Avatar of Eklispe
  • Last Seen: 3 yrs ago
  • Joined: 12 yrs ago
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    1. Eklispe 12 yrs ago
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Recent Statuses

7 yrs ago
Current Try checking the Articles and Guides section
7 yrs ago
I'm not victim blaming but all generalizations are false, even this one.
5 likes
8 yrs ago
It does.
1 like
8 yrs ago
PC and Tablet ded, send help
2 likes
8 yrs ago
I lived the land of no internet
2 likes

Most Recent Posts

Name: Yasha'tatsu
Race: Bloodelf
Class: Paladin
Weapons: Sword and Shield
Abilities:

Divine Intervention: If an ally is under attack Yash can transform into a bolt of holy light and cover the distance nigh instantly, taking the attack for them

Holy Shield: Yash's shield glows with divine brilliance, blinding enemies and rejuvenating nearby allies, causing minor wounds to fade away the restoring their energy.

Guardian: Yash can enter an state of increased awareness. Time slows down and Yash can see his opponents moves before they make them. He becomes an unbreachable wall of defense moving with inhuman speed and power. However if he takes an offensive action this state immediately leaves him

You Would Approach Me?: Yash sanctifies the ground around him strengthening allies within it and weakening enemies.

Appearance:
<Snipped quote by Eklispe>

Is see what your going for here, and most of it is fine. However, I would rather see wounded warrior decrease damage by a flat amount or lower percentage. Also, make chivalry a nearby ally. Fix that, and you're good.


Normalized weapon and fixed Chivalry wording. 25% good for Wounded Warrior?
o daym, plot twist. I love it
Well here he is, feel free to critic. I assumed we would also start at class level of 0
I think I like your original plan, counterattacking seems like it would get too complicated and slow it down too much.

Edit: But ya the suggested change seems good.
Brings up a mechanic question. FE style you attack them they attack you. Visa versa?
1:2 seems a little strong to me but i'm fine with either. I mean I'm not going to complain about more actions... XD
Well if we need to put in stat points for HP then it affects how my whole spread is going to be like and how some of my skills are gonna pan out.
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