to charge right into an obvious trap to get his friend back.

Unmoving Thermostat - Rashiku is a big wuss when it comes to temperature. In either direction. He is comfortable at about 60 degrees to 75. Anything higher or lower and he starts wanting to complain or be anywhere else. Not enough of a weakness to make him any more 'in-danger' than normal people when fighting people who use high or low temperature magic like fire or ice. But he may be more generally uncomfortable with the environment they create and want to end the fight faster.

Bad Writer - Despite his talent with drawing, Rashiku would never be able to be a truly successful mangaka on his own due to being really bad at story telling and characterization.

Conscious of Scars - He has many scars on his body, and he doesn't like showing them. He'll never want to be in public without clothes, even going so far as to swim with a shirt on.

✖ ‖ W e a p o n s A n d T o o l s
He wears a dual-layered outfit, with the under layer kept minimalistic for freedom of movement in a fight, with the easily removed outer layer covering his arms to hide scars that he is self-conscious of, keep his identity as a guild mage hidden until necessary. Or to just keep him warm as he gets cold rather easily.

His sword is named White Wing, a weapon that's design is a cross between a Katana and a Scimitar. It has the weighty heft of a scimitar designed for swings that continue with lots of momentum, and the sharpness, length, and straight blade design of a thicker katana. While this makes the weapon heavier than many swords, it creates a lot of power in the swings, especially when allowed to swing into combinations that flow into one another. Rashiku has had the weapon enchanted for increased durability so it won't break in a fight.

✖ ‖ M i s c e l l a n e o u s
Insert anything else that you feel deserves mentioning.

✖ ‖ T h e m e S o n g

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✖ ‖ N a m e
[color=Your color here, don't make my eyes bleed]Insert name[/color]

✖ ‖ T i t l e s / N i c k n a m e s
[color=yourcolor]Insert any nick names or Title your character may go by. (Ex: The Salamander, Stripper.)[/color]

✖ ‖ A g e / B i r t h d a y
[color=yourcolor]Insert age / Birthday[/color]

✖ ‖ G e n d e r
[color=yourcolor]Insert gender[/color]

✖ ‖ B o d y T y p e
[color=yourcolor]Skinny, tall, short, muscular? Up to you.[/color]

✖ ‖ G u i l d
[color=yourcolor]Insert Guild[/color]

✖ ‖ O r i g i n a l G u i l d
[color=yourcolor]Insert what guild or guilds you were at before your current one. If applicable.[/color]

✖ ‖ G u i l d M a r k L o c a t i o n
[color=yourcolor]Insert where your guild mark is.[/color]

✖ ‖ F a m i l y
[color=yourcolor]Add any that are relevant.[/color]

✖ ‖ M a g e R a n k
[color=yourcolor]Insert rank[/color]

✖ ‖ P e r s o n a l i t y
[color=yourcolor]Insert Personality.[/color]

✖ ‖ L i k e s
[color=yourcolor] - Insert likes in a list, you don't have to fill them all out, but some would be nice.
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- [/color]

✖ ‖ D i s l i k e s
[color=yourcolor] - insert in a list, you don't have to fill them all out, but some would be nice.
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✖ ‖ B i o g r a p h y
[color=yourcolor]Insert biography, make it as long as it needs to be. Not less, and not more. If you're making me read a novel, it had better be really goddamn necessary.[/color]

✖ ‖ M a g i c
[color=yourcolor]Insert your Magic(s) and describe what it does in detail. I want to know how it works, what it's limitations are, and how good your character is with it.[/color]

✖ ‖ S p e l l s
[color=yourcolor]Insert your specific spells here. You do not need to list every spell that you have, but give some examples of what you can do and list weirder spells that need to be specified.[/color]

✖ ‖ T a l e n t s
[color=yourcolor]Insert any natural or trained talents or skills that aren't summed up within specific techniques. Such as swordsmanship, enhanced hearing, or an impressive affinity for cooking.[/color]

✖ ‖ O d d i t i e s
[color=yourcolor]Insert any weird things your character does or may struggle with. This is essentially the 'weaknesses' section but I don't require coming up with arbitrary reasons as to why you take more damage from fire than a normal person or need to apply a random phobia to fill a sheet slot.[/color]

✖ ‖ W e a p o n s A n d T o o l s
[color=yourcolor]Insert any special or common tools that your character carries with them.[/color]

✖ ‖ M i s c e l l a n e o u s
[color=yourcolor]Insert anything else that you feel deserves mentioning.[/color]

✖ ‖ T h e m e S o n g
[color=yourcolor]Link to your themesong. (Optional)[/color]
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